Commit Graph

138 Commits

Author SHA1 Message Date
momo5502
33a8baa9b5 [Game] Adapt to correct structures 2018-05-09 14:33:52 +02:00
momo5502
7ca3b49f1e [Game] Fix structure changes 2018-05-09 12:04:20 +02:00
momo5502
390418e34e [Download] Correctly download maps from lobby servers 2017-07-12 19:36:18 +02:00
momo5502
c3dc8814eb [AssetHandler] Move asset related reallocations 2017-06-21 21:14:00 +02:00
momo5502
08bc848267 [General] Small code fixes and optimization 2017-06-14 20:53:54 +02:00
momo5502
fe3e37347d [Scheduler] Distinguish between dedi and client interface 2017-06-01 10:25:13 +02:00
momo5502
7dbfdb8a79 [Scheduler] Fix errors 2017-05-31 16:09:41 +02:00
momo5502
991056b362 [Maps] Check map hash and redownload when different 2017-05-30 21:49:13 +02:00
momo5502
2760e57c97 [Maps] Reenable distortion on custom maps
Distortion bugs should be fixed now
2017-05-30 19:23:06 +02:00
momo5502
db2adce865 [Maps] Disable speculars on custom maps 2017-05-29 20:43:15 +02:00
momo5502
144874d36b [Materials] Don't compare remapped techniques 2017-05-28 22:21:26 +02:00
momo5502
df2dd13b1d [Maps] Make sure techsets are clean when sorting materials 2017-05-28 18:13:48 +02:00
momo5502
345c8e5a98 [Maps] Delay material sorting 2017-05-27 20:50:22 +02:00
momo5502
692c80bf98 [Maps] Don't wait for the entire database, just glass data
This actually allows the thread to continue and this 'fixes' the
material crash for custom maps. The Material_Sort function requires
something our thread seems to compute. I haven't had a deep look into it,
as for now this fix works, but for the future, a real fix is needed!
2017-05-27 19:22:56 +02:00
momo5502
8076deeb91 [Maps] Temporarily disable distortion warnings 2017-05-27 17:26:12 +02:00
momo5502
7dd6ff0fe2 [Download] Optimize map download 2017-05-25 20:18:20 +02:00
momo5502
997165d012 [Maps] Temporarily disable distortion for custom maps 2017-05-01 14:57:17 +02:00
momo5502
2c9a051aad [ZoneBuilder] Enumerate XAssetEntries instead of logging them 2017-05-01 13:08:34 +02:00
momo5502
93e65b4767 [General] Fix issues for vs17 compatibility 2017-04-28 14:18:28 +02:00
momo5502
1e617dc299 [Maps] Add model debug code 2017-04-24 21:13:54 +02:00
momo5502
34df306212 [IMaterial] Add mapping for fx materials 2017-04-20 21:27:38 +02:00
momo5502
dbe0af988f [IGfxWorld] Test pointer duplication 2017-04-18 19:28:00 +02:00
momo5502
85d519b7b0 [Maps] Disable model sorting until it's fixed 2017-04-16 14:29:35 +02:00
momo5502
c03268347a [Maps] Only load usermaps iwd if available 2017-04-09 18:27:58 +02:00
momo5502
8b22a1ff70 [Maps] Load map specific arena files 2017-04-08 15:32:51 +02:00
momo5502
0e56b345d8 [Maps] Ignore cull distance for frustum calculation 2017-04-07 22:07:44 +02:00
momo5502
0a00ceef9e [Maps] Download missing map on map rotation 2017-04-07 21:37:01 +02:00
momo5502
8bb3c1deca [Maps] Implement support for usermaps 2017-04-06 22:22:30 +02:00
momo5502
4d641ad567 [Maps] Better custom map detection 2017-04-03 22:07:49 +02:00
momo5502
0a8f0e5f70 [Maps] Add r_disableModelWorkaround 2017-03-30 17:56:06 +02:00
momo5502
deaf269808 [General] Fix compiler warnings 2017-03-30 14:05:37 +02:00
momo5502
185ea56f72 [Functions] Fix debug line 2017-03-29 16:44:05 +02:00
momo5502
41fef13272 [Maps] Use angle to calculate model visibility 2017-03-28 17:34:39 +02:00
momo5502
e7b70b4bd7 [Maps] Correct if both vectors are null 2017-03-28 17:18:39 +02:00
momo5502
4cd6d5502d [Maps] Optimize forward model calculation using glm 2017-03-28 17:16:11 +02:00
momo5502
3a0a5b8506 [Maps] Add dvar r_forceForwardModels for debugging 2017-03-28 14:09:24 +02:00
momo5502
c167f1754e [Maps] Wait for database thread before loading glass data 2017-03-19 11:32:15 +01:00
momo5502
df59a4089e [Maps] Add temporary workaround to force model drawing 2017-03-19 00:31:47 +01:00
momo5502
60f96edcce [Maps] Install dlcs using the updater
This also fixes @iw4x-dev-urandom's bug that prevents the updater from starting!!!
2017-02-11 19:47:48 +01:00
momo5502
9d08e84627 [General] Small refactoring 2017-02-10 22:02:13 +01:00
momo5502
b3f83fe955 [General] Fix code analysis warning and memory leaks 2017-02-10 14:17:01 +01:00
TheApadayo
d524092944 [General] Housekeeping stuff and a NPE fix 2017-02-06 15:09:41 -05:00
momo5502
3aeebf9ac5 [Maps] Increase the weapon pool accordingly to the weapon limit 2017-02-05 11:43:41 +01:00
TheApadayo
358822d560 [StartupMessages] Added startup messages for the user to let us warn them of things that we need to (steam not being on, not having correct combo of DLC installed). Menu still needs some work though 2017-01-30 21:57:31 -05:00
TheApadayo
c3fb9671b2 [DLC] Added better handling for users who don't have dlc maps installed when launching from the server list 2017-01-29 12:27:11 -05:00
momo5502
c15aac546d [General] Prepare code for use with multiple projects 2017-01-27 14:43:52 +01:00
momo5502
82e9f3864c [General] Refactor all the code
This is the actual refactoring, the last commit was broken
2017-01-20 22:41:03 +01:00
/dev/root
6c9e28ff42 [LineEndings] Fix crlf lineendings
- added gitattributes file to force crlf for hpp/cpp/lua
2017-01-16 17:42:50 +01:00
/dev/root
7606685fce [Maps] Removed exact download url to dlcs
- removed exact download url to dlcs to be able to use mirrors
2017-01-16 17:28:57 +01:00
momo5502
a001663afc [Maps] Add dlc8 entry 2017-01-14 22:02:11 +01:00