momo5502
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7ca3b49f1e
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[Game] Fix structure changes
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2018-05-09 12:04:20 +02:00 |
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momo5502
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c3dc8814eb
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[AssetHandler] Move asset related reallocations
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2017-06-21 21:14:00 +02:00 |
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momo5502
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08bc848267
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[General] Small code fixes and optimization
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2017-06-14 20:53:54 +02:00 |
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momo5502
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e1c85f81d6
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[ZoneBuilder] Load native XModels when not explicitly specified in the csv
aka 'primary asset'
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2017-06-05 21:03:04 +02:00 |
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momo5502
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2680ed2981
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[AssetHandler] Don't enable missing hook for ZB
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2017-06-04 18:57:43 +02:00 |
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momo5502
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f0db0f2114
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[AssetHandler] Don't display missing techset errors for dedis
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2017-06-04 16:53:29 +02:00 |
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momo5502
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fe6cb2d737
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[Scheduler] Introduce scheduler with 80 compile errors
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2017-05-31 15:50:32 +02:00 |
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RektInator
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d0663eaefc
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[AssetHandler] Visual bugs fixed.
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2017-05-30 01:36:24 +02:00 |
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momo5502
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66bf02ba43
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[AssetHandler] Optimize bypass state handling
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2017-05-04 12:30:22 +02:00 |
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momo5502
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a830fcde97
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[General] Adjust shader structures
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2017-04-22 21:47:04 +02:00 |
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momo5502
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360729120c
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[General] Allow building custom maps
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2017-04-15 16:48:43 +02:00 |
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momo5502
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deaf269808
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[General] Fix compiler warnings
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2017-03-30 14:05:37 +02:00 |
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TheApadayo
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d8e0958a9b
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[Materials] Lets try this one again... only modify sort keys in codol fastfiles
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2017-03-27 21:26:43 -04:00 |
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TheApadayo
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d7c6786781
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[Materials] only apply sort key fix when loading iw4c fast files
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2017-03-26 20:44:46 -04:00 |
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momo5502
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590fe1c0fb
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[AssetHandler] Fix sortkey issue
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2017-03-09 22:09:45 +01:00 |
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RektInator
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f6d367e28b
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[IFont_s] Font_s interface added
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2017-02-26 12:57:02 +01:00 |
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RektInator
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dafd117d07
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[ImenuDef_t] Renamed IMenu to ImenuDef_t.
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2017-02-25 21:01:06 +01:00 |
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RektInator
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e1c3ecdf4d
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[IMenu] Initial commit
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2017-02-25 20:55:04 +01:00 |
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RektInator
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bd8a746811
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[IMenuList] Initial commit
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2017-02-25 19:41:54 +01:00 |
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momo5502
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d8ab3ab422
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[AssetHandler] 'Properly' reset bypass state
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2017-02-14 11:38:44 +01:00 |
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momo5502
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3825f8fba7
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[MusicalTalent] Disable musical talent for dedis
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2017-02-14 10:49:09 +01:00 |
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momo5502
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954cd227ce
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[AssetHandler] Count bypass states
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2017-02-13 22:33:15 +01:00 |
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momo5502
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29acb108be
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[Hooking] Optimizie inline-asm hooks
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2017-02-01 15:04:32 +01:00 |
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momo5502
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82e9f3864c
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[General] Refactor all the code
This is the actual refactoring, the last commit was broken
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2017-01-20 22:41:03 +01:00 |
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momo5502
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079bc920a8
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
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momo5502
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74b34f2a6d
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[LineEndings] Fix them all
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2017-01-19 22:55:15 +01:00 |
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sr0
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e1a4e3ec27
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Remove .gitattributes file
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2017-01-18 23:44:36 +01:00 |
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/dev/root
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6c9e28ff42
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[LineEndings] Fix crlf lineendings
- added gitattributes file to force crlf for hpp/cpp/lua
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2017-01-16 17:42:50 +01:00 |
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momo5502
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b8aa24b19d
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[ZoneBuilder] Add support for empty assets
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2017-01-13 15:47:21 +01:00 |
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momo5502
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7a8176238f
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[General] Enable custom map code only in debug mode
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2017-01-08 19:37:07 +01:00 |
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momo5502
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c9d160c72a
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[General] Get rid of unnecessary submodules
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2017-01-06 15:27:35 +01:00 |
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momo5502
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03345e8d21
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
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momo5502
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61339350c1
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[ZoneBuilder] Add IGameWorldSp interface (WIP)
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2016-12-24 17:29:19 +01:00 |
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momo5502
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fd3af1a965
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[ZoneBuilder] Add GfxLightDef interface
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2016-12-24 14:06:41 +01:00 |
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momo5502
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39f9c73a38
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[ZoneBuilder] Optimize nested asset writing
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2016-12-23 22:10:11 +01:00 |
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momo5502
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a4ad38c4d9
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[IFxWorld] Structure fixes
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2016-12-22 12:58:12 +01:00 |
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TheApadayo
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296af1716a
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[ZoneBuilder] Added IFxWorld interface, should work fully
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2016-12-22 00:42:53 -05:00 |
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momo5502
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64e76c905e
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[General] Use pre-incrementation in for loops
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2016-12-22 01:32:07 +01:00 |
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momo5502
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e93831319f
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[ZoneBuilder] IGfxWorld and IclipMap_t fixes
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2016-12-22 00:35:05 +01:00 |
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momo5502
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48557d02d1
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[ZoneBuilder] Add ComWorld interface
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2016-12-21 17:51:51 +01:00 |
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momo5502
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3e69704aed
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[ZoneBuilder] Correct XAssetHeader struct
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2016-12-21 17:27:45 +01:00 |
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momo5502
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fac7f0ef4c
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[AssetHandler] Use thread_local declaration instead of mutex
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2016-12-21 17:08:15 +01:00 |
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momo5502
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c216929687
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[IclipMap_t] Structure fixes
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2016-12-20 22:26:58 +01:00 |
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TheApadayo
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89fc89275f
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[ZoneBuilder] Added clipMap_t asset interface (untested)
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2016-12-20 16:22:20 -05:00 |
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momo5502
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58073404cc
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[ZoneBuilder] Add IGameWorldMp interface
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2016-12-20 20:16:23 +01:00 |
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momo5502
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3597bc7bfa
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[IGfxWorld] Correct formatting
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2016-12-20 17:42:15 +01:00 |
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TheApadayo
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8b7c990a53
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[ZoneBuilder] Added GfxWorld asset interface but is completely untested
i have no idea if any of it works so try it out whenever
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2016-12-20 01:47:10 -05:00 |
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momo5502
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28767e9b56
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[AssetHandler] Controll bypass for each thread individually
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2016-12-19 20:55:38 +01:00 |
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momo5502
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bac3f4cd44
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[AssetHandler] Use mutex to synchronize DB_FXAH access
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2016-12-19 19:41:29 +01:00 |
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momo5502
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241915d37b
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
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