[ImenuDef_t] Renamed IMenu to ImenuDef_t.

This commit is contained in:
RektInator 2017-02-25 21:01:06 +01:00
parent e1c3ecdf4d
commit dafd117d07
4 changed files with 4 additions and 3 deletions

View File

@ -425,7 +425,6 @@ namespace Components
// Register asset interfaces
if (ZoneBuilder::IsEnabled())
{
AssetHandler::RegisterInterface(new Assets::IMenu());
AssetHandler::RegisterInterface(new Assets::IXModel());
AssetHandler::RegisterInterface(new Assets::IFxWorld());
AssetHandler::RegisterInterface(new Assets::IMapEnts());
@ -438,6 +437,8 @@ namespace Components
AssetHandler::RegisterInterface(new Assets::ISndCurve());
AssetHandler::RegisterInterface(new Assets::IMaterial());
AssetHandler::RegisterInterface(new Assets::IMenuList());
AssetHandler::RegisterInterface(new Assets::ImenuDef_t());
#ifdef ENABLE_EXPERIMENTAL_MAP_CODE
AssetHandler::RegisterInterface(new Assets::IclipMap_t());
#endif

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@ -74,7 +74,6 @@ namespace Components
};
}
#include "AssetInterfaces/IMenu.hpp"
#include "AssetInterfaces/IXModel.hpp"
#include "AssetInterfaces/IFxWorld.hpp"
#include "AssetInterfaces/IMapEnts.hpp"
@ -85,6 +84,7 @@ namespace Components
#include "AssetInterfaces/IMaterial.hpp"
#include "AssetInterfaces/ISndCurve.hpp"
#include "AssetInterfaces/IMenuList.hpp"
#include "AssetInterfaces/ImenuDef_t.hpp"
#include "AssetInterfaces/IclipMap_t.hpp"
#include "AssetInterfaces/IPhysPreset.hpp"
#include "AssetInterfaces/IXAnimParts.hpp"

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@ -2,7 +2,7 @@
namespace Assets
{
class IMenu : public Components::AssetHandler::IAsset
class ImenuDef_t : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_MENU; };