Commit Graph

131 Commits

Author SHA1 Message Date
FutureRave
f0687f8203
Use correct enum over numbers for com_error 2021-11-16 16:56:13 +00:00
Louvenarde
3d24252a16 Register dvar 2021-09-06 00:25:24 +02:00
Louvenarde
27e9a22e43 Allow loading assets from disk even if they're already in memory 2021-09-06 00:20:16 +02:00
Diavolo
97032e9d46 Quit f 2021-07-18 20:51:33 +02:00
rackover
2930fef177 Unless explicitely defined, do not generate iw4x specific zones 2021-07-10 11:30:35 +02:00
rackover
791bd35c53 It's okay if we don't write every asset we had in memory 2021-04-28 19:05:02 +02:00
rackover
e19409f550 Zonebuilder builds sounds & loaded_sounds now 2021-04-12 00:43:38 +02:00
rackover
ace08107fe Only read clipmap models if we have a clipmap model count 2021-04-06 21:16:37 +02:00
INeedBots
eeb70a7da4 Fixed compile errors on C++20 2020-12-09 13:13:34 -06:00
TheApadayo
07278ebbfa [ZoneBuilder] Add support for iw3 techsets, decl, vs, and ps 2019-02-01 16:16:42 -05:00
TheApadayo
c845572be5 Merge branch 'feature/assetinterface-weapon' into 'develop'
Add weapons to zonebuilder
2019-01-25 00:59:05 +01:00
TheApadayo
4dc912af3e [Menus] Start working on loading custom menus
Currently doesn't work to override menus so I'm going to have to rewrite some stuff
2019-01-16 23:52:42 -05:00
TheApadayo
b120b10197 [ZoneBuilder] Check for spaces in asset name (This one took me about 4 hours of debugging to realize the source csv had a bunch of whitepace in it). 2019-01-16 12:15:13 -05:00
TheApadayo
59ef8edbe2 [ITracer] Add tracer writing support 2019-01-15 21:48:34 -05:00
TheApadayo
8d4fa4c7ac [IWeapon] Fix a couple of alignment issues 2019-01-15 21:25:40 -05:00
TheApadayo
43456aedbd [ZoneBuilder] Fix one small thing in weapon writing, change how we search for assets in common_mp as using DB_EnumXAssets was missing some of them, and allow the weapon loading function see zonebuilder assets 2019-01-15 19:40:57 -05:00
momo5502
4fa89722a2 [General] Use const string references 2018-12-17 15:34:28 +01:00
momo5502
33a8baa9b5 [Game] Adapt to correct structures 2018-05-09 14:33:52 +02:00
momo5502
7ca3b49f1e [Game] Fix structure changes 2018-05-09 12:04:20 +02:00
momo5502
0c2c7bb7e9 [ZoneBuilder] Fix zlib compile error 2017-07-03 16:48:02 +02:00
momo5502
4aba6fa06d [Submodules] Get rid of zstd 2017-07-03 16:43:48 +02:00
momo5502
a011022da5 [ZoneBuilder] Use ZSTD for fastfile compression 2017-06-26 20:30:29 +02:00
momo5502
19f49a0273 [Compression] Implement zstd for fastfiles (unfinished) 2017-06-26 19:01:52 +02:00
momo5502
c3dc8814eb [AssetHandler] Move asset related reallocations 2017-06-21 21:14:00 +02:00
momo5502
587b3164b4 [ZoneBuilder] Update fastfile branding 2017-06-15 11:47:35 +02:00
momo5502
110aeb02f7 [General] Upgrade to C++17 features 2017-06-13 15:35:12 +02:00
momo5502
88c1d8252f [ZoneBuilder] Fix memory leak 2017-06-08 20:32:41 +02:00
momo5502
e1c85f81d6 [ZoneBuilder] Load native XModels when not explicitly specified in the csv
aka 'primary asset'
2017-06-05 21:03:04 +02:00
momo5502
4ef714aa4c [ZoneBuilder] Disable resharper warnings 2017-06-04 15:08:50 +02:00
momo5502
53af2af8b7 [ZoneBuilder] Use static allocator as unreleased data is freed anyways 2017-06-04 11:01:04 +02:00
/dev/urandom
d602d0c7c5
[ZoneBuilder] Hack around assertion crash in destructor temporarily.
Needs to be fixed properly by @momo5502.

See.
2017-06-03 23:58:05 +02:00
momo5502
d8c3e7fcee [String] Make VA leak-safe 2017-06-02 15:36:20 +02:00
momo5502
e13a8045a2 [ZoneBuilder] Use language dir for techset generation 2017-05-29 19:52:37 +02:00
momo5502
b166af9f1b [ZoneBuilder] Use the custom entry point again 2017-05-27 17:17:12 +02:00
momo5502
908343a381 [ZoneBuilder] Disable experimental entrypoint until bugs are fixed 2017-05-27 15:38:12 +02:00
momo5502
4803cd1289 [ZoneBuilder] Fix commandline parsing 2017-05-27 14:22:26 +02:00
TheApadayo
5be5c70cb6 [ZoneBuilder] building techsets.ff is now working. still need to clean it up and add a function to generate defaults.ff as well.
also featured in this commit:
- better cpu performance when running zb from the shell
- asset pools that are bigger than ever!
- new random struct stuff
2017-05-26 15:41:40 -04:00
TheApadayo
5bbfdfed53 [ZoneBuilder] make startup prettier 2017-05-25 18:08:43 -04:00
momo5502
d0fc79ef2f [ZoneBuilder] Use stderr for error messages 2017-05-25 21:12:20 +02:00
momo5502
72efac3a3a [ZoneBuilder] Fix command execution 2017-05-25 13:34:01 +02:00
TheApadayo
281e986f4f [ZoneBuilder] Fix stdout usage for zb. new entry point should work fully now. 2017-05-23 10:42:04 -04:00
TheApadayo
1b3a1302c5 [ZoneBuilder] Added Com_Error handling (very simple) and added default zones to fix build error. buildall should work now for iw4x-data 2017-05-22 21:55:03 -04:00
TheApadayo
0b6e7355a8 [ZoneBuilder] implement custom entry point for zonebuilder instead of nuking Com_Init
Still doesn't work for some reason and i still need to implement Com_Error functionality to see what the error is
2017-05-22 21:34:01 -04:00
/dev/urandom
708c30afaf
Revert "Revert "[ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff"" 2017-05-21 23:00:39 +02:00
/dev/urandom
c2930e59fb
Revert "[ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff" 2017-05-21 22:59:59 +02:00
TheApadayo
63cec317b4 [ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff
shaders.ff should probably be re-generated to include every single techies including the SP ones. i'll do that later
2017-05-20 14:41:04 -04:00
momo5502
2c9a051aad [ZoneBuilder] Enumerate XAssetEntries instead of logging them 2017-05-01 13:08:34 +02:00
momo5502
3e20ca366a [ZoneBuilder] Better FastFile obfuscation 2017-04-27 22:03:05 +02:00
momo5502
1470c8c308 [ZoneBuilder] Add non-redundant iwi dumper 2017-04-21 20:49:06 +02:00
momo5502
8e67a43308 [ZoneBuilder] Don't read stats 2017-04-07 22:07:07 +02:00