Commit Graph

149 Commits

Author SHA1 Message Date
Edo
c72c5c62e8
[RawFiles] Load info strings from raw (#557) 2022-11-09 01:31:46 +00:00
Edo
c7ae27a664
[Json] Sorround with try/catch (#531)
* [Json] Sorround with try/catch

* Minor format fix
2022-10-16 16:17:42 +01:00
Louve
f3c15f2cda
Json11 => NlohmannJson (#393)
* Json11 => NlohmannJson

* Fix release build

* Updated gitmodulie

* Address review

* Update .gitmodules

Co-authored-by: rackover <roxanne@thegamebakers.com>
Co-authored-by: Edo <edoardo.sanguineti222@gmail.com>
2022-07-29 21:54:18 +02:00
Louve
62a67d336f
Fix crash snow and use disk models by default (#390)
Co-authored-by: rackover <roxanne@thegamebakers.com>
2022-07-26 14:08:28 +02:00
Diavolo
60f7c7c254
[Script] Re-work stuff (no hidden changes)
*maybe* (Based on a true story and events)
2022-07-06 17:48:40 +02:00
Edo
769ff3fd5e
Custom vision file parser (#249) 2022-06-30 21:37:47 +02:00
Diavolo
da034bd825
[Logger] Fix source location
Only make it display if correct macro is defined
2022-06-22 10:58:51 +02:00
Diavolo
b720166913
Revert change to ZoneBuilder
& Add simple callback function to add commands
2022-06-13 00:02:20 +02:00
Edo
020201ab1f
[Logger] Use c++20 format 2022-06-12 23:07:53 +02:00
Diavolo
6c76136c5c
[ISO] Follow the c++20 standard 2022-05-31 18:38:09 +02:00
Edo
fad1071f54
Merge branch 'develop' into fix-dvars 2022-03-21 22:35:18 +00:00
Dss0
5098561627
Merge pull request #203 from diamante0018/better-dvar-dump
[Command] Refactor
2022-03-17 23:32:25 +01:00
FutureRave
a41d7356cc
Refactor command (changes from s1x) 2022-03-17 18:50:20 +00:00
FutureRave
21f0fe8c5e
Fix dvar flags & various dvar improvements 2022-03-08 12:20:28 +00:00
Dss0
1216f10b15
Merge pull request #170 from diamante0018/insanely-fast-crit-sections
Fix DB_EnumXAssetEntries
2022-03-02 17:42:31 +01:00
FutureRave
c54981c6df
ISO Core guidelines 2022-02-27 12:53:44 +00:00
FutureRave
93cb764c23
🔒 Used the wrong locks 🔒 2022-01-19 19:32:49 +00:00
FutureRave
c0670ba0a3
Revert some changes and use const char pointer where it's appropriate 2022-01-17 17:21:51 +00:00
FutureRave
f0687f8203
Use correct enum over numbers for com_error 2021-11-16 16:56:13 +00:00
Louvenarde
3d24252a16 Register dvar 2021-09-06 00:25:24 +02:00
Louvenarde
27e9a22e43 Allow loading assets from disk even if they're already in memory 2021-09-06 00:20:16 +02:00
Diavolo
97032e9d46 Quit f 2021-07-18 20:51:33 +02:00
rackover
2930fef177 Unless explicitely defined, do not generate iw4x specific zones 2021-07-10 11:30:35 +02:00
rackover
791bd35c53 It's okay if we don't write every asset we had in memory 2021-04-28 19:05:02 +02:00
rackover
e19409f550 Zonebuilder builds sounds & loaded_sounds now 2021-04-12 00:43:38 +02:00
rackover
ace08107fe Only read clipmap models if we have a clipmap model count 2021-04-06 21:16:37 +02:00
INeedBots
eeb70a7da4 Fixed compile errors on C++20 2020-12-09 13:13:34 -06:00
TheApadayo
07278ebbfa [ZoneBuilder] Add support for iw3 techsets, decl, vs, and ps 2019-02-01 16:16:42 -05:00
TheApadayo
c845572be5 Merge branch 'feature/assetinterface-weapon' into 'develop'
Add weapons to zonebuilder
2019-01-25 00:59:05 +01:00
TheApadayo
4dc912af3e [Menus] Start working on loading custom menus
Currently doesn't work to override menus so I'm going to have to rewrite some stuff
2019-01-16 23:52:42 -05:00
TheApadayo
b120b10197 [ZoneBuilder] Check for spaces in asset name (This one took me about 4 hours of debugging to realize the source csv had a bunch of whitepace in it). 2019-01-16 12:15:13 -05:00
TheApadayo
59ef8edbe2 [ITracer] Add tracer writing support 2019-01-15 21:48:34 -05:00
TheApadayo
8d4fa4c7ac [IWeapon] Fix a couple of alignment issues 2019-01-15 21:25:40 -05:00
TheApadayo
43456aedbd [ZoneBuilder] Fix one small thing in weapon writing, change how we search for assets in common_mp as using DB_EnumXAssets was missing some of them, and allow the weapon loading function see zonebuilder assets 2019-01-15 19:40:57 -05:00
momo5502
4fa89722a2 [General] Use const string references 2018-12-17 15:34:28 +01:00
momo5502
33a8baa9b5 [Game] Adapt to correct structures 2018-05-09 14:33:52 +02:00
momo5502
7ca3b49f1e [Game] Fix structure changes 2018-05-09 12:04:20 +02:00
momo5502
0c2c7bb7e9 [ZoneBuilder] Fix zlib compile error 2017-07-03 16:48:02 +02:00
momo5502
4aba6fa06d [Submodules] Get rid of zstd 2017-07-03 16:43:48 +02:00
momo5502
a011022da5 [ZoneBuilder] Use ZSTD for fastfile compression 2017-06-26 20:30:29 +02:00
momo5502
19f49a0273 [Compression] Implement zstd for fastfiles (unfinished) 2017-06-26 19:01:52 +02:00
momo5502
c3dc8814eb [AssetHandler] Move asset related reallocations 2017-06-21 21:14:00 +02:00
momo5502
587b3164b4 [ZoneBuilder] Update fastfile branding 2017-06-15 11:47:35 +02:00
momo5502
110aeb02f7 [General] Upgrade to C++17 features 2017-06-13 15:35:12 +02:00
momo5502
88c1d8252f [ZoneBuilder] Fix memory leak 2017-06-08 20:32:41 +02:00
momo5502
e1c85f81d6 [ZoneBuilder] Load native XModels when not explicitly specified in the csv
aka 'primary asset'
2017-06-05 21:03:04 +02:00
momo5502
4ef714aa4c [ZoneBuilder] Disable resharper warnings 2017-06-04 15:08:50 +02:00
momo5502
53af2af8b7 [ZoneBuilder] Use static allocator as unreleased data is freed anyways 2017-06-04 11:01:04 +02:00
/dev/urandom
d602d0c7c5
[ZoneBuilder] Hack around assertion crash in destructor temporarily.
Needs to be fixed properly by @momo5502.

See.
2017-06-03 23:58:05 +02:00
momo5502
d8c3e7fcee [String] Make VA leak-safe 2017-06-02 15:36:20 +02:00