RektInator
|
dafd117d07
|
[ImenuDef_t] Renamed IMenu to ImenuDef_t.
|
2017-02-25 21:01:06 +01:00 |
|
RektInator
|
e1c3ecdf4d
|
[IMenu] Initial commit
|
2017-02-25 20:55:04 +01:00 |
|
RektInator
|
bd8a746811
|
[IMenuList] Initial commit
|
2017-02-25 19:41:54 +01:00 |
|
momo5502
|
d8ab3ab422
|
[AssetHandler] 'Properly' reset bypass state
|
2017-02-14 11:38:44 +01:00 |
|
momo5502
|
3825f8fba7
|
[MusicalTalent] Disable musical talent for dedis
|
2017-02-14 10:49:09 +01:00 |
|
momo5502
|
954cd227ce
|
[AssetHandler] Count bypass states
|
2017-02-13 22:33:15 +01:00 |
|
momo5502
|
29acb108be
|
[Hooking] Optimizie inline-asm hooks
|
2017-02-01 15:04:32 +01:00 |
|
momo5502
|
82e9f3864c
|
[General] Refactor all the code
This is the actual refactoring, the last commit was broken
|
2017-01-20 22:41:03 +01:00 |
|
momo5502
|
079bc920a8
|
[General] Basic refactoring
|
2017-01-20 14:37:52 +01:00 |
|
momo5502
|
74b34f2a6d
|
[LineEndings] Fix them all
|
2017-01-19 22:55:15 +01:00 |
|
sr0
|
e1a4e3ec27
|
Remove .gitattributes file
|
2017-01-18 23:44:36 +01:00 |
|
/dev/root
|
6c9e28ff42
|
[LineEndings] Fix crlf lineendings
- added gitattributes file to force crlf for hpp/cpp/lua
|
2017-01-16 17:42:50 +01:00 |
|
momo5502
|
b8aa24b19d
|
[ZoneBuilder] Add support for empty assets
|
2017-01-13 15:47:21 +01:00 |
|
momo5502
|
7a8176238f
|
[General] Enable custom map code only in debug mode
|
2017-01-08 19:37:07 +01:00 |
|
momo5502
|
c9d160c72a
|
[General] Get rid of unnecessary submodules
|
2017-01-06 15:27:35 +01:00 |
|
momo5502
|
03345e8d21
|
[General] Correct assettype enum
|
2016-12-28 21:35:30 +01:00 |
|
momo5502
|
61339350c1
|
[ZoneBuilder] Add IGameWorldSp interface (WIP)
|
2016-12-24 17:29:19 +01:00 |
|
momo5502
|
fd3af1a965
|
[ZoneBuilder] Add GfxLightDef interface
|
2016-12-24 14:06:41 +01:00 |
|
momo5502
|
39f9c73a38
|
[ZoneBuilder] Optimize nested asset writing
|
2016-12-23 22:10:11 +01:00 |
|
momo5502
|
a4ad38c4d9
|
[IFxWorld] Structure fixes
|
2016-12-22 12:58:12 +01:00 |
|
TheApadayo
|
296af1716a
|
[ZoneBuilder] Added IFxWorld interface, should work fully
|
2016-12-22 00:42:53 -05:00 |
|
momo5502
|
64e76c905e
|
[General] Use pre-incrementation in for loops
|
2016-12-22 01:32:07 +01:00 |
|
momo5502
|
e93831319f
|
[ZoneBuilder] IGfxWorld and IclipMap_t fixes
|
2016-12-22 00:35:05 +01:00 |
|
momo5502
|
48557d02d1
|
[ZoneBuilder] Add ComWorld interface
|
2016-12-21 17:51:51 +01:00 |
|
momo5502
|
3e69704aed
|
[ZoneBuilder] Correct XAssetHeader struct
|
2016-12-21 17:27:45 +01:00 |
|
momo5502
|
fac7f0ef4c
|
[AssetHandler] Use thread_local declaration instead of mutex
|
2016-12-21 17:08:15 +01:00 |
|
momo5502
|
c216929687
|
[IclipMap_t] Structure fixes
|
2016-12-20 22:26:58 +01:00 |
|
TheApadayo
|
89fc89275f
|
[ZoneBuilder] Added clipMap_t asset interface (untested)
|
2016-12-20 16:22:20 -05:00 |
|
momo5502
|
58073404cc
|
[ZoneBuilder] Add IGameWorldMp interface
|
2016-12-20 20:16:23 +01:00 |
|
momo5502
|
3597bc7bfa
|
[IGfxWorld] Correct formatting
|
2016-12-20 17:42:15 +01:00 |
|
TheApadayo
|
8b7c990a53
|
[ZoneBuilder] Added GfxWorld asset interface but is completely untested
i have no idea if any of it works so try it out whenever
|
2016-12-20 01:47:10 -05:00 |
|
momo5502
|
28767e9b56
|
[AssetHandler] Controll bypass for each thread individually
|
2016-12-19 20:55:38 +01:00 |
|
momo5502
|
bac3f4cd44
|
[AssetHandler] Use mutex to synchronize DB_FXAH access
|
2016-12-19 19:41:29 +01:00 |
|
momo5502
|
241915d37b
|
[General] Use unordered_map where it makes sense
|
2016-12-18 13:24:15 +01:00 |
|
momo5502
|
4d517f2895
|
[ZoneBuilder] Add snd_alias_list_t interface
|
2016-11-29 21:12:35 +01:00 |
|
momo5502
|
3551d0c0eb
|
[ZoneBuilder] Add LoadedSound interface
|
2016-11-29 19:32:46 +01:00 |
|
momo5502
|
1b12886229
|
[ZoneBuilder] Add sndcurve interface
|
2016-11-29 19:13:46 +01:00 |
|
momo5502
|
d596cdc97b
|
[ZoneBuilder] Add interface for FxEffectDef
Soundaliases are missing, so the game will complain about missing sounds!
|
2016-11-28 22:12:42 +01:00 |
|
momo5502
|
8085e4bd88
|
[CodeStyle] Refactor the code to match our basic style guidelines
|
2016-11-20 14:10:57 +01:00 |
|
momo5502
|
38ee6780c5
|
[Zones] Fix vehicles for codol zones
|
2016-11-12 22:58:18 +01:00 |
|
momo5502
|
e51a408b2c
|
Fix some shader constants
|
2016-11-05 16:33:15 +01:00 |
|
momo5502
|
69c454a3fa
|
Fix zm_prototype_sh
|
2016-11-01 20:04:06 +01:00 |
|
momo5502
|
1f4e59949f
|
ZM map loading
|
2016-11-01 13:23:45 +01:00 |
|
momo5502
|
4f4d4855e6
|
Add r_noVoid dvar to hide red fxs
|
2016-10-31 17:15:24 +01:00 |
|
momo5502
|
e44006a588
|
Extract asset modifications
|
2016-10-31 02:34:37 +01:00 |
|
momo5502
|
76b9d5a475
|
Remove red fx in debug mode and load training maps
|
2016-10-31 02:08:37 +01:00 |
|
momo5502
|
e077bb0db6
|
remove shader param debug stuff
|
2016-10-23 19:08:18 +02:00 |
|
momo5502
|
7748f96b50
|
shader fix
|
2016-10-23 19:07:34 +02:00 |
|
momo5502
|
2e6f0c1144
|
Stuff
|
2016-10-23 17:13:44 +02:00 |
|
momo5502
|
d2c5c45042
|
Fix shader stuff
|
2016-10-23 16:45:21 +02:00 |
|