momo5502
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ff72493ce3
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[IXModel] Finally XModels are correct
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2017-01-03 22:04:10 +01:00 |
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momo5502
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b28df707b4
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[IXModel] Correct more structs
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2017-01-03 20:09:53 +01:00 |
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momo5502
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7d9c588e0e
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[IXModel] Use correct XModel structure
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2017-01-02 22:37:00 +01:00 |
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momo5502
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45c49d4171
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[IXModel] Correctly load coll surfs
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2017-01-02 19:31:32 +01:00 |
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momo5502
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2c7b7f6d87
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[IXModel] Correct model loading
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2017-01-01 20:04:20 +01:00 |
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momo5502
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80883013d3
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[Structs] Reflectionprobe stuff
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2016-12-30 19:56:06 +01:00 |
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momo5502
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8d7be2a74f
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[IclipMap_t] Small fixes
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2016-12-30 17:26:32 +01:00 |
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momo5502
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67a4e5c598
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[IGfxWorld] Small fixes
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2016-12-30 15:54:33 +01:00 |
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TheApadayo
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307e67b056
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[Structs] Update with correct cbrushside_t structure
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2016-12-29 22:14:50 -05:00 |
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TheApadayo
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e95bf591cf
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[clipMap_t] importer bugfxies plus some new structs
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2016-12-29 14:15:09 -05:00 |
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momo5502
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ab7a837ebc
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[IMaterial] Fix water
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2016-12-29 03:06:30 +01:00 |
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momo5502
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e5e164e9b5
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[IGfxImage] Fix non-streamed image loading
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2016-12-29 02:21:45 +01:00 |
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momo5502
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03345e8d21
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
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momo5502
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e909329910
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[IMaterial] Sortkey workaround
Search a material with the same techset and copy its sortkey
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2016-12-27 19:22:52 +01:00 |
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TheApadayo
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5577989918
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[IMaterial] Wrote new importer for materials, should work but i haven't tested anything
- old format is still supported but only as a fallback
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2016-12-25 22:05:21 -05:00 |
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momo5502
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b381fbd238
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[Merge] develop into mapimport
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2016-12-25 23:10:27 +01:00 |
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TheApadayo
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3af4082143
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[ZoneBuilder] Update with new structures.
Side Note: I changed some stuff in Zones.cpp that could fuck up iw4c map loading so someone needs to test that as I don't have the maps
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2016-12-25 16:23:44 -05:00 |
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momo5502
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d6c0e17bcb
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[IGfxWorld] Exporter progress and new struct
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2016-12-25 20:55:42 +01:00 |
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momo5502
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b4fd5a11d1
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[Stream] Add pointer interface to the reader
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2016-12-25 15:17:31 +01:00 |
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momo5502
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bfe1c335af
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[IGfxWorld] Import experiments
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2016-12-25 03:41:42 +01:00 |
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momo5502
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b61b8e8f8d
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[IGameWorldSp] Finish GameWorldSp interface
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2016-12-24 21:28:01 +01:00 |
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momo5502
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61339350c1
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[ZoneBuilder] Add IGameWorldSp interface (WIP)
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2016-12-24 17:29:19 +01:00 |
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TheApadayo
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d5e1c6a371
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Revert "[ZoneBuilder] Store inter-asset-related pointers"
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2016-12-23 11:03:04 -05:00 |
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momo5502
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4c1859e871
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[ZoneBuilder] Store inter-asset-related pointers
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2016-12-23 02:25:21 +01:00 |
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momo5502
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470361848e
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[ZoneBuilder] Small fixes in clipmap
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2016-12-22 15:28:09 +01:00 |
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momo5502
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a4ad38c4d9
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[IFxWorld] Structure fixes
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2016-12-22 12:58:12 +01:00 |
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TheApadayo
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296af1716a
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[ZoneBuilder] Added IFxWorld interface, should work fully
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2016-12-22 00:42:53 -05:00 |
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momo5502
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896c3b7068
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[ZoneBuilder] Correctly write GfxImages
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2016-12-22 02:48:00 +01:00 |
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momo5502
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e93831319f
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[ZoneBuilder] IGfxWorld and IclipMap_t fixes
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2016-12-22 00:35:05 +01:00 |
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momo5502
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9505d8cbe4
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[IclipMap_t] Small fixes, stuff is still broken
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2016-12-21 20:11:27 +01:00 |
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momo5502
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b72b8b8a15
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[ZoneBuilder] clipmap and gfxworld fixes
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2016-12-21 19:20:57 +01:00 |
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momo5502
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3e69704aed
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[ZoneBuilder] Correct XAssetHeader struct
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2016-12-21 17:27:45 +01:00 |
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TheApadayo
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25c5baa549
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[IGfxWorld] GfxWorld writer completed
-also added mark for GfxWorld so it works properly
-still needs to be debugged (it doesn't work)
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2016-12-20 22:15:01 -05:00 |
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momo5502
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756d7c15a9
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[IGfxWorld] Small fixes and more progress
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2016-12-20 22:23:23 +01:00 |
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TheApadayo
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89fc89275f
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[ZoneBuilder] Added clipMap_t asset interface (untested)
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2016-12-20 16:22:20 -05:00 |
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momo5502
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58073404cc
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[ZoneBuilder] Add IGameWorldMp interface
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2016-12-20 20:16:23 +01:00 |
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momo5502
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1c82e29871
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[XModel] Adapt structure
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2016-12-20 18:15:28 +01:00 |
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TheApadayo
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8b7c990a53
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[ZoneBuilder] Added GfxWorld asset interface but is completely untested
i have no idea if any of it works so try it out whenever
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2016-12-20 01:47:10 -05:00 |
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TheApadayo
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38abd43533
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[ZoneBuilder] Updated GfxWorld struct to be correct now
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2016-12-19 16:12:47 -05:00 |
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momo5502
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81d94cbd5e
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[IFxEffectDef] Add the structs provided by @aerosoul94
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2016-12-07 22:08:13 +01:00 |
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momo5502
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835597fbf6
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[ZoneBuilder] Version system for models and anims
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2016-12-07 18:53:01 +01:00 |
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momo5502
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566cad6784
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[IFxEffectDef] Prepare efx loading
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2016-12-06 19:36:57 +01:00 |
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momo5502
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631726b1d9
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[General] Structure optimization
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2016-12-05 20:43:29 +01:00 |
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momo5502
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4d517f2895
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[ZoneBuilder] Add snd_alias_list_t interface
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2016-11-29 21:12:35 +01:00 |
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momo5502
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3551d0c0eb
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[ZoneBuilder] Add LoadedSound interface
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2016-11-29 19:32:46 +01:00 |
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momo5502
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1b12886229
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[ZoneBuilder] Add sndcurve interface
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2016-11-29 19:13:46 +01:00 |
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momo5502
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d596cdc97b
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[ZoneBuilder] Add interface for FxEffectDef
Soundaliases are missing, so the game will complain about missing sounds!
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2016-11-28 22:12:42 +01:00 |
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momo5502
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1439d5fa03
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[Maps] Support for some tropical maps
This adds support for favela and estate tropical
More investigation is needed for crash tropical.
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2016-11-12 20:06:23 +01:00 |
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momo5502
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9591d7eacd
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[IXModel] Adjust XModel structure for flag support
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2016-11-12 20:06:23 +01:00 |
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momo5502
|
aaf9325f07
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Fix
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2016-11-11 18:05:04 +01:00 |
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