[IGfxWorld] Small fixes
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@ -875,7 +875,7 @@ namespace Assets
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buffer->align(Utils::Stream::ALIGN_128);
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buffer->save(asset->surfaceCastsSunShadow, 4, asset->surfaceVisDataCount);
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Utils::Stream::ClearPointer(&dest->surfaceMaterials);
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Utils::Stream::ClearPointer(&dest->surfaceCastsSunShadow);
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SaveLogExit();
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}
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@ -2931,8 +2931,7 @@ namespace Game
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{
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float mins[3];
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float maxs[3];
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GfxColor groundLighting;
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int pad[2];
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float lightingOrigin[3];
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};
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enum surfaceType_t
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@ -2990,7 +2989,7 @@ namespace Game
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struct GfxPackedPlacement
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{
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float origin[3];
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vec3_t/*PackedUnitVec*/ axis[3];
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vec3_t axis[3];
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float scale;
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};
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@ -3035,7 +3034,6 @@ namespace Game
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volatile int usageCount;
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};
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#pragma pack(push, 4)
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struct GfxPortalWritable
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@ -3059,7 +3057,7 @@ namespace Game
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GfxPortalWritable writable;
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DpvsPlane plane;
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vec3_t* vertices;
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char unknown[2];
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unsigned __int16 cellIndex;
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char vertexCount;
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float hullAxis[2][3];
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};
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