Louve
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f91fa0d0b2
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Big zonebuilder update (#427)
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2022-12-14 08:40:15 +00:00 |
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Edo
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ac90714811
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[General]: Use std::format more often (#635)
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2022-12-11 17:54:24 +00:00 |
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Diavolo
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c07bfe8bd9
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[General] Stop nonsense with asset handler header files
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2022-06-22 17:36:06 +02:00 |
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FutureRave
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c54981c6df
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ISO Core guidelines
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2022-02-27 12:53:44 +00:00 |
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rackover
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3e9b05d8ce
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Load bounce sounds, better soundalias structure
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2021-04-13 19:54:09 +02:00 |
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rackover
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1fe241c7e5
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Load weapon sounds with zonebuilder
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2021-04-13 10:29:17 +02:00 |
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rackover
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d6394f0c69
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weapon zonebuilding fix?
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2021-04-07 15:17:56 +02:00 |
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TheApadayo
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7c952eb548
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[General] Fix warnings
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2019-01-19 11:48:19 -05:00 |
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TheApadayo
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4572425f00
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[IWeapon] Write effects to fastfile as well.
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2019-01-15 23:09:50 -05:00 |
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TheApadayo
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59ef8edbe2
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[ITracer] Add tracer writing support
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2019-01-15 21:48:34 -05:00 |
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TheApadayo
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43456aedbd
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[ZoneBuilder] Fix one small thing in weapon writing, change how we search for assets in common_mp as using DB_EnumXAssets was missing some of them, and allow the weapon loading function see zonebuilder assets
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2019-01-15 19:40:57 -05:00 |
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TheApadayo
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5eb9996aea
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[IWeapon] More writer fixes for weapons
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2019-01-13 13:19:18 -05:00 |
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TheApadayo
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a2b90deefe
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[IWeapon] First working version of interface. Successfully writes and verifies usp_mp
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2019-01-11 14:20:48 -05:00 |
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TheApadayo
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b1966a3d2d
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[AssetInterfaces] Start working on weapon asset handler
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2019-01-08 19:09:14 -05:00 |
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