Commit Graph

68 Commits

Author SHA1 Message Date
momo5502
3e69704aed [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
momo5502
fac7f0ef4c [AssetHandler] Use thread_local declaration instead of mutex 2016-12-21 17:08:15 +01:00
momo5502
c216929687 [IclipMap_t] Structure fixes 2016-12-20 22:26:58 +01:00
TheApadayo
89fc89275f [ZoneBuilder] Added clipMap_t asset interface (untested) 2016-12-20 16:22:20 -05:00
momo5502
58073404cc [ZoneBuilder] Add IGameWorldMp interface 2016-12-20 20:16:23 +01:00
momo5502
3597bc7bfa [IGfxWorld] Correct formatting 2016-12-20 17:42:15 +01:00
TheApadayo
8b7c990a53 [ZoneBuilder] Added GfxWorld asset interface but is completely untested
i have no idea if any of it works so try it out whenever
2016-12-20 01:47:10 -05:00
momo5502
28767e9b56 [AssetHandler] Controll bypass for each thread individually 2016-12-19 20:55:38 +01:00
momo5502
bac3f4cd44 [AssetHandler] Use mutex to synchronize DB_FXAH access 2016-12-19 19:41:29 +01:00
momo5502
241915d37b [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
momo5502
4d517f2895 [ZoneBuilder] Add snd_alias_list_t interface 2016-11-29 21:12:35 +01:00
momo5502
3551d0c0eb [ZoneBuilder] Add LoadedSound interface 2016-11-29 19:32:46 +01:00
momo5502
1b12886229 [ZoneBuilder] Add sndcurve interface 2016-11-29 19:13:46 +01:00
momo5502
d596cdc97b [ZoneBuilder] Add interface for FxEffectDef
Soundaliases are missing, so the game will complain about missing sounds!
2016-11-28 22:12:42 +01:00
momo5502
8085e4bd88 [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
momo5502
38ee6780c5 [Zones] Fix vehicles for codol zones 2016-11-12 22:58:18 +01:00
momo5502
e51a408b2c Fix some shader constants 2016-11-05 16:33:15 +01:00
momo5502
69c454a3fa Fix zm_prototype_sh 2016-11-01 20:04:06 +01:00
momo5502
1f4e59949f ZM map loading 2016-11-01 13:23:45 +01:00
momo5502
4f4d4855e6 Add r_noVoid dvar to hide red fxs 2016-10-31 17:15:24 +01:00
momo5502
e44006a588 Extract asset modifications 2016-10-31 02:34:37 +01:00
momo5502
76b9d5a475 Remove red fx in debug mode and load training maps 2016-10-31 02:08:37 +01:00
momo5502
e077bb0db6 remove shader param debug stuff 2016-10-23 19:08:18 +02:00
momo5502
7748f96b50 shader fix 2016-10-23 19:07:34 +02:00
momo5502
2e6f0c1144 Stuff 2016-10-23 17:13:44 +02:00
momo5502
d2c5c45042 Fix shader stuff 2016-10-23 16:45:21 +02:00
momo5502
157061b6e8 Various fixes and fastfile stuff 2016-10-21 22:50:17 +02:00
momo5502
66e9b868b0 Zone experiments 2016-10-18 21:40:50 +02:00
momo5502
2c70084962 Small fixes, remove debug stuff, increment node version 2016-10-09 17:27:37 +02:00
momo5502
aea12a25ef Mirror map when dumped 2016-10-09 12:34:06 +02:00
momo5502
ad18adc187 Fix techniques (ZoneBuilder) and fully dump gfxworlds with enable-dxsdk flag 2016-10-09 12:02:17 +02:00
momo5502
e7910ac19f More map progress, add dumpmap command.
SE2Dev wants us to keep that code for us, so only in debug mode!
2016-10-08 20:51:00 +02:00
momo5502
f96973f439 Some zone stuff 2016-10-07 17:50:30 +02:00
momo5502
3f048f3f32 Some more gfxworld stuff 2016-10-02 18:11:30 +02:00
momo5502
ac258b5ad9 Add support for new maps, add the dump command for @Dasfonia 2016-10-01 15:39:21 +02:00
momo5502
8e1e179d84 More tests 2016-10-01 02:03:12 +02:00
momo5502
0e9de1c152 Experiments 2016-09-30 22:01:04 +02:00
momo5502
ed2286009d Some 332 zone stuff (concerning) 2016-09-26 22:14:11 +02:00
momo5502
efbbaec1d6 SOme stuff, breaks cargoship! 2016-09-21 23:19:16 +02:00
momo5502
23570ee64d Pure mess, but maps load!
A lot of cleanup and fixes need to be done!
2016-09-19 00:08:37 +02:00
momo5502
f6410370ac Stringtable tests 2016-08-16 13:58:45 +02:00
momo5502
b0df3e0e21 Anticheat fixes and aimbot detection 2016-08-08 01:57:00 +02:00
momo5502
67aade3ef4 Update dependencies and add virtual destructor to asset interfaces 2016-08-04 14:27:43 +02:00
momo5502
545d6458c8 Fix toasts 2016-06-24 15:15:18 +02:00
momo5502
75af2aa24e Toasts 2016-06-24 14:49:46 +02:00
momo5502
82fecdb1b9 Map ents experiments 2016-05-19 18:42:25 +02:00
momo5502
f637670e52 Workaround 2016-05-16 15:38:58 +02:00
momo5502
2886928f0b Structureddata stuff in fastfiles 2016-03-04 17:02:00 +01:00
momo5502
4f458b40c3 Use slots instead of simple callbacks.
Need to wait till my second pull request gets accepted though, to be able to compile the code.
2016-02-12 00:01:13 +01:00
momo5502
9eb70a2999 My pull request got merged :3 2016-02-11 16:57:28 +01:00