Edo
29a929eee0
Merge branch 'develop' into insanely-fast-crit-sections
2022-01-18 11:18:51 +00:00
FutureRave
7a33fe42e8
🚨 Fix DB_EnumXAssetEntries ⚡
2022-01-18 11:10:53 +00:00
FutureRave
5c34e55552
Fix some inconsistencies in my code
2022-01-18 00:21:25 +00:00
Dss0
9da6abd11d
Merge pull request #169 from diamante0018/revert-Fixed-compile-errors-on-Cpp20
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Partially revert some changes from "fix compile errors on c++20"
2022-01-17 19:24:10 +01:00
FutureRave
c0670ba0a3
Revert some changes and use const char pointer where it's appropriate
2022-01-17 17:21:51 +00:00
Dss0
656ee13fbc
Merge pull request #164 from diamante0018/refactor-startup-messages
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Refactor startup messages
2022-01-17 15:24:47 +01:00
FutureRave
805be6bb01
hook runtimerror for the win
2022-01-16 17:25:51 +00:00
FutureRave
7794a12b95
make dedi patch work on client as well
2022-01-16 14:08:52 +00:00
FutureRave
5d26af4a28
Refactor script param checking behaviour
2022-01-16 13:45:18 +00:00
FutureRave
5231077b95
Fix other keks + add scr_addbool for good mesure
2022-01-15 19:18:15 +00:00
FutureRave
7fab6e136e
Comment gsc function
2022-01-15 13:49:33 +00:00
FutureRave
d7d8949d2a
Use newly added flag
2022-01-14 19:42:03 +00:00
Dss0
1bef363a5f
Merge pull request #166 from diamante0018/feature/eflags
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[Gamepad] Document player state flags
2022-01-14 20:27:04 +01:00
FutureRave
3b52208c87
Add script function from bo2 for good mesure
2022-01-14 00:21:14 +00:00
FutureRave
2785343eac
document player state flags in gamepad module
2022-01-12 17:48:20 +00:00
FutureRave
4fbe9ffc27
Fix error message
2022-01-11 18:53:20 +00:00
FutureRave
52d2a101e6
use dev_script for debugcode
2022-01-11 10:40:34 +00:00
FutureRave
2adad67f4f
Protect list with mutex
2022-01-10 18:42:58 +00:00
FutureRave
0fe6a80429
Refactor startup messages
2022-01-10 15:28:37 +00:00
FutureRave
9a100a309c
Fix logic error
2022-01-10 12:12:56 +00:00
FutureRave
b6ae4bfe87
Restore setviewpos command as it should be
2022-01-10 12:04:39 +00:00
Diavolo
3a9ec90127
Tidy format up a bit
2022-01-08 13:44:09 +01:00
Diavolo
c833a57508
Set debugcode to true if we are developers
2022-01-08 12:52:05 +01:00
Diavolo
77c2043006
Refactor script related funcs/modules
2022-01-07 22:00:44 +01:00
Diavolo
22076ef096
Add prone to crouch ele
2022-01-07 12:33:53 +01:00
Diavolo
687e3d6e27
Refactor movement.
2022-01-07 12:24:29 +01:00
Diavolo
7add84442f
Allow to unmute using guid
2022-01-01 22:21:25 +01:00
Diavolo
57d598617c
Mute player's chat feature
2022-01-01 14:08:02 +01:00
Diavolo
eb88d587fc
Added prone elevators
2021-12-28 10:07:39 +01:00
Diavolo
41874769aa
Address review
2021-12-26 17:33:48 +01:00
Diavolo
35d753406b
Merge branch 'feature/refactor-elevators' of https://github.com/diamante0018/iw4x-client into feature/refactor-elevators
2021-12-26 17:25:29 +01:00
Diavolo
ec43adda59
Address parts of review
2021-12-26 17:25:13 +01:00
Edo
ec3cbb4d7c
Commit suggestion
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Bad copy paste on my end
Co-authored-by: Jan <Laupetin@users.noreply.github.com>
2021-12-26 17:22:42 +01:00
Diavolo
8cf5208c29
comments
2021-12-22 16:40:30 +01:00
Diavolo
8736983c46
Refactor elevators
2021-12-22 16:25:58 +01:00
Dss0
6d80943380
Merge pull request #155 from diamante0018/develop
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Added missing lock guard
2021-12-17 20:25:16 +01:00
Diavolo
25a79f8439
Added missing lock guard
2021-12-17 19:49:25 +01:00
Louve
ba590760cd
Merge pull request #142 from Rackover/better_r_draw_debug
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Better r draw debug
2021-12-17 18:02:42 +01:00
rack.over
a6f0d78481
address review
2021-12-17 09:55:50 +01:00
Louve
3fdadb45a5
Merge pull request #134 from diamante0018/feature/reset-dvars
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[Dvar] Reset dvars changed by server when disconnecting
2021-12-13 22:42:50 +01:00
Louvenarde
c0f95d3fc3
Address review
2021-12-13 19:06:04 +01:00
Louvenarde
6ec5cac5cb
Fix const cast on enum dvar registration
2021-12-13 18:50:52 +01:00
Louvenarde
241aed3d92
Merge branch 'develop' of https://github.com/XLabsProject/iw4x-client into better_r_draw_debug
2021-12-13 18:48:17 +01:00
Louvenarde
d726015ba2
Fix some declarations and pointer madness in Vec3SqrDist
2021-12-13 18:46:55 +01:00
FutureRave
62bca7f3b2
read ent num from struct as Matrix suggested
2021-12-09 17:49:47 +00:00
FutureRave
86f0242a3d
Reimplement clientcommand like in debug builds
2021-12-09 12:01:37 +00:00
FutureRave
ff1584cff0
Fix comment
2021-12-07 17:47:31 +00:00
FutureRave
86158bddf2
Organize cheat commands/gsc in one module
2021-12-07 16:53:41 +00:00
FutureRave
ed95316508
Fix wording
2021-12-07 16:19:40 +00:00
FutureRave
6d916ebd47
Added god/demigod and fixed ufo
2021-12-07 16:10:46 +00:00
FutureRave
3af0871902
Enclose in dvar onInit signal
2021-12-06 12:35:06 +00:00
FutureRave
0e3d4a596b
Refined logic a bit
2021-12-06 12:27:28 +00:00
FutureRave
69592a5656
Use .cfg over unordered map
2021-12-04 18:34:19 +00:00
Dss0
1583e82938
Merge pull request #151 from diamante0018/party/improve
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[Party] Remove random function call
2021-12-04 15:42:39 +01:00
FutureRave
e4b76a3d1f
Remove random function call
2021-12-02 18:35:20 +00:00
Dss0
e68c402095
Merge pull request #145 from diamante0018/refactor-logger-error
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[Logger] Use correct enum over numbers for com_error
2021-11-30 14:42:50 +01:00
Dss0
bdfc7f562c
Merge pull request #148 from diamante0018/feature/elevators
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[Feature] Add options to disable elevators
2021-11-30 14:41:43 +01:00
FutureRave
a54d83945d
Match sv_enableBounces dvar flags
2021-11-29 18:36:23 +00:00
FutureRave
bf9ea14333
One feature at the time
2021-11-29 18:22:21 +00:00
FutureRave
79be9e12d5
Add dvar to disable elevators entirely
2021-11-29 17:16:18 +00:00
FutureRave
ed53211400
Comments as requested
2021-11-29 14:08:44 +00:00
FutureRave
ae627d5f8f
Elevators for trickshotting
2021-11-29 12:26:53 +00:00
Dss0
1088e760d4
Merge pull request #146 from diamante0018/feature/random-sv-map-rotation
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[Dedicated] Add random map rotation
2021-11-22 22:20:33 +01:00
Dss0
5d72ee29a3
Merge pull request #144 from diamante0018/feature/replace-func
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[Script] Add ReplaceFunc Game Script Function
2021-11-18 00:35:19 +01:00
FutureRave
daced4427b
Use auto
2021-11-16 18:33:32 +00:00
FutureRave
fb8ecf637f
Added random map rotation
2021-11-16 18:21:06 +00:00
FutureRave
f0687f8203
Use correct enum over numbers for com_error
2021-11-16 16:56:13 +00:00
FutureRave
6eaf72e86f
[Script] Small adjustment to variable type
2021-11-15 17:44:23 +00:00
FutureRave
c3dd5015e1
[Script] Fix compilation
2021-11-13 20:55:22 +00:00
FutureRave
5c69267ba3
[Script] Make index signed to keep consistency
2021-11-13 20:46:58 +00:00
FutureRave
4cb8cdfca3
[Script] Removed double check'
2021-11-13 19:12:16 +00:00
FutureRave
f101dbadec
[Script] Improve structs, add extra checks
2021-11-13 18:51:37 +00:00
FutureRave
c73794f6ea
[Script] Better comments
2021-11-13 13:32:20 +00:00
FutureRave
446c55b0b0
[Script] Fix unsigned/signed mismatch
2021-11-13 13:22:06 +00:00
FutureRave
8cd3f2cad4
[Script] Add replaceFun
2021-11-13 13:15:27 +00:00
Dss0
ff2b109aa2
Merge pull request #143 from diamante0018/quick-patch-refactor-2
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[QuickPatch] Quick Refactor
2021-11-11 17:57:21 +01:00
Dss0
84a086d4cb
Merge pull request #141 from diamante0018/feature/custom-stance-scale
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[Movement] Add customizable speed scale for stance
2021-11-11 17:55:52 +01:00
FutureRave
f6c973bc76
Make DvarRegisterEnum accept const char**
2021-11-11 16:47:42 +00:00
Louvenarde
6d70cd3e74
Get int now works on enum dvars
2021-11-11 16:44:54 +01:00
FutureRave
b02d7f41ae
Overlooked this detail
2021-11-11 13:40:52 +00:00
FutureRave
37e79f7c3a
Hook dvar register func
2021-11-11 13:38:51 +00:00
Louvenarde
892f521728
Added a dvar for player draw debug distance, use array for dvar enums, a bit of formatting
2021-11-11 14:00:46 +01:00
FutureRave
b77e95a846
Refactor quick patch a bit
2021-11-10 19:48:00 +00:00
Louvenarde
ecbfc74980
Merge branch 'develop' of https://github.com/XLabsProject/iw4x-client into feature/ps3hud
2021-11-08 19:04:59 +01:00
Louvenarde
b57a780051
Fixed formatting a little bit
2021-11-08 19:00:51 +01:00
Louvenarde
08054af027
Whoopsies
2021-11-08 18:05:49 +01:00
Louvenarde
b63cdc6632
Much better r_drawmodelnames and r_drawboundingboxes for every model category
2021-11-08 17:56:19 +01:00
Louvenarde
0c87243519
Vec3 Square distance function
2021-11-08 17:55:48 +01:00
Louvenarde
15a3f0fe04
Actually call the functions
2021-11-07 22:57:35 +01:00
Louvenarde
9d1b5cf604
Better r_draw debug functions, and relocated in renderer
2021-11-07 22:48:52 +01:00
FutureRave
7664a773e7
Have comment explain what dvar flag is being modified
2021-11-07 17:58:33 +00:00
FutureRave
1b1a53cef6
Add Module
2021-11-07 11:18:45 +00:00
FutureRave
1112eba7fa
Add customizable speed scale for stance
2021-11-07 11:09:00 +00:00
Maurice Heumann
93443050dd
Disable warning
2021-11-07 09:27:01 +01:00
Jan
bc36a29991
Add "Chase" to list of contributors
2021-10-16 22:21:32 +02:00
Jan
c22abf2791
Swap between playstation and xbox buttons depending on the style dvar
2021-10-16 22:20:12 +02:00
Chase
3b00c823d5
Update Gamepad.cpp
2021-10-16 12:40:07 -05:00
Chase
9897f399a5
Update Gamepad.hpp
2021-10-16 12:39:25 -05:00
Jan
b25787ec68
Merge pull request #137 from diamante0018/feature/no-clip-and-ufo
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[Script] Add ufo and noclip function
2021-10-16 18:53:21 +02:00
FutureRave
4d2356f824
[Script] Add optional toggle parameter to ufo/noclip
2021-10-16 17:44:22 +01:00
FutureRave
eda10589a1
[Script] Make MAX_GENTITIES unsigned
2021-10-16 13:51:57 +01:00
FutureRave
4a40a89e70
[Script] Add ufo and noclip function
2021-10-16 13:36:29 +01:00
Jan
737fab1642
Fix gamepad hold x to pickup only being applied to non dedi
2021-10-09 01:57:52 +02:00
FutureRave
e2de20c2aa
use unordered set
2021-10-04 21:33:46 +01:00
FutureRave
75a5200055
Fix bug
2021-10-04 21:07:54 +01:00
FutureRave
d948024895
Using new asm wrapper made by laupetin
2021-10-04 21:03:56 +01:00
FutureRave
133d1b43d8
New asm wrapper
2021-10-04 19:11:37 +01:00
Diavolo
7e92887ad9
set variant wrapper
2021-10-04 17:08:01 +01:00
Louve
5e52289b03
Merge pull request #130 from Laupetin/feature/fonticons
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Fonticons for 2D text rendering
2021-09-23 22:50:38 +02:00
Jan
70bc28ee7b
Rewrite fonticon localized string caching to fix strings being reallocated
2021-09-22 22:50:22 +02:00
Jan
e70b329614
Add support for applying the autocomplete for fonticons with the enter key
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- This also closes the fonticon sequence
2021-09-21 22:08:12 +02:00
Jan
256c96d413
Make the console escape key handling support the fonticon autocomplete
2021-09-21 22:07:30 +02:00
Jan
93d28c3644
Make ESC key close the console instead of only closing the console autocomplete
2021-09-21 22:04:19 +02:00
Jan
afc097b432
Use localized strings for fonticon autocompletion
2021-09-21 20:05:30 +02:00
Jan
de107be4e0
Code clearity improvements to Fonticons patch
2021-09-20 20:40:42 +02:00
Jan
a9fa476133
Replace usages of INT_MAX with std::numeric_limits in Fonticons patch
2021-09-20 20:40:23 +02:00
Jan
41e3acb833
Replace fonticon literal characters for modifiers and separators with constants
2021-09-20 20:29:32 +02:00
Jan
b8b8608a3d
FontIcon tabs vs spaces stuff
2021-09-20 18:21:38 +02:00
Jan
b36df5130b
Change logic that splits chat messages with new lines to support fonticons properly
2021-09-19 15:49:12 +02:00
Jan
624daa858e
Move Dedicated patches related to chat to new Chat component
2021-09-19 13:13:46 +02:00
Louve
1f148986fd
Merge pull request #125 from Rackover/fix_wrong_assets_on_ported_maps
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Allow loading assets from disk even if they're already in memory
2021-09-16 10:32:17 +02:00
Dss0
a22eac5c46
Merge pull request #129 from diamante0018/netchan/fix-2
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[Network] Check for invalid reliableAcknowledge
2021-09-13 23:34:34 +02:00
Diavolo
4f1e68a285
Address comments from review #1
2021-09-13 21:36:48 +02:00
Diavolo
5c3ea03ee9
Added scriptID to client_t (see 0x46108b)
2021-09-13 10:57:06 +02:00
Diavolo
791e4129b9
Reversed more client_t struct for good mesure
2021-09-12 21:48:45 +02:00
Louvenarde
e83ed92ca9
Added missing carentan DLC
2021-09-12 20:36:42 +02:00
Louvenarde
fad010cee8
Merge branch 'develop_official' into fix_wrong_assets_on_ported_maps
2021-09-12 18:21:19 +02:00
Diavolo
6d50778ee5
Remove 'greater than 0xFF' check, game already checks
2021-09-12 17:37:02 +02:00
Diavolo
07f15acab0
Properly kick player from the server using net cmd
2021-09-12 16:38:24 +02:00
Diavolo
414d56adc3
Replace 0xFF with 255 for consistency
2021-09-12 16:38:10 +02:00
Diavolo
eba1762fd0
Add fields to client_t structs, might be useful
2021-09-12 16:37:52 +02:00
Diavolo
3f726d3d0d
Initial Hooking of functions
2021-09-12 16:37:41 +02:00
Jan
fa40711ee8
Remove unused hud icon drawing patches from Material component
2021-09-12 15:46:47 +02:00
Jan
539b70d38b
Draw Hud icons white by default
2021-09-12 15:46:24 +02:00
Jan
9ef0948e5d
Remove outdated TextWidth patch from Gamepad patch
2021-09-12 15:19:07 +02:00
Jan
46a7dcdb48
Merge branch 'develop' into feature/fonticons
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# Conflicts:
# src/Components/Loader.cpp
# src/Components/Modules/Colors.cpp
# src/Components/Modules/Colors.hpp
# src/Game/Functions.cpp
# src/Game/Functions.hpp
# src/Game/Structs.hpp
2021-09-12 15:09:36 +02:00
Diavolo
c824fe31e2
[Dvar] Found another assert failed trigger
2021-09-11 20:38:22 +02:00
Jan
8ef991f81f
Move standard header include to precompiled header
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- Im getting forced to do this help
2021-09-11 17:54:50 +02:00
Jan
c0a1a99d8b
Add comments to gamepad patch to explain commented out code and magic flag numbers
2021-09-11 17:49:58 +02:00
Jan
d96780a88e
Add handling of zero length vector to normalization methods
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- Avoids having division by zero
2021-09-11 17:49:32 +02:00
Jan
d71dfd170b
Move Gamepad structs to their respective correct location
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- Structs that are reversed from the Game are moved to Structs.hpp
- Structs that are custom to the Gamepad patch are moved into the Gamepad component class
- Offsets to the Game's memory are moved to the Functions.hpp header
- Arrays that hold data are moved to the Gamepad components class as static fields
2021-09-11 16:34:04 +02:00
Jan
f17cde2791
Load fonticons from csv and alphabetically sort them
2021-09-10 21:07:45 +02:00
Jan
966d7c23f3
Fix gamepad slowdown aimassist mask to fix slowdown not being active when having scrambler perk equipped
2021-09-10 13:19:08 +02:00
Jan
da669cccc0
Fix maps component using integer values for setting bool dvars
2021-09-10 12:40:53 +02:00
Jan
8ca84eb882
Replace runtime critical usages of Dvar::set with Dvar::setRaw in gamepad patch
2021-09-10 11:41:44 +02:00
Jan
cc39a7bbe5
Reintroduce setRaw dvar methods
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- Makes it possible to set the value of a dvar without using the game's way of first converting it to a string and checking all kinds of dvar flags
2021-09-10 11:40:30 +02:00
Diavolo
e8185a27b9
Fixed compilation
2021-09-10 11:35:15 +02:00
Diavolo
906e33ac41
Some minor style changes
2021-09-10 09:43:04 +02:00
Diavolo
7de4b0a3aa
Tab again X-(
2021-09-09 10:50:49 +02:00
Diavolo
337b3961c4
Fixed indent
2021-09-09 10:44:04 +02:00
Edo
035b7f19d9
Merge branch 'develop' into feature/xinput
2021-09-09 10:39:59 +02:00
Dss0
e873b48571
Merge pull request #124 from diamante0018/client_t-is-fun-4
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[Structs] Update client_t
2021-09-08 23:25:01 +02:00
Diavolo
9cb16ceabf
Addressed review
2021-09-08 23:15:10 +02:00
Dss0
f83eabf1e9
Merge pull request #126 from diamante0018/dvar-set
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I accidentally modifed the struct
2021-09-08 23:07:34 +02:00
Diavolo
8b7eceeea9
I accidentally modifed the struct
2021-09-08 23:03:32 +02:00
Dss0
99d9d19dcf
Merge pull request #123 from diamante0018/dvar-set
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[Dvar] Use set raw method on dvars by default
2021-09-08 22:58:32 +02:00
Diavolo
63bce435ef
newline between funcs
2021-09-08 22:54:43 +02:00
Louvenarde
570d2acdac
Merge branch 'develop_official' into feature/xinput
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# Conflicts:
# src/Components/Loader.cpp
2021-09-08 21:34:37 +02:00
Jan
2fe9f938af
Do not display fonticon autocomplete when letter before sequence is alphanumeric
2021-09-08 19:16:08 +02:00
Jan
c4d8638674
Add user closing fonticon autocomplete with escape
2021-09-08 19:06:38 +02:00
Jan
cfefd7d220
Do not show fonticon autocorrect window when fonticon name does not start with alphabetic characters
2021-09-08 18:34:04 +02:00
Jan
5b93848ace
Add support for animated icons as fonticons
2021-09-08 16:44:39 +02:00
Jan
cdf81b8ce2
Make fonticon autocorrect use chat font and scale
2021-09-08 15:53:05 +02:00
Jan
d640c4488c
add fonticon modifier autocomplete and dvars to control autocomplete and hint text
2021-09-08 14:16:54 +02:00
Jan
68acf467b1
Add fonticon autocompletion inputs and improve rendering
2021-09-08 13:18:28 +02:00
Diavolo
4966a64711
Fix compilation
2021-09-08 11:19:30 +02:00
Diavolo
252c210156
Reversed more client header in preparation for netchan fix
2021-09-08 10:56:42 +02:00
Diavolo
15631bcec2
Removed static assert
2021-09-08 10:05:34 +02:00
Jan
7b70a1c62c
Add fonticon autocomplete for chat
2021-09-08 01:53:25 +02:00
Jan
59e1099c06
Add big fonticon modifier to multiply size by 1.5
2021-09-08 01:53:02 +02:00
Jan
6e0586a335
Add console fonticon autocomplete
2021-09-08 00:40:52 +02:00
Jan
4497b991be
Fix characters or cursor vanishing when cursor is in escaped color code that is expanded
2021-09-07 16:45:59 +02:00
Jan
26f2403418
Move playername related patches from TextRenderer to PlayerName component
2021-09-07 15:06:58 +02:00
Jan
1821d9072e
Use TextRenderer to strip material text icons from dedicated server names and chat messages
2021-09-07 14:51:36 +02:00
Jan
967eeb2989
Update playername cleaning to clean fonticons and enforce 3 character minimum serverside
2021-09-07 14:33:36 +02:00
Jan
ccefbeb885
Rename r_colorBlindTeams to r_colorBlind to be compatible to future colorblind patches
2021-09-07 13:53:56 +02:00
Jan
3266c5790f
Move remaining patches from color component to text renderer component
2021-09-07 13:15:44 +02:00
Louvenarde
a721818cf6
Better techswap for trees
2021-09-06 21:45:04 +02:00
Louvenarde
cbc980e1c4
Add log print for material state copy
2021-09-06 19:24:48 +02:00
Jan
fe2f3350fe
Fix missing new line handling for TextRenderer
2021-09-06 17:49:36 +02:00
Jan
de96cb4b16
Hook R_TextWidth to properly account for fonticons and material icons
2021-09-06 17:02:41 +02:00
Jan
10964ba059
Do not render fonticons if cursor is inside the fonticon text and properly render cursor
2021-09-06 17:02:17 +02:00
Jan
69352103b8
Add ability to flip fonticons either vertically and horizontally or both with the suffixes +h +v +hv
2021-09-06 14:46:30 +02:00
Jan
677ac700ca
add pushad wrapper around fonticon game functions
2021-09-06 14:45:47 +02:00
Louvenarde
ad9222a3ca
Better techset matching
2021-09-06 01:08:02 +02:00
Louvenarde
1f89c55a78
whoopsie
2021-09-06 01:07:53 +02:00
Louvenarde
3d24252a16
Register dvar
2021-09-06 00:25:24 +02:00
Louvenarde
27e9a22e43
Allow loading assets from disk even if they're already in memory
2021-09-06 00:20:16 +02:00
Diavolo
e1a0d881f4
Update client_s
2021-09-05 22:02:38 +02:00
Diavolo
3838cd478e
[Structs] Updated Client_t
2021-09-05 21:53:56 +02:00
Jan
089d3c9180
Swap FontIcon finding method from DB_FindXAssetHeader to DB_FindXAssetEntry
2021-09-05 17:04:35 +02:00
Jan
9cb8a02546
Only draw font icons when material exists
2021-09-05 15:21:11 +02:00
Jan
c30bb4f93c
Finish reimplementation of 2D text renderer
2021-09-05 14:50:56 +02:00
Jan
5020d82f68
Add conceptional fonticon in text rendering
2021-09-05 02:25:24 +02:00
Jan
cb2e24a52f
Make gamepad scoreboard toggable and scrollable
2021-09-04 11:15:34 +02:00
Jan
ac57df648e
Make gamepad predator missiles also controllable with right stick
2021-09-04 11:15:14 +02:00
Diavolo
3cb8d31571
Removed unused functions
2021-09-03 10:41:23 +02:00
Diavolo
36a025e1d0
Use game functions to safely change dvar value
2021-09-01 23:19:44 +02:00
Jan
7e9f277ae9
Remove aim assist premake configuration value again in favor of being able to disable aim assist using the server dvar
2021-09-01 18:36:03 +02:00
Jan
67bfad3ae7
Add non cheat protected dvars to disable gamepad lockon and slowdown aim assists additionally to the cheat protected ones
2021-09-01 18:32:12 +02:00
Jan
7a64545f92
Add sv_allowAimAssist dvar to be able to disable aim assist server side
2021-09-01 18:12:44 +02:00
Jan
f364e4db66
Fix gamepad Key_GetCommandAssignmentInternal returning wrong key count when a command is bound to 2 keys
2021-09-01 16:49:51 +02:00
Diavolo
dded312064
Removed extra newline
2021-08-31 18:24:40 +02:00
Jan
f8dd3f2b3a
Add gamepad options menu
2021-08-31 18:13:15 +02:00
Jan
abc44e6897
Update gamepad dvar defaults
2021-08-31 18:13:06 +02:00
Jan
9a9d2cd058
Fix disabling gamepad not blocking all gamepad inputs
2021-08-31 18:12:53 +02:00
Diavolo
ff5bb1f264
Use Dvar_SetString
2021-08-31 18:12:25 +02:00
Diavolo
1bb3b20395
Fix setString
2021-08-31 16:32:57 +02:00
Diavolo
032667e91c
Fix setString
2021-08-31 16:31:46 +02:00
Jan
8b53ce4cfe
Swap gamepad attack and throw button on dualwield weapons to make left trigger match left weapon etc
2021-08-30 21:57:31 +02:00
Jan
a07a00da93
Fix gamepad use hold time by checking for used buttons from gentity instead of local player keys to work on dedicated servers
2021-08-30 20:05:06 +02:00
Jan
aa3c6d79c6
Implement holding use button for activating for controllers
2021-08-30 19:30:06 +02:00
Jan
925eb1d0a9
Remove unused outdated xpad dvars for gamepad
2021-08-30 19:29:41 +02:00
Jan
2d81e51a05
Fix gamepad updating stick trying to normalize zero vectors when no gamepad input is happening
2021-08-30 16:09:52 +02:00
Jan
e5c68247ef
Gamepad Patch formatting
2021-08-30 16:09:52 +02:00
Jan
7ce7ba883b
Add gamepad slowdown and lockon aimassists
2021-08-30 16:09:52 +02:00
Jan
ae8dd7bb33
Rename Automelee that was mistakenly named autoaim
2021-08-30 16:09:52 +02:00
Jan
ff86a19cc3
Fix gamepad release compiling
2021-08-30 16:09:52 +02:00
Jan
e2552f1aeb
Add remote control (predator) controls for gamepad
2021-08-30 16:09:52 +02:00
Jan
8adea24d67
Add gamepad location selection support
2021-08-30 16:09:52 +02:00
Jan
fea24a509a
Remove button float value from gamepad plus(+) binds since basegame doesnt make use of it
2021-08-30 16:09:52 +02:00
Jan
edf060bd4a
Remove unused gamepad fields
2021-08-30 16:09:51 +02:00
Jan
eaa6e6fb8c
Swap kbm keybinds for gamepad commands when trying to displayed localized button string and using controller
2021-08-30 16:09:51 +02:00
Jan
2c3bfbe62a
Retrieve gamepad dvars on creating dvars instead of referencing them by name
2021-08-30 16:09:51 +02:00
Jan
30c90e5985
Set mouse as used when mouse is moved instead of disabling it when gamepad is in use
2021-08-30 16:09:51 +02:00
Jan
e49e17d6e6
Add turnrates for controllers
2021-08-30 16:09:51 +02:00
Jan
ac1ade1976
Fix release mode issues with R_TextWidth_Hk
2021-08-30 16:09:51 +02:00
Jan
6043dabc3c
Apply gamepad axis rotation to usercmds
2021-08-30 16:09:51 +02:00
Jan
6434526fcb
Disable mouse cursor when controller is active
2021-08-30 16:09:51 +02:00
Jan
cc9a2b0bac
Make dvar set methods also set the latched values
2021-08-30 16:09:51 +02:00
Jan
b3e5f461f2
Add gpad_in_use dvar that reflects whether a gamepad is currently being used
2021-08-30 16:09:51 +02:00
Jan
feef738c61
Make all material text icons (Hud icons) have white tint so they are not affected by color codes
2021-08-30 16:09:51 +02:00
Jan
05861a0df4
Draw only gamepad buttons when gamepad is in use
2021-08-30 16:09:51 +02:00
Jan
8b43ba490c
Fix width calculation errors in R_TextWidth reimplementation
2021-08-30 16:09:51 +02:00
Jan
885f5c4688
Add localized button names for gamepad keys
2021-08-30 16:09:51 +02:00
Jan
57e305277b
Consider material text icons when calculating text width
2021-08-30 16:09:51 +02:00
Jan
0875a87e26
Add commands for applying gamepad stick and button configurations
2021-08-30 16:09:51 +02:00
Jan
8cd99235c0
Write gamepad axis configuration to config file
2021-08-30 16:09:51 +02:00
Jan
dcbb120de1
Fix menu controller support taking keypad keys instead of normal keys
2021-08-30 16:09:51 +02:00
Jan
9b4a48f2c3
Implement menu navigation using gamepad
2021-08-30 16:09:51 +02:00
Jan
b6d7abdcd4
Execute gamepad keybinds
2021-08-30 16:09:51 +02:00
Jan
6d598df56d
Add binding commands to keys for controllers
2021-08-30 16:09:51 +02:00
Jan
2decfa2c45
Apply patches important for dedicated servers as well in any case
2021-08-30 16:09:51 +02:00
Jan
ea8c35e063
Reformatted gamepad patch
2021-08-30 16:09:51 +02:00
Jan
d4d1520f65
Implement cod native controller support like xinput value retrieval
2021-08-30 16:09:51 +02:00
Jan
64fdd04343
Rename XInput patch to Gamepad
2021-08-30 16:08:48 +02:00
Diavolo
9ff6747c5a
Define dvar_type as a char
2021-08-29 22:40:55 +02:00
Diavolo
5db5f707a9
Remove name check
2021-08-29 22:13:03 +02:00
Diavolo
9a1ab2c660
Check for dvar type
2021-08-29 22:09:45 +02:00
Diavolo
62cc1fff78
[Dvar] Make flag enum unsigned
2021-08-29 17:51:50 +02:00
Diavolo
89165a96b4
[Dvar] Use set raw method on dvars by default
2021-08-29 17:41:21 +02:00
Diavolo
01f8f36e30
Disable anticheat for good
2021-08-28 22:33:14 +02:00
Dss0
52748b4cbe
Merge pull request #113 from Laupetin/fix/2d-material-text-icons
...
Fix 2d material text icons
2021-08-21 13:22:18 +02:00
Jan
aaace9db35
Do not only strip material text icons from server names but for all server attributes that are displayed in the server list
2021-08-21 12:35:32 +02:00
Dss0
002dfa77c4
Merge pull request #114 from Laupetin/fix/invalid-playercounts
...
Ignore servers in serverlist that specify an invalid player count
2021-08-21 12:07:49 +02:00
Jan
d44039e82e
Ignore servers in serverlist that specify an invalid player count
2021-08-21 00:18:34 +02:00
Jan
f3c2b999eb
Strip material text messages from server names
2021-08-20 18:50:57 +02:00
Jan
a7a8207a34
Strip material text icons from chat messages
2021-08-20 18:50:53 +02:00
Jan
e84e0774a6
Fix material text icons with some techsets causing issues when rendering
2021-08-20 18:49:09 +02:00
Diavolo
933f00017f
Add space after push
2021-08-19 17:28:22 +02:00
Diavolo
0b85b4cefc
Order of names
2021-08-19 12:04:49 +02:00
Diavolo
fc73f4cd65
Fix style and slowmoStub
2021-08-19 11:45:40 +02:00
Dss0
e43206fbcc
Merge pull request #108 from Rackover/sound_mutex_fix_fix
...
Fix sound mutex fix
2021-08-16 21:24:39 +02:00
Dss0
44eded4e6d
Merge pull request #109 from Rackover/0_6_2_prep
...
Added DLC#9 (Classics pack 3)
2021-08-16 21:24:08 +02:00
Louvenarde
89254936e4
Whoops
2021-08-16 18:53:52 +02:00
Louvenarde
af9bb8b805
Added DLC#9 (Classics pack 3)
2021-08-16 18:53:33 +02:00
Dss0
1888e4c357
Merge pull request #107 from zweeej/SetSlowMotion-fix
...
slowmofix
2021-08-16 16:06:49 +02:00
zweej
ed62d96690
SetSlowMotion Fix #2
2021-08-16 02:01:21 +02:00
Louvenarde
f8c177085c
Address review, clean up code
2021-08-15 14:10:13 +02:00
zweej
de0b8adc82
slowmofix
2021-08-15 00:10:42 +02:00
Louvenarde
0f8acb940e
Better dvar handling
2021-08-14 13:51:22 +02:00
Louvenarde
cbfdde2029
Slight refactor, tweaked the acceleration value and deadzones a little bit
2021-08-14 10:38:00 +02:00
Louvenarde
ea926dfe67
Merge branch 'develop_official' into feature/xinput
2021-08-14 00:36:42 +02:00
Louvenarde
8e4c102984
Sound mutex workaround
2021-08-14 00:27:19 +02:00
Jan
99b5da72f6
Fix codol dynentity patch not respecting that the return type should be BOOL so 32bit instead of bool 8bit
2021-08-03 21:36:57 +02:00
Dss0
a52f2e9f32
Merge pull request #101 from Rackover/colordblind_team_colors
...
colorblind friendly team colors!
2021-08-01 18:01:26 +02:00
Diavolo
320412551b
Added comments
2021-08-01 14:31:32 +02:00
Diavolo
1bd4bcba05
Color dvar
2021-08-01 14:22:42 +02:00
Diavolo
a5680fdc61
Color dvar
2021-08-01 13:30:11 +02:00
Diavolo
b9087698df
forgot about alpha value
2021-08-01 10:39:40 +02:00
Diavolo
de0c3b2762
Color blind dvars
2021-08-01 10:35:59 +02:00
Diavolo
7d8f01b223
The game does not display this character
2021-07-31 19:31:37 +02:00
Diavolo
e2d3f0aa35
Finally a working stub
2021-07-31 19:28:08 +02:00
Diavolo
a3d9c9bd75
Remove asm instruction I shamelessly copied
2021-07-29 10:47:16 +02:00
Diavolo
8b4f177fcc
Minor
2021-07-29 10:11:27 +02:00
Diavolo
22f33921b6
Use push ecx is not destroyed
2021-07-28 21:44:17 +02:00
Diavolo
4db1c1b0a9
Remove function again
2021-07-28 19:15:47 +02:00
Louvenarde
2dd703c037
Another zones::version specific to the map
2021-07-28 18:49:39 +02:00
Louve
9de63a3772
Merge branch 'develop' into skip_specops_entities
2021-07-28 18:32:45 +02:00
Edoardo Sanguineti
e025f3420e
Removed unnecessary spaces
2021-07-28 14:57:13 +02:00
Diavolo
b728729ceb
Correct one mistake
2021-07-28 14:40:43 +02:00
Diavolo
ecf44c8580
Jump hook
2021-07-28 13:48:46 +02:00
Diavolo
ff50ecfddf
2
2021-07-28 09:35:21 +02:00
Diavolo
86a2159c17
Color dvar
2021-07-28 09:33:49 +02:00
Louvenarde
234c58161e
colorblind friendly team colors!
2021-07-28 01:07:27 +02:00
Diavolo
ef1a902381
Changing the style to PascalCase
2021-07-21 18:44:58 +02:00
Diavolo
83147de048
No need to use getter function inside class function
2021-07-20 21:36:14 +02:00
Diavolo
6197b0f5be
Removed unused/replaced function
2021-07-18 22:54:46 +02:00
Diavolo
f09305c315
Merge branch 'develop' of https://github.com/diamante0018/iw4x-client into develop
2021-07-18 22:47:35 +02:00
Edoardo Sanguineti
98272e4187
Indentation
2021-07-18 22:02:05 +02:00
Diavolo
97032e9d46
Quit f
2021-07-18 20:51:33 +02:00
Diavolo
5f7cefa5c9
Fix Quit Hard
2021-07-18 18:29:53 +02:00
Diavolo
a6b17cf64d
Better quit_hard
2021-07-18 17:36:01 +02:00
Dss0
26d8a5885b
Merge pull request #94 from diamante0018/develop
...
New Premake option. Improved asm
2021-07-18 12:32:37 +02:00
Diavolo
ac2302b138
Better asm block
2021-07-17 11:31:46 +02:00
Louvenarde
781fb5b4f7
RCon hotfix to prevent listen servers from being stuck on Awaiting challenge...
2021-07-17 09:49:58 +02:00
Dss0
f534a09e35
Merge pull request #91 from Rackover/fix_rcon_party_lobby
...
Fix rcon not working properly on party servers
2021-07-15 23:15:11 +02:00
Louvenarde
9eb9273010
Disable rcon log by default
2021-07-15 23:12:11 +02:00
Louvenarde
5162c0c381
Log RCON on demand with a dvar
2021-07-15 21:45:46 +02:00
rackover
2930fef177
Unless explicitely defined, do not generate iw4x specific zones
2021-07-10 11:30:35 +02:00
Louve
434d0e93c9
Merge branch 'develop' into shellshock_parsing
2021-07-06 10:11:18 +02:00
rackover
54df979c2b
Add comments, improve clarity
2021-07-05 21:23:57 +02:00
rackover
e99b642cec
Whoops, forgot that print
2021-07-05 00:29:53 +02:00
rackover
6ab6f2cd62
Remove extra fluff & useless comments
2021-07-05 00:28:50 +02:00
rackover
2ad1d4a682
Fix rcon not working properly on party servers
2021-07-04 20:28:23 +02:00
rackover
993fe28a37
Wip skip specops entities part 2
2021-07-04 18:44:25 +02:00
rackover
d563379ab8
Do not check for Zones::Version
2021-07-02 11:49:24 +02:00
rackover
daeaf2e952
Add hooks for ParseShock
2021-07-02 11:44:57 +02:00
rackover
78eadd4eb1
WIP entity skipping
2021-07-02 11:43:04 +02:00
GEEKiDoS
2626c75926
Fix 461 weapon loading, add vision file lookup function
2021-07-02 17:34:03 +08:00
rackover
28ced14dd9
Parse shellshock for 461+ CODO maps (only for awp_arena so far ?)
2021-07-01 23:16:31 +02:00
GEEKiDoS
3785322171
Generate IWI instead of PGM
...
Also remove PGM loading code
2021-06-29 21:06:50 +08:00
GEEKiDoS
ecc21b4ac2
Add pgm read code for tuning fonts easier
2021-06-29 11:59:15 +08:00
GEEKiDoS
d222334313
Add support for building custom fonts
2021-06-29 02:25:23 +08:00
Emosewaj
6145d14fab
Don't rely on GitHub redirect, use new URL
2021-06-26 00:28:01 +02:00
GEEKiDoS
440ae1d9d7
Some change for loading codo maps
2021-06-12 07:58:12 +08:00
GEEKiDoS
6c13f4fb45
Fix compile
2021-06-07 21:24:28 +08:00
Edoardo Sanguineti
81739d4d8a
Correct typo in STDInclude
2021-05-27 14:07:28 +02:00
rackover
cd2d5f616e
Corrected wc_unlit matching and a few others
2021-05-12 14:35:32 +02:00
rackover
3157f60e6b
Better deadzone handling for view / movement
2021-05-09 18:56:10 +02:00
rackover
7f8995cf3e
Fix all killstreaks (but thermal on ac/cg)
2021-05-09 01:24:37 +02:00
rackover
9f6b5c6214
Slap a bunch of DVars to make every parameter tweakable
2021-05-04 22:12:07 +02:00
rackover
0354dd985e
Reduce sensitivity when aiming down sights
2021-05-04 21:45:47 +02:00
rackover
bac2afa028
Overriding mouse is much better than overriding client angles
2021-05-04 18:11:16 +02:00
rackover
1df84f7536
Allow the user to use their keyboard even if the gamepad is plugged in
2021-05-04 15:54:12 +02:00
rackover
b3adacb71d
Gamepad support for menus
2021-05-04 15:47:46 +02:00
rackover
04ef6c3fbe
Vibrate the controller on start
2021-05-04 15:42:22 +02:00
rackover
fe5572c179
Do not use C++20 std:lerp
2021-05-04 13:04:05 +02:00
rackover
123ec69910
Better sensitivity management & don't spam button command
2021-05-02 16:13:33 +02:00
rackover
784c4c8372
Bit of cleanup + horizontal gamepad view acceleration
2021-05-02 13:13:13 +02:00
Louve
a4ebcbeb60
Do not interrupt gameplay for GSC errors
...
Make iw4x developers life easier by not freezing their game up for GSC errors in basegame GSCs 🗡️
I understand why this feature exists, but it makes developing for iw4x impossible unless you comment it out - so maybe it doesn't belong on graphical clients.
2021-05-02 11:53:58 +02:00
rackover
332232b88f
Merge branch 'develop' of https://github.com/XLabsProject/iw4x-client into feature/xinput
2021-05-02 11:47:33 +02:00
rackover
462148a4b0
Fixed signed/unsigned masquerade
2021-04-28 20:23:56 +02:00
rackover
368e339efc
Aggressive material replacement
2021-04-28 19:05:11 +02:00
rackover
791bd35c53
It's okay if we don't write every asset we had in memory
2021-04-28 19:05:02 +02:00
rackover
63ccf0e2bd
draw model names
2021-04-28 19:04:54 +02:00
rackover
ee5f6a70c0
Sorted techset match-ups, slightly more sane techset matching, still not perfect though! (mp_convoy won't work unless the createart.gsc is smashed)
2021-04-21 23:42:57 +02:00
rackover
3e9b05d8ce
Load bounce sounds, better soundalias structure
2021-04-13 19:54:09 +02:00
rackover
1fe241c7e5
Load weapon sounds with zonebuilder
2021-04-13 10:29:17 +02:00
rackover
d98cfb55cb
Fix typos in WAV loading and streamed sound path
2021-04-13 10:29:12 +02:00
rackover
eebd0ae1da
Cleanup & handle flag conversion in iw3xport
2021-04-12 00:44:11 +02:00
rackover
eebc48ab7c
Set correct type flags when loading soundaliases (this should be in iw3xport, i'll move it later)
2021-04-12 00:44:03 +02:00
rackover
7dbb258a47
Correct array allocation for loaded sounds
2021-04-12 00:43:55 +02:00
rackover
e19409f550
Zonebuilder builds sounds & loaded_sounds now
2021-04-12 00:43:38 +02:00
rackover
4db236c852
Additional techset matching
2021-04-12 00:43:29 +02:00
rackover
d6394f0c69
weapon zonebuilding fix?
2021-04-07 15:17:56 +02:00
rackover
a2c8705868
Do not overwrite a techniqueset with another, the game really doesn't like taht
2021-04-06 21:16:44 +02:00
rackover
ace08107fe
Only read clipmap models if we have a clipmap model count
2021-04-06 21:16:37 +02:00
rackover
aa85b95740
Added more techset matching
2021-04-06 21:16:04 +02:00
rackover
aa9f98b0e7
Fix warnings, fix post-rebase issues
2021-04-05 18:13:00 +02:00
rackover
fe2e2f1b3c
Read clipmap from clipmap file (already converted) instead of converting it on the fly
2021-04-05 17:29:57 +02:00
rackover
953dcd2057
Material error formatting using const char* instead of string
2021-04-05 17:29:57 +02:00
rackover
22d63bf3b6
Group dvars to draw triggers/trees
2021-04-05 17:29:56 +02:00
rackover
529e44ac51
Fixed clipmap trigger brushmodel conversion (correct indexing)
2021-04-05 17:29:55 +02:00
rackover
9b86825713
whoopsie (need algorithm for clamp)
2021-04-05 17:29:54 +02:00
rackover
d610e85176
C-Compliant clipmap trigger conversion
2021-04-05 17:29:53 +02:00
rackover
f851a0a3a9
Put DOBJ back
2021-04-05 17:29:52 +02:00
Jan
e9f78eedb7
Add r_drawTriggers debugging dvar to draw triggers on the map
2021-04-05 17:29:49 +02:00
rackover
06301f5f85
DOBJ struct and better gentity_s
2021-04-05 17:25:53 +02:00
rackover
fe8571a0c6
Enhanced material matching for iw3 maps
2021-04-05 17:25:53 +02:00
rackover
2301892d1e
More detailed sampler error message
2021-04-05 17:25:52 +02:00
rackover
a2832d606c
Added r_drawSceneModelCollisions
2021-04-05 17:25:51 +02:00
rackover
f4838994f8
Small improvement to clipmap trigger generation code
2021-04-05 17:25:50 +02:00
Jan
b21e57ccc2
Add r_drawSceneModelBoundingBoxes debugging dvar to draw dobj and scene model bounding boxes
2021-04-05 17:25:49 +02:00
rackover
ff8e321836
Fix soundalias building for zonebuilder
2021-04-05 17:25:48 +02:00
rackover
d5c8f15f7b
Enhance gentity_s struct
2021-04-05 17:25:47 +02:00
rackover
bb979639d6
Hook triggers
2021-04-05 17:25:47 +02:00
Jan
2b0529ab7d
Make sure the code is considered c++17 because using msvc c++20 breaks existing code and no c++20 features are actually being used
2021-04-01 15:14:26 +02:00
OneFourOne
c64f3767d5
[Dvar] Unlock camera_thirdPersonCrosshairOffset
2021-03-19 00:02:48 +00:00
Maurice Heumann
8cb1fb1418
Yes
2021-02-16 10:38:22 +01:00
OneFourOne
c105b8e782
[Credits] Add contributor + Fix
2021-02-07 17:26:47 -05:00
Rackover Xiaochad
49a2fc8b70
Fix 332+ maps aswell as 359+
2021-02-07 11:54:15 +01:00
Rackover Xiaochad
0c462c1152
Fix device recovery issues on CODO maps >359
2021-02-06 21:30:47 +01:00
INeedBots
38bb745d17
[Functions] Added cgameFOVSensitivityScale
2021-01-04 01:16:31 -06:00
INeedBots
2038ba5e8b
[XInput] Added buttons
2021-01-03 02:33:12 -06:00
INeedBots
198a39c3db
[XInput] RJoyStick working, need to do vanilla acceleration and sensitivity
2021-01-03 00:32:58 -06:00
INeedBots
75d6be1939
Increased protocol
2021-01-02 19:09:19 -06:00
INeedBots
16c6d11916
[XInput] Completed analog movement on server side
2021-01-02 19:06:40 -06:00
INeedBots
ef76acd8b4
[XInput] Stubbed user movement apply, make sure reading 8 bits for movement data
2021-01-02 17:37:46 -06:00
INeedBots
d123ade36f
[XInput] Added sending movement components
2021-01-02 16:48:48 -06:00
INeedBots
a737dd16e4
[XInput] Got lJoystick working
2021-01-02 13:42:52 -06:00
INeedBots
01dc00bd7f
[XInput] Polling for input
2021-01-02 01:17:37 -06:00
INeedBots
39c14fd775
[Modules] Added XInput stub module
2021-01-02 00:49:45 -06:00
INeedBots
28df9b651a
[QuickPatch] Added G_Antilag dvar
2020-12-22 22:15:48 -06:00
OneFourOne
b09db145be
add contributors to credits
2020-12-22 16:16:14 -05:00
OneFourOne
9047e7bec2
[Game] Decrease protocol version
2020-12-22 16:15:23 -05:00
OneFourOne
7da79cc1ff
Add contributors to credits
2020-12-22 15:12:23 -05:00
OneFourOne
82bef71abe
Remove crash-helper
2020-12-22 15:00:15 -05:00
INeedGames
1f570fae79
Module is a keyword in c++20
2020-12-19 17:00:07 -06:00
INeedGames
75caede0b2
[Script] Added hitch warning
2020-12-19 16:50:51 -06:00
OneFourOne
0b178f5b1b
[Steam] Enable steam integration
2020-12-17 09:40:07 -05:00
OneFourOne
b06480b260
[Proxy] Fix steam proxy
2020-12-17 09:38:46 -05:00
OneFourOne
85fbdbd082
[Proxy] Fix steam proxy
2020-12-17 09:38:11 -05:00
INeedBots
f61e770996
[Script] Fixed compiling on C++20 again
2020-12-16 21:49:26 -06:00
INeedBots
74ac166885
[Download] Register HTTP GSC functions to prevent script compile errors
2020-12-16 11:45:28 -06:00
INeedBots
442980c056
Merge branch 'develop' into runtime_errors
2020-12-10 03:32:23 -06:00
INeedBots
9066b5fc05
Merge remote-tracking branch 'iw4x/develop' into develop
2020-12-09 14:58:09 -06:00
INeedBots
fcdfb563e6
[News] Remove broken updater
2020-12-09 14:57:34 -06:00
INeedBots
5f887a0364
[Maps] Download DLC by opening link
2020-12-09 14:57:01 -06:00
INeedBots
1ac9fadc57
[Changelog] Updated changelog location
2020-12-09 14:56:19 -06:00
INeedBots
a2bbbc0caf
[Cache] Updated urls
2020-12-09 14:55:28 -06:00
Dss0
730db584fb
Merge pull request #53 from ineedbots/develop
...
Fixed Compile errors on C++20, still compiles on C++17
2020-12-09 21:28:46 +01:00
Dss0
a753159113
Merge pull request #51 from OneFourOne/develop
...
disable steam for now + add custom title menu
2020-12-09 21:28:12 +01:00
INeedBots
eeb70a7da4
Fixed compile errors on C++20
2020-12-09 13:13:34 -06:00
INeedBots
096992672b
Merge branch 'develop' into runtime_errors
2020-12-09 11:25:33 -06:00
INeedBots
7d8050a7c6
[Script] Changed .contains to .count so it doesn't need C++20
2020-12-09 11:06:26 -06:00
OneFourOne
495eb32b94
add comment
2020-12-09 10:12:33 -05:00
OneFourOne
e7986db81c
add popup for custom title
2020-12-08 21:50:14 -05:00
OneFourOne
9406bf6752
disable steam [for now]
2020-12-08 21:29:52 -05:00
INeedBots
9f281ba3a1
[Script] Fixed indents
2020-12-08 16:18:09 -06:00
INeedBots
1176a15e71
[Script] Added Script Runtime Error printing when in Developer
2020-12-08 16:14:47 -06:00
Dss0
8d1b06203e
Merge pull request #46 from ineedbots/bot_scr
...
Bot GSC functions for bots pressing buttons and moving + fix for node system related crash
2020-12-05 02:41:08 +01:00
INeedBots
0bb12a9783
[Script] Added ScriptStorage, GetSystemTime, PrintConsole and Exec GSC Functions
2020-12-04 16:42:47 -06:00
Dss0
5f221e77cd
Merge pull request #48 from Joelrau/some-changes
...
Some changes
2020-12-04 22:39:06 +01:00
Dss0
767d3b3a64
Merge pull request #47 from OneFourOne/develop
...
unlock cg_fovscale
2020-12-04 22:33:56 +01:00
Dss0
98ccc64a5d
Merge pull request #42 from xerxes-at/develop
...
Unlocked safeArea_horizontal and safeArea_vertical
2020-12-04 22:33:06 +01:00
Joelrau
eb897f9a76
[Node] Use clcState instead of CL_IsCgameInitialized
...
Game::CL_IsCgameInitialized() only returns true when the player is actually in the game. With this clcState returns 0 when in main menu so if clcState isn't 0 we will return.
2020-12-04 23:20:15 +02:00
Joelrau
ebe27166f8
[Functions] Added clcState
2020-12-04 23:18:30 +02:00
Joelrau
febff1b703
[Structs] Added enum clientstate_t
2020-12-04 23:17:44 +02:00
Joelrau
a9b7cb384f
[Command] Reduce the duration of toasts when successfull
...
I felt like 3 seconds is a little too long, especially when toggling noclip on and off repeatedly.
2020-12-04 23:17:18 +02:00
OneFourOne
a21aaa2e22
add cg_fovscale thanks to @shit-ware
2020-12-04 16:04:50 -05:00
INeedBots
b3e8ce95b4
Merge branch 'node_crash_fix' into bot_scr
2020-11-17 01:13:59 -06:00
INeedBots
e5a45023f2
[Node] Fragment the nodeListResponse send messages
2020-11-17 01:06:02 -06:00
INeedBots
1b9748a703
[Bots] Readded bot name numbering when no bots.txt is found
2020-11-14 03:37:58 -06:00
INeedBots
e63b9591ae
[Bots] Fixed wanring
2020-11-14 03:29:53 -06:00
INeedBots
4c3ca3ca5c
[Bots] Use static
2020-11-14 03:28:58 -06:00
INeedBots
e1c534fc50
[Bots] Added GSC Functions
...
- SetPing; Sets the ping of only a bot client
- isBot; Returns true if the client is a bot
- botStop; Bot stops all buttons and movement
- botWeapon; Bot changes to the weapon told
- botMovement; Bot moves in the given direction
- botAction, Bot presses the given buttons
2020-11-14 03:20:56 -06:00
INeedBots
de12280d55
[Bots] Added the bot user command handle loop
2020-11-14 03:05:00 -06:00
INeedBots
992a23d713
[Bots] Added helper functions
2020-11-14 02:58:05 -06:00
INeedBots
b92ee0880e
[Bots] Added structs needed for GSC bot commands
2020-11-14 02:47:35 -06:00
INeedBots
0df43296f8
[Bots] Stopped default behaviour of the bots
2020-11-14 02:44:59 -06:00
INeedBots
7aaa64f02d
[Network] Stops buffer overflow and crash at NET_DeferPacketToClient
...
- Fixes #17
2020-11-14 02:17:20 -06:00
INeedBots
f5aa4f91e0
[Structs] Added deltaMessage and outgoingSequence to client_t
2020-11-14 01:56:45 -06:00
INeedBots
4c4975daaf
[Functions] Added G_GetWeaponIndexForName, SV_ClientThink, svs_time, Scr_Error, Scr_GetType
2020-11-14 01:06:56 -06:00
INeedBots
03f1b9938c
[Functions] Added NET_DeferPacketToClient
2020-11-14 00:54:29 -06:00
VVLNT
60b50104af
[QuickPatch] Fix crash in G_GetClientScore
...
Fixed the crash when calling G_GetClientScore before the game was initialised, which could also cause IW4x's HTTP server to stop working.
2020-11-13 09:09:29 +02:00
Dss0
966ac99f7b
Merge branch 'develop' into IntermissionTime
2020-11-12 23:16:08 +01:00
Xerxes
2aad192335
Unlock the safeArea adjusted variats too
2020-10-31 18:55:32 +01:00
Xerxes
42058ffe00
Unlocked safeArea_horizontal and safeArea_vertical
...
This probably is only useful to ultra wide users.
2020-10-31 00:08:21 +01:00
Joelrau
a2a303c3d0
[Client] file functions now use FileSystem instead of Game functions
...
Updated accoding to momo5502's request.
2020-09-02 13:02:41 +02:00
Joelrau
49c2ccd700
[FileSystem] DeleteFile returns true or false now
...
FileSystem::DeleteFile: function returns the boolean from Game::Remove(<path>);
2020-09-02 13:02:41 +02:00
Joelrau
86bfc41812
[CSV] Updated csv so it won't overflow
...
Updated accoding to momo5502's request.
2020-09-02 13:02:41 +02:00
Joelrau
272addfd4f
[Maps] Changed dvar 'r_specularCustomMaps' default value to false
2020-09-02 13:02:41 +02:00
Joelrau
4438205a01
[QuickPatch] Added dvars 'g_playerCollision' and 'g_playerEjection'
...
g_playerCollision: Flag whether player collision is on or off ( note: enemy nametags are not visible and crosshair color doesn't change when looking at an enemy )
g_playerEjection: Flag whether player ejection is on or off
Also added: Ignore call to print 'Offhand class mismatch when giving weapon...
2020-09-02 13:02:41 +02:00
Joelrau
b366f5cb4f
[Client] Added new component 'Client'
...
-Client Stuff-
Functions:
+ fileWrite(<filepath>, <string>, <mode>)
+ fileRead(<filepath>)
+ fileExists(<filepath>)
+ fileRemove(<filepath>)
Methods:
+ self getIp()
+ self getPing()
Commands:
+ NULL
2020-09-02 13:02:41 +02:00
Joelrau
d958a0675d
[Script] Added new functions and enabled methods
2020-09-02 13:02:41 +02:00
Joelrau
7a85eb9c9c
[Maps] Added dvar 'r_specularCustomMaps'
...
+ dvar 'r_specularCustomMaps' (Allows shaders to use phong specular lighting on custom maps)
2020-09-02 13:02:41 +02:00
Joelrau
e8a9dc56b4
[Zones] Show missing soundaliases in debug builds
2020-09-02 13:02:41 +02:00
Joelrau
da52129076
[CSV] Allowed '//' comments in .csv files
2020-09-02 13:02:41 +02:00
Joelrau
4bdde19dba
[Dvar] Added register float option
2020-09-02 13:02:41 +02:00
Dv4L
9d8fe54681
Reverted these modifications..
2020-08-08 23:13:46 +02:00
Dv4L
c9a75a71ba
- Make mod-specific stats toggleable via a dvar and disable it by default
...
- Disable D3D9Ex by default as it causes the client to not vid_restart correctly for many people
- Add more guids from shitty repacks that include a guid
2020-08-08 12:19:55 +02:00
Dv4L
6381826d1b
More fixes to image decryption check.
2020-07-19 16:31:52 +02:00
Dv4L
da7961058a
Made a mistake pasting this shit
2020-07-12 23:45:55 +02:00
Dv4L
ce4514d40a
- Fix for the game trying to decrypt all read files instead of just encrypted images, also fixes a crash when loading mods due to the game trying to decrypt the gsc files.
...
- Ugly fix for the game crashing with the latest version of steam (credits to IceNinjaman).
2020-07-12 22:27:56 +02:00
RaidMax
e0cb39ceaa
Fix issue that causes crash when retrieving client score on status generation if clients are in certain states
2020-05-11 13:33:08 -05:00
Maurice Heumann
dd42a06151
[MapDump] Introduce proper map dumping
2019-12-28 14:35:00 +01:00
Maurice Heumann
1424283f7e
[News] Better wiki page
2019-12-26 13:46:40 +01:00
H3X1C
02907c1f97
[QuickPatch] Removed undesired save flag
2019-12-26 12:35:05 +00:00
Maurice Heumann
6b3ff8fd00
[FileSystem] Correctly free iwds
2019-12-26 13:24:48 +01:00
Maurice Heumann
bab063a974
[Cache] Add new cache url
2019-12-26 10:32:21 +01:00
Maurice Heumann
919462cc42
[Exception] Fix exception handling
2019-12-26 02:16:43 +01:00
H3X1C
c58797abc1
[QuickPatch] Datatype changed to float, correct flags added and fixed small typo
2019-12-26 00:11:52 +01:00
H3X1C
b662075620
[QuickPatch] Add intermission time dvar
2019-12-26 00:11:52 +01:00
0x90
50e93d7f2f
[Download] Improve client downloads
...
This is a (partial) fix for issue #14
2019-12-26 00:07:04 +01:00
Maurice Heumann
e311e77861
[Download] Small optimizations
2019-12-25 21:53:15 +01:00
Maurice Heumann
b715c23134
[Submodule] Update all submodules
2019-12-25 19:59:20 +01:00
H3X1C
6a38fa01c5
[QuickPatch] Datatype changed to float, correct flags added and fixed small typo
2019-12-23 17:16:34 +00:00
H3X1C
507994cd5b
[QuickPatch] Add intermission time dvar
2019-12-23 15:58:42 +00:00
Maurice Heumann
e59bde4340
Merge pull request #11 from IW4x/feature/add-guid-validation
...
Generate new key if player guid has been shared.
2019-10-06 10:03:22 +02:00
RektInator
7fbeacbe51
[Menus] Rollback old menu code
2019-10-03 19:23:06 +02:00
RektInator
28721a9742
[Auth] Generate new key when key is invalid.
2019-10-03 09:16:26 +02:00
RektInator
e2965aeb9a
[Auth] Add GUID validation
2019-10-03 09:10:00 +02:00
RektInator
40099cdcbe
Merge branch 'develop' into feature/codo-zones
2019-10-03 07:59:32 +02:00
/dev/urandom
1269047ee6
Merge branch 'develop' into bug/fix-pipeline
2019-10-02 23:52:44 +02:00
RektInator
875bc6679a
[IO] std::filesystem is no longer experimental
2019-10-02 11:37:08 +02:00
RektInator
530d773d49
[Zones] Added support for FF version 448, 460, 461
2019-10-02 08:08:11 +02:00
RektInator
b97610facb
[Stats] Add support for mod-specific stat files
2019-10-01 21:54:32 +02:00
/dev/urandom
23e9aa7ac0
Merge branch 'master' into develop
2019-09-17 18:47:21 +00:00
momo5502
2f0ae8f842
[General] Adjust project for opensourcing
2019-09-17 18:47:20 +00:00
momo5502
4d53b29fec
[QuickPatch] Fix mouse lags
2019-03-10 22:01:56 +01:00
momo5502
bdad3cfd32
[Proxy] Fix steam proxy
2019-02-23 23:59:21 +01:00
RektInator
4ce9a1b007
[QuickPatch] quit_hard for hard quitting purposes
2019-02-17 01:12:11 +01:00
TheApadayo
07278ebbfa
[ZoneBuilder] Add support for iw3 techsets, decl, vs, and ps
2019-02-01 16:16:42 -05:00
TheApadayo
c845572be5
Merge branch 'feature/assetinterface-weapon' into 'develop'
...
Add weapons to zonebuilder
2019-01-25 00:59:05 +01:00
TheApadayo
a41e3fd012
Merge branch 'feature/custom-menulists' into 'develop'
...
Fix menus in Fastfiles and allow custom menu definitions via fastfile
2019-01-25 00:58:37 +01:00
RektInator
e596dd3848
Added ultrawide patch
2019-01-23 01:36:31 +01:00
TheApadayo
128ef8016b
[Menus] Reduce complexity in the system for loading menus (+1 squashed commits)
2019-01-22 19:29:30 -05:00
RektInator
b1971c907c
Updated dvar description
2019-01-21 00:51:16 +01:00
RektInator
a714924d20
Merge branch 'develop' of https://github.com/IW4x/iw4x-client into develop
2019-01-21 00:45:08 +01:00
RektInator
3130dd37e7
Added bounce dvar
2019-01-21 00:44:49 +01:00
TheApadayo
7c952eb548
[General] Fix warnings
2019-01-19 11:48:19 -05:00
TheApadayo
831291bdfe
[ImenuDef_t] Add logging to menus and fix a bug in clearing the array pointer for float expression entries
2019-01-19 11:28:36 -05:00
TheApadayo
ad5a58462f
[Menus] Properly load menus
...
Overridden menus are just loaded in iw4x_code_post_gfx_mp and new ones are added to ui_mp/iw4x.txt
2019-01-17 18:39:01 -05:00
TheApadayo
8080700432
[Menus] Rewrite how menus are loaded and used to support custom menu lists
2019-01-17 16:33:26 -05:00
TheApadayo
4dc912af3e
[Menus] Start working on loading custom menus
...
Currently doesn't work to override menus so I'm going to have to rewrite some stuff
2019-01-16 23:52:42 -05:00
TheApadayo
b120b10197
[ZoneBuilder] Check for spaces in asset name (This one took me about 4 hours of debugging to realize the source csv had a bunch of whitepace in it).
2019-01-16 12:15:13 -05:00
TheApadayo
5db668cb15
Merge branch 'develop' into feature/assetinterface-weapon
...
# Conflicts:
# src/Components/Modules/Exception.cpp
2019-01-16 01:04:43 -05:00
TheApadayo
7e40caefd4
Merge branch 'feature/anticheat-process-suspention' into 'develop'
...
Detect process suspension on startup to inject dlls
2019-01-16 06:59:04 +01:00
TheApadayo
4572425f00
[IWeapon] Write effects to fastfile as well.
2019-01-15 23:09:50 -05:00
TheApadayo
59ef8edbe2
[ITracer] Add tracer writing support
2019-01-15 21:48:34 -05:00
TheApadayo
8d4fa4c7ac
[IWeapon] Fix a couple of alignment issues
2019-01-15 21:25:40 -05:00
TheApadayo
43456aedbd
[ZoneBuilder] Fix one small thing in weapon writing, change how we search for assets in common_mp as using DB_EnumXAssets was missing some of them, and allow the weapon loading function see zonebuilder assets
2019-01-15 19:40:57 -05:00
TheApadayo
5eb9996aea
[IWeapon] More writer fixes for weapons
2019-01-13 13:19:18 -05:00
momo5502
b3ec628a33
[Exception] Remove debug minidump command
2019-01-12 17:53:33 +01:00
momo5502
f75f121c27
[Game] Increase protocol version
2019-01-12 17:52:10 +01:00
TheApadayo
a2b90deefe
[IWeapon] First working version of interface. Successfully writes and verifies usp_mp
2019-01-11 14:20:48 -05:00
sr0
6ee814cef5
[Friends]
2019-01-10 21:18:18 +01:00
/dev/root
d01d27a3e9
[News] Update discord link
2019-01-10 10:24:22 +01:00
/dev/root
6176d26fbb
[ServerInfo] Add host info to /info
2019-01-09 21:40:56 +01:00
TheApadayo
7167836964
[General] Fix compiler complaining about using inline assembly inside of a lambda.
...
Apparently that isn't allowed anymore? Go figure.
2019-01-08 19:15:10 -05:00
TheApadayo
b1966a3d2d
[AssetInterfaces] Start working on weapon asset handler
2019-01-08 19:09:14 -05:00
/dev/root
8e69de5083
[News] Add UIScript visitDiscord
2019-01-07 18:09:48 +01:00
TheApadayo
13cfe567a3
[AntiCheat] Correctly call startup time check so that it still runs if the AntiCheat is bypassed.
2019-01-06 14:02:17 -05:00
TheApadayo
69de8c3ac1
[AntiCheat] Remote extra line from debugging.
2019-01-06 14:00:13 -05:00
TheApadayo
f3b893f233
[AntiCheat] Detect if process is being started suspended in order to inject a dll to disable the anti cheat
2019-01-06 13:56:06 -05:00
TheApadayo
93d02d6f56
[AntiCheat] Make unreachable code useful again
2019-01-06 13:15:20 -05:00
momo5502
cdd64ec793
[Node] Don't stop frame work for dedis
2018-12-28 18:45:36 +01:00
RektInator
a1385f0a33
[Renderer] Enhance material debug information
2018-12-25 22:47:10 +01:00
RektInator
e3151fb155
[FastFiles] Fixed compiler warnings
2018-12-24 22:19:40 +01:00
RektInator
e79350e586
[FastFiles] Fixed XSurface count when loading fastfiles
...
[Renderer] Added logging for broken materials
2018-12-24 21:42:39 +01:00
momo5502
4fa89722a2
[General] Use const string references
2018-12-17 15:34:28 +01:00
/dev/root
70a60517ee
[Download] Change json
2018-12-03 22:10:55 +01:00
/dev/root
3f9f58d5f6
[Download] Add serverlist info
2018-12-02 19:04:04 +01:00
momo5502
1adf34bbcd
[Main] Hash .rdata segment to ensure no data manipulation was done
2018-11-26 10:41:15 +01:00
momo5502
077d798e6b
[Maps] Set download delay to 10 seconds
2018-11-25 23:19:21 +01:00
momo5502
adce219257
[Cache] Add new working cache urls
2018-11-25 20:27:54 +01:00
momo5502
8872a36f82
[UIFeeder] Fix feeder highlighting
2018-11-25 20:23:29 +01:00
momo5502
212a6ff608
[Steam] Fix steam integration
2018-11-24 23:10:40 +01:00
momo5502
41df24f249
[Maps] Add normal indices to face definitions
2018-11-21 23:22:20 +01:00
momo5502
4da5be8422
[Maps] Dump vertex normals to wavefront objects
2018-11-21 23:18:24 +01:00
momo5502
b2cb5f7394
[QuickPatch] Fix invalid name check
2018-11-19 21:29:16 +01:00
momo5502
3a9d8da1f1
[Maps] Fix map dumping
2018-11-19 20:35:25 +01:00
momo5502
4f8820587d
[Download] Temporarily disable the dvar check to fix startup
...
The dvar system is not yet active at that point, so the client will crash
2018-11-04 20:16:14 +01:00
momo5502
6be5f2cd86
[Main] Fix binary check
2018-11-04 20:10:27 +01:00
TheApadayo
e11e4ae5a9
[Download] Add Dvar for protection and also properly shutdown server even when running on a client
2018-10-22 18:58:09 -04:00
/dev/urandom
46a340af3d
[Download] Enable when running as client.
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This fixes mods being unusable in private matches.
2018-10-22 18:09:39 -04:00
momo5502
2ce756c9a0
[Main] Check the whole .text section on startup
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This should prevent all binary-modification cheats from working
2018-10-19 22:58:33 +02:00
momo5502
86819658f7
[QuickPatch] Fix party-join vulnerability
2018-10-13 22:59:32 +02:00
momo5502
7c768b941f
[Bans] Add unbanclient command
2018-10-13 17:37:37 +02:00