Refactor movement.

This commit is contained in:
Diavolo 2022-01-07 12:20:43 +01:00
parent 41874769aa
commit 687e3d6e27
5 changed files with 148 additions and 56 deletions

View File

@ -5,47 +5,24 @@ namespace Components
Dvar::Var Movement::PlayerDuckedSpeedScale;
Dvar::Var Movement::PlayerLastStandCrawlSpeedScale;
Dvar::Var Movement::PlayerProneSpeedScale;
Dvar::Var Movement::PlayerSpectateSpeedScale;
Dvar::Var Movement::CGUfoScaler;
Dvar::Var Movement::CGNoclipScaler;
int Movement::PMGetEffectiveStance(Game::playerState_s* ps)
float Movement::PM_CmdScaleForStance(const Game::pmove_s* pm)
{
auto heightTarget = ps->viewHeightTarget;
assert(pm->ps != nullptr);
if (heightTarget == 0x16)
return Game::PM_EFF_STANCE_LASTSTANDCRAWL;
if (heightTarget == 0x28)
return Game::PM_EFF_STANCE_DUCKED;
if (heightTarget == 0xB)
return Game::PM_EFF_STANCE_PRONE;
return Game::PM_EFF_STANCE_DEFAULT;
}
float Movement::PMCmdScaleForStance(Game::pmove_s* move)
{
auto* playerState = move->ps;
const auto* playerState = pm->ps;
float scale;
if (playerState->viewHeightLerpTime != 0 && playerState->viewHeightLerpTarget == 0xB)
{
scale = move->cmd.serverTime - playerState->viewHeightLerpTime / 400.0f;
scale = pm->cmd.serverTime - playerState->viewHeightLerpTime / 400.0f;
if (0.0f <= scale)
{
auto flags = 0;
if (scale < 1.0f)
{
flags |= 1 << 8;
}
if (scale == 1.0f)
{
flags |= 1 << 14;
}
if (flags == 0)
if (scale > 1.0f)
{
scale = 1.0f;
return scale * 0.15f + (1.0f - scale) * 0.65f;
@ -61,23 +38,11 @@ namespace Components
if ((playerState->viewHeightLerpTime != 0 && playerState->viewHeightLerpTarget == 0x28) &&
playerState->viewHeightLerpDown == 0)
{
scale = 400.0f / move->cmd.serverTime - playerState->viewHeightLerpTime;
scale = 400.0f / pm->cmd.serverTime - playerState->viewHeightLerpTime;
if (0.0f <= scale)
{
auto flags = 0;
if (scale < 1.0f)
{
flags |= 1 << 8;
}
if (scale == 1.0f)
{
flags |= 1 << 14;
}
if (flags == 0)
if (scale > 1.0f)
{
scale = 1.0f;
}
@ -89,7 +54,7 @@ namespace Components
}
scale = 1.0f;
auto stance = Movement::PMGetEffectiveStance(playerState);
const auto stance = Game::PM_GetEffectiveStance(playerState);
if (stance == Game::PM_EFF_STANCE_PRONE)
{
@ -109,14 +74,14 @@ namespace Components
return scale;
}
__declspec(naked) void Movement::PMCmdScaleForStanceStub()
__declspec(naked) void Movement::PM_CmdScaleForStanceStub()
{
__asm
{
pushad
push edx
call Movement::PMCmdScaleForStance
call Movement::PM_CmdScaleForStance
add esp, 4
popad
@ -124,14 +89,88 @@ namespace Components
}
}
Game::dvar_t* Movement::Dvar_RegisterLastStandSpeedScale(const char* name, float defaultVal, float min, float max, int, const char* desc)
float Movement::PM_MoveScale(Game::playerState_s* ps, float forwardmove,
float rightmove, float upmove)
{
Movement::PlayerLastStandCrawlSpeedScale = Dvar::Register<float>(name, defaultVal,
assert(ps != nullptr);
auto max = (std::fabsf(forwardmove) < std::fabsf(rightmove))
? std::fabsf(rightmove)
: std::fabsf(forwardmove);
if (std::fabsf(upmove) > max)
{
max = std::fabsf(upmove);
}
if (max == 0.0f)
{
return 0.0f;
}
auto total = std::sqrtf(forwardmove * forwardmove
+ rightmove * rightmove + upmove * upmove);
auto scale = (ps->speed * max) / (127.0f * total);
if (ps->pm_flags & Game::PMF_WALKING || ps->leanf != 0.0f)
{
scale *= 0.4f;
}
if (ps->pm_type == Game::PM_NOCLIP)
{
return scale * Movement::CGNoclipScaler.get<float>();
}
if (ps->pm_type == Game::PM_UFO)
{
return scale * Movement::CGUfoScaler.get<float>();
}
if (ps->pm_type == Game::PM_SPECTATOR)
{
return scale * Movement::PlayerSpectateSpeedScale.get<float>();
}
return scale;
}
__declspec(naked) void Movement::PM_MoveScaleStub()
{
__asm
{
pushad
push [esp + 0xC + 0x20]
push [esp + 0xC + 0x20]
push [esp + 0xC + 0x20]
push esi
call Movement::PM_MoveScale
add esp, 0x10
popad
ret
}
}
Game::dvar_t* Movement::Dvar_RegisterLastStandSpeedScale(const char* name, float value,
float min, float max, int, const char* desc)
{
Movement::PlayerLastStandCrawlSpeedScale = Dvar::Register<float>(name, value,
min, max, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED, desc);
return Movement::PlayerLastStandCrawlSpeedScale.get<Game::dvar_t*>();
}
Game::dvar_t* Movement::Dvar_RegisterSpectateSpeedScale(const char* name, float value,
float min, float max, int, const char* desc)
{
Movement::PlayerSpectateSpeedScale = Dvar::Register<float>(name, value,
min, max, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED, desc);
return Movement::PlayerSpectateSpeedScale.get<Game::dvar_t*>();
}
Movement::Movement()
{
Dvar::OnInit([]
@ -143,16 +182,32 @@ namespace Components
Movement::PlayerProneSpeedScale = Dvar::Register<float>("player_proneSpeedScale",
0.15f, 0.0f, 5.0f, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED,
"The scale applied to the player speed when crawling");
// 3arch naming convention
Movement::CGUfoScaler = Dvar::Register<float>("cg_ufo_scaler",
6.0f, 0.001f, 1000.0f, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED,
"The speed at which ufo camera moves");
Movement::CGNoclipScaler = Dvar::Register<float>("cg_noclip_scaler",
3.0f, 0.001f, 1000.0f, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED,
"The speed at which noclip camera moves");
});
// Hook PM_CmdScaleForStance in PM_CmdScale_Walk
Utils::Hook(0x572F34, Movement::PMCmdScaleForStanceStub, HOOK_CALL).install()->quick();
Utils::Hook(0x572F34, Movement::PM_CmdScaleForStanceStub, HOOK_CALL).install()->quick();
//Hook PM_CmdScaleForStance in PM_GetMaxSpeed
Utils::Hook(0x57395F, Movement::PMCmdScaleForStanceStub, HOOK_CALL).install()->quick();
Utils::Hook(0x57395F, Movement::PM_CmdScaleForStanceStub, HOOK_CALL).install()->quick();
// Hook Dvar_RegisterFloat. Only thing that's changed is that the 0x80 flag is not used.
Utils::Hook(0x448B66, Movement::Dvar_RegisterLastStandSpeedScale, HOOK_CALL).install()->quick();
// Hook Dvar_RegisterFloat. Only thing that's changed is that the 0x80 flag is not used.
Utils::Hook(0x448990, Movement::Dvar_RegisterSpectateSpeedScale, HOOK_CALL).install()->quick();
// Hook PM_MoveScale so we can add custom speed scale for Ufo and Noclip
Utils::Hook(0x56F845, Movement::PM_MoveScaleStub, HOOK_CALL).install()->quick();
Utils::Hook(0x56FABD, Movement::PM_MoveScaleStub, HOOK_CALL).install()->quick();
}
Movement::~Movement()

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@ -12,11 +12,17 @@ namespace Components
static Dvar::Var PlayerDuckedSpeedScale;
static Dvar::Var PlayerLastStandCrawlSpeedScale;
static Dvar::Var PlayerProneSpeedScale;
static Dvar::Var PlayerSpectateSpeedScale;
static Dvar::Var CGUfoScaler;
static Dvar::Var CGNoclipScaler;
static int PMGetEffectiveStance(Game::playerState_s* ps);
static float PMCmdScaleForStance(Game::pmove_s* move);
static void PMCmdScaleForStanceStub();
static float PM_CmdScaleForStance(const Game::pmove_s* move);
static void PM_CmdScaleForStanceStub();
static Game::dvar_t* Dvar_RegisterLastStandSpeedScale(const char* name, float defaultVal, float min, float max, int flags, const char* desc);
static float PM_MoveScale(Game::playerState_s* ps, float forwardmove, float rightmove, float upmove);
static void PM_MoveScaleStub();
static Game::dvar_t* Dvar_RegisterLastStandSpeedScale(const char* name, float value, float min, float max, int flags, const char* desc);
static Game::dvar_t* Dvar_RegisterSpectateSpeedScale(const char* name, float value, float min, float max, int flags, const char* desc);
};
}

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@ -381,6 +381,8 @@ namespace Game
PM_playerTrace_t PM_playerTrace = PM_playerTrace_t(0x458980);
PM_Trace_t PM_Trace = PM_Trace_t(0x441F60);
PM_GetEffectiveStance_t PM_GetEffectiveStance = PM_GetEffectiveStance_t(0x412540);
XAssetHeader* DB_XAssetPool = reinterpret_cast<XAssetHeader*>(0x7998A8);
unsigned int* g_poolSize = reinterpret_cast<unsigned int*>(0x7995E8);

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@ -903,6 +903,9 @@ namespace Game
typedef void(__cdecl * PM_Trace_t)(pmove_s*, trace_t*, const float*, const float*, const Bounds*, int, int);
extern PM_Trace_t PM_Trace;
typedef EffectiveStance(__cdecl* PM_GetEffectiveStance_t)(const playerState_s* ps);
extern PM_GetEffectiveStance_t PM_GetEffectiveStance;
extern XAssetHeader* DB_XAssetPool;
extern unsigned int* g_poolSize;

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@ -1096,6 +1096,32 @@ namespace Game
hudelem_s archival[31];
};
enum playerStateFlag
{
PMF_PRONE = 0x1,
PMF_DUCKED = 0x2,
PMF_MANTLE = 0x4,
PMF_LADDER = 0x8,
PMF_SIGHT_AIMING = 0x10,
PMF_BACKWARDS_RUN = 0x20,
PMF_WALKING = 0x40,
PMF_TIME_HARDLANDING = 0x80,
PMF_TIME_KNOCKBACK = 0x100,
PMF_PRONEMOVE_OVERRIDDEN = 0x200,
PMF_RESPAWNED = 0x400,
PMF_FROZEN = 0x800,
PMF_LADDER_FALL = 0x1000,
PMF_JUMPING = 0x2000,
PMF_SPRINTING = 0x4000,
PMF_SHELLSHOCKED = 0x8000,
PMF_MELEE_CHARGE = 0x10000,
PMF_NO_SPRINT = 0x20000,
PMF_NO_JUMP = 0x40000,
PMF_REMOTE_CONTROLLING = 0x80000,
PMF_ANIM_SCRIPTED = 0x100000,
PMF_DIVING = 0x400000
};
enum pmtype_t
{
PM_NORMAL = 0x0,