Refactor elevators
This commit is contained in:
parent
6d80943380
commit
8736983c46
@ -2,38 +2,107 @@
|
||||
|
||||
namespace Components
|
||||
{
|
||||
Game::dvar_t* Elevators::SV_DisableElevators;
|
||||
Dvar::Var Elevators::SV_Elevators;
|
||||
|
||||
__declspec(naked) void Elevators::PM_GroundTraceStub()
|
||||
int Elevators::PM_CorrectAllSolid(Game::pmove_s* pm, Game::pml_t* pml, Game::trace_t* trace)
|
||||
{
|
||||
assert(pm != nullptr);
|
||||
assert(pm->ps != nullptr);
|
||||
|
||||
Game::vec3_t point;
|
||||
auto* ps = pm->ps;
|
||||
|
||||
auto i = 0;
|
||||
const auto EleSettings = Elevators::SV_Elevators.get<int>();
|
||||
while (TRUE)
|
||||
{
|
||||
point[0] = ps->origin[0] + Game::CorrectSolidDeltas[i][0];
|
||||
point[1] = ps->origin[1] + Game::CorrectSolidDeltas[i][1];
|
||||
point[2] = ps->origin[2] + Game::CorrectSolidDeltas[i][2];
|
||||
|
||||
Game::PM_playerTrace(pm, trace, point, point, &pm->bounds, ps->clientNum, pm->tracemask);
|
||||
|
||||
// If the player wishes to glitch without effort they can do so
|
||||
if (!trace->startsolid || EleSettings == Elevators::EASY)
|
||||
{
|
||||
ps->origin[0] = point[0];
|
||||
ps->origin[1] = point[1];
|
||||
ps->origin[2] = point[2];
|
||||
point[2] = (ps->origin[2] - 1.0f) - 0.25f;
|
||||
|
||||
Game::PM_playerTrace(pm, trace, ps->origin, point, &pm->bounds, ps->clientNum, pm->tracemask);
|
||||
|
||||
// If elevators are disabled we need to check that startsolid is false before proceeding
|
||||
// like later versions of the game do
|
||||
if (!trace->startsolid || EleSettings >= Elevators::ENABLED)
|
||||
{
|
||||
|
||||
pml->groundTrace.fraction = trace->fraction;
|
||||
pml->groundTrace.normal[0] = trace->normal[0];
|
||||
pml->groundTrace.normal[1] = trace->normal[1];
|
||||
pml->groundTrace.normal[2] = trace->normal[2];
|
||||
|
||||
pml->groundTrace.surfaceFlags = trace->surfaceFlags;
|
||||
pml->groundTrace.contents = trace->contents;
|
||||
pml->groundTrace.hitType = trace->hitType;
|
||||
pml->groundTrace.hitId = trace->hitId;
|
||||
|
||||
pml->groundTrace.partName = trace->partName;
|
||||
pml->groundTrace.partGroup = trace->partGroup;
|
||||
pml->groundTrace.walkable = trace->walkable;
|
||||
|
||||
const auto fraction = trace->fraction;
|
||||
ps->origin[0] += fraction * (point[0] - ps->origin[0]);
|
||||
ps->origin[1] += fraction * (point[1] - ps->origin[1]);
|
||||
ps->origin[2] += fraction * (point[2] - ps->origin[2]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
i += 1;
|
||||
if (i >= 26)
|
||||
{
|
||||
ps->groundEntityNum = Game::ENTITYNUM_NONE;
|
||||
pml->groundPlane = 0;
|
||||
pml->almostGroundPlane = 0;
|
||||
pml->walking = 0;
|
||||
Game::Jump_ClearState(ps);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Elevators::PM_TraceStub(Game::pmove_s* pm, Game::trace_t* trace, const float* f3,
|
||||
const float* f4, const Game::Bounds* bounds, int a6, int a7)
|
||||
{
|
||||
Game::PM_Trace(pm, trace, f3, f4, bounds, a6, a7);
|
||||
|
||||
if (Elevators::SV_Elevators.get<int>() == Elevators::EASY)
|
||||
{
|
||||
trace->allsolid = false;
|
||||
}
|
||||
}
|
||||
|
||||
__declspec(naked) void Elevators::PM_CorrectAllSolidStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
push eax
|
||||
mov eax, Elevators::SV_DisableElevators
|
||||
cmp byte ptr [eax + 16], 1
|
||||
pushad
|
||||
|
||||
push [esp + 0x8 + 0x24]
|
||||
push [esp + 0x8 + 0x24]
|
||||
push eax
|
||||
call Elevators::PM_CorrectAllSolid
|
||||
add esp, 0xC
|
||||
|
||||
mov [esp + 0x20], eax
|
||||
popad
|
||||
pop eax
|
||||
|
||||
// Always skip PM_CorrectAllSolid if SV_DisableElevators is set to 1
|
||||
je noElevators
|
||||
|
||||
// Original code
|
||||
cmp byte ptr [esp + 0x50], 0
|
||||
rep movsd
|
||||
mov esi, [esp + 0x58]
|
||||
|
||||
// Original code flow
|
||||
push 0x573694
|
||||
retn
|
||||
|
||||
noElevators:
|
||||
|
||||
// Original code
|
||||
rep movsd
|
||||
mov esi, [esp + 0x58]
|
||||
|
||||
// Jump over call to PM_CorrectAllSolid
|
||||
push 0x5736AE
|
||||
retn
|
||||
ret
|
||||
}
|
||||
}
|
||||
|
||||
@ -41,12 +110,20 @@ namespace Components
|
||||
{
|
||||
Dvar::OnInit([]
|
||||
{
|
||||
Elevators::SV_DisableElevators = Game::Dvar_RegisterBool("sv_disableElevators",
|
||||
false, Game::DVAR_FLAG_REPLICATED, "Disable elevators");
|
||||
static const char* values[] =
|
||||
{
|
||||
"Disable elevators",
|
||||
"Enable elevators",
|
||||
"Enable easy elevators",
|
||||
nullptr
|
||||
};
|
||||
|
||||
Elevators::SV_Elevators = Game::Dvar_RegisterEnum("sv_Elevators", values,
|
||||
Elevators::ENABLED, Game::DVAR_FLAG_REPLICATED, "Elevators glitch settings");
|
||||
});
|
||||
|
||||
// Hook PM_GroundTrace so me way skip PM_CorrectAllSolid (disable elevators)
|
||||
Utils::Hook(0x573689, Elevators::PM_GroundTraceStub, HOOK_JUMP).install()->quick();
|
||||
Utils::Hook(0x57369E, Elevators::PM_CorrectAllSolidStub, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x570EC5, Elevators::PM_TraceStub, HOOK_CALL).install()->quick();
|
||||
}
|
||||
|
||||
Elevators::~Elevators()
|
||||
|
@ -9,8 +9,11 @@ namespace Components
|
||||
~Elevators();
|
||||
|
||||
private:
|
||||
static Game::dvar_t* SV_DisableElevators;
|
||||
enum ElevatorSettings { DISABLED, ENABLED, EASY };
|
||||
static Dvar::Var SV_Elevators;
|
||||
|
||||
static void PM_GroundTraceStub();
|
||||
static int PM_CorrectAllSolid(Game::pmove_s* move, Game::pml_t* pml, Game::trace_t* trace);
|
||||
static void PM_CorrectAllSolidStub();
|
||||
static void PM_TraceStub(Game::pmove_s*, Game::trace_t*, const float*, const float*, const Game::Bounds*, int, int);
|
||||
};
|
||||
}
|
||||
|
@ -377,6 +377,10 @@ namespace Game
|
||||
Field_AdjustScroll_t Field_AdjustScroll = Field_AdjustScroll_t(0x488C10);
|
||||
AimAssist_ApplyAutoMelee_t AimAssist_ApplyAutoMelee = AimAssist_ApplyAutoMelee_t(0x56A360);
|
||||
|
||||
Jump_ClearState_t Jump_ClearState = Jump_ClearState_t(0x04B3890);
|
||||
PM_playerTrace_t PM_playerTrace = PM_playerTrace_t(0x458980);
|
||||
PM_Trace_t PM_Trace = PM_Trace_t(0x441F60);
|
||||
|
||||
XAssetHeader* DB_XAssetPool = reinterpret_cast<XAssetHeader*>(0x7998A8);
|
||||
unsigned int* g_poolSize = reinterpret_cast<unsigned int*>(0x7995E8);
|
||||
|
||||
@ -493,6 +497,8 @@ namespace Game
|
||||
|
||||
GraphFloat* aaInputGraph = reinterpret_cast<GraphFloat*>(0x7A2FC0);
|
||||
|
||||
vec3_t* CorrectSolidDeltas = reinterpret_cast<vec3_t*>(0x739BB8); // Count 26
|
||||
|
||||
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize)
|
||||
{
|
||||
int elSize = DB_GetXAssetSizeHandlers[type]();
|
||||
|
@ -759,7 +759,7 @@ namespace Game
|
||||
typedef void(__cdecl * SV_Cmd_EndTokenizedString_t)();
|
||||
extern SV_Cmd_EndTokenizedString_t SV_Cmd_EndTokenizedString;
|
||||
|
||||
typedef void(__cdecl* SV_Cmd_ArgvBuffer_t)(int arg, char* buf, int size);
|
||||
typedef void(__cdecl * SV_Cmd_ArgvBuffer_t)(int arg, char* buf, int size);
|
||||
extern SV_Cmd_ArgvBuffer_t SV_Cmd_ArgvBuffer;
|
||||
|
||||
typedef void(__cdecl * SV_SetConfigstring_t)(int index, const char* string);
|
||||
@ -894,6 +894,15 @@ namespace Game
|
||||
typedef void(__cdecl * AimAssist_ApplyAutoMelee_t)(const AimInput* input, AimOutput* output);
|
||||
extern AimAssist_ApplyAutoMelee_t AimAssist_ApplyAutoMelee;
|
||||
|
||||
typedef void(__cdecl * Jump_ClearState_t)(playerState_s* ps);
|
||||
extern Jump_ClearState_t Jump_ClearState;
|
||||
|
||||
typedef void(__cdecl * PM_playerTrace_t)(pmove_s*, trace_t*, const float*, const float*, const Bounds*, int, int);
|
||||
extern PM_playerTrace_t PM_playerTrace;
|
||||
|
||||
typedef void(__cdecl * PM_Trace_t)(pmove_s*, trace_t*, const float*, const float*, const Bounds*, int, int);
|
||||
extern PM_Trace_t PM_Trace;
|
||||
|
||||
extern XAssetHeader* DB_XAssetPool;
|
||||
extern unsigned int* g_poolSize;
|
||||
|
||||
@ -944,6 +953,7 @@ namespace Game
|
||||
extern int* serverMessageSequence;
|
||||
|
||||
constexpr auto MAX_GENTITIES = 2048u;
|
||||
constexpr auto ENTITYNUM_NONE = MAX_GENTITIES - 1;
|
||||
extern gentity_t* g_entities;
|
||||
|
||||
extern netadr_t* connectedHost;
|
||||
@ -1013,6 +1023,8 @@ namespace Game
|
||||
constexpr auto AIM_ASSIST_GRAPH_COUNT = 4u;
|
||||
extern GraphFloat* aaInputGraph;
|
||||
|
||||
extern vec3_t* CorrectSolidDeltas;
|
||||
|
||||
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize);
|
||||
void Menu_FreeItemMemory(Game::itemDef_s* item);
|
||||
void Menu_SetNextCursorItem(Game::UiContext* ctx, Game::menuDef_t* currentMenu, int unk = 1);
|
||||
|
@ -211,6 +211,31 @@ namespace Game
|
||||
FL_MOVER_SLIDE = 0x8000000
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
HITLOC_NONE,
|
||||
HITLOC_HELMET,
|
||||
HITLOC_HEAD,
|
||||
HITLOC_NECK,
|
||||
HITLOC_TORSO_UPR,
|
||||
HITLOC_TORSO_LWR,
|
||||
HITLOC_R_ARM_UPR,
|
||||
HITLOC_L_ARM_UPR,
|
||||
HITLOC_R_ARM_LWR,
|
||||
HITLOC_L_ARM_LWR,
|
||||
HITLOC_R_HAND,
|
||||
HITLOC_L_HAND,
|
||||
HITLOC_R_LEG_UPR,
|
||||
HITLOC_L_LEG_UPR,
|
||||
HITLOC_R_LEG_LWR,
|
||||
HITLOC_L_LEG_LWR,
|
||||
HITLOC_R_FOOT,
|
||||
HITLOC_L_FOOT,
|
||||
HITLOC_GUN,
|
||||
HITLOC_SHIELD,
|
||||
HITLOC_NUM
|
||||
} hitLocation_t;
|
||||
|
||||
struct FxEffectDef;
|
||||
struct pathnode_t;
|
||||
struct pathnode_tree_t;
|
||||
@ -1132,7 +1157,7 @@ namespace Game
|
||||
int unpredictableEventSequenceOld;
|
||||
int unpredictableEvents[4];
|
||||
unsigned int unpredictableEventParms[4];
|
||||
int clientNum;
|
||||
int clientNum; // 260
|
||||
int viewmodelIndex;
|
||||
float viewangles[3];
|
||||
int viewHeightTarget;
|
||||
@ -5348,21 +5373,42 @@ namespace Game
|
||||
PLAYER_FLAG_FROZEN = 1 << 2,
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SESS_STATE_PLAYING = 0x0,
|
||||
SESS_STATE_DEAD = 0x1,
|
||||
SESS_STATE_SPECTATOR = 0x2,
|
||||
SESS_STATE_INTERMISSION = 0x3
|
||||
} sessionState_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
CON_DISCONNECTED = 0x0,
|
||||
CON_CONNECTING = 0x1,
|
||||
CON_CONNECTED = 0x2
|
||||
} clientConnected_t;
|
||||
|
||||
typedef struct gclient_s
|
||||
{
|
||||
unsigned char pad[12764];
|
||||
unsigned int team;
|
||||
playerState_s ps;
|
||||
sessionState_t sessionState; // 12572
|
||||
char pad0[40];
|
||||
clientConnected_t connected; // 12616
|
||||
char pad1[144];
|
||||
unsigned int team; // 12764
|
||||
char pad2[436];
|
||||
int flags;
|
||||
int flags; // 13204
|
||||
int spectatorClient;
|
||||
int lastCmdTime;
|
||||
int buttons;
|
||||
int oldbuttons;
|
||||
int latched_buttons;
|
||||
int buttonsSinceLastFrame;
|
||||
char pad3[700];
|
||||
int oldbuttons; // 13220
|
||||
int latched_buttons; // 13224
|
||||
int buttonsSinceLastFrame; // 13228
|
||||
char pad3[700]; // 13232
|
||||
} gclient_t;
|
||||
|
||||
static_assert(sizeof(gclient_t) == 13932);
|
||||
|
||||
struct EntHandle
|
||||
{
|
||||
unsigned __int16 number;
|
||||
@ -6930,15 +6976,43 @@ namespace Game
|
||||
const char* args[9];
|
||||
};
|
||||
|
||||
enum TraceHitType
|
||||
{
|
||||
TRACE_HITTYPE_NONE = 0,
|
||||
TRACE_HITTYPE_ENTITY = 1,
|
||||
TRACE_HITTYPE_DYNENT_MODEL = 2,
|
||||
TRACE_HITTYPE_DYNENT_BRUSH = 3,
|
||||
TRACE_HITTYPE_GLASS = 4
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct trace_t
|
||||
{
|
||||
float fraction;
|
||||
float normal[3];
|
||||
int surfaceFlags;
|
||||
int contents;
|
||||
TraceHitType hitType;
|
||||
unsigned __int16 hitId;
|
||||
float fractionForHitType;
|
||||
unsigned __int16 modelIndex;
|
||||
unsigned __int16 partName;
|
||||
unsigned __int16 partGroup;
|
||||
bool allsolid;
|
||||
bool startsolid;
|
||||
bool walkable;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
struct pmove_s
|
||||
{
|
||||
playerState_s* ps;
|
||||
usercmd_s cmd;
|
||||
usercmd_s oldcmd;
|
||||
int tracemask;
|
||||
int tracemask; // 84
|
||||
int numtouch;
|
||||
int touchents[32];
|
||||
char __pad0[24];
|
||||
Bounds bounds; // 220
|
||||
float xyspeed;
|
||||
int proneChange;
|
||||
float maxSprintTimeMultiplier;
|
||||
@ -6952,6 +7026,25 @@ namespace Game
|
||||
unsigned char handler;
|
||||
};
|
||||
|
||||
static_assert(sizeof(pmove_s) == 296);
|
||||
|
||||
struct pml_t
|
||||
{
|
||||
float forward[3];
|
||||
float right[3];
|
||||
float up[3];
|
||||
float frametime;
|
||||
int msec;
|
||||
int walking;
|
||||
int groundPlane;
|
||||
int almostGroundPlane;
|
||||
trace_t groundTrace;
|
||||
float impactSpeed;
|
||||
float previous_origin[3];
|
||||
float previous_velocity[3];
|
||||
int holdrand;
|
||||
};
|
||||
|
||||
enum EffectiveStance
|
||||
{
|
||||
PM_EFF_STANCE_DEFAULT = 0,
|
||||
|
Loading…
Reference in New Issue
Block a user