Merge pull request #142 from Rackover/better_r_draw_debug
Better r draw debug
This commit is contained in:
commit
ba590760cd
@ -39,7 +39,7 @@ namespace Components
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template <> int Dvar::Var::get()
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT)
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT || this->dvar->type == Game::dvar_type::DVAR_TYPE_ENUM)
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{
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return this->dvar->current.integer;
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}
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@ -964,204 +964,6 @@ namespace Components
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}
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});
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Scheduler::OnFrame([]()
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{
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if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawAabbTrees").get<bool>()) return;
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float cyan[4] = { 0.0f, 0.5f, 0.5f, 1.0f };
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float red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
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Game::clipMap_t* clipMap = *reinterpret_cast<Game::clipMap_t**>(0x7998E0);
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//Game::GfxWorld* gameWorld = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94);
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if (!clipMap) return;
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for (unsigned short i = 0; i < clipMap->smodelNodeCount; ++i)
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{
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Game::R_AddDebugBounds(cyan, &clipMap->smodelNodes[i].bounds);
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}
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for (unsigned int i = 0; i < clipMap->numStaticModels; i += 2)
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{
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Game::R_AddDebugBounds(red, &clipMap->staticModelList[i].absBounds);
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}
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});
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Dvar::OnInit([]
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{
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Dvar::Register<bool>("r_drawSceneModelBoundingBoxes", false, Game::DVAR_FLAG_CHEAT, "Draw scene model bounding boxes");
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Dvar::Register<bool>("r_drawSceneModelCollisions", false, Game::DVAR_FLAG_CHEAT, "Draw scene model collisions");
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Dvar::Register<bool>("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers");
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Dvar::Register<bool>("r_drawModelNames", false, Game::DVAR_FLAG_CHEAT, "Draw all model names");
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Dvar::Register<bool>("r_drawAabbTrees", false, Game::DVAR_FLAG_USERCREATED, "Draw aabb trees");
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});
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Scheduler::OnFrame([]()
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{
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if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawModelNames").get<bool>()) return;
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float sceneModelsColor[4] = { 1.0f, 1.0f, 0.0f, 1.0f };
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float dobjsColor[4] = { 0.0f, 1.0f, 1.0f, 1.0f };
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float staticModelsColor[4] = { 1.0f, 0.0f, 1.0f, 1.0f };
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auto mapName = Dvar::Var("mapname").get<const char*>();
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auto* scene = Game::scene;
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auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld;
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for (auto i = 0; i < scene->sceneModelCount; i++)
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{
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if (!scene->sceneModel[i].model)
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continue;
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Game::R_AddDebugString(sceneModelsColor, scene->sceneModel[i].placement.base.origin, 1.0, scene->sceneModel[i].model->name);
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}
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for (auto i = 0; i < scene->sceneDObjCount; i++)
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{
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if (scene->sceneDObj[i].obj) {
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for (int j = 0; j < scene->sceneDObj[i].obj->numModels; j++)
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{
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Game::R_AddDebugString(dobjsColor, scene->sceneDObj[i].placement.origin, 1.0, scene->sceneDObj[i].obj->models[j]->name);
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}
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}
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}
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// Static models
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for (size_t i = 0; i < world->dpvs.smodelCount; i++)
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{
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auto staticModel = world->dpvs.smodelDrawInsts[i];
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if (staticModel.model) {
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Game::R_AddDebugString(staticModelsColor, staticModel.placement.origin, 1.0, staticModel.model->name);
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}
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}
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});
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Scheduler::OnFrame([]()
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{
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if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawSceneModelBoundingBoxes").get<bool>()) return;
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float red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
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float blue[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
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auto* scene = Game::scene;
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for(auto i = 0; i < scene->sceneModelCount; i++)
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{
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if(!scene->sceneModel[i].model)
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continue;
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auto b = scene->sceneModel[i].model->bounds;
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b.midPoint[0] += scene->sceneModel[i].placement.base.origin[0];
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b.midPoint[1] += scene->sceneModel[i].placement.base.origin[1];
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b.midPoint[2] += scene->sceneModel[i].placement.base.origin[2];
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b.halfSize[0] *= scene->sceneModel[i].placement.scale;
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b.halfSize[1] *= scene->sceneModel[i].placement.scale;
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b.halfSize[2] *= scene->sceneModel[i].placement.scale;
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Game::R_AddDebugBounds(red, &b, &scene->sceneModel[i].placement.base.quat);
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}
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for(auto i = 0; i < scene->sceneDObjCount; i++)
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{
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scene->sceneDObj[i].cull.bounds.halfSize[0] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[0]);
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scene->sceneDObj[i].cull.bounds.halfSize[1] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[1]);
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scene->sceneDObj[i].cull.bounds.halfSize[2] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[2]);
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if (scene->sceneDObj[i].cull.bounds.halfSize[0] < 0 ||
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scene->sceneDObj[i].cull.bounds.halfSize[1] < 0 ||
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scene->sceneDObj[i].cull.bounds.halfSize[2] < 0) {
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Components::Logger::Print("WARNING: Negative half size for DOBJ %s, this will cause culling issues!", scene->sceneDObj[i].obj->models[0]->name);
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}
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Game::R_AddDebugBounds(blue, &scene->sceneDObj[i].cull.bounds);
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}
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});
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Scheduler::OnFrame([]()
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{
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if (!Game::CL_IsCgameInitialized()) return;
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if (!Dvar::Var("r_drawSceneModelCollisions").get<bool>()) return;
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float green[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
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auto* scene = Game::scene;
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for (auto i = 0; i < scene->sceneModelCount; i++)
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{
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if (!scene->sceneModel[i].model)
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continue;
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for (auto j = 0; j < scene->sceneModel[i].model->numCollSurfs; j++) {
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auto b = scene->sceneModel[i].model->collSurfs[j].bounds;
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b.midPoint[0] += scene->sceneModel[i].placement.base.origin[0];
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b.midPoint[1] += scene->sceneModel[i].placement.base.origin[1];
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b.midPoint[2] += scene->sceneModel[i].placement.base.origin[2];
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b.halfSize[0] *= scene->sceneModel[i].placement.scale;
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b.halfSize[1] *= scene->sceneModel[i].placement.scale;
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b.halfSize[2] *= scene->sceneModel[i].placement.scale;
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Game::R_AddDebugBounds(green, &b, &scene->sceneModel[i].placement.base.quat);
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}
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}
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});
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Scheduler::OnFrame([]()
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{
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if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawTriggers").get<bool>()) return;
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float hurt[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
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float hurtTouch[4] = { 0.75f, 0.0f, 0.0f, 1.0f };
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float damage[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
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float once[4] = { 0.0f, 1.0f, 1.0f, 1.0f };
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float multiple[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
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auto* entities = Game::g_entities;
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for(auto i = 0u; i < 0x800; i++)
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{
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auto* ent = &entities[i];
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if(ent->r.isInUse)
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{
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Game::Bounds b = ent->r.box;
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b.midPoint[0] += ent->r.currentOrigin[0];
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b.midPoint[1] += ent->r.currentOrigin[1];
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b.midPoint[2] += ent->r.currentOrigin[2];
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switch(ent->handler)
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{
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case Game::ENT_HANDLER_TRIGGER_HURT:
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Game::R_AddDebugBounds(hurt, &b);
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break;
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case Game::ENT_HANDLER_TRIGGER_HURT_TOUCH:
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Game::R_AddDebugBounds(hurtTouch, &b);
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break;
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case Game::ENT_HANDLER_TRIGGER_DAMAGE:
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Game::R_AddDebugBounds(damage, &b);
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break;
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case Game::ENT_HANDLER_TRIGGER_MULTIPLE:
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if(ent->spawnflags & 0x40)
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Game::R_AddDebugBounds(once, &b);
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else
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Game::R_AddDebugBounds(multiple, &b);
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break;
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default:
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float rv = std::min((float)ent->handler, (float)5) / 5;
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float gv = std::clamp((float)ent->handler-5, (float)0, (float)5) / 5;
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float bv = std::clamp((float)ent->handler - 10, (float)0, (float)5) / 5;
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float color[4] = { rv, gv, bv, 1.0f };
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Game::R_AddDebugBounds(color, &b);
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break;
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}
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}
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}
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});
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// Dvars
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Dvar::Register<bool>("ui_streamFriendly", false, Game::DVAR_FLAG_SAVED, "Stream friendly UI");
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@ -8,6 +8,30 @@ namespace Components
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Utils::Signal<Scheduler::Callback> Renderer::EndRecoverDeviceSignal;
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Utils::Signal<Scheduler::Callback> Renderer::BeginRecoverDeviceSignal;
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Dvar::Var Renderer::r_drawTriggers;
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Dvar::Var Renderer::r_drawSceneModelCollisions;
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Dvar::Var Renderer::r_drawModelBoundingBoxes;
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Dvar::Var Renderer::r_drawModelNames;
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Dvar::Var Renderer::r_drawAABBTrees;
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Dvar::Var Renderer::r_playerDrawDebugDistance;
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float cyan[4] = { 0.0f, 0.5f, 0.5f, 1.0f };
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float red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
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float green[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
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// R_draw model names & collisions colors
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float sceneModelsColor[4] = { 1.0f, 1.0f, 0.0f, 1.0f };
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float dobjsColor[4] = { 0.0f, 1.0f, 1.0f, 1.0f };
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float staticModelsColor[4] = { 1.0f, 0.0f, 1.0f, 1.0f };
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float gentitiesColor[4] = { 1.0f, 0.5f, 0.5f, 1.0f };
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// Trigger colors
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float hurt[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
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float hurtTouch[4] = { 0.75f, 0.0f, 0.0f, 1.0f };
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float damage[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
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float once[4] = { 0.0f, 1.0f, 1.0f, 1.0f };
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float multiple[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
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__declspec(naked) void Renderer::FrameStub()
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{
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__asm
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@ -127,7 +151,7 @@ namespace Components
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// show error
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pushad;
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push [esp + 24h + 20h];
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push[esp + 24h + 20h];
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push eax;
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call R_TextureFromCodeError;
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add esp, 8;
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@ -166,39 +190,319 @@ namespace Components
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return Utils::Hook::Call<int(int, float, float, const char*, Game::vec4_t*, int)>(0x005033E0)(a1, a2, a3, Utils::String::VA("%s (^3%s^7)", mat->info.name, mat->techniqueSet->name), color, a6);
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}
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void Renderer::DebugDrawTriggers()
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{
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if (!r_drawTriggers.get<bool>()) return;
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auto entities = Game::g_entities;
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for (auto i = 0u; i < 0x800u; i++)
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{
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auto* ent = &entities[i];
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if (ent->r.isInUse)
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{
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Game::Bounds b = ent->r.box;
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b.midPoint[0] += ent->r.currentOrigin[0];
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b.midPoint[1] += ent->r.currentOrigin[1];
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b.midPoint[2] += ent->r.currentOrigin[2];
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switch (ent->handler)
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{
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case Game::ENT_HANDLER_TRIGGER_HURT:
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Game::R_AddDebugBounds(hurt, &b);
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break;
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case Game::ENT_HANDLER_TRIGGER_HURT_TOUCH:
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Game::R_AddDebugBounds(hurtTouch, &b);
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break;
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case Game::ENT_HANDLER_TRIGGER_DAMAGE:
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Game::R_AddDebugBounds(damage, &b);
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break;
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case Game::ENT_HANDLER_TRIGGER_MULTIPLE:
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if (ent->spawnflags & 0x40)
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Game::R_AddDebugBounds(once, &b);
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else
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Game::R_AddDebugBounds(multiple, &b);
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break;
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default:
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auto rv = std::min(static_cast<float>(ent->handler), 5.0f) / 5.0f;
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auto gv = std::clamp(static_cast<float>(ent->handler - 5), 0.f, 5.0f) / 5.0f;
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auto bv = std::clamp(static_cast<float>(ent->handler - 10), 0.f, 5.0f) / 5.0f;
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float color[4] = { rv, gv, bv, 1.0f };
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Game::R_AddDebugBounds(color, &b);
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break;
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}
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}
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}
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}
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void Renderer::DebugDrawSceneModelCollisions()
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{
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if (!r_drawSceneModelCollisions.get<bool>()) return;
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auto scene = Game::scene;
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for (auto i = 0; i < scene->sceneModelCount; i++)
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{
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if (!scene->sceneModel[i].model)
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continue;
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for (auto j = 0; j < scene->sceneModel[i].model->numCollSurfs; j++)
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{
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auto b = scene->sceneModel[i].model->collSurfs[j].bounds;
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b.midPoint[0] += scene->sceneModel[i].placement.base.origin[0];
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b.midPoint[1] += scene->sceneModel[i].placement.base.origin[1];
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b.midPoint[2] += scene->sceneModel[i].placement.base.origin[2];
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b.halfSize[0] *= scene->sceneModel[i].placement.scale;
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b.halfSize[1] *= scene->sceneModel[i].placement.scale;
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b.halfSize[2] *= scene->sceneModel[i].placement.scale;
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Game::R_AddDebugBounds(green, &b, &scene->sceneModel[i].placement.base.quat);
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}
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}
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}
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void Renderer::DebugDrawModelBoundingBoxes()
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{
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auto val = r_drawModelBoundingBoxes.get<int>();
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if (!val) return;
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// Ingame only
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int clientNum = Game::CG_GetClientNum();
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if (!Game::CL_IsCgameInitialized() ||
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clientNum >= 18 ||
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clientNum < 0 ||
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Game::g_entities[clientNum].client == nullptr) {
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return;
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}
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Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
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float playerPosition[3]{ clientEntity->r.currentOrigin[0], clientEntity->r.currentOrigin[1], clientEntity->r.currentOrigin[2] };
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const auto mapName = Dvar::Var("mapname").get<const char*>();
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auto scene = Game::scene;
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auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld;
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auto drawDistance = r_playerDrawDebugDistance.get<int>();
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auto sqrDist = drawDistance * drawDistance;
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switch (val)
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{
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case 1:
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for (auto i = 0; i < scene->sceneModelCount; i++)
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{
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if (!scene->sceneModel[i].model)
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continue;
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if (Utils::Vec3SqrDistance(playerPosition, scene->sceneModel[i].placement.base.origin) < sqrDist)
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{
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auto b = scene->sceneModel[i].model->bounds;
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b.midPoint[0] += scene->sceneModel[i].placement.base.origin[0];
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b.midPoint[1] += scene->sceneModel[i].placement.base.origin[1];
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b.midPoint[2] += scene->sceneModel[i].placement.base.origin[2];
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b.halfSize[0] *= scene->sceneModel[i].placement.scale;
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b.halfSize[1] *= scene->sceneModel[i].placement.scale;
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b.halfSize[2] *= scene->sceneModel[i].placement.scale;
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Game::R_AddDebugBounds(sceneModelsColor, &b, &scene->sceneModel[i].placement.base.quat);
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}
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}
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break;
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case 2:
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for (auto i = 0; i < scene->sceneDObjCount; i++)
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{
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if (Utils::Vec3SqrDistance(playerPosition, scene->sceneDObj[i].cull.bounds.midPoint) < sqrDist)
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{
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scene->sceneDObj[i].cull.bounds.halfSize[0] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[0]);
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scene->sceneDObj[i].cull.bounds.halfSize[1] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[1]);
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scene->sceneDObj[i].cull.bounds.halfSize[2] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[2]);
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if (scene->sceneDObj[i].cull.bounds.halfSize[0] < 0 ||
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scene->sceneDObj[i].cull.bounds.halfSize[1] < 0 ||
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scene->sceneDObj[i].cull.bounds.halfSize[2] < 0)
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{
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|
||||
Components::Logger::Print("WARNING: Negative half size for DOBJ %s, this will cause culling issues!", scene->sceneDObj[i].obj->models[0]->name);
|
||||
}
|
||||
|
||||
Game::R_AddDebugBounds(dobjsColor, &scene->sceneDObj[i].cull.bounds);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// Static models
|
||||
for (size_t i = 0; i < world->dpvs.smodelCount; i++)
|
||||
{
|
||||
auto staticModel = world->dpvs.smodelDrawInsts[i];
|
||||
|
||||
if (Utils::Vec3SqrDistance(playerPosition, staticModel.placement.origin) < sqrDist)
|
||||
{
|
||||
if (staticModel.model)
|
||||
{
|
||||
Game::Bounds b = staticModel.model->bounds;
|
||||
b.midPoint[0] += staticModel.placement.origin[0];
|
||||
b.midPoint[1] += staticModel.placement.origin[1];
|
||||
b.midPoint[2] += staticModel.placement.origin[2];
|
||||
b.halfSize[0] *= staticModel.placement.scale;
|
||||
b.halfSize[1] *= staticModel.placement.scale;
|
||||
b.halfSize[2] *= staticModel.placement.scale;
|
||||
|
||||
Game::R_AddDebugBounds(staticModelsColor, &b);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::DebugDrawModelNames()
|
||||
{
|
||||
auto val = r_drawModelNames.get<int>();
|
||||
|
||||
if (!val) return;
|
||||
|
||||
// Ingame only
|
||||
int clientNum = Game::CG_GetClientNum();
|
||||
if (!Game::CL_IsCgameInitialized() ||
|
||||
clientNum >= 18 ||
|
||||
clientNum < 0 ||
|
||||
Game::g_entities[clientNum].client == nullptr) {
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
|
||||
|
||||
float playerPosition[3]{ clientEntity->r.currentOrigin[0], clientEntity->r.currentOrigin[1], clientEntity->r.currentOrigin[2] };
|
||||
|
||||
const auto mapName = Dvar::Var("mapname").get<const char*>();
|
||||
auto scene = Game::scene;
|
||||
auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld;
|
||||
|
||||
auto drawDistance = r_playerDrawDebugDistance.get<int>();
|
||||
auto sqrDist = drawDistance * drawDistance;
|
||||
|
||||
switch (val) {
|
||||
case 1:
|
||||
for (auto i = 0; i < scene->sceneModelCount; i++)
|
||||
{
|
||||
if (!scene->sceneModel[i].model)
|
||||
continue;
|
||||
|
||||
if (Utils::Vec3SqrDistance(playerPosition, scene->sceneModel[i].placement.base.origin) < sqrDist)
|
||||
{
|
||||
Game::R_AddDebugString(sceneModelsColor, scene->sceneModel[i].placement.base.origin, 1.0, scene->sceneModel[i].model->name);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
for (auto i = 0; i < scene->sceneDObjCount; i++)
|
||||
{
|
||||
if (scene->sceneDObj[i].obj)
|
||||
{
|
||||
for (int j = 0; j < scene->sceneDObj[i].obj->numModels; j++)
|
||||
{
|
||||
if (Utils::Vec3SqrDistance(playerPosition, scene->sceneDObj[i].placement.origin) < sqrDist)
|
||||
{
|
||||
Game::R_AddDebugString(dobjsColor, scene->sceneDObj[i].placement.origin, 1.0, scene->sceneDObj[i].obj->models[j]->name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// Static models
|
||||
for (size_t i = 0; i < world->dpvs.smodelCount; i++)
|
||||
{
|
||||
auto staticModel = world->dpvs.smodelDrawInsts[i];
|
||||
if (staticModel.model)
|
||||
{
|
||||
auto dist = Utils::Vec3SqrDistance(playerPosition, staticModel.placement.origin);
|
||||
if (dist < sqrDist)
|
||||
{
|
||||
Game::R_AddDebugString(staticModelsColor, staticModel.placement.origin, 1.0, staticModel.model->name);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::DebugDrawAABBTrees()
|
||||
{
|
||||
if (!r_drawAABBTrees.get<bool>()) return;
|
||||
|
||||
Game::clipMap_t* clipMap = *reinterpret_cast<Game::clipMap_t**>(0x7998E0);
|
||||
if (!clipMap) return;
|
||||
|
||||
for (unsigned short i = 0; i < clipMap->smodelNodeCount; ++i)
|
||||
{
|
||||
Game::R_AddDebugBounds(cyan, &clipMap->smodelNodes[i].bounds);
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < clipMap->numStaticModels; i += 2)
|
||||
{
|
||||
Game::R_AddDebugBounds(red, &clipMap->staticModelList[i].absBounds);
|
||||
}
|
||||
}
|
||||
|
||||
Renderer::Renderer()
|
||||
{
|
||||
if (Dedicated::IsEnabled()) return;
|
||||
|
||||
// Renderer::OnBackendFrame([] (IDirect3DDevice9* device)
|
||||
// {
|
||||
// if (Game::Sys_Milliseconds() % 2)
|
||||
// {
|
||||
// device->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 0, 0);
|
||||
// }
|
||||
//
|
||||
// return;
|
||||
//
|
||||
// IDirect3DSurface9* buffer = nullptr;
|
||||
//
|
||||
// device->CreateOffscreenPlainSurface(Renderer::Width(), Renderer::Height(), D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &buffer, nullptr);
|
||||
// device->GetFrontBufferData(0, buffer);
|
||||
//
|
||||
// if (buffer)
|
||||
// {
|
||||
// D3DSURFACE_DESC desc;
|
||||
// D3DLOCKED_RECT lockedRect;
|
||||
//
|
||||
// buffer->GetDesc(&desc);
|
||||
//
|
||||
// HRESULT res = buffer->LockRect(&lockedRect, NULL, D3DLOCK_READONLY);
|
||||
//
|
||||
//
|
||||
// buffer->UnlockRect();
|
||||
// }
|
||||
// });
|
||||
Scheduler::OnFrame([]() {
|
||||
if (Game::CL_IsCgameInitialized())
|
||||
{
|
||||
DebugDrawAABBTrees();
|
||||
DebugDrawModelNames();
|
||||
DebugDrawModelBoundingBoxes();
|
||||
DebugDrawSceneModelCollisions();
|
||||
DebugDrawTriggers();
|
||||
}
|
||||
});
|
||||
|
||||
// Log broken materials
|
||||
// Renderer::OnBackendFrame([] (IDirect3DDevice9* device)
|
||||
// {
|
||||
// if (Game::Sys_Milliseconds() % 2)
|
||||
// {
|
||||
// device->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 0, 0);
|
||||
// }
|
||||
//
|
||||
// return;
|
||||
//
|
||||
// IDirect3DSurface9* buffer = nullptr;
|
||||
//
|
||||
// device->CreateOffscreenPlainSurface(Renderer::Width(), Renderer::Height(), D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &buffer, nullptr);
|
||||
// device->GetFrontBufferData(0, buffer);
|
||||
//
|
||||
// if (buffer)
|
||||
// {
|
||||
// D3DSURFACE_DESC desc;
|
||||
// D3DLOCKED_RECT lockedRect;
|
||||
//
|
||||
// buffer->GetDesc(&desc);
|
||||
//
|
||||
// HRESULT res = buffer->LockRect(&lockedRect, NULL, D3DLOCK_READONLY);
|
||||
//
|
||||
//
|
||||
// buffer->UnlockRect();
|
||||
// }
|
||||
// });
|
||||
|
||||
// Log broken materials
|
||||
Utils::Hook(0x0054CAAA, Renderer::StoreGfxBufContextPtrStub1, HOOK_JUMP).install()->quick();
|
||||
Utils::Hook(0x0054CF8D, Renderer::StoreGfxBufContextPtrStub2, HOOK_JUMP).install()->quick();
|
||||
|
||||
@ -230,6 +534,25 @@ namespace Components
|
||||
|
||||
// End vid_restart
|
||||
Utils::Hook(0x4CA3A7, Renderer::PostVidRestartStub, HOOK_CALL).install()->quick();
|
||||
|
||||
Dvar::OnInit([]
|
||||
{
|
||||
static const char* values[] =
|
||||
{
|
||||
"Disabled",
|
||||
"Scene Models",
|
||||
"Scene Dynamic Objects",
|
||||
"GfxWorld Static Models",
|
||||
nullptr
|
||||
};
|
||||
|
||||
Renderer::r_drawModelBoundingBoxes = Game::Dvar_RegisterEnum("r_drawModelBoundingBoxes", values, 0, Game::DVAR_FLAG_CHEAT, "Draw scene model bounding boxes");
|
||||
Renderer::r_drawSceneModelCollisions = Game::Dvar_RegisterBool("r_drawSceneModelCollisions", false, Game::DVAR_FLAG_CHEAT, "Draw scene model collisions");
|
||||
Renderer::r_drawTriggers = Game::Dvar_RegisterBool("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers");
|
||||
Renderer::r_drawModelNames = Game::Dvar_RegisterEnum("r_drawModelNames", values, 0, Game::DVAR_FLAG_CHEAT, "Draw all model names");
|
||||
Renderer::r_drawAABBTrees = Game::Dvar_RegisterBool("r_drawAabbTrees", false, Game::DVAR_FLAG_CHEAT, "Draw aabb trees");
|
||||
Renderer::r_playerDrawDebugDistance = Game::Dvar_RegisterInt("r_drawDebugDistance", 1000, 0, 50000, Game::DVAR_FLAG_SAVED, "r_draw debug functions draw distance, relative to the player");
|
||||
});
|
||||
}
|
||||
|
||||
Renderer::~Renderer()
|
||||
|
@ -35,10 +35,23 @@ namespace Components
|
||||
|
||||
static int DrawTechsetForMaterial(int a1, float a2, float a3, const char* material, Game::vec4_t* color, int a6);
|
||||
|
||||
static void DebugDrawTriggers();
|
||||
static void DebugDrawSceneModelCollisions();
|
||||
static void DebugDrawModelBoundingBoxes();
|
||||
static void DebugDrawModelNames();
|
||||
static void DebugDrawAABBTrees();
|
||||
|
||||
static Utils::Signal<Scheduler::Callback> EndRecoverDeviceSignal;
|
||||
static Utils::Signal<Scheduler::Callback> BeginRecoverDeviceSignal;
|
||||
|
||||
static Utils::Signal<BackendCallback> BackendFrameSignal;
|
||||
static Utils::Signal<BackendCallback> SingleBackendFrameSignal;
|
||||
|
||||
static Dvar::Var r_drawTriggers;
|
||||
static Dvar::Var r_drawSceneModelCollisions;
|
||||
static Dvar::Var r_drawModelBoundingBoxes;
|
||||
static Dvar::Var r_drawModelNames;
|
||||
static Dvar::Var r_drawAABBTrees;
|
||||
static Dvar::Var r_playerDrawDebugDistance;
|
||||
};
|
||||
}
|
||||
|
@ -149,4 +149,15 @@ namespace Utils
|
||||
{
|
||||
return !(base1 + len1 <= base2 || base2 + len2 <= base1);
|
||||
}
|
||||
|
||||
float Vec3SqrDistance(const float v1[3], const float v2[3])
|
||||
{
|
||||
auto x = v2[0] - v1[0];
|
||||
auto y = v2[1] - v1[1];
|
||||
auto z = v2[2] - v1[2];
|
||||
|
||||
return x * x + y * y + z * z;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -24,6 +24,7 @@ namespace Utils
|
||||
void OpenUrl(const std::string& url);
|
||||
|
||||
bool HasIntercection(unsigned int base1, unsigned int len1, unsigned int base2, unsigned int len2);
|
||||
float Vec3SqrDistance(const float v1[3], const float v2[3]);
|
||||
|
||||
template <typename T> inline void RotLeft(T& object, size_t bits)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user