Merge pull request #142 from Rackover/better_r_draw_debug

Better r draw debug
This commit is contained in:
Louve 2021-12-17 18:02:42 +01:00 committed by GitHub
commit ba590760cd
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 378 additions and 228 deletions

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@ -39,7 +39,7 @@ namespace Components
template <> int Dvar::Var::get()
{
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT)
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT || this->dvar->type == Game::dvar_type::DVAR_TYPE_ENUM)
{
return this->dvar->current.integer;
}

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@ -964,204 +964,6 @@ namespace Components
}
});
Scheduler::OnFrame([]()
{
if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawAabbTrees").get<bool>()) return;
float cyan[4] = { 0.0f, 0.5f, 0.5f, 1.0f };
float red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
Game::clipMap_t* clipMap = *reinterpret_cast<Game::clipMap_t**>(0x7998E0);
//Game::GfxWorld* gameWorld = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94);
if (!clipMap) return;
for (unsigned short i = 0; i < clipMap->smodelNodeCount; ++i)
{
Game::R_AddDebugBounds(cyan, &clipMap->smodelNodes[i].bounds);
}
for (unsigned int i = 0; i < clipMap->numStaticModels; i += 2)
{
Game::R_AddDebugBounds(red, &clipMap->staticModelList[i].absBounds);
}
});
Dvar::OnInit([]
{
Dvar::Register<bool>("r_drawSceneModelBoundingBoxes", false, Game::DVAR_FLAG_CHEAT, "Draw scene model bounding boxes");
Dvar::Register<bool>("r_drawSceneModelCollisions", false, Game::DVAR_FLAG_CHEAT, "Draw scene model collisions");
Dvar::Register<bool>("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers");
Dvar::Register<bool>("r_drawModelNames", false, Game::DVAR_FLAG_CHEAT, "Draw all model names");
Dvar::Register<bool>("r_drawAabbTrees", false, Game::DVAR_FLAG_USERCREATED, "Draw aabb trees");
});
Scheduler::OnFrame([]()
{
if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawModelNames").get<bool>()) return;
float sceneModelsColor[4] = { 1.0f, 1.0f, 0.0f, 1.0f };
float dobjsColor[4] = { 0.0f, 1.0f, 1.0f, 1.0f };
float staticModelsColor[4] = { 1.0f, 0.0f, 1.0f, 1.0f };
auto mapName = Dvar::Var("mapname").get<const char*>();
auto* scene = Game::scene;
auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld;
for (auto i = 0; i < scene->sceneModelCount; i++)
{
if (!scene->sceneModel[i].model)
continue;
Game::R_AddDebugString(sceneModelsColor, scene->sceneModel[i].placement.base.origin, 1.0, scene->sceneModel[i].model->name);
}
for (auto i = 0; i < scene->sceneDObjCount; i++)
{
if (scene->sceneDObj[i].obj) {
for (int j = 0; j < scene->sceneDObj[i].obj->numModels; j++)
{
Game::R_AddDebugString(dobjsColor, scene->sceneDObj[i].placement.origin, 1.0, scene->sceneDObj[i].obj->models[j]->name);
}
}
}
// Static models
for (size_t i = 0; i < world->dpvs.smodelCount; i++)
{
auto staticModel = world->dpvs.smodelDrawInsts[i];
if (staticModel.model) {
Game::R_AddDebugString(staticModelsColor, staticModel.placement.origin, 1.0, staticModel.model->name);
}
}
});
Scheduler::OnFrame([]()
{
if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawSceneModelBoundingBoxes").get<bool>()) return;
float red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
float blue[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
auto* scene = Game::scene;
for(auto i = 0; i < scene->sceneModelCount; i++)
{
if(!scene->sceneModel[i].model)
continue;
auto b = scene->sceneModel[i].model->bounds;
b.midPoint[0] += scene->sceneModel[i].placement.base.origin[0];
b.midPoint[1] += scene->sceneModel[i].placement.base.origin[1];
b.midPoint[2] += scene->sceneModel[i].placement.base.origin[2];
b.halfSize[0] *= scene->sceneModel[i].placement.scale;
b.halfSize[1] *= scene->sceneModel[i].placement.scale;
b.halfSize[2] *= scene->sceneModel[i].placement.scale;
Game::R_AddDebugBounds(red, &b, &scene->sceneModel[i].placement.base.quat);
}
for(auto i = 0; i < scene->sceneDObjCount; i++)
{
scene->sceneDObj[i].cull.bounds.halfSize[0] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[0]);
scene->sceneDObj[i].cull.bounds.halfSize[1] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[1]);
scene->sceneDObj[i].cull.bounds.halfSize[2] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[2]);
if (scene->sceneDObj[i].cull.bounds.halfSize[0] < 0 ||
scene->sceneDObj[i].cull.bounds.halfSize[1] < 0 ||
scene->sceneDObj[i].cull.bounds.halfSize[2] < 0) {
Components::Logger::Print("WARNING: Negative half size for DOBJ %s, this will cause culling issues!", scene->sceneDObj[i].obj->models[0]->name);
}
Game::R_AddDebugBounds(blue, &scene->sceneDObj[i].cull.bounds);
}
});
Scheduler::OnFrame([]()
{
if (!Game::CL_IsCgameInitialized()) return;
if (!Dvar::Var("r_drawSceneModelCollisions").get<bool>()) return;
float green[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
auto* scene = Game::scene;
for (auto i = 0; i < scene->sceneModelCount; i++)
{
if (!scene->sceneModel[i].model)
continue;
for (auto j = 0; j < scene->sceneModel[i].model->numCollSurfs; j++) {
auto b = scene->sceneModel[i].model->collSurfs[j].bounds;
b.midPoint[0] += scene->sceneModel[i].placement.base.origin[0];
b.midPoint[1] += scene->sceneModel[i].placement.base.origin[1];
b.midPoint[2] += scene->sceneModel[i].placement.base.origin[2];
b.halfSize[0] *= scene->sceneModel[i].placement.scale;
b.halfSize[1] *= scene->sceneModel[i].placement.scale;
b.halfSize[2] *= scene->sceneModel[i].placement.scale;
Game::R_AddDebugBounds(green, &b, &scene->sceneModel[i].placement.base.quat);
}
}
});
Scheduler::OnFrame([]()
{
if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawTriggers").get<bool>()) return;
float hurt[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
float hurtTouch[4] = { 0.75f, 0.0f, 0.0f, 1.0f };
float damage[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
float once[4] = { 0.0f, 1.0f, 1.0f, 1.0f };
float multiple[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
auto* entities = Game::g_entities;
for(auto i = 0u; i < 0x800; i++)
{
auto* ent = &entities[i];
if(ent->r.isInUse)
{
Game::Bounds b = ent->r.box;
b.midPoint[0] += ent->r.currentOrigin[0];
b.midPoint[1] += ent->r.currentOrigin[1];
b.midPoint[2] += ent->r.currentOrigin[2];
switch(ent->handler)
{
case Game::ENT_HANDLER_TRIGGER_HURT:
Game::R_AddDebugBounds(hurt, &b);
break;
case Game::ENT_HANDLER_TRIGGER_HURT_TOUCH:
Game::R_AddDebugBounds(hurtTouch, &b);
break;
case Game::ENT_HANDLER_TRIGGER_DAMAGE:
Game::R_AddDebugBounds(damage, &b);
break;
case Game::ENT_HANDLER_TRIGGER_MULTIPLE:
if(ent->spawnflags & 0x40)
Game::R_AddDebugBounds(once, &b);
else
Game::R_AddDebugBounds(multiple, &b);
break;
default:
float rv = std::min((float)ent->handler, (float)5) / 5;
float gv = std::clamp((float)ent->handler-5, (float)0, (float)5) / 5;
float bv = std::clamp((float)ent->handler - 10, (float)0, (float)5) / 5;
float color[4] = { rv, gv, bv, 1.0f };
Game::R_AddDebugBounds(color, &b);
break;
}
}
}
});
// Dvars
Dvar::Register<bool>("ui_streamFriendly", false, Game::DVAR_FLAG_SAVED, "Stream friendly UI");

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@ -8,6 +8,30 @@ namespace Components
Utils::Signal<Scheduler::Callback> Renderer::EndRecoverDeviceSignal;
Utils::Signal<Scheduler::Callback> Renderer::BeginRecoverDeviceSignal;
Dvar::Var Renderer::r_drawTriggers;
Dvar::Var Renderer::r_drawSceneModelCollisions;
Dvar::Var Renderer::r_drawModelBoundingBoxes;
Dvar::Var Renderer::r_drawModelNames;
Dvar::Var Renderer::r_drawAABBTrees;
Dvar::Var Renderer::r_playerDrawDebugDistance;
float cyan[4] = { 0.0f, 0.5f, 0.5f, 1.0f };
float red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
float green[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
// R_draw model names & collisions colors
float sceneModelsColor[4] = { 1.0f, 1.0f, 0.0f, 1.0f };
float dobjsColor[4] = { 0.0f, 1.0f, 1.0f, 1.0f };
float staticModelsColor[4] = { 1.0f, 0.0f, 1.0f, 1.0f };
float gentitiesColor[4] = { 1.0f, 0.5f, 0.5f, 1.0f };
// Trigger colors
float hurt[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
float hurtTouch[4] = { 0.75f, 0.0f, 0.0f, 1.0f };
float damage[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
float once[4] = { 0.0f, 1.0f, 1.0f, 1.0f };
float multiple[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
__declspec(naked) void Renderer::FrameStub()
{
__asm
@ -127,7 +151,7 @@ namespace Components
// show error
pushad;
push [esp + 24h + 20h];
push[esp + 24h + 20h];
push eax;
call R_TextureFromCodeError;
add esp, 8;
@ -166,39 +190,319 @@ namespace Components
return Utils::Hook::Call<int(int, float, float, const char*, Game::vec4_t*, int)>(0x005033E0)(a1, a2, a3, Utils::String::VA("%s (^3%s^7)", mat->info.name, mat->techniqueSet->name), color, a6);
}
void Renderer::DebugDrawTriggers()
{
if (!r_drawTriggers.get<bool>()) return;
auto entities = Game::g_entities;
for (auto i = 0u; i < 0x800u; i++)
{
auto* ent = &entities[i];
if (ent->r.isInUse)
{
Game::Bounds b = ent->r.box;
b.midPoint[0] += ent->r.currentOrigin[0];
b.midPoint[1] += ent->r.currentOrigin[1];
b.midPoint[2] += ent->r.currentOrigin[2];
switch (ent->handler)
{
case Game::ENT_HANDLER_TRIGGER_HURT:
Game::R_AddDebugBounds(hurt, &b);
break;
case Game::ENT_HANDLER_TRIGGER_HURT_TOUCH:
Game::R_AddDebugBounds(hurtTouch, &b);
break;
case Game::ENT_HANDLER_TRIGGER_DAMAGE:
Game::R_AddDebugBounds(damage, &b);
break;
case Game::ENT_HANDLER_TRIGGER_MULTIPLE:
if (ent->spawnflags & 0x40)
Game::R_AddDebugBounds(once, &b);
else
Game::R_AddDebugBounds(multiple, &b);
break;
default:
auto rv = std::min(static_cast<float>(ent->handler), 5.0f) / 5.0f;
auto gv = std::clamp(static_cast<float>(ent->handler - 5), 0.f, 5.0f) / 5.0f;
auto bv = std::clamp(static_cast<float>(ent->handler - 10), 0.f, 5.0f) / 5.0f;
float color[4] = { rv, gv, bv, 1.0f };
Game::R_AddDebugBounds(color, &b);
break;
}
}
}
}
void Renderer::DebugDrawSceneModelCollisions()
{
if (!r_drawSceneModelCollisions.get<bool>()) return;
auto scene = Game::scene;
for (auto i = 0; i < scene->sceneModelCount; i++)
{
if (!scene->sceneModel[i].model)
continue;
for (auto j = 0; j < scene->sceneModel[i].model->numCollSurfs; j++)
{
auto b = scene->sceneModel[i].model->collSurfs[j].bounds;
b.midPoint[0] += scene->sceneModel[i].placement.base.origin[0];
b.midPoint[1] += scene->sceneModel[i].placement.base.origin[1];
b.midPoint[2] += scene->sceneModel[i].placement.base.origin[2];
b.halfSize[0] *= scene->sceneModel[i].placement.scale;
b.halfSize[1] *= scene->sceneModel[i].placement.scale;
b.halfSize[2] *= scene->sceneModel[i].placement.scale;
Game::R_AddDebugBounds(green, &b, &scene->sceneModel[i].placement.base.quat);
}
}
}
void Renderer::DebugDrawModelBoundingBoxes()
{
auto val = r_drawModelBoundingBoxes.get<int>();
if (!val) return;
// Ingame only
int clientNum = Game::CG_GetClientNum();
if (!Game::CL_IsCgameInitialized() ||
clientNum >= 18 ||
clientNum < 0 ||
Game::g_entities[clientNum].client == nullptr) {
return;
}
Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
float playerPosition[3]{ clientEntity->r.currentOrigin[0], clientEntity->r.currentOrigin[1], clientEntity->r.currentOrigin[2] };
const auto mapName = Dvar::Var("mapname").get<const char*>();
auto scene = Game::scene;
auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld;
auto drawDistance = r_playerDrawDebugDistance.get<int>();
auto sqrDist = drawDistance * drawDistance;
switch (val)
{
case 1:
for (auto i = 0; i < scene->sceneModelCount; i++)
{
if (!scene->sceneModel[i].model)
continue;
if (Utils::Vec3SqrDistance(playerPosition, scene->sceneModel[i].placement.base.origin) < sqrDist)
{
auto b = scene->sceneModel[i].model->bounds;
b.midPoint[0] += scene->sceneModel[i].placement.base.origin[0];
b.midPoint[1] += scene->sceneModel[i].placement.base.origin[1];
b.midPoint[2] += scene->sceneModel[i].placement.base.origin[2];
b.halfSize[0] *= scene->sceneModel[i].placement.scale;
b.halfSize[1] *= scene->sceneModel[i].placement.scale;
b.halfSize[2] *= scene->sceneModel[i].placement.scale;
Game::R_AddDebugBounds(sceneModelsColor, &b, &scene->sceneModel[i].placement.base.quat);
}
}
break;
case 2:
for (auto i = 0; i < scene->sceneDObjCount; i++)
{
if (Utils::Vec3SqrDistance(playerPosition, scene->sceneDObj[i].cull.bounds.midPoint) < sqrDist)
{
scene->sceneDObj[i].cull.bounds.halfSize[0] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[0]);
scene->sceneDObj[i].cull.bounds.halfSize[1] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[1]);
scene->sceneDObj[i].cull.bounds.halfSize[2] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[2]);
if (scene->sceneDObj[i].cull.bounds.halfSize[0] < 0 ||
scene->sceneDObj[i].cull.bounds.halfSize[1] < 0 ||
scene->sceneDObj[i].cull.bounds.halfSize[2] < 0)
{
Components::Logger::Print("WARNING: Negative half size for DOBJ %s, this will cause culling issues!", scene->sceneDObj[i].obj->models[0]->name);
}
Game::R_AddDebugBounds(dobjsColor, &scene->sceneDObj[i].cull.bounds);
}
}
break;
case 3:
// Static models
for (size_t i = 0; i < world->dpvs.smodelCount; i++)
{
auto staticModel = world->dpvs.smodelDrawInsts[i];
if (Utils::Vec3SqrDistance(playerPosition, staticModel.placement.origin) < sqrDist)
{
if (staticModel.model)
{
Game::Bounds b = staticModel.model->bounds;
b.midPoint[0] += staticModel.placement.origin[0];
b.midPoint[1] += staticModel.placement.origin[1];
b.midPoint[2] += staticModel.placement.origin[2];
b.halfSize[0] *= staticModel.placement.scale;
b.halfSize[1] *= staticModel.placement.scale;
b.halfSize[2] *= staticModel.placement.scale;
Game::R_AddDebugBounds(staticModelsColor, &b);
}
}
}
break;
}
}
void Renderer::DebugDrawModelNames()
{
auto val = r_drawModelNames.get<int>();
if (!val) return;
// Ingame only
int clientNum = Game::CG_GetClientNum();
if (!Game::CL_IsCgameInitialized() ||
clientNum >= 18 ||
clientNum < 0 ||
Game::g_entities[clientNum].client == nullptr) {
return;
}
Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
float playerPosition[3]{ clientEntity->r.currentOrigin[0], clientEntity->r.currentOrigin[1], clientEntity->r.currentOrigin[2] };
const auto mapName = Dvar::Var("mapname").get<const char*>();
auto scene = Game::scene;
auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld;
auto drawDistance = r_playerDrawDebugDistance.get<int>();
auto sqrDist = drawDistance * drawDistance;
switch (val) {
case 1:
for (auto i = 0; i < scene->sceneModelCount; i++)
{
if (!scene->sceneModel[i].model)
continue;
if (Utils::Vec3SqrDistance(playerPosition, scene->sceneModel[i].placement.base.origin) < sqrDist)
{
Game::R_AddDebugString(sceneModelsColor, scene->sceneModel[i].placement.base.origin, 1.0, scene->sceneModel[i].model->name);
}
}
break;
case 2:
for (auto i = 0; i < scene->sceneDObjCount; i++)
{
if (scene->sceneDObj[i].obj)
{
for (int j = 0; j < scene->sceneDObj[i].obj->numModels; j++)
{
if (Utils::Vec3SqrDistance(playerPosition, scene->sceneDObj[i].placement.origin) < sqrDist)
{
Game::R_AddDebugString(dobjsColor, scene->sceneDObj[i].placement.origin, 1.0, scene->sceneDObj[i].obj->models[j]->name);
}
}
}
}
break;
case 3:
// Static models
for (size_t i = 0; i < world->dpvs.smodelCount; i++)
{
auto staticModel = world->dpvs.smodelDrawInsts[i];
if (staticModel.model)
{
auto dist = Utils::Vec3SqrDistance(playerPosition, staticModel.placement.origin);
if (dist < sqrDist)
{
Game::R_AddDebugString(staticModelsColor, staticModel.placement.origin, 1.0, staticModel.model->name);
}
}
}
break;
}
}
void Renderer::DebugDrawAABBTrees()
{
if (!r_drawAABBTrees.get<bool>()) return;
Game::clipMap_t* clipMap = *reinterpret_cast<Game::clipMap_t**>(0x7998E0);
if (!clipMap) return;
for (unsigned short i = 0; i < clipMap->smodelNodeCount; ++i)
{
Game::R_AddDebugBounds(cyan, &clipMap->smodelNodes[i].bounds);
}
for (unsigned int i = 0; i < clipMap->numStaticModels; i += 2)
{
Game::R_AddDebugBounds(red, &clipMap->staticModelList[i].absBounds);
}
}
Renderer::Renderer()
{
if (Dedicated::IsEnabled()) return;
// Renderer::OnBackendFrame([] (IDirect3DDevice9* device)
// {
// if (Game::Sys_Milliseconds() % 2)
// {
// device->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 0, 0);
// }
//
// return;
//
// IDirect3DSurface9* buffer = nullptr;
//
// device->CreateOffscreenPlainSurface(Renderer::Width(), Renderer::Height(), D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &buffer, nullptr);
// device->GetFrontBufferData(0, buffer);
//
// if (buffer)
// {
// D3DSURFACE_DESC desc;
// D3DLOCKED_RECT lockedRect;
//
// buffer->GetDesc(&desc);
//
// HRESULT res = buffer->LockRect(&lockedRect, NULL, D3DLOCK_READONLY);
//
//
// buffer->UnlockRect();
// }
// });
Scheduler::OnFrame([]() {
if (Game::CL_IsCgameInitialized())
{
DebugDrawAABBTrees();
DebugDrawModelNames();
DebugDrawModelBoundingBoxes();
DebugDrawSceneModelCollisions();
DebugDrawTriggers();
}
});
// Log broken materials
// Renderer::OnBackendFrame([] (IDirect3DDevice9* device)
// {
// if (Game::Sys_Milliseconds() % 2)
// {
// device->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 0, 0);
// }
//
// return;
//
// IDirect3DSurface9* buffer = nullptr;
//
// device->CreateOffscreenPlainSurface(Renderer::Width(), Renderer::Height(), D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &buffer, nullptr);
// device->GetFrontBufferData(0, buffer);
//
// if (buffer)
// {
// D3DSURFACE_DESC desc;
// D3DLOCKED_RECT lockedRect;
//
// buffer->GetDesc(&desc);
//
// HRESULT res = buffer->LockRect(&lockedRect, NULL, D3DLOCK_READONLY);
//
//
// buffer->UnlockRect();
// }
// });
// Log broken materials
Utils::Hook(0x0054CAAA, Renderer::StoreGfxBufContextPtrStub1, HOOK_JUMP).install()->quick();
Utils::Hook(0x0054CF8D, Renderer::StoreGfxBufContextPtrStub2, HOOK_JUMP).install()->quick();
@ -230,6 +534,25 @@ namespace Components
// End vid_restart
Utils::Hook(0x4CA3A7, Renderer::PostVidRestartStub, HOOK_CALL).install()->quick();
Dvar::OnInit([]
{
static const char* values[] =
{
"Disabled",
"Scene Models",
"Scene Dynamic Objects",
"GfxWorld Static Models",
nullptr
};
Renderer::r_drawModelBoundingBoxes = Game::Dvar_RegisterEnum("r_drawModelBoundingBoxes", values, 0, Game::DVAR_FLAG_CHEAT, "Draw scene model bounding boxes");
Renderer::r_drawSceneModelCollisions = Game::Dvar_RegisterBool("r_drawSceneModelCollisions", false, Game::DVAR_FLAG_CHEAT, "Draw scene model collisions");
Renderer::r_drawTriggers = Game::Dvar_RegisterBool("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers");
Renderer::r_drawModelNames = Game::Dvar_RegisterEnum("r_drawModelNames", values, 0, Game::DVAR_FLAG_CHEAT, "Draw all model names");
Renderer::r_drawAABBTrees = Game::Dvar_RegisterBool("r_drawAabbTrees", false, Game::DVAR_FLAG_CHEAT, "Draw aabb trees");
Renderer::r_playerDrawDebugDistance = Game::Dvar_RegisterInt("r_drawDebugDistance", 1000, 0, 50000, Game::DVAR_FLAG_SAVED, "r_draw debug functions draw distance, relative to the player");
});
}
Renderer::~Renderer()

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@ -35,10 +35,23 @@ namespace Components
static int DrawTechsetForMaterial(int a1, float a2, float a3, const char* material, Game::vec4_t* color, int a6);
static void DebugDrawTriggers();
static void DebugDrawSceneModelCollisions();
static void DebugDrawModelBoundingBoxes();
static void DebugDrawModelNames();
static void DebugDrawAABBTrees();
static Utils::Signal<Scheduler::Callback> EndRecoverDeviceSignal;
static Utils::Signal<Scheduler::Callback> BeginRecoverDeviceSignal;
static Utils::Signal<BackendCallback> BackendFrameSignal;
static Utils::Signal<BackendCallback> SingleBackendFrameSignal;
static Dvar::Var r_drawTriggers;
static Dvar::Var r_drawSceneModelCollisions;
static Dvar::Var r_drawModelBoundingBoxes;
static Dvar::Var r_drawModelNames;
static Dvar::Var r_drawAABBTrees;
static Dvar::Var r_playerDrawDebugDistance;
};
}

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@ -149,4 +149,15 @@ namespace Utils
{
return !(base1 + len1 <= base2 || base2 + len2 <= base1);
}
float Vec3SqrDistance(const float v1[3], const float v2[3])
{
auto x = v2[0] - v1[0];
auto y = v2[1] - v1[1];
auto z = v2[2] - v1[2];
return x * x + y * y + z * z;
}
}

View File

@ -24,6 +24,7 @@ namespace Utils
void OpenUrl(const std::string& url);
bool HasIntercection(unsigned int base1, unsigned int len1, unsigned int base2, unsigned int len2);
float Vec3SqrDistance(const float v1[3], const float v2[3]);
template <typename T> inline void RotLeft(T& object, size_t bits)
{