TheApadayo
07278ebbfa
[ZoneBuilder] Add support for iw3 techsets, decl, vs, and ps
2019-02-01 16:16:42 -05:00
TheApadayo
c845572be5
Merge branch 'feature/assetinterface-weapon' into 'develop'
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Add weapons to zonebuilder
2019-01-25 00:59:05 +01:00
TheApadayo
4dc912af3e
[Menus] Start working on loading custom menus
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Currently doesn't work to override menus so I'm going to have to rewrite some stuff
2019-01-16 23:52:42 -05:00
TheApadayo
b120b10197
[ZoneBuilder] Check for spaces in asset name (This one took me about 4 hours of debugging to realize the source csv had a bunch of whitepace in it).
2019-01-16 12:15:13 -05:00
TheApadayo
59ef8edbe2
[ITracer] Add tracer writing support
2019-01-15 21:48:34 -05:00
TheApadayo
8d4fa4c7ac
[IWeapon] Fix a couple of alignment issues
2019-01-15 21:25:40 -05:00
TheApadayo
43456aedbd
[ZoneBuilder] Fix one small thing in weapon writing, change how we search for assets in common_mp as using DB_EnumXAssets was missing some of them, and allow the weapon loading function see zonebuilder assets
2019-01-15 19:40:57 -05:00
momo5502
4fa89722a2
[General] Use const string references
2018-12-17 15:34:28 +01:00
momo5502
33a8baa9b5
[Game] Adapt to correct structures
2018-05-09 14:33:52 +02:00
momo5502
7ca3b49f1e
[Game] Fix structure changes
2018-05-09 12:04:20 +02:00
momo5502
0c2c7bb7e9
[ZoneBuilder] Fix zlib compile error
2017-07-03 16:48:02 +02:00
momo5502
4aba6fa06d
[Submodules] Get rid of zstd
2017-07-03 16:43:48 +02:00
momo5502
a011022da5
[ZoneBuilder] Use ZSTD for fastfile compression
2017-06-26 20:30:29 +02:00
momo5502
19f49a0273
[Compression] Implement zstd for fastfiles (unfinished)
2017-06-26 19:01:52 +02:00
momo5502
c3dc8814eb
[AssetHandler] Move asset related reallocations
2017-06-21 21:14:00 +02:00
momo5502
587b3164b4
[ZoneBuilder] Update fastfile branding
2017-06-15 11:47:35 +02:00
momo5502
110aeb02f7
[General] Upgrade to C++17 features
2017-06-13 15:35:12 +02:00
momo5502
88c1d8252f
[ZoneBuilder] Fix memory leak
2017-06-08 20:32:41 +02:00
momo5502
e1c85f81d6
[ZoneBuilder] Load native XModels when not explicitly specified in the csv
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aka 'primary asset'
2017-06-05 21:03:04 +02:00
momo5502
4ef714aa4c
[ZoneBuilder] Disable resharper warnings
2017-06-04 15:08:50 +02:00
momo5502
53af2af8b7
[ZoneBuilder] Use static allocator as unreleased data is freed anyways
2017-06-04 11:01:04 +02:00
/dev/urandom
d602d0c7c5
[ZoneBuilder] Hack around assertion crash in destructor temporarily.
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Needs to be fixed properly by @momo5502.
See.
2017-06-03 23:58:05 +02:00
momo5502
d8c3e7fcee
[String] Make VA leak-safe
2017-06-02 15:36:20 +02:00
momo5502
e13a8045a2
[ZoneBuilder] Use language dir for techset generation
2017-05-29 19:52:37 +02:00
momo5502
b166af9f1b
[ZoneBuilder] Use the custom entry point again
2017-05-27 17:17:12 +02:00
momo5502
908343a381
[ZoneBuilder] Disable experimental entrypoint until bugs are fixed
2017-05-27 15:38:12 +02:00
momo5502
4803cd1289
[ZoneBuilder] Fix commandline parsing
2017-05-27 14:22:26 +02:00
TheApadayo
5be5c70cb6
[ZoneBuilder] building techsets.ff is now working. still need to clean it up and add a function to generate defaults.ff as well.
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also featured in this commit:
- better cpu performance when running zb from the shell
- asset pools that are bigger than ever!
- new random struct stuff
2017-05-26 15:41:40 -04:00
TheApadayo
5bbfdfed53
[ZoneBuilder] make startup prettier
2017-05-25 18:08:43 -04:00
momo5502
d0fc79ef2f
[ZoneBuilder] Use stderr for error messages
2017-05-25 21:12:20 +02:00
momo5502
72efac3a3a
[ZoneBuilder] Fix command execution
2017-05-25 13:34:01 +02:00
TheApadayo
281e986f4f
[ZoneBuilder] Fix stdout usage for zb. new entry point should work fully now.
2017-05-23 10:42:04 -04:00
TheApadayo
1b3a1302c5
[ZoneBuilder] Added Com_Error handling (very simple) and added default zones to fix build error. buildall should work now for iw4x-data
2017-05-22 21:55:03 -04:00
TheApadayo
0b6e7355a8
[ZoneBuilder] implement custom entry point for zonebuilder instead of nuking Com_Init
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Still doesn't work for some reason and i still need to implement Com_Error functionality to see what the error is
2017-05-22 21:34:01 -04:00
/dev/urandom
708c30afaf
Revert "Revert "[ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff""
2017-05-21 23:00:39 +02:00
/dev/urandom
c2930e59fb
Revert "[ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff"
2017-05-21 22:59:59 +02:00
TheApadayo
63cec317b4
[ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff
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shaders.ff should probably be re-generated to include every single techies including the SP ones. i'll do that later
2017-05-20 14:41:04 -04:00
momo5502
2c9a051aad
[ZoneBuilder] Enumerate XAssetEntries instead of logging them
2017-05-01 13:08:34 +02:00
momo5502
3e20ca366a
[ZoneBuilder] Better FastFile obfuscation
2017-04-27 22:03:05 +02:00
momo5502
1470c8c308
[ZoneBuilder] Add non-redundant iwi dumper
2017-04-21 20:49:06 +02:00
momo5502
8e67a43308
[ZoneBuilder] Don't read stats
2017-04-07 22:07:07 +02:00
momo5502
59d8c85640
[ZoneBuilder] Check if CSV exists
2017-04-04 22:35:30 +02:00
TheApadayo
f4a865698d
[ZoneBuilder] Add buildtechsets command, doesn't work yet
2017-03-26 20:44:45 -04:00
momo5502
67717b589a
[ZoneBuilder] Find renamed assets
2017-03-25 13:42:32 +01:00
momo5502
4449f76061
[ZoneBuilder] Remove unncessary restriction
2017-03-24 18:27:53 +01:00
momo5502
19b6203272
[IGfxWorld] Fix runtime data overflow
2017-03-20 21:07:55 +01:00
momo5502
94eaf9c94d
[IComWorld] Add light support
2017-03-20 10:38:46 +01:00
momo5502
f2dcab13e1
[ZoneBuilder] Add temporary workaround to load rust's commap
2017-03-19 00:31:34 +01:00
momo5502
8f705d2c37
[General] Disable resharper false positives
2017-01-26 22:56:46 +01:00
momo5502
82e9f3864c
[General] Refactor all the code
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This is the actual refactoring, the last commit was broken
2017-01-20 22:41:03 +01:00