Edo
020201ab1f
[Logger] Use c++20 format
2022-06-12 23:07:53 +02:00
Diavolo
6c76136c5c
[ISO] Follow the c++20 standard
2022-05-31 18:38:09 +02:00
Edo
fad1071f54
Merge branch 'develop' into fix-dvars
2022-03-21 22:35:18 +00:00
Dss0
5098561627
Merge pull request #203 from diamante0018/better-dvar-dump
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[Command] Refactor
2022-03-17 23:32:25 +01:00
FutureRave
a41d7356cc
Refactor command (changes from s1x)
2022-03-17 18:50:20 +00:00
FutureRave
21f0fe8c5e
Fix dvar flags & various dvar improvements
2022-03-08 12:20:28 +00:00
Dss0
1216f10b15
Merge pull request #170 from diamante0018/insanely-fast-crit-sections
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Fix DB_EnumXAssetEntries
2022-03-02 17:42:31 +01:00
FutureRave
c54981c6df
ISO Core guidelines
2022-02-27 12:53:44 +00:00
FutureRave
93cb764c23
🔒 Used the wrong locks 🔒
2022-01-19 19:32:49 +00:00
FutureRave
c0670ba0a3
Revert some changes and use const char pointer where it's appropriate
2022-01-17 17:21:51 +00:00
FutureRave
f0687f8203
Use correct enum over numbers for com_error
2021-11-16 16:56:13 +00:00
Louvenarde
3d24252a16
Register dvar
2021-09-06 00:25:24 +02:00
Louvenarde
27e9a22e43
Allow loading assets from disk even if they're already in memory
2021-09-06 00:20:16 +02:00
Diavolo
97032e9d46
Quit f
2021-07-18 20:51:33 +02:00
rackover
2930fef177
Unless explicitely defined, do not generate iw4x specific zones
2021-07-10 11:30:35 +02:00
rackover
791bd35c53
It's okay if we don't write every asset we had in memory
2021-04-28 19:05:02 +02:00
rackover
e19409f550
Zonebuilder builds sounds & loaded_sounds now
2021-04-12 00:43:38 +02:00
rackover
ace08107fe
Only read clipmap models if we have a clipmap model count
2021-04-06 21:16:37 +02:00
INeedBots
eeb70a7da4
Fixed compile errors on C++20
2020-12-09 13:13:34 -06:00
TheApadayo
07278ebbfa
[ZoneBuilder] Add support for iw3 techsets, decl, vs, and ps
2019-02-01 16:16:42 -05:00
TheApadayo
c845572be5
Merge branch 'feature/assetinterface-weapon' into 'develop'
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Add weapons to zonebuilder
2019-01-25 00:59:05 +01:00
TheApadayo
4dc912af3e
[Menus] Start working on loading custom menus
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Currently doesn't work to override menus so I'm going to have to rewrite some stuff
2019-01-16 23:52:42 -05:00
TheApadayo
b120b10197
[ZoneBuilder] Check for spaces in asset name (This one took me about 4 hours of debugging to realize the source csv had a bunch of whitepace in it).
2019-01-16 12:15:13 -05:00
TheApadayo
59ef8edbe2
[ITracer] Add tracer writing support
2019-01-15 21:48:34 -05:00
TheApadayo
8d4fa4c7ac
[IWeapon] Fix a couple of alignment issues
2019-01-15 21:25:40 -05:00
TheApadayo
43456aedbd
[ZoneBuilder] Fix one small thing in weapon writing, change how we search for assets in common_mp as using DB_EnumXAssets was missing some of them, and allow the weapon loading function see zonebuilder assets
2019-01-15 19:40:57 -05:00
momo5502
4fa89722a2
[General] Use const string references
2018-12-17 15:34:28 +01:00
momo5502
33a8baa9b5
[Game] Adapt to correct structures
2018-05-09 14:33:52 +02:00
momo5502
7ca3b49f1e
[Game] Fix structure changes
2018-05-09 12:04:20 +02:00
momo5502
0c2c7bb7e9
[ZoneBuilder] Fix zlib compile error
2017-07-03 16:48:02 +02:00
momo5502
4aba6fa06d
[Submodules] Get rid of zstd
2017-07-03 16:43:48 +02:00
momo5502
a011022da5
[ZoneBuilder] Use ZSTD for fastfile compression
2017-06-26 20:30:29 +02:00
momo5502
19f49a0273
[Compression] Implement zstd for fastfiles (unfinished)
2017-06-26 19:01:52 +02:00
momo5502
c3dc8814eb
[AssetHandler] Move asset related reallocations
2017-06-21 21:14:00 +02:00
momo5502
587b3164b4
[ZoneBuilder] Update fastfile branding
2017-06-15 11:47:35 +02:00
momo5502
110aeb02f7
[General] Upgrade to C++17 features
2017-06-13 15:35:12 +02:00
momo5502
88c1d8252f
[ZoneBuilder] Fix memory leak
2017-06-08 20:32:41 +02:00
momo5502
e1c85f81d6
[ZoneBuilder] Load native XModels when not explicitly specified in the csv
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aka 'primary asset'
2017-06-05 21:03:04 +02:00
momo5502
4ef714aa4c
[ZoneBuilder] Disable resharper warnings
2017-06-04 15:08:50 +02:00
momo5502
53af2af8b7
[ZoneBuilder] Use static allocator as unreleased data is freed anyways
2017-06-04 11:01:04 +02:00
/dev/urandom
d602d0c7c5
[ZoneBuilder] Hack around assertion crash in destructor temporarily.
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Needs to be fixed properly by @momo5502.
See.
2017-06-03 23:58:05 +02:00
momo5502
d8c3e7fcee
[String] Make VA leak-safe
2017-06-02 15:36:20 +02:00
momo5502
e13a8045a2
[ZoneBuilder] Use language dir for techset generation
2017-05-29 19:52:37 +02:00
momo5502
b166af9f1b
[ZoneBuilder] Use the custom entry point again
2017-05-27 17:17:12 +02:00
momo5502
908343a381
[ZoneBuilder] Disable experimental entrypoint until bugs are fixed
2017-05-27 15:38:12 +02:00
momo5502
4803cd1289
[ZoneBuilder] Fix commandline parsing
2017-05-27 14:22:26 +02:00
TheApadayo
5be5c70cb6
[ZoneBuilder] building techsets.ff is now working. still need to clean it up and add a function to generate defaults.ff as well.
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also featured in this commit:
- better cpu performance when running zb from the shell
- asset pools that are bigger than ever!
- new random struct stuff
2017-05-26 15:41:40 -04:00
TheApadayo
5bbfdfed53
[ZoneBuilder] make startup prettier
2017-05-25 18:08:43 -04:00
momo5502
d0fc79ef2f
[ZoneBuilder] Use stderr for error messages
2017-05-25 21:12:20 +02:00
momo5502
72efac3a3a
[ZoneBuilder] Fix command execution
2017-05-25 13:34:01 +02:00