Commit Graph

351 Commits

Author SHA1 Message Date
momo5502
83d6ab2d6b Fix custom models and fix some memory leaks nta had 2016-09-19 20:18:36 +02:00
momo5502
d0f2da8f61 Fix error 2016-09-17 00:22:01 +02:00
momo5502
25585fc9a4 Introduce library util 2016-09-17 00:14:59 +02:00
momo5502
52487aa224 Finish surface loading, but not test ready 2016-09-14 23:01:53 +02:00
momo5502
af21b8a6d9 Optimize moddownload 2016-09-08 21:41:01 +02:00
momo5502
8fb6ea0b63 Use lock guards for mutex locking 2016-09-05 21:58:59 +02:00
momo5502
e94d9788d0 Fix code analysis warnings 2016-09-04 13:06:44 +02:00
momo5502
243ddc400d Experimental moddownload 2016-08-31 17:54:23 +02:00
momo5502
8d2d825be6 Fix code analysis warnings 2016-08-31 02:00:01 +02:00
momo5502
b0ffeeb334 Obfuscate default nodes 2016-08-30 17:51:30 +02:00
momo5502
0c978d9980 Clean minidump code 2016-08-30 12:23:53 +02:00
/dev/urandom
3f04d9d2d4
Fix build with DISABLE_BASE128 set. 2016-08-29 10:18:58 +02:00
/dev/urandom
3b9134422d
Fix Base128 utility function. 2016-08-29 10:11:03 +02:00
/dev/urandom
7c8a4c37ec
Fix Base128 encoding. 2016-08-29 07:47:51 +02:00
/dev/urandom
f9e2eeca7b
Base128 encoding of minidumps before uploading. 2016-08-28 22:46:23 +02:00
/dev/urandom
ebba2819d6
Commit local workspace.
- Split minidump (upload) and exception handling code
- Smaller minidumps for faster uploads
- Several new build flags (accessible from premake5 with --params)
- BitMessage abstractions
- Some other things I can't remember.
2016-08-28 19:39:39 +02:00
/dev/root
a82aab26fa updated BITMESSAGE_SIZE_LIMIT
added EncodeBase64/DecodeBase64 to Utils::String
2016-08-27 23:46:24 +02:00
/dev/root
6696a57b18 added converttobase64 function
added UploadMinidump2BM
2016-08-27 18:18:03 +02:00
momo5502
7f951dadbd Update dependencies 2016-08-25 13:25:23 +02:00
momo5502
256b463411 Don't ignore warning 4100 2016-08-18 02:18:45 +02:00
momo5502
c0e3a49234 TDES -> DES3 2016-08-17 03:19:17 +02:00
momo5502
9a3b5d48e4 Optimize array access 2016-08-14 16:05:57 +02:00
momo5502
b0df3e0e21 Anticheat fixes and aimbot detection 2016-08-08 01:57:00 +02:00
momo5502
ccd465da54 Minidump upload 2016-08-05 20:30:44 +02:00
momo5502
3c448f173f Some experiments 2016-07-31 20:46:22 +02:00
momo5502
a343c5ac5b Optimize localized string allocation 2016-07-22 12:52:12 +02:00
momo5502
b2a9e7af81 Remove unnecessary includes and fix steamauth exploit 2016-07-22 12:12:11 +02:00
momo5502
245cd533d1 Steam proxy 2016-07-12 18:33:25 +02:00
momo5502
2ea490382b More fixes and optimizations 2016-07-11 17:37:36 +02:00
momo5502
9562285ed7 Use new format library and sort utils 2016-07-11 17:14:58 +02:00
momo5502
fdda6244d3 Optimize toasts 2016-06-28 19:38:14 +02:00
momo5502
9b2d709211 Optimize antishit 2016-06-28 11:30:49 +02:00
momo5502
123d62e1eb Even more optimizations 2016-06-26 20:46:02 +02:00
momo5502
5c70ca9011 Fixes and stuff 2016-06-19 17:40:30 +02:00
momo5502
4428c063d7 Small optimization 2016-06-14 19:49:27 +02:00
momo5502
80267f8874 Optimize pointer clearing for zonebuilding 2016-06-10 13:52:55 +02:00
momo5502
5a4ddb27d3 XModel import tests 2016-06-09 01:26:33 +02:00
momo5502
276e35e2d2 Some optimization 2016-06-08 17:28:58 +02:00
momo5502
c8962075a4 Add userraw and redirect http requests to the game's filesystem 2016-06-06 13:00:48 +02:00
momo5502
ba93f02379 Anim import 2016-06-05 21:55:38 +02:00
momo5502
367b76b8df Server info via http 2016-06-05 17:34:55 +02:00
momo5502
18f4bb0a44 Fully 2016-05-16 17:17:25 +02:00
momo5502
1842366f56 Nothing special 2016-05-14 02:00:04 +02:00
momo5502
3c703e6db4 POW optimization and general cleanup 2016-04-11 13:32:11 +02:00
momo5502
72efebb021 Fix fs_game crash 2016-04-09 18:00:28 +02:00
momo5502
19b6a12c92 Add a stack-frame hooking class 2016-04-08 16:15:01 +02:00
momo5502
42cfaccbad Some more bugfixes 2016-03-14 21:29:21 +01:00
momo5502
2adee27862 Fix unicode shit 2016-03-10 01:52:40 +01:00
momo5502
aee6d1d356 Fix protected data segment bug 2016-03-09 20:38:13 +01:00
momo5502
52d7504437 Optimize includes 2016-03-04 15:19:10 +01:00
momo5502
5fffac5bab Entirely block dll injections 2016-03-01 13:37:51 +01:00
momo5502
daa87d2a50 Protect .text segment 2016-02-29 15:49:27 +01:00
momo5502
6fdf7f887a Basic anticheat component 2016-02-29 14:47:21 +01:00
momo5502
bcdc555c4a POW (aka. hashcash) stuff. 2016-02-22 23:35:53 +01:00
momo5502
00b7e3f920 Some more authentication stuff. 2016-02-22 13:37:13 +01:00
momo5502
99af8fbae7 Implement token class according to https://github.com/IW4x/iw4x-client-node/wikis/technical-information#incrementing-the-token 2016-02-22 00:01:20 +01:00
momo5502
6fbae4461e Experimental guid authentication 2016-02-21 19:57:56 +01:00
momo5502
0ec1029a89 Optimize RNG and limit packet input 2016-02-19 23:57:06 +01:00
momo5502
d4c7c0fb6f Optimize rng (ddos protection) 2016-02-18 21:33:19 +01:00
momo5502
a5cca963e0 Seamless integration of our proto address type 2016-02-12 16:29:48 +01:00
momo5502
a11f004a7e More proto stuff.
We should add a version identifier before releasing!
2016-02-12 15:06:06 +01:00
momo5502
02b6dd2f19 Optimize far-jump patches 2016-02-12 00:36:52 +01:00
momo5502
e3904db37c Rewrite network interface. 2016-02-10 17:18:45 +01:00
momo5502
75e76226d1 Include protobuf. Not sure if we're supposed to commit protoc :S 2016-02-10 14:54:50 +01:00
momo5502
d87a6ced42 Implement client side node synchronization. 2016-02-10 01:22:00 +01:00
momo5502
40d6c6d715 Rewrote node system to register using ECDSA signatures. 2016-02-09 22:13:49 +01:00
momo5502
87c239a1dc Fix cryptography memory leaks :P 2016-02-08 18:43:31 +01:00
momo5502
4d36a0b9ed ECDSA and PRGN stuff. 2016-02-08 14:27:15 +01:00
momo5502
c1ef716e5c Structureddata stuff. Not the best implementation, but better than our old one :P 2016-02-06 13:37:23 +01:00
momo5502
ad6220fa0b RSA signature stuff. 2016-02-01 10:23:06 +01:00
momo5502
b350c3774b More node stuff. 2016-01-28 21:37:48 +01:00
momo5502
ba3187ce9e More optimization. 2016-01-24 21:08:14 +01:00
momo5502
388d5836cd Optimize loops. 2016-01-24 19:58:13 +01:00
momo5502
d28323f73e Optimizations
- Increase warning level
- Use proper casting
- Fix some more warnings.
2016-01-24 12:19:34 +01:00
momo5502
9449750aab Allow building custom materials and images. 2016-01-22 16:11:47 +01:00
momo5502
ac4548f4c2 Build materials. 2016-01-22 11:59:43 +01:00
momo5502
32088789ef ^MIght have to reopen issue :/ 2016-01-15 23:59:15 +01:00
momo5502
7ca2a13c30 StringTables (aka. ) 2016-01-12 21:17:55 +01:00
momo5502
558112166a ZoneBuilder stuff. 2016-01-12 19:08:26 +01:00
momo5502
10c8dc9ee0 Partially aka. weapon stuff. 2016-01-12 14:27:48 +01:00
momo5502
2101fc28f3 D3D9Ex. 2016-01-12 00:48:27 +01:00
momo5502
99f5d2cd81 Theater done. 2016-01-10 15:48:49 +01:00
momo5502
4a0c4ec609 Fix stack overflow in zlib decompress routine. 2016-01-09 16:02:54 +01:00
momo5502
7974bd5cd0 Move version stuff back to the standard include. 2016-01-09 15:59:18 +01:00
momo5502
8343ce5f13 Playlist stuff. 2016-01-09 15:30:13 +01:00
momo5502
5624390e67 Start implementing download protocol. 2016-01-09 03:21:59 +01:00
sr0
725869c951 added MILESTONE 2016-01-08 13:51:39 +01:00
momo5502
f8a8edde21 Implement steam overlay. 2016-01-07 16:55:10 +01:00
momo5502
b58085810a Some fastfile stuff. 2016-01-06 01:23:43 +01:00
momo5502
d31b21ab9b Implement experimental zone building. 2016-01-05 00:49:34 +01:00
/dev/urandom
f753acbe74
premake5: Use precompiled headers.
This easily doubles the compilation speed!!1
2016-01-04 20:58:00 +01:00
momo5502
1e3a832be7 Fixes and stuff. 2016-01-04 11:32:05 +01:00
momo5502
c392eba620 Better version.hpp including. 2016-01-04 10:58:58 +01:00
momo5502
58ce9f0d17 Fix fastfile info allocation shit. 2016-01-02 04:51:08 +01:00
momo5502
8fb298ed16 Better hooked function calling. 2016-01-02 02:47:15 +01:00
momo5502
9aec8b2a1b Playlists. 2016-01-02 02:28:09 +01:00
momo5502
47c874d2b4 Fix names (issue) 2016-01-01 20:01:19 +01:00
momo5502
b3e904115d Newsticker. 2015-12-31 00:55:08 +01:00
momo5502
49f97a7d67 Fix code-analysis warnings. 2015-12-30 22:22:24 +01:00
momo5502
3000a11785 Some beautifies 2015-12-30 15:37:53 +01:00
momo5502
87c1c36943 Use premake. 2015-12-29 02:52:31 +01:00