Finish surface loading, but not test ready
This commit is contained in:
parent
ab3c75cb5b
commit
52487aa224
@ -522,7 +522,7 @@ namespace Components
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if (file.Exists())
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{
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std::string& buffer = file.GetBuffer();
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std::string buffer = file.GetBuffer();
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mg_printf(nc,
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"HTTP/1.1 200 OK\r\n"
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@ -2,24 +2,64 @@
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namespace Components
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{
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void FileSystem::File::Read()
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FileSystem::File::File(std::string file) : Name(file), Handle(0)
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{
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this->Size = Game::FS_FOpenFileRead(this->Name.data(), &this->Handle, 0);
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}
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FileSystem::File::~File()
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{
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char* buffer = nullptr;
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int size = Game::FS_ReadFile(this->FilePath.data(), &buffer);
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this->Buffer.clear();
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if (size < 0)
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if (this->Exists())
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{
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if (buffer)
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{
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Game::FS_FreeFile(buffer);
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}
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Game::FS_FCloseFile(this->Handle);
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}
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else
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}
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bool FileSystem::File::Exists()
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{
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return (this->Size > 0);
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}
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std::string FileSystem::File::GetName()
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{
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return this->Name;
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}
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std::string FileSystem::File::GetBuffer()
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{
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Utils::Memory::Allocator allocator;
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if (!this->Exists()) return std::string();
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int position = Game::FS_FTell(this->Handle);
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this->Seek(0, FS_SEEK_SET);
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char* buffer = allocator.AllocateArray<char>(this->Size);
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if (!FileSystem::File::Read(buffer, this->Size))
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{
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this->Buffer.append(buffer, size);
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Game::FS_FreeFile(buffer);
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this->Seek(position, FS_SEEK_SET);
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return std::string();
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}
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this->Seek(position, FS_SEEK_SET);
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return std::string(buffer, this->Size);
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}
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bool FileSystem::File::Read(void* buffer, size_t size)
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{
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if (!this->Exists() || static_cast<size_t>(this->Size) < size || Game::FS_Read(buffer, size, this->Handle) != static_cast<int>(size))
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{
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return false;
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}
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return true;
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}
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void FileSystem::File::Seek(int offset, int origin)
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{
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if (this->Exists())
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{
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Game::FS_Seek(this->Handle, offset, origin);
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}
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}
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@ -7,18 +7,20 @@ namespace Components
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class File
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{
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public:
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File() {};
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File(std::string file) : FilePath(file) { this->Read(); };
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File() : Size(-1), Name(), Handle(0) {};
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File(std::string file);
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~File();
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bool Exists() { return !this->Buffer.empty(); };
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std::string GetName() { return this->FilePath; };
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std::string& GetBuffer() { return this->Buffer; };
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bool Exists();
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std::string GetName();
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std::string GetBuffer();
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bool Read(void* buffer, size_t size);
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void Seek(int offset, int origin);
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private:
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std::string FilePath;
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std::string Buffer;
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void Read();
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int Handle;
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int Size;
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std::string Name;
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};
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class FileWriter
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@ -25,7 +25,7 @@ namespace Components
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return i;
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}
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Game::script_t* Menus::LoadMenuScript(std::string name, std::string& buffer)
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Game::script_t* Menus::LoadMenuScript(std::string name, std::string buffer)
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{
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Game::script_t* script = Game::Script_Alloc(sizeof(Game::script_t) + 1 + buffer.length());
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@ -52,7 +52,7 @@ namespace Components
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return script;
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}
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int Menus::LoadMenuSource(std::string name, std::string& buffer)
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int Menus::LoadMenuSource(std::string name, std::string buffer)
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{
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int handle = Menus::ReserveSourceHandle();
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if (!Menus::IsValidSourceHandle(handle)) return 0; // No free source slot!
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@ -30,8 +30,8 @@ namespace Components
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static std::vector<Game::menuDef_t*> LoadMenu(Game::menuDef_t* menudef);
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static std::vector<Game::menuDef_t*> LoadMenu(std::string file);
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static Game::script_t* LoadMenuScript(std::string name, std::string& buffer);
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static int LoadMenuSource(std::string name, std::string& buffer);
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static Game::script_t* LoadMenuScript(std::string name, std::string buffer);
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static int LoadMenuSource(std::string name, std::string buffer);
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static int ReserveSourceHandle();
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static bool IsValidSourceHandle(int handle);
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@ -3,6 +3,7 @@
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namespace Components
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{
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std::map<void*, IUnknown*> ModelSurfs::BufferMap;
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std::map<void*, Game::CModelAllocData*> ModelSurfs::AllocMap;
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IUnknown* ModelSurfs::GetBuffer(void* buffer)
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{
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@ -11,22 +12,172 @@ namespace Components
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void ModelSurfs::SetBuffer(char /*streamHandle*/, void* buffer, IUnknown** bufferOut, int* offsetOut)
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{
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*offsetOut;
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*offsetOut = 0;
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*bufferOut = ModelSurfs::BufferMap[buffer];
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}
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// TODO: Implement
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bool ModelSurfs::LoadXSurfaces(Game::XModel* model)
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void ModelSurfs::CreateBuffers(Game::XModelSurfs* surfs)
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{
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(model);
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return false;
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for (int i = 0; i < surfs->numSurfaces; ++i)
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{
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Game::XSurface* surface = &surfs->surfaces[i];
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if (surface->streamHandle == 0xFF)
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{
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IDirect3DVertexBuffer9* vertexBuffer;
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IDirect3DIndexBuffer9* indexBuffer;
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Game::Load_VertexBuffer(surface->vertexBuffer, &vertexBuffer, surface->numVertices * 32);
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Game::Load_IndexBuffer(surface->indexBuffer, &indexBuffer, surface->numPrimitives * 3);
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ModelSurfs::BufferMap[surface->vertexBuffer] = vertexBuffer;
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ModelSurfs::BufferMap[surface->indexBuffer] = indexBuffer;
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}
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}
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}
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Game::XModelSurfs* ModelSurfs::LoadXModelSurfaces(std::string name)
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{
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Utils::Memory::Allocator allocator;
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FileSystem::File model(fmt::sprintf("models/%s", name.data()));
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if (!model.Exists())
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{
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Logger::Error("Loading model %s failed!", name.data());
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}
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Game::CModelHeader header;
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if (!model.Read(&header, sizeof header))
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{
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Logger::Error("Reading header for model %s failed!", name.data());
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}
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if (header.version != 1)
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{
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Logger::Error("Model %s has an invalid version %d (should be 1)!", name.data(), header.version);
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}
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// Allocate section buffers
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header.sectionHeader[Game::SECTION_MAIN].buffer = Utils::Memory::Allocate(header.sectionHeader[Game::SECTION_MAIN].size);
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header.sectionHeader[Game::SECTION_INDEX].buffer = Utils::Memory::AllocateAlign(header.sectionHeader[Game::SECTION_INDEX].size, 16);
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header.sectionHeader[Game::SECTION_VERTEX].buffer = Utils::Memory::AllocateAlign(header.sectionHeader[Game::SECTION_VERTEX].size, 16);
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header.sectionHeader[Game::SECTION_FIXUP].buffer = allocator.AllocateArray<char>(header.sectionHeader[Game::SECTION_FIXUP].size);
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// Load section data
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for (int i = 0; i < ARRAY_SIZE(header.sectionHeader); ++i)
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{
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model.Seek(header.sectionHeader[i].offset, FS_SEEK_SET);
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if (!model.Read(header.sectionHeader[i].buffer, header.sectionHeader[i].size))
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{
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Logger::Error("Reading section %d for model %s failed!", i, name.data());
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}
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}
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// Fixup sections
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unsigned int* fixups = reinterpret_cast<unsigned int*>(header.sectionHeader[Game::SECTION_FIXUP].buffer);
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for (int i = 0; i < 3; ++i)
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{
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Game::CModelSectionHeader* section = &header.sectionHeader[i];
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for (int j = section->fixupStart; j < section->fixupStart + section->fixupCount; ++j)
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{
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unsigned int fixup = fixups[i];
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*reinterpret_cast<DWORD*>(reinterpret_cast<char*>(section->buffer) + (fixup >> 3)) += reinterpret_cast<DWORD>(header.sectionHeader[fixup & 3].buffer);
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}
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}
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// Store allocation data (not sure if this is correct)
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Game::CModelAllocData* allocationData = Utils::Memory::AllocateArray<Game::CModelAllocData>();
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allocationData->mainArray = header.sectionHeader[Game::SECTION_MAIN].buffer;
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allocationData->indexBuffer = header.sectionHeader[Game::SECTION_INDEX].buffer;
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allocationData->vertexBuffer = header.sectionHeader[Game::SECTION_VERTEX].buffer;
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ModelSurfs::AllocMap[allocationData->vertexBuffer] = allocationData;
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*reinterpret_cast<void**>(reinterpret_cast<char*>(allocationData->mainArray) + 44) = allocationData;
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Assert_Size(Game::XSurface, 64);
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Game::XModelSurfs* modelSurfs = reinterpret_cast<Game::XModelSurfs*>(allocationData->mainArray);
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Game::XSurface* tempSurfaces = allocator.AllocateArray<Game::XSurface>(modelSurfs->numSurfaces);
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char* surfaceData = reinterpret_cast<char*>(modelSurfs->surfaces);
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for (int i = 0; i < modelSurfs->numSurfaces; ++i)
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{
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memcpy(&tempSurfaces[i], surfaceData + (i * 84), 12);
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memcpy(&tempSurfaces[i].indexBuffer, surfaceData + (i * 84) + 16, 20);
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memcpy(&tempSurfaces[i].numCT, surfaceData + (i * 84) + 40, 8);
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memcpy(&tempSurfaces[i].pad5, surfaceData + (i * 84) + 52, 24);
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tempSurfaces[i].streamHandle = 0xFF; // Fake handle for buffer interception
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}
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memcpy(surfaceData, tempSurfaces, 64 * modelSurfs->numSurfaces);
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ModelSurfs::CreateBuffers(modelSurfs);
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return modelSurfs;
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}
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bool ModelSurfs::LoadSurfaces(Game::XModel* model)
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{
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if (!model) return false;
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bool changed = false;
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short surfCount = 0;
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for (char i = 0; i < model->numLods; ++i)
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{
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Game::XModelSurfs* surfs = model->lods[i].surfaces;
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if (!surfs->surfaces)
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{
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Game::XModelSurfs* newSurfs = ModelSurfs::LoadXModelSurfaces(surfs->name);
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surfs->surfaces = newSurfs->surfaces;
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surfs->numSurfaces = newSurfs->numSurfaces;
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model->lods[i].surfaces = newSurfs;
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memcpy(model->lods[i].pad3, newSurfs->pad, 24);
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short numSurfs = static_cast<short>(newSurfs->numSurfaces);
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model->lods[i].someCount = numSurfs;
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model->lods[i].someTotalCount = surfCount;
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surfCount += numSurfs;
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}
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}
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return changed;
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}
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// TODO: Implement
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void ModelSurfs::ReleaseModelSurf(Game::XAssetHeader header)
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{
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Game::XModelSurfs* surfaces = header.surfaces;
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(surfaces);
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for (int i = 0; i < header.surfaces->numSurfaces && header.surfaces->surfaces; ++i)
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{
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Game::XSurface* surface = &header.surfaces->surfaces[i];
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if (surface->streamHandle == 0xFF)
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{
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auto buffer = ModelSurfs::BufferMap.find(surface->indexBuffer);
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if (buffer != ModelSurfs::BufferMap.end())
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{
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buffer->second->Release();
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ModelSurfs::BufferMap.erase(buffer);
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}
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buffer = ModelSurfs::BufferMap.find(surface->vertexBuffer);
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if (buffer != ModelSurfs::BufferMap.end())
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{
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buffer->second->Release();
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ModelSurfs::BufferMap.erase(buffer);
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}
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auto allocData = ModelSurfs::AllocMap.find(surface->vertexBuffer);
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if (allocData != ModelSurfs::AllocMap.end())
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{
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Utils::Memory::Free(allocData->second->indexBuffer);
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Utils::Memory::Free(allocData->second->vertexBuffer);
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Utils::Memory::Free(allocData->second->mainArray);
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Utils::Memory::Free(allocData->second);
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ModelSurfs::AllocMap.erase(allocData);
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}
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}
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}
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}
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void ModelSurfs::BeginRecover()
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@ -39,19 +190,17 @@ namespace Components
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ModelSurfs::BufferMap.clear();
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}
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// TODO: Implement
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void ModelSurfs::EndRecover()
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{
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Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_XMODELSURFS, [] (Game::XAssetHeader header, void* /*userdata*/)
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{
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Game::XModelSurfs* surfaces = header.surfaces;
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(surfaces);
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ModelSurfs::CreateBuffers(header.surfaces);
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}, nullptr, false);
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}
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void ModelSurfs::XModelSurfsFixup(Game::XModel* model)
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{
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if (!ModelSurfs::LoadXSurfaces(model))
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if (!ModelSurfs::LoadSurfaces(model))
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{
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Game::DB_XModelSurfsFixup(model);
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}
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@ -154,5 +303,6 @@ namespace Components
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ModelSurfs::~ModelSurfs()
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{
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assert(ModelSurfs::BufferMap.empty());
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assert(ModelSurfs::AllocMap.empty());
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}
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}
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@ -7,8 +7,8 @@ namespace Components
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~ModelSurfs();
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private:
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static std::map<void*, IUnknown*> BufferMap;
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static std::map<void*, Game::CModelAllocData*> AllocMap;
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static void ReleaseModelSurf(Game::XAssetHeader header);
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@ -18,7 +18,9 @@ namespace Components
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static IUnknown* GetBuffer(void* buffer);
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static void SetBuffer(char streamHandle, void* buffer, IUnknown** bufferOut, int* offsetOut);
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static bool LoadXSurfaces(Game::XModel* model);
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static void CreateBuffers(Game::XModelSurfs* surfs);
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static Game::XModelSurfs* LoadXModelSurfaces(std::string name);
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static bool LoadSurfaces(Game::XModel* model);
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static void XModelSurfsFixup(Game::XModel* model);
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static void GetIndexBaseStub();
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@ -135,6 +135,7 @@ namespace Game
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PartyHost_GetMemberName_t PartyHost_GetMemberName = (PartyHost_GetMemberName_t)0x44BE90;
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R_AddCmdDrawStretchPic_t R_AddCmdDrawStretchPic = (R_AddCmdDrawStretchPic_t)0x509770;
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R_AllocStaticIndexBuffer_t R_AllocStaticIndexBuffer = (R_AllocStaticIndexBuffer_t)0x51E7A0;
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R_Cinematic_StartPlayback_Now_t R_Cinematic_StartPlayback_Now = (R_Cinematic_StartPlayback_Now_t)0x51C5B0;
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R_RegisterFont_t R_RegisterFont = (R_RegisterFont_t)0x505670;
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R_AddCmdDrawText_t R_AddCmdDrawText = (R_AddCmdDrawText_t)0x509D80;
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@ -465,4 +466,37 @@ namespace Game
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pop esi
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}
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}
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void Load_IndexBuffer(void* data, IDirect3DIndexBuffer9** storeHere, int count)
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{
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if (Components::Dvar::Var("r_loadForRenderer").Get<bool>())
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{
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void* buffer = R_AllocStaticIndexBuffer(storeHere, 2 * count);
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memcpy(buffer, data, 2 * count);
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if (storeHere && *storeHere)
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{
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(*storeHere)->Unlock();
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}
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}
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}
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void Load_VertexBuffer(void* data, IDirect3DVertexBuffer9** where, int len)
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{
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DWORD func = 0x5112C0;
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__asm
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{
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push edi
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mov eax, len
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mov edi, where
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push data
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call func
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add esp, 4
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pop edi
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}
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}
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}
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|
@ -329,6 +329,9 @@ namespace Game
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typedef void(_cdecl * R_AddCmdDrawStretchPic_t)(float x, float y, float w, float h, float xScale, float yScale, float xay, float yay, const float *color, Game::Material* material);
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extern R_AddCmdDrawStretchPic_t R_AddCmdDrawStretchPic;
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typedef void* (__cdecl * R_AllocStaticIndexBuffer_t)(IDirect3DIndexBuffer9** store, int length);
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extern R_AllocStaticIndexBuffer_t R_AllocStaticIndexBuffer;
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typedef bool(__cdecl * R_Cinematic_StartPlayback_Now_t)();
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extern R_Cinematic_StartPlayback_Now_t R_Cinematic_StartPlayback_Now;
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@ -530,4 +533,7 @@ namespace Game
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void IN_KeyUp(kbutton_t* button);
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void IN_KeyDown(kbutton_t* button);
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void Load_IndexBuffer(void* data, IDirect3DIndexBuffer9** storeHere, int count);
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void Load_VertexBuffer(void* data, IDirect3DVertexBuffer9** where, int len);
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}
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|
@ -818,6 +818,10 @@ namespace Game
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menuDef_t **menus;
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};
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#define FS_SEEK_CUR 0
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#define FS_SEEK_END 1
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#define FS_SEEK_SET 2
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enum FsListBehavior_e
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{
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FS_LIST_PURE_ONLY = 0x0,
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@ -1394,7 +1398,10 @@ namespace Game
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struct XModelLodInfo
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{
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char pad[4]; // +0
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// I'm not sure if this is correct
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short someCount;
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short someTotalCount;
|
||||
|
||||
short numSurfs; // +4
|
||||
short pad2;// +6
|
||||
XModelSurfs* surfaces; // +8
|
||||
@ -1525,6 +1532,39 @@ namespace Game
|
||||
PhysCollmap* physCollmap;
|
||||
}; // total size 304
|
||||
|
||||
//static_assert(offsetof(XModel, lods) <= 70, "");
|
||||
|
||||
struct CModelAllocData
|
||||
{
|
||||
void* mainArray;
|
||||
void* vertexBuffer;
|
||||
void* indexBuffer;
|
||||
};
|
||||
|
||||
struct CModelSectionHeader
|
||||
{
|
||||
int size;
|
||||
int offset;
|
||||
int fixupStart;
|
||||
int fixupCount;
|
||||
void* buffer;
|
||||
};
|
||||
|
||||
enum CModelSection
|
||||
{
|
||||
SECTION_MAIN = 0,
|
||||
SECTION_INDEX = 1,
|
||||
SECTION_VERTEX = 2,
|
||||
SECTION_FIXUP = 3,
|
||||
};
|
||||
|
||||
struct CModelHeader
|
||||
{
|
||||
int version;
|
||||
unsigned int signature;
|
||||
CModelSectionHeader sectionHeader[4];
|
||||
};
|
||||
|
||||
struct DSkelPartBits
|
||||
{
|
||||
int anim[4];
|
||||
|
@ -2,17 +2,17 @@
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
void* Memory::AllocateAlign(size_t length, size_t alignment)
|
||||
{
|
||||
void* data = _aligned_malloc(length, alignment);
|
||||
assert(data != nullptr);
|
||||
return data;
|
||||
}
|
||||
|
||||
void* Memory::Allocate(size_t length)
|
||||
{
|
||||
void* data = new char[length];
|
||||
|
||||
void* data = calloc(length, 1);
|
||||
assert(data != nullptr);
|
||||
|
||||
if (data)
|
||||
{
|
||||
ZeroMemory(data, length);
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
@ -27,7 +27,7 @@ namespace Utils
|
||||
{
|
||||
if (data)
|
||||
{
|
||||
delete[] data;
|
||||
free(data);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -92,6 +92,7 @@ namespace Utils
|
||||
std::map<void*, FreeCallback> RefMemory;
|
||||
};
|
||||
|
||||
static void* AllocateAlign(size_t length, size_t alignment);
|
||||
static void* Allocate(size_t length);
|
||||
template <typename T> static T* Allocate()
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ namespace Utils
|
||||
class Reader
|
||||
{
|
||||
public:
|
||||
Reader(Utils::Memory::Allocator* allocator, std::string& buffer) : Buffer(buffer), Allocator(allocator), Position(0) {}
|
||||
Reader(Utils::Memory::Allocator* allocator, std::string buffer) : Buffer(buffer), Allocator(allocator), Position(0) {}
|
||||
|
||||
std::string ReadString();
|
||||
const char* ReadCString();
|
||||
|
Loading…
Reference in New Issue
Block a user