iw4x-client/src/Components/Modules/Dedicated.cpp

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#include <STDInclude.hpp>
namespace Components
{
SteamID Dedicated::PlayerGuids[18][2];
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Dvar::Var Dedicated::SVLanOnly;
Dvar::Var Dedicated::COMLogFilter;
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bool Dedicated::IsEnabled()
{
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static std::optional<bool> flag;
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if (!flag.has_value())
{
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flag.emplace(Flags::HasFlag("dedicated"));
}
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return flag.value();
}
void Dedicated::InitDedicatedServer()
{
static const char* fastfiles[7] =
{
"code_post_gfx_mp",
"localized_code_post_gfx_mp",
"ui_mp",
"localized_ui_mp",
"common_mp",
"localized_common_mp",
"patch_mp"
};
std::memcpy(reinterpret_cast<void*>(0x66E1CB0), &fastfiles, sizeof(fastfiles));
Game::R_LoadGraphicsAssets();
if (COMLogFilter.get<bool>())
{
Utils::Hook::Nop(0x647466, 5); // 'dvar set' lines
Utils::Hook::Nop(0x5DF4F2, 5); // 'sending splash open' lines
}
Utils::Hook::Call<void()>(0x4F84C0)();
}
void Dedicated::PostInitialization()
{
Command::Execute("exec autoexec.cfg");
Command::Execute("onlinegame 1");
Command::Execute("exec default_xboxlive.cfg");
Command::Execute("xblive_rankedmatch 1");
Command::Execute("xblive_privatematch 1");
Command::Execute("xblive_privateserver 0");
Command::Execute("xstartprivatematch");
//Command::Execute("xstartlobby");
Command::Execute("sv_network_fps 1000");
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Command::Execute("cl_maxpackets 125");
Command::Execute("snaps 30");
Command::Execute("com_maxfps 125");
// Process command line?
Utils::Hook::Call<void()>(0x60C3D0)();
}
__declspec(naked) void Dedicated::PostInitializationStub()
{
__asm
{
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pushad
call Dedicated::PostInitialization
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popad
// Start Com_EvenLoop
mov eax, 43D140h
jmp eax
}
}
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void Dedicated::TransmitGuids()
{
std::string list = Utils::String::VA("%c", 20);
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for (int i = 0; i < 18; ++i)
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{
if (Game::svs_clients[i].state >= 3)
{
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list.append(Utils::String::VA(" %llX", Game::svs_clients[i].steamID));
Utils::InfoString info(Game::svs_clients[i].connectInfoString);
list.append(Utils::String::VA(" %llX", strtoull(info.get("realsteamId").data(), nullptr, 16)));
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}
else
{
list.append(" 0 0");
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}
}
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Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, list.data());
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}
void Dedicated::TimeWrapStub(Game::errorParm_t code, const char* message)
{
static bool partyEnable;
static std::string mapname;
partyEnable = Dvar::Var("party_enable").get<bool>();
mapname = Dvar::Var("mapname").get<std::string>();
Scheduler::Once([]()
{
Dvar::Var("party_enable").set(partyEnable);
if (!partyEnable) // Time wrapping should not occur in party servers, but yeah...
{
if (mapname.empty()) mapname = "mp_rust";
Command::Execute(Utils::String::VA("map %s", mapname.data()), false);
mapname.clear();
}
});
Game::Com_Error(code, message);
}
void Dedicated::Heartbeat()
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{
// Do not send a heartbeat if sv_lanOnly is set to true
if (Dedicated::SVLanOnly.get<bool>())
{
return;
}
auto masterPort = Dvar::Var("masterPort").get<int>();
const auto* masterServerName = Dvar::Var("masterServerName").get<const char*>();
Network::Address master(Utils::String::VA("%s:%u", masterServerName, masterPort));
Logger::Print(Game::conChannel_t::CON_CHANNEL_SERVER, "Sending heartbeat to master: %s:%u\n", masterServerName, masterPort);
Network::SendCommand(master, "heartbeat", "IW4");
}
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Game::dvar_t* Dedicated::Dvar_RegisterSVNetworkFps(const char* dvarName, int, int min, int, int, const char* description)
{
return Game::Dvar_RegisterInt(dvarName, 1000, min, 1000, Game::dvar_flag::DVAR_NONE, description);
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}
void Dedicated::AddDedicatedCommands()
{
Dvar::Register<const char*>("sv_sayName", "^7Console", Game::dvar_flag::DVAR_NONE, "The name to pose as for 'say' commands");
Dvar::Register<const char*>("sv_motd", "", Game::dvar_flag::DVAR_NONE, "A custom message of the day for servers");
// Say command
Command::AddSV("say", [](Command::Params* params)
{
if (params->size() < 2) return;
auto message = params->join(1);
auto name = Dvar::Var("sv_sayName").get<std::string>();
if (!name.empty())
{
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Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s: %s\"", 104, name.data(), message.data()));
Game::Com_Printf(15, "%s: %s\n", name.data(), message.data());
}
else
{
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Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"Console: %s\"", 104, message.data()));
Game::Com_Printf(15, "Console: %s\n", message.data());
}
});
// Tell command
Command::AddSV("tell", [](Command::Params* params)
{
if (params->size() < 3) return;
const auto client = atoi(params->get(1));
auto message = params->join(2);
auto name = Dvar::Var("sv_sayName").get<std::string>();
if (!name.empty())
{
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Game::SV_GameSendServerCommand(client, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s: %s\"", 104, name.data(), message.data()));
Game::Com_Printf(15, "%s -> %i: %s\n", name.data(), client, message.data());
}
else
{
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Game::SV_GameSendServerCommand(client, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"Console: %s\"", 104, message.data()));
Game::Com_Printf(15, "Console -> %i: %s\n", client, message.data());
}
});
// Sayraw command
Command::AddSV("sayraw", [](Command::Params* params)
{
if (params->size() < 2) return;
auto message = params->join(1);
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Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 104, message.data()));
Game::Com_Printf(15, "Raw: %s\n", message.data());
});
// Tellraw command
Command::AddSV("tellraw", [](Command::Params* params)
{
if (params->size() < 3) return;
const auto client = atoi(params->get(1));
std::string message = params->join(2);
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Game::SV_GameSendServerCommand(client, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 104, message.data()));
Game::Com_Printf(15, "Raw -> %i: %s\n", client, message.data());
});
}
Dedicated::Dedicated()
{
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Dedicated::COMLogFilter = Dvar::Register<bool>("com_logFilter", true,
Game::dvar_flag::DVAR_LATCH, "Removes ~95% of unneeded lines from the log");
if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())
{
// Make sure all callbacks are handled
Scheduler::Loop(Steam::SteamAPI_RunCallbacks, Scheduler::Pipeline::MAIN);
Dedicated::SVLanOnly = Dvar::Register<bool>("sv_lanOnly", false,
Game::dvar_flag::DVAR_NONE, "Don't act as node");
Utils::Hook(0x60BE98, Dedicated::InitDedicatedServer, HOOK_CALL).install()->quick();
Utils::Hook::Set<BYTE>(0x683370, 0xC3); // steam sometimes doesn't like the server
Utils::Hook::Set<BYTE>(0x5B4FF0, 0xC3); // self-registration on party
Utils::Hook::Set<BYTE>(0x426130, 0xC3); // other party stuff?
Utils::Hook::Set<BYTE>(0x4D7030, 0xC3); // upnp stuff
Utils::Hook::Set<BYTE>(0x4B0FC3, 0x04); // make CL_Frame do client packets, even for game state 9
Utils::Hook::Set<BYTE>(0x4F5090, 0xC3); // init sound system (1)
Utils::Hook::Set<BYTE>(0x507B80, 0xC3); // start render thread
Utils::Hook::Set<BYTE>(0x4F84C0, 0xC3); // R_Init caller
Utils::Hook::Set<BYTE>(0x46A630, 0xC3); // init sound system (2)
Utils::Hook::Set<BYTE>(0x41FDE0, 0xC3); // Com_Frame audio processor?
Utils::Hook::Set<BYTE>(0x41B9F0, 0xC3); // called from Com_Frame, seems to do renderer stuff
Utils::Hook::Set<BYTE>(0x41D010, 0xC3); // CL_CheckForResend, which tries to connect to the local server constantly
Utils::Hook::Set<BYTE>(0x62B6C0, 0xC3); // UI expression 'DebugPrint', mainly to prevent some console spam
Utils::Hook::Set<BYTE>(0x468960, 0xC3); // some mixer-related function called on shutdown
Utils::Hook::Set<BYTE>(0x60AD90, 0); // masterServerName flags
Utils::Hook::Nop(0x4DCEC9, 2); // some check preventing proper game functioning
Utils::Hook::Nop(0x507C79, 6); // another similar bsp check
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Utils::Hook::Nop(0x414E4D, 6); // cl->messageAcknowledge > cl->gamestateMessageNum check in SV_ExecuteClientMessage
Utils::Hook::Nop(0x4DCEE9, 5); // some deinit renderer function
Utils::Hook::Nop(0x59A896, 5); // warning message on a removed subsystem
Utils::Hook::Nop(0x4B4EEF, 5); // same as above
Utils::Hook::Nop(0x64CF77, 5); // function detecting video card, causes Direct3DCreate9 to be called
Utils::Hook::Nop(0x60BC52, 0x15); // recommended settings check
Utils::Hook::Nop(0x45148B, 5); // Disable splash screen
// do not trigger host migration, even if the server is a 'bad host'
Utils::Hook::Set<BYTE>(0x626AA8, 0xEB);
// isHost script call return 0
Utils::Hook::Set<DWORD>(0x5DEC04, 0);
// Manually register sv_network_fps
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Utils::Hook(0x4D3C7B, Dedicated::Dvar_RegisterSVNetworkFps, HOOK_CALL).install()->quick();
// r_loadForRenderer default to 0
Utils::Hook::Set<BYTE>(0x519DDF, 0);
// disable cheat protection on onlinegame
Utils::Hook::Set<BYTE>(0x404CF7, 0x80);
// some d3d9 call on error
Utils::Hook::Set<BYTE>(0x508470, 0xC3);
// stop saving a config_mp.cfg
Utils::Hook::Set<BYTE>(0x60B240, 0xC3);
// don't load the config
Utils::Hook::Set<BYTE>(0x4B4D19, 0xEB);
// Intercept time wrapping
Utils::Hook(0x62737D, Dedicated::TimeWrapStub, HOOK_CALL).install()->quick();
//Utils::Hook::Set<DWORD>(0x62735C, 50'000); // Time wrap after 50 seconds (for testing - i don't want to wait 3 weeks)
if (!ZoneBuilder::IsEnabled())
{
Scheduler::Once(Dedicated::AddDedicatedCommands, Scheduler::Pipeline::MAIN);
// Post initialization point
Utils::Hook(0x60BFBF, Dedicated::PostInitializationStub, HOOK_JUMP).install()->quick();
// Transmit custom data
Scheduler::Loop([]
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{
CardTitles::SendCustomTitlesToClients();
//Clantags::SendClantagsToClients();
}, Scheduler::Pipeline::SERVER, 10s);
// Heartbeats
Scheduler::Loop([]
{
if (Dvar::Var("sv_maxclients").get<int>() > 0)
{
Dedicated::Heartbeat();
}
}, Scheduler::Pipeline::SERVER, 2min);
}
}
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else
{
for (int i = 0; i < ARRAYSIZE(Dedicated::PlayerGuids); ++i)
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{
Dedicated::PlayerGuids[i][0].bits = 0;
Dedicated::PlayerGuids[i][1].bits = 0;
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}
// Intercept server commands
ServerCommands::OnCommand(20, [](Command::Params* params)
{
for (int client = 0; client < 18; client++)
{
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Dedicated::PlayerGuids[client][0].bits = strtoull(params->get(2 * client + 1), nullptr, 16);
Dedicated::PlayerGuids[client][1].bits = strtoull(params->get(2 * client + 2), nullptr, 16);
if (Steam::Proxy::SteamFriends && Dedicated::PlayerGuids[client][1].bits != 0)
{
Steam::Proxy::SteamFriends->SetPlayedWith(Dedicated::PlayerGuids[client][1]);
}
}
return true;
});
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}
Scheduler::Loop([]
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{
if (Dvar::Var("sv_running").get<bool>())
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{
Dedicated::TransmitGuids();
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}
}, Scheduler::Pipeline::SERVER, 15s);
}
}