iw4x-client/src/Components/Modules/Script.hpp

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#pragma once
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#include <Game/Structs.hpp>
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namespace Components
{
class Script : public Component
{
public:
Script();
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static void AddFunction(const char* name, Game::BuiltinFunction func, int type = 0);
static void AddMethod(const char* name, Game::BuiltinMethod func, int type = 0);
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static Game::client_t* GetClient(const Game::gentity_t* gentity);
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static const char* GetCodePosForParam(int index);
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private:
static std::string ScriptName;
static std::unordered_map<std::string, Game::BuiltinFunctionDef> CustomScrFunctions;
static std::unordered_map<std::string, Game::BuiltinMethodDef> CustomScrMethods;
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static std::vector<std::string> ScriptNameStack;
static unsigned short FunctionName;
static std::unordered_map<std::string, std::string> ScriptStorage;
static std::unordered_map<int, std::string> ScriptBaseProgramNum;
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static int LastFrameTime;
static std::vector<int> ScriptMainHandles;
static std::vector<int> ScriptInitHandles;
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static std::unordered_map<const char*, const char*> ReplacedFunctions;
static const char* ReplacedPos;
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static void CompileError(unsigned int offset, const char* message, ...);
static void PrintSourcePos(const char* filename, unsigned int offset);
static void FunctionError();
static void StoreFunctionNameStub();
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static void RuntimeError(const char* codePos, unsigned int index, const char* msg, const char* dialogMessage);
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static void StoreScriptName(const char* name);
static void StoreScriptNameStub();
static void RestoreScriptName();
static void RestoreScriptNameStub();
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static void Scr_LoadGameType_Stub();
static void Scr_StartupGameType_Stub();
static void GScr_LoadGameTypeScript_Stub();
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static Game::BuiltinFunction BuiltIn_GetFunctionStub(const char** pName, int* type);
static Game::BuiltinMethod BuiltIn_GetMethod(const char** pName, int* type);
static void StoreScriptBaseProgramNumStub();
static void StoreScriptBaseProgramNum();
static void Scr_PrintPrevCodePosStub();
static void Scr_PrintPrevCodePos(int);
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static unsigned int SetExpFogStub();
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static void GetReplacedPos(const char* pos);
static void SetReplacedPos(const char* what, const char* with);
static void VMExecuteInternalStub();
static void AddFunctions();
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};
}