#pragma once #include namespace Components { class Script : public Component { public: Script(); static void AddFunction(const char* name, Game::BuiltinFunction func, int type = 0); static void AddMethod(const char* name, Game::BuiltinMethod func, int type = 0); static Game::client_t* GetClient(const Game::gentity_t* gentity); static const char* GetCodePosForParam(int index); private: static std::string ScriptName; static std::unordered_map CustomScrFunctions; static std::unordered_map CustomScrMethods; static std::vector ScriptNameStack; static unsigned short FunctionName; static std::unordered_map ScriptStorage; static std::unordered_map ScriptBaseProgramNum; static int LastFrameTime; static std::vector ScriptMainHandles; static std::vector ScriptInitHandles; static std::unordered_map ReplacedFunctions; static const char* ReplacedPos; static void CompileError(unsigned int offset, const char* message, ...); static void PrintSourcePos(const char* filename, unsigned int offset); static void FunctionError(); static void StoreFunctionNameStub(); static void RuntimeError(const char* codePos, unsigned int index, const char* msg, const char* dialogMessage); static void StoreScriptName(const char* name); static void StoreScriptNameStub(); static void RestoreScriptName(); static void RestoreScriptNameStub(); static void Scr_LoadGameType_Stub(); static void Scr_StartupGameType_Stub(); static void GScr_LoadGameTypeScript_Stub(); static Game::BuiltinFunction BuiltIn_GetFunctionStub(const char** pName, int* type); static Game::BuiltinMethod BuiltIn_GetMethod(const char** pName, int* type); static void StoreScriptBaseProgramNumStub(); static void StoreScriptBaseProgramNum(); static void Scr_PrintPrevCodePosStub(); static void Scr_PrintPrevCodePos(int); static unsigned int SetExpFogStub(); static void GetReplacedPos(const char* pos); static void SetReplacedPos(const char* what, const char* with); static void VMExecuteInternalStub(); static void AddFunctions(); }; }