iw4x-client/src/Components/Modules/ClientCommand.cpp

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#include <STDInclude.hpp>
namespace Components
{
std::unordered_map<std::string, Utils::Slot<ClientCommand::Callback>> ClientCommand::FunctionMap;
bool ClientCommand::CheatsOk(const Game::gentity_s* ent)
{
const auto entNum = ent->s.number;
if (!Dvar::Var("sv_cheats").get<bool>())
{
Logger::Print("CheatsOk: cheats are disabled!\n");
Game::SV_GameSendServerCommand(entNum, 0, Utils::String::VA("%c \"GAME_CHEATSNOTENABLED\"", 0x65));
return false;
}
if (ent->health < 1)
{
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Logger::Print("CheatsOk: entity %i must be alive to use this command!\n", entNum);
Game::SV_GameSendServerCommand(entNum, 0, Utils::String::VA("%c \"GAME_MUSTBEALIVECOMMAND\"", 0x65));
return false;
}
return true;
}
bool ClientCommand::CallbackHandler(Game::gentity_s* ent, const char* cmd)
{
const auto command = Utils::String::ToLower(cmd);
if (ClientCommand::FunctionMap.find(command) != ClientCommand::FunctionMap.end())
{
ClientCommand::FunctionMap[command](ent);
return true;
}
return false;
}
void ClientCommand::Add(const char* name, Utils::Slot<Callback> callback)
{
const auto command = Utils::String::ToLower(name);
ClientCommand::FunctionMap[command] = callback;
}
void ClientCommand::ClientCommandStub(const int clientNum)
{
char cmd[1024]{};
const auto entity = &Game::g_entities[clientNum];
if (entity->client == nullptr)
{
Logger::Print("ClientCommand: client %d is not fully in game yet\n", clientNum);
return;
}
Game::SV_Cmd_ArgvBuffer(0, cmd, sizeof(cmd));
if (!ClientCommand::CallbackHandler(entity, cmd))
{
// If no callback was found call original game function
Utils::Hook::Call<void(const int)>(0x416790)(clientNum);
}
}
void ClientCommand::AddCheatCommands()
{
ClientCommand::Add("noclip", [](Game::gentity_s* ent)
{
if (!ClientCommand::CheatsOk(ent))
return;
ent->client->flags ^= Game::PLAYER_FLAG_NOCLIP;
const auto entNum = ent->s.number;
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Logger::Print("Noclip toggled for entity %i\n", entNum);
Game::SV_GameSendServerCommand(entNum, 0, Utils::String::VA("%c \"%s\"", 0x65,
(ent->client->flags & Game::PLAYER_FLAG_NOCLIP) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF"));
});
ClientCommand::Add("ufo", [](Game::gentity_s* ent)
{
if (!ClientCommand::CheatsOk(ent))
return;
ent->client->flags ^= Game::PLAYER_FLAG_UFO;
const auto entNum = ent->s.number;
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Logger::Print("UFO toggled for entity %i\n", entNum);
Game::SV_GameSendServerCommand(entNum, 0, Utils::String::VA("%c \"%s\"", 0x65,
(ent->client->flags & Game::PLAYER_FLAG_UFO) ? "GAME_UFOON" : "GAME_UFOOFF"));
});
ClientCommand::Add("god", [](Game::gentity_s* ent)
{
if (!ClientCommand::CheatsOk(ent))
return;
ent->flags ^= Game::FL_GODMODE;
const auto entNum = ent->s.number;
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Logger::Print("God toggled for entity %i\n", entNum);
Game::SV_GameSendServerCommand(entNum, 0, Utils::String::VA("%c \"%s\"", 0x65,
(ent->flags & Game::FL_GODMODE) ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF"));
});
ClientCommand::Add("demigod", [](Game::gentity_s* ent)
{
if (!ClientCommand::CheatsOk(ent))
return;
ent->flags ^= Game::FL_DEMI_GODMODE;
const auto entNum = ent->s.number;
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Logger::Print("Demigod toggled for entity %i\n", entNum);
Game::SV_GameSendServerCommand(entNum, 0, Utils::String::VA("%c \"%s\"", 0x65,
(ent->flags & Game::FL_DEMI_GODMODE) ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF"));
});
ClientCommand::Add("notarget", [](Game::gentity_s* ent)
{
if (!ClientCommand::CheatsOk(ent))
return;
ent->flags ^= Game::FL_NOTARGET;
const auto entNum = ent->s.number;
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Logger::Print("Notarget toggled for entity %i\n", entNum);
Game::SV_GameSendServerCommand(entNum, 0, Utils::String::VA("%c \"%s\"", 0x65,
(ent->flags & Game::FL_NOTARGET) ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF"));
});
ClientCommand::Add("setviewpos", [](Game::gentity_s* ent)
{
assert(ent != nullptr);
if (!ClientCommand::CheatsOk(ent))
return;
Command::ServerParams params = {};
Game::vec3_t origin, angles{0.f, 0.f, 0.f};
if (params.length() < 4u || params.length() > 6u)
{
Game::SV_GameSendServerCommand(ent->s.number, 0,
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Utils::String::VA("%c \"GAME_USAGE\x15: setviewpos x y z [yaw] [pitch]\n\"", 0x65));
return;
}
for (auto i = 0; i < 3; i++)
{
origin[i] = std::strtof(params.get(i + 1), nullptr);
}
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if (params.length() >= 5u)
{
angles[1] = std::strtof(params.get(4), nullptr); // Yaw
}
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if (params.length() == 6u)
{
angles[0] = std::strtof(params.get(5), nullptr); // Pitch
}
Game::TeleportPlayer(ent, origin, angles);
});
}
void ClientCommand::AddScriptFunctions()
{
Script::AddFunction("Noclip", [](Game::scr_entref_t entref) // gsc: Noclip(<optional int toggle>);
{
const auto* ent = Game::GetPlayerEntity(entref);
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if (Game::Scr_GetNumParam() >= 1u)
{
if (Game::Scr_GetInt(0))
{
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ent->client->flags |= Game::PLAYER_FLAG_NOCLIP;
}
else
{
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ent->client->flags &= ~Game::PLAYER_FLAG_NOCLIP;
}
}
else
{
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ent->client->flags ^= Game::PLAYER_FLAG_NOCLIP;
}
});
Script::AddFunction("Ufo", [](Game::scr_entref_t entref) // gsc: Ufo(<optional int toggle>);
{
const auto* ent = Game::GetPlayerEntity(entref);
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if (Game::Scr_GetNumParam() >= 1u)
{
if (Game::Scr_GetInt(0))
{
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ent->client->flags |= Game::PLAYER_FLAG_UFO;
}
else
{
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ent->client->flags &= ~Game::PLAYER_FLAG_UFO;
}
}
else
{
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ent->client->flags ^= Game::PLAYER_FLAG_UFO;
}
});
Script::AddFunction("God", [](Game::scr_entref_t entref) // gsc: God(<optional int toggle>);
{
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auto* ent = Game::GetEntity(entref);
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if (Game::Scr_GetNumParam() >= 1u)
{
if (Game::Scr_GetInt(0))
{
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ent->flags |= Game::FL_GODMODE;
}
else
{
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ent->flags &= ~Game::FL_GODMODE;
}
}
else
{
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ent->flags ^= Game::FL_GODMODE;
}
});
Script::AddFunction("Demigod", [](Game::scr_entref_t entref) // gsc: Demigod(<optional int toggle>);
{
auto* ent = Game::GetEntity(entref);
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if (Game::Scr_GetNumParam() >= 1u)
{
if (Game::Scr_GetInt(0))
{
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ent->flags |= Game::FL_DEMI_GODMODE;
}
else
{
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ent->flags &= ~Game::FL_DEMI_GODMODE;
}
}
else
{
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ent->flags ^= Game::FL_DEMI_GODMODE;
}
});
Script::AddFunction("Notarget", [](Game::scr_entref_t entref) // gsc: Notarget(<optional int toggle>);
{
auto* ent = Game::GetEntity(entref);
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if (Game::Scr_GetNumParam() >= 1u)
{
if (Game::Scr_GetInt(0))
{
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ent->flags |= Game::FL_NOTARGET;
}
else
{
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ent->flags &= ~Game::FL_NOTARGET;
}
}
else
{
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ent->flags ^= Game::FL_NOTARGET;
}
});
}
ClientCommand::ClientCommand()
{
// Hook call to ClientCommand in SV_ExecuteClientCommand so we may add custom commands
Utils::Hook(0x6259FA, ClientCommand::ClientCommandStub, HOOK_CALL).install()->quick();
ClientCommand::AddCheatCommands();
ClientCommand::AddScriptFunctions();
}
ClientCommand::~ClientCommand()
{
ClientCommand::FunctionMap.clear();
}
}