iw4x-client/src/Steam/Interfaces/SteamUser.cpp

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#include "STDInclude.hpp"
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namespace Steam
{
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::Utils::Cryptography::ECDSA::Key User::GuidKey;
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int User::GetHSteamUser()
{
return NULL;
}
bool User::LoggedOn()
{
return true;
}
SteamID User::GetSteamID()
{
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static unsigned int subId = 0;
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SteamID id;
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if (!subId)
{
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if (Components::Dedicated::IsDedicated()) // Dedi guid
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{
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subId = ~0xDED1CA7E;
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}
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else if (Components::Singleton::IsFirstInstance()) // Hardware guid
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{
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if (!User::GuidKey.IsValid())
{
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User::GuidKey.Import(::Utils::ReadFile("players/guid.dat"), PK_PRIVATE);
if (!User::GuidKey.IsValid())
{
User::GuidKey = ::Utils::Cryptography::ECDSA::GenerateKey(512);
::Utils::WriteFile("players/guid.dat", User::GuidKey.Export(PK_PRIVATE));
}
}
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std::string publicKey = User::GuidKey.GetPublicKey();
subId = ::Utils::OneAtATime(publicKey.data(), publicKey.size());
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}
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else // Random guid
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{
subId = (Game::Com_Milliseconds() + timeGetTime());
}
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subId &= ~0x80000000; // Ensure it's positive
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}
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id.Bits = 0x110000100000000 | subId;
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return id;
}
int User::InitiateGameConnection(void *pAuthBlob, int cbMaxAuthBlob, SteamID steamIDGameServer, unsigned int unIPServer, unsigned short usPortServer, bool bSecure)
{
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Components::Logger::Print("%s\n", __FUNCTION__);
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return 0;
}
void User::TerminateGameConnection(unsigned int unIPServer, unsigned short usPortServer)
{
}
void User::TrackAppUsageEvent(SteamID gameID, int eAppUsageEvent, const char *pchExtraInfo)
{
}
bool User::GetUserDataFolder(char *pchBuffer, int cubBuffer)
{
return false;
}
void User::StartVoiceRecording()
{
}
void User::StopVoiceRecording()
{
}
int User::GetCompressedVoice(void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten)
{
return 0;
}
int User::DecompressVoice(void *pCompressed, unsigned int cbCompressed, void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten)
{
return 0;
}
unsigned int User::GetAuthSessionTicket(void *pTicket, int cbMaxTicket, unsigned int *pcbTicket)
{
return 0;
}
int User::BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, SteamID steamID)
{
return 0;
}
void User::EndAuthSession(SteamID steamID)
{
}
void User::CancelAuthTicket(unsigned int hAuthTicket)
{
}
unsigned int User::UserHasLicenseForApp(SteamID steamID, unsigned int appID)
{
return 1;
}
}