Fix mutex and dedi guid

This commit is contained in:
momo5502 2015-12-27 20:16:01 +01:00
parent 55c9ddb63b
commit 9adca57b1a
2 changed files with 5 additions and 5 deletions

View File

@ -13,7 +13,7 @@ namespace Components
{
if (Dedicated::IsDedicated()) return;
Singleton::FirstInstance = !(CreateMutex(NULL, FALSE, "iw4x_mutex") && GetLastError() == ERROR_ALREADY_EXISTS);
Singleton::FirstInstance = (CreateMutex(NULL, FALSE, "iw4x_mutex") && GetLastError() != ERROR_ALREADY_EXISTS);
if (!Singleton::FirstInstance && MessageBoxA(0, "Do you want to start a second instance?", "Game already running", MB_ICONEXCLAMATION | MB_YESNO) == IDNO)
{

View File

@ -20,11 +20,11 @@ namespace Steam
if (!subId)
{
if (Components::Dedicated::IsDedicated())
if (Components::Dedicated::IsDedicated()) // Dedi guid
{
subId = 0xDED1CADE;
subId = -0xDED1CADE;
}
else if (Components::Singleton::IsFirstInstance())
else if (Components::Singleton::IsFirstInstance()) // Hardware guid
{
DATA_BLOB Data[2];
Data[0].pbData = (BYTE *)"AAAAAAAAAA";
@ -34,7 +34,7 @@ namespace Steam
subId = ::Utils::OneAtATime((char*)Data[1].pbData, 52);
}
else
else // Random guid
{
subId = (Game::Com_Milliseconds() + timeGetTime());
}