Singleton checks and guid adaptation.
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parent
044e937781
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55c9ddb63b
@ -6,6 +6,8 @@ namespace Components
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void Loader::Initialize()
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{
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Loader::Register(new Dedicated());
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Loader::Register(new Dvar());
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Loader::Register(new Maps());
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Loader::Register(new Menus());
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@ -18,9 +20,9 @@ namespace Components
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Loader::Register(new Network());
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Loader::Register(new RawFiles());
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Loader::Register(new Renderer());
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Loader::Register(new Dedicated());
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Loader::Register(new FastFiles());
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Loader::Register(new Materials());
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Loader::Register(new Singleton());
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Loader::Register(new FileSystem());
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Loader::Register(new QuickPatch());
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Loader::Register(new AssetHandler());
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@ -35,6 +35,7 @@ namespace Components
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#include "Dedicated.hpp"
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#include "FastFiles.hpp"
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#include "Materials.hpp"
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#include "Singleton.hpp"
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#include "FileSystem.hpp"
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#include "QuickPatch.hpp"
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#include "AssetHandler.hpp"
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23
iw4/Components/Singleton.cpp
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23
iw4/Components/Singleton.cpp
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@ -0,0 +1,23 @@
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#include "..\STDInclude.hpp"
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namespace Components
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{
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bool Singleton::FirstInstance = true;
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bool Singleton::IsFirstInstance()
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{
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return Singleton::FirstInstance;
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}
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Singleton::Singleton()
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{
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if (Dedicated::IsDedicated()) return;
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Singleton::FirstInstance = !(CreateMutex(NULL, FALSE, "iw4x_mutex") && GetLastError() == ERROR_ALREADY_EXISTS);
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if (!Singleton::FirstInstance && MessageBoxA(0, "Do you want to start a second instance?", "Game already running", MB_ICONEXCLAMATION | MB_YESNO) == IDNO)
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{
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ExitProcess(0);
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}
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}
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}
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14
iw4/Components/Singleton.hpp
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14
iw4/Components/Singleton.hpp
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@ -0,0 +1,14 @@
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namespace Components
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{
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class Singleton : public Component
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{
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public:
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Singleton();
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const char* GetName() { return "Singleton"; };
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static bool IsFirstInstance();
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private:
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static bool FirstInstance;
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};
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}
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@ -20,13 +20,24 @@ namespace Steam
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if (!subId)
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{
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DATA_BLOB Data[2];
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Data[0].pbData = (BYTE *)"AAAAAAAAAA";
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Data[0].cbData = 10;
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if (Components::Dedicated::IsDedicated())
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{
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subId = 0xDED1CADE;
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}
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else if (Components::Singleton::IsFirstInstance())
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{
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DATA_BLOB Data[2];
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Data[0].pbData = (BYTE *)"AAAAAAAAAA";
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Data[0].cbData = 10;
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CryptProtectData(&Data[0], NULL, NULL, NULL, NULL, CRYPTPROTECT_LOCAL_MACHINE, &Data[1]);
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CryptProtectData(&Data[0], NULL, NULL, NULL, NULL, CRYPTPROTECT_LOCAL_MACHINE, &Data[1]);
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subId = /*::Utils::OneAtATime((char*)Data[1].pbData, 52); */(Game::Com_Milliseconds() + timeGetTime());
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subId = ::Utils::OneAtATime((char*)Data[1].pbData, 52);
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}
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else
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{
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subId = (Game::Com_Milliseconds() + timeGetTime());
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}
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}
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id.Bits = 0x110000100000000 | subId;
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@ -72,6 +72,7 @@
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<ClInclude Include="Components\QuickPatch.hpp" />
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<ClInclude Include="Components\RawFiles.hpp" />
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<ClInclude Include="Components\Renderer.hpp" />
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<ClInclude Include="Components\Singleton.hpp" />
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<ClInclude Include="Components\Window.hpp" />
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<ClInclude Include="Game\Functions.hpp" />
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<ClInclude Include="Game\Structs.hpp" />
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@ -109,6 +110,7 @@
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<ClCompile Include="Components\QuickPatch.cpp" />
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<ClCompile Include="Components\RawFiles.cpp" />
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<ClCompile Include="Components\Renderer.cpp" />
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<ClCompile Include="Components\Singleton.cpp" />
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<ClCompile Include="Components\Window.cpp" />
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<ClCompile Include="Game\Functions.cpp" />
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<ClCompile Include="Steam\Interfaces\SteamFriends.cpp" />
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@ -131,6 +131,9 @@
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<ClCompile Include="Components\Dedicated.cpp">
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<Filter>Source\Components\Modules</Filter>
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</ClCompile>
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<ClCompile Include="Components\Singleton.cpp">
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<Filter>Source\Components\Modules</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Steam\Interfaces\SteamUser.hpp">
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@ -238,5 +241,8 @@
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<ClInclude Include="Components\Dedicated.hpp">
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<Filter>Source\Components\Modules</Filter>
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</ClInclude>
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<ClInclude Include="Components\Singleton.hpp">
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<Filter>Source\Components\Modules</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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