2017-01-19 16:23:59 -05:00
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#include "STDInclude.hpp"
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namespace Components
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{
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2017-02-13 16:24:31 -05:00
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thread_local int AssetHandler::BypassState = 0;
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2017-01-19 16:23:59 -05:00
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std::map<Game::XAssetType, AssetHandler::IAsset*> AssetHandler::AssetInterfaces;
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std::map<Game::XAssetType, Utils::Slot<AssetHandler::Callback>> AssetHandler::TypeCallbacks;
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Utils::Signal<AssetHandler::RestrictCallback> AssetHandler::RestrictSignal;
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std::map<void*, void*> AssetHandler::Relocations;
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std::vector<std::pair<Game::XAssetType, std::string>> AssetHandler::EmptyAssets;
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std::map<std::string, Game::XAssetHeader> AssetHandler::TemporaryAssets[Game::XAssetType::ASSET_TYPE_COUNT];
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void AssetHandler::RegisterInterface(IAsset* iAsset)
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{
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if (!iAsset) return;
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if (iAsset->getType() == Game::XAssetType::ASSET_TYPE_INVALID)
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{
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delete iAsset;
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return;
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}
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if (AssetHandler::AssetInterfaces.find(iAsset->getType()) != AssetHandler::AssetInterfaces.end())
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{
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Logger::Print("Duplicate asset interface: %s\n", Game::DB_GetXAssetTypeName(iAsset->getType()));
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delete AssetHandler::AssetInterfaces[iAsset->getType()];
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}
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else
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{
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Logger::Print("Asset interface registered: %s\n", Game::DB_GetXAssetTypeName(iAsset->getType()));
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}
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AssetHandler::AssetInterfaces[iAsset->getType()] = iAsset;
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}
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void AssetHandler::ClearTemporaryAssets()
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{
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for (int i = 0; i < Game::XAssetType::ASSET_TYPE_COUNT; ++i)
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{
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AssetHandler::TemporaryAssets[i].clear();
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}
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}
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void AssetHandler::StoreTemporaryAsset(Game::XAssetType type, Game::XAssetHeader asset)
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{
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AssetHandler::TemporaryAssets[type][Game::DB_GetXAssetNameHandlers[type](&asset)] = asset;
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}
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Game::XAssetHeader AssetHandler::FindAsset(Game::XAssetType type, const char* filename)
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{
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2017-01-20 16:41:03 -05:00
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Game::XAssetHeader header = { nullptr };
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2017-01-19 16:23:59 -05:00
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if (filename)
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{
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// Allow call DB_FindXAssetHeader within the hook
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2017-05-04 06:30:22 -04:00
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AssetHandler::SetBypassState(true);
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2017-01-19 16:23:59 -05:00
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if (AssetHandler::TypeCallbacks.find(type) != AssetHandler::TypeCallbacks.end())
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{
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header = AssetHandler::TypeCallbacks[type](type, filename);
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}
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// Disallow calling DB_FindXAssetHeader ;)
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2017-05-04 06:30:22 -04:00
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AssetHandler::SetBypassState(false);
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2017-01-19 16:23:59 -05:00
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}
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return header;
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}
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int AssetHandler::HasThreadBypass()
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{
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2017-02-13 16:24:31 -05:00
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return AssetHandler::BypassState > 0;
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2017-01-19 16:23:59 -05:00
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}
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2017-05-04 06:30:22 -04:00
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void AssetHandler::SetBypassState(bool value)
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{
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AssetHandler::BypassState += (value ? 1 : -1);
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if (AssetHandler::BypassState < 0)
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{
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AssetHandler::BypassState = 0;
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Logger::Error("Bypass state is below 0!");
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}
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}
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2017-02-14 05:38:24 -05:00
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void AssetHandler::ResetBypassState()
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{
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2017-06-14 06:06:04 -04:00
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if (AssetHandler::HasThreadBypass())
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2017-02-14 05:38:24 -05:00
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{
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// Maybe just decrement it?
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AssetHandler::BypassState = 0;
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}
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}
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2017-01-19 16:23:59 -05:00
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__declspec(naked) void AssetHandler::FindAssetStub()
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{
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__asm
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{
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push ecx
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push ebx
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push ebp
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push esi
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push edi
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2017-02-01 07:44:25 -05:00
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push eax
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pushad
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2017-01-19 16:23:59 -05:00
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// Check if custom handler should be bypassed
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call AssetHandler::HasThreadBypass
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2017-02-01 07:44:25 -05:00
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mov [esp + 20h], eax
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popad
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pop eax
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2017-01-19 16:23:59 -05:00
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test al, al
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jnz finishOriginal
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mov ecx, [esp + 18h] // Asset type
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mov ebx, [esp + 1Ch] // Filename
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2017-02-01 07:44:25 -05:00
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push eax
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pushad
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2017-01-19 16:23:59 -05:00
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push ebx
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push ecx
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call AssetHandler::FindAsset
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add esp, 8h
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2017-02-14 04:49:09 -05:00
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mov [esp + 20h], eax
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2017-02-01 07:44:25 -05:00
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popad
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pop eax
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2017-01-19 16:23:59 -05:00
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test eax, eax
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jnz finishFound
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finishOriginal:
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// Asset not found using custom handlers, redirect to DB_FindXAssetHeader
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mov ebx, ds:6D7190h // InterlockedDecrement
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mov eax, 40793Bh
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jmp eax
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finishFound:
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pop edi
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pop esi
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pop ebp
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pop ebx
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pop ecx
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retn
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}
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}
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void AssetHandler::ModifyAsset(Game::XAssetType type, Game::XAssetHeader asset, std::string name)
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{
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2017-05-29 19:35:35 -04:00
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if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "gfx_distortion_knife_trail" || name == "gfx_distortion_heat_far" || name == "gfx_distortion_ring_light" || name == "gfx_distortion_heat") && asset.material->sortKey >= 43)
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2017-03-09 16:09:45 -05:00
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{
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2017-05-29 19:35:35 -04:00
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if (Zones::Version() >= VERSION_ALPHA2)
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2017-03-27 21:26:43 -04:00
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{
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asset.material->sortKey = 44;
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}
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2017-05-29 19:35:35 -04:00
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else
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{
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asset.material->sortKey = 43;
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}
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2017-03-09 16:09:45 -05:00
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}
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2017-01-19 16:23:59 -05:00
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if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "wc/codo_ui_viewer_black_decal3" || name == "wc/codo_ui_viewer_black_decal2" || name == "wc/hint_arrows01" || name == "wc/hint_arrows02"))
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{
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asset.material->sortKey = 0xE;
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}
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if (type == Game::XAssetType::ASSET_TYPE_VEHICLE && Zones::Version() >= VERSION_ALPHA2)
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{
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asset.vehicle->weaponDef = nullptr;
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}
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// Fix shader const stuff
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if (type == Game::XAssetType::ASSET_TYPE_TECHNIQUE_SET && Zones::Version() >= 359)
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{
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for (int i = 0; i < 48; ++i)
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{
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if (asset.techniqueSet->techniques[i])
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{
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2017-04-22 15:47:04 -04:00
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for (int j = 0; j < asset.techniqueSet->techniques[i]->passCount; ++j)
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2017-01-19 16:23:59 -05:00
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{
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2017-04-22 15:47:04 -04:00
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Game::MaterialPass* pass = &asset.techniqueSet->techniques[i]->passArray[j];
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2017-01-19 16:23:59 -05:00
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2017-04-22 15:47:04 -04:00
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for (int k = 0; k < (pass->perPrimArgCount + pass->perObjArgCount + pass->stableArgCount); ++k)
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2017-01-19 16:23:59 -05:00
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{
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2017-04-22 15:47:04 -04:00
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if (pass->args[k].type == D3DSHADER_PARAM_REGISTER_TYPE::D3DSPR_CONSTINT)
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2017-01-19 16:23:59 -05:00
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{
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2017-04-22 15:47:04 -04:00
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if (pass->args[k].u.codeConst.index == -28132)
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2017-01-19 16:23:59 -05:00
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{
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2017-04-22 15:47:04 -04:00
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pass->args[k].u.codeConst.index = 2644;
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2017-01-19 16:23:59 -05:00
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}
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}
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}
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}
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}
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}
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}
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}
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bool AssetHandler::IsAssetEligible(Game::XAssetType type, Game::XAssetHeader *asset)
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{
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const char* name = Game::DB_GetXAssetNameHandlers[type](asset);
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if (!name) return false;
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for (auto i = AssetHandler::EmptyAssets.begin(); i != AssetHandler::EmptyAssets.end();)
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{
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if (i->first == type && i->second == name)
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{
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i = AssetHandler::EmptyAssets.erase(i);
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}
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else
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{
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++i;
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}
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}
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if (Flags::HasFlag("entries"))
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{
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OutputDebugStringA(Utils::String::VA("%s: %d: %s\n", FastFiles::Current().data(), type, name));
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}
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bool restrict = false;
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AssetHandler::RestrictSignal(type, *asset, name, &restrict);
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if (!restrict)
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{
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AssetHandler::ModifyAsset(type, *asset, name);
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}
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// If no slot restricts the loading, we can load the asset
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return (!restrict);
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}
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__declspec(naked) void AssetHandler::AddAssetStub()
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{
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__asm
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{
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2017-02-01 07:44:25 -05:00
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push eax
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pushad
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push [esp + 2Ch]
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push [esp + 2Ch]
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2017-01-19 16:23:59 -05:00
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call AssetHandler::IsAssetEligible
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add esp, 08h
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2017-02-01 07:44:25 -05:00
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mov [esp + 20h], eax
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popad
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pop eax
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2017-01-19 16:23:59 -05:00
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test al, al
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jz doNotLoad
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mov eax, [esp + 8]
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sub esp, 14h
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mov ecx, 5BB657h
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jmp ecx
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doNotLoad:
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mov eax, [esp + 8]
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retn
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}
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}
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void AssetHandler::OnFind(Game::XAssetType type, Utils::Slot<AssetHandler::Callback> callback)
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{
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AssetHandler::TypeCallbacks[type] = callback;
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}
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void AssetHandler::OnLoad(Utils::Slot<AssetHandler::RestrictCallback> callback)
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{
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AssetHandler::RestrictSignal.connect(callback);
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}
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void AssetHandler::ClearRelocations()
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{
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AssetHandler::Relocations.clear();
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}
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void AssetHandler::Relocate(void* start, void* to, DWORD size)
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{
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for (DWORD i = 0; i < size; i += 4)
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{
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AssetHandler::Relocations[reinterpret_cast<char*>(start) + i] = reinterpret_cast<char*>(to) + i;
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}
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}
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void AssetHandler::OffsetToAlias(Utils::Stream::Offset* offset)
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{
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void* pointer = (*Game::g_streamBlocks)[offset->getUnpackedBlock()].data + offset->getUnpackedOffset();
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if (AssetHandler::Relocations.find(pointer) != AssetHandler::Relocations.end())
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{
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pointer = AssetHandler::Relocations[pointer];
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}
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offset->pointer = *reinterpret_cast<void**>(pointer);
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}
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void AssetHandler::ZoneSave(Game::XAsset asset, ZoneBuilder::Zone* builder)
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{
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if (AssetHandler::AssetInterfaces.find(asset.type) != AssetHandler::AssetInterfaces.end())
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{
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AssetHandler::AssetInterfaces[asset.type]->save(asset.header, builder);
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}
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else
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{
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Logger::Error("No interface for type '%s'!", Game::DB_GetXAssetTypeName(asset.type));
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}
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}
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void AssetHandler::ZoneMark(Game::XAsset asset, ZoneBuilder::Zone* builder)
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{
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if (AssetHandler::AssetInterfaces.find(asset.type) != AssetHandler::AssetInterfaces.end())
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{
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AssetHandler::AssetInterfaces[asset.type]->mark(asset.header, builder);
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}
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else
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{
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Logger::Error("No interface for type '%s'!", Game::DB_GetXAssetTypeName(asset.type));
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}
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}
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Game::XAssetHeader AssetHandler::FindAssetForZone(Game::XAssetType type, std::string filename, ZoneBuilder::Zone* builder, bool isSubAsset)
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{
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2017-06-05 15:03:04 -04:00
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ZoneBuilder::Zone::AssetRecursionMarker _(builder);
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2017-01-20 08:36:52 -05:00
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Game::XAssetHeader header = { nullptr };
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2017-01-19 16:23:59 -05:00
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if (type >= Game::XAssetType::ASSET_TYPE_COUNT) return header;
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auto tempPool = &AssetHandler::TemporaryAssets[type];
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auto entry = tempPool->find(filename);
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if (entry != tempPool->end())
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{
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return { entry->second };
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}
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if (AssetHandler::AssetInterfaces.find(type) != AssetHandler::AssetInterfaces.end())
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{
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AssetHandler::AssetInterfaces[type]->load(&header, filename, builder);
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if (header.data)
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{
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Components::AssetHandler::StoreTemporaryAsset(type, header);
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}
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}
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if (!header.data && isSubAsset)
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{
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header = ZoneBuilder::GetEmptyAssetIfCommon(type, filename, builder);
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}
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|
|
|
|
|
if (!header.data)
|
|
|
|
{
|
|
|
|
header = Game::DB_FindXAssetHeader(type, filename.data());
|
2017-06-14 06:06:04 -04:00
|
|
|
if (header.data) Components::AssetHandler::StoreTemporaryAsset(type, header); // Might increase efficiency...
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
return header;
|
|
|
|
}
|
|
|
|
|
|
|
|
Game::XAssetHeader AssetHandler::FindOriginalAsset(Game::XAssetType type, const char* filename)
|
|
|
|
{
|
2017-05-04 06:30:22 -04:00
|
|
|
AssetHandler::SetBypassState(true);
|
2017-01-19 16:23:59 -05:00
|
|
|
Game::XAssetHeader header = Game::DB_FindXAssetHeader(type, filename);
|
2017-05-04 06:30:22 -04:00
|
|
|
AssetHandler::SetBypassState(false);
|
2017-01-19 16:23:59 -05:00
|
|
|
|
|
|
|
return header;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AssetHandler::StoreEmptyAsset(Game::XAssetType type, const char* name)
|
|
|
|
{
|
|
|
|
AssetHandler::EmptyAssets.push_back({ type, name });
|
|
|
|
}
|
|
|
|
|
|
|
|
__declspec(naked) void AssetHandler::StoreEmptyAssetStub()
|
|
|
|
{
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
pushad
|
|
|
|
push ebx
|
|
|
|
push eax
|
|
|
|
|
|
|
|
call AssetHandler::StoreEmptyAsset
|
|
|
|
|
|
|
|
pop eax
|
|
|
|
pop ebx
|
|
|
|
popad
|
|
|
|
|
|
|
|
push 5BB290h
|
|
|
|
retn
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-06-04 10:53:29 -04:00
|
|
|
void AssetHandler::MissingAssetError(int severity, const char* format, const char* type, const char* name)
|
|
|
|
{
|
2017-06-14 06:06:04 -04:00
|
|
|
if (Dedicated::IsEnabled() && Game::DB_GetXAssetNameType(type) == Game::XAssetType::ASSET_TYPE_TECHNIQUE_SET) return;
|
2017-06-04 10:53:29 -04:00
|
|
|
Utils::Hook::Call<void(int, const char*, const char*, const char*)>(0x4F8C70)(severity, format, type, name); // Print error
|
|
|
|
}
|
|
|
|
|
2017-06-21 13:56:20 -04:00
|
|
|
void AssetHandler::reallocateEntryPool()
|
|
|
|
{
|
|
|
|
AssertSize(Game::XAssetEntry, 16);
|
|
|
|
|
|
|
|
size_t size = (ZoneBuilder::IsEnabled() ? 1183968 : 789312);
|
|
|
|
Game::XAssetEntry* entryPool = Utils::Memory::GetAllocator()->allocateArray<Game::XAssetEntry>(size);
|
|
|
|
|
|
|
|
// Apply new size
|
|
|
|
Utils::Hook::Set<DWORD>(0x5BAEB0, size);
|
|
|
|
|
|
|
|
// Apply new pool
|
|
|
|
DWORD patches[] =
|
|
|
|
{
|
|
|
|
0x48E6F4,
|
|
|
|
0x4C67E4,
|
|
|
|
0x4C8584,
|
|
|
|
0x5BAEA8,
|
|
|
|
0x5BB0C4,
|
|
|
|
0x5BB0F5,
|
|
|
|
0x5BB1D4,
|
|
|
|
0x5BB235,
|
|
|
|
0x5BB278,
|
|
|
|
0x5BB34C,
|
|
|
|
0x5BB484,
|
|
|
|
0x5BB570,
|
|
|
|
0x5BB6B7,
|
|
|
|
0x5BB844,
|
|
|
|
0x5BB98D,
|
|
|
|
0x5BBA66,
|
|
|
|
0x5BBB8D,
|
|
|
|
0x5BBCB1,
|
|
|
|
0x5BBD9B,
|
|
|
|
0x5BBE4C,
|
|
|
|
0x5BBF14,
|
|
|
|
0x5BBF54,
|
|
|
|
0x5BBFB8
|
|
|
|
};
|
|
|
|
|
|
|
|
for (int i = 0; i < ARRAYSIZE(patches); ++i)
|
|
|
|
{
|
|
|
|
Utils::Hook::Set<Game::XAssetEntry*>(patches[i], entryPool);
|
|
|
|
}
|
|
|
|
|
|
|
|
Utils::Hook::Set<Game::XAssetEntry*>(0x5BAE91, entryPool + 1);
|
|
|
|
Utils::Hook::Set<Game::XAssetEntry*>(0x5BAEA2, entryPool + 1);
|
|
|
|
}
|
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
AssetHandler::AssetHandler()
|
|
|
|
{
|
2017-06-21 13:56:20 -04:00
|
|
|
this->reallocateEntryPool();
|
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
Dvar::Register<bool>("r_noVoid", false, Game::DVAR_FLAG_SAVED, "Disable void model (red fx)");
|
|
|
|
|
|
|
|
AssetHandler::ClearTemporaryAssets();
|
|
|
|
|
|
|
|
// DB_FindXAssetHeader
|
|
|
|
Utils::Hook(Game::DB_FindXAssetHeader, AssetHandler::FindAssetStub).install()->quick();
|
|
|
|
|
|
|
|
// DB_ConvertOffsetToAlias
|
|
|
|
Utils::Hook(0x4FDFA0, AssetHandler::OffsetToAlias, HOOK_JUMP).install()->quick();
|
|
|
|
|
|
|
|
// DB_AddXAsset
|
|
|
|
Utils::Hook(0x5BB650, AssetHandler::AddAssetStub, HOOK_JUMP).install()->quick();
|
|
|
|
|
|
|
|
// Store empty assets
|
|
|
|
Utils::Hook(0x5BB6EC, AssetHandler::StoreEmptyAssetStub, HOOK_CALL).install()->quick();
|
|
|
|
|
2017-06-04 10:53:29 -04:00
|
|
|
// Intercept missing asset messages
|
2017-06-14 06:06:04 -04:00
|
|
|
if (!ZoneBuilder::IsEnabled()) Utils::Hook(0x5BB3F2, AssetHandler::MissingAssetError, HOOK_CALL).install()->quick();
|
2017-06-04 10:53:29 -04:00
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
// Log missing empty assets
|
2017-06-14 06:06:04 -04:00
|
|
|
Scheduler::OnFrame([]()
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
if (FastFiles::Ready() && !AssetHandler::EmptyAssets.empty())
|
|
|
|
{
|
|
|
|
for (auto& asset : AssetHandler::EmptyAssets)
|
|
|
|
{
|
|
|
|
Game::Sys_Error(25, reinterpret_cast<char*>(0x724428), Game::DB_GetXAssetTypeName(asset.first), asset.second.data());
|
|
|
|
}
|
|
|
|
|
|
|
|
AssetHandler::EmptyAssets.clear();
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
2017-06-14 06:06:04 -04:00
|
|
|
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, std::string name, bool*)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
if (Dvar::Var("r_noVoid").get<bool>() && type == Game::XAssetType::ASSET_TYPE_XMODEL && name == "void")
|
|
|
|
{
|
|
|
|
asset.model->numLods = 0;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
2017-06-21 13:56:20 -04:00
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_GAMEWORLD_SP, 1);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMAGE, ZoneBuilder::IsEnabled() ? 14336 : 7168);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_LOADED_SOUND, 2700);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_FX, 1200);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_LOCALIZE_ENTRY, 14000);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XANIMPARTS, 8192);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XMODEL, 5125);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_PHYSPRESET, 128);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_PIXELSHADER, ZoneBuilder::IsEnabled() ? 0x4000 : 10000);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXSHADER, ZoneBuilder::IsEnabled() ? 0x2000 : 3072);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MATERIAL, 8192);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXDECL, ZoneBuilder::IsEnabled() ? 0x400 : 196);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_WEAPON, WEAPON_LIMIT);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_STRINGTABLE, 800);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMPACT_FX, 8);
|
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
// Register asset interfaces
|
|
|
|
if (ZoneBuilder::IsEnabled())
|
|
|
|
{
|
2017-06-21 13:56:20 -04:00
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MAP_ENTS, 10);
|
2018-05-09 06:04:20 -04:00
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XMODEL_SURFS, 8192);
|
2017-06-21 13:56:20 -04:00
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_TECHNIQUE_SET, 0x2000);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_FONT, 32);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_RAWFILE, 2048);
|
|
|
|
|
2017-02-26 06:57:02 -05:00
|
|
|
AssetHandler::RegisterInterface(new Assets::IFont_s());
|
2017-01-19 16:23:59 -05:00
|
|
|
AssetHandler::RegisterInterface(new Assets::IXModel());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IFxWorld());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IMapEnts());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IRawFile());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IComWorld());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IGfxImage());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IGfxWorld());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::ISndCurve());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IMaterial());
|
2017-02-25 13:41:54 -05:00
|
|
|
AssetHandler::RegisterInterface(new Assets::IMenuList());
|
2017-02-25 15:01:06 -05:00
|
|
|
AssetHandler::RegisterInterface(new Assets::ImenuDef_t());
|
2017-01-19 16:23:59 -05:00
|
|
|
AssetHandler::RegisterInterface(new Assets::IclipMap_t());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IPhysPreset());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IXAnimParts());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IFxEffectDef());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IGameWorldMp());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IGameWorldSp());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IGfxLightDef());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::ILoadedSound());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IPhysCollmap());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IStringTable());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IXModelSurfs());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::ILocalizeEntry());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::Isnd_alias_list_t());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IMaterialPixelShader());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IMaterialTechniqueSet());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IMaterialVertexShader());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IStructuredDataDefSet());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IMaterialVertexDeclaration());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
AssetHandler::~AssetHandler()
|
|
|
|
{
|
|
|
|
AssetHandler::ClearTemporaryAssets();
|
|
|
|
|
|
|
|
for (auto i = AssetHandler::AssetInterfaces.begin(); i != AssetHandler::AssetInterfaces.end(); ++i)
|
|
|
|
{
|
|
|
|
delete i->second;
|
|
|
|
}
|
|
|
|
|
|
|
|
AssetHandler::Relocations.clear();
|
|
|
|
AssetHandler::AssetInterfaces.clear();
|
|
|
|
AssetHandler::RestrictSignal.clear();
|
|
|
|
AssetHandler::TypeCallbacks.clear();
|
|
|
|
}
|
|
|
|
}
|