iw4x-client/src/Components/Modules/TextRenderer.hpp

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#pragma once
namespace Components
{
enum TextColor
{
TEXT_COLOR_BLACK = 0,
TEXT_COLOR_RED = 1,
TEXT_COLOR_GREEN = 2,
TEXT_COLOR_YELLOW = 3,
TEXT_COLOR_BLUE = 4,
TEXT_COLOR_LIGHT_BLUE = 5,
TEXT_COLOR_PINK = 6,
TEXT_COLOR_DEFAULT = 7,
TEXT_COLOR_AXIS = 8,
TEXT_COLOR_ALLIES = 9,
TEXT_COLOR_RAINBOW = 10,
TEXT_COLOR_SERVER = 11, // using that color in infostrings (e.g. your name) fails, ';' is an illegal character!
TEXT_COLOR_COUNT
};
constexpr unsigned int ColorRgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a)
{
return (r) | (g << 8) | (b << 16) | (a << 24);
}
constexpr unsigned int ColorRgb(const uint8_t r, const uint8_t g, const uint8_t b)
{
return ColorRgba(r, g, b, 0xFF);
}
constexpr char CharForColorIndex(const int colorIndex)
{
return static_cast<char>('0' + colorIndex);
}
constexpr int ColorIndexForChar(const char colorChar)
{
return colorChar - '0';
}
class TextRenderer : public Component
{
struct FontIconTableEntry
{
std::string iconName;
std::string materialName;
Game::Material* material;
};
struct FontIconInfo
{
Game::Material* material;
bool flipHorizontal;
bool flipVertical;
bool big;
};
struct HsvColor
{
unsigned char h;
unsigned char s;
unsigned char v;
};
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enum FontIconAutocompleteInstance
{
FONT_ICON_ACI_CONSOLE,
FONT_ICON_ACI_CHAT,
FONT_ICON_ACI_COUNT
};
class FontIconAutocompleteResult
{
public:
std::string fontIconName;
std::string materialName;
};
class FontIconAutocompleteContext
{
public:
static constexpr auto MAX_RESULTS = 10;
bool autocompleteActive;
bool inModifiers;
bool userClosed;
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unsigned int lastHash;
std::string lastQuery;
FontIconAutocompleteResult results[MAX_RESULTS];
size_t resultCount;
bool hasMoreResults;
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size_t resultOffset;
size_t lastResultOffset;
size_t selectedOffset;
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float maxFontIconWidth;
float maxMaterialNameWidth;
};
static constexpr char COLOR_FIRST_CHAR = '0';
static constexpr char COLOR_LAST_CHAR = CharForColorIndex(TEXT_COLOR_COUNT - 1);
static constexpr unsigned MY_ALTCOLOR_TWO = 0x0DCE6FFE6;
static constexpr unsigned COLOR_MAP_HASH = 0xA0AB1041;
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static constexpr auto FONT_ICON_AUTOCOMPLETE_BOX_PADDING = 6.0f;
static constexpr auto FONT_ICON_AUTOCOMPLETE_BOX_BORDER = 2.0f;
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static constexpr auto FONT_ICON_AUTOCOMPLETE_COL_SPACING = 12.0f;
static constexpr auto FONT_ICON_AUTOCOMPLETE_ARROW_SIZE = 12.0f;
static constexpr float MY_OFFSETS[4][2]
{
{-1.0f, -1.0f},
{-1.0f, 1.0f},
{1.0f, -1.0f},
{1.0f, 1.0f},
};
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static constexpr float WHITE_COLOR[4]
{
1.0f,
1.0f,
1.0f,
1.0f
};
static constexpr float TEXT_COLOR[4]
{
1.0f,
1.0f,
0.8f,
1.0f
};
static constexpr float HINT_COLOR[4]
{
0.6f,
0.6f,
0.6f,
1.0f
};
static unsigned colorTableDefault[TEXT_COLOR_COUNT];
static unsigned colorTableNew[TEXT_COLOR_COUNT];
static unsigned(*currentColorTable)[TEXT_COLOR_COUNT];
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static FontIconAutocompleteContext autocompleteContextArray[FONT_ICON_ACI_COUNT];
static std::map<std::string, FontIconTableEntry> fontIconLookup;
static std::vector<FontIconTableEntry> fontIconList;
static Dvar::Var cg_newColors;
static Dvar::Var cg_fontIconAutocomplete;
static Dvar::Var cg_fontIconAutocompleteHint;
static Game::dvar_t* sv_customTextColor;
static Dvar::Var r_colorBlind;
static Game::dvar_t* g_ColorBlind_MyTeam;
static Game::dvar_t* g_ColorBlind_EnemyTeam;
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static Game::dvar_t** con_inputBoxColor;
public:
static void DrawText2D(const char* text, float x, float y, Game::Font_s* font, float xScale, float yScale, float sinAngle, float cosAngle, Game::GfxColor color, int maxLength, int renderFlags, int cursorPos, char cursorLetter, float padding, Game::GfxColor glowForcedColor, int fxBirthTime, int fxLetterTime, int fxDecayStartTime, int fxDecayDuration, Game::Material* fxMaterial, Game::Material* fxMaterialGlow);
static int R_TextWidth_Hk(const char* text, int maxChars, Game::Font_s* font);
static unsigned int ColorIndex(char index);
static void StripColors(const char* in, char* out, size_t max);
static std::string StripColors(const std::string& in);
static void StripMaterialTextIcons(const char* in, char* out, size_t max);
static std::string StripMaterialTextIcons(const std::string& in);
static void StripAllTextIcons(const char* in, char* out, size_t max);
static std::string StripAllTextIcons(const std::string& in);
TextRenderer();
private:
static unsigned HsvToRgb(HsvColor hsv);
static void DrawAutocompleteBox(const FontIconAutocompleteContext& context, float x, float y, float w, float h, const float* color);
static void DrawAutocompleteModifiers(const FontIconAutocompleteContext& context, float x, float y, Game::Font_s* font, float textXScale, float textYScale);
static void DrawAutocompleteResults(const FontIconAutocompleteContext& context, float x, float y, Game::Font_s* font, float textXScale, float textYScale);
static void DrawAutocomplete(const FontIconAutocompleteContext& context, float x, float y, Game::Font_s* font, float textXScale, float textYScale);
static void UpdateAutocompleteContextResults(FontIconAutocompleteContext& context, Game::Font_s* font, float textXScale);
static void UpdateAutocompleteContext(FontIconAutocompleteContext& context, const Game::field_t* edit, Game::Font_s* font, const float textXScale);
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static void Field_Draw_Say(int localClientNum, Game::field_t* edit, int x, int y, int horzAlign, int vertAlign);
static void Con_DrawInput_Hk(int localClientNum);
static void AutocompleteUp(FontIconAutocompleteContext& context);
static void AutocompleteDown(FontIconAutocompleteContext& context);
static void AutocompleteFill(const FontIconAutocompleteContext& context, Game::ScreenPlacement* scrPlace, Game::field_t* edit);
static bool AutocompleteHandleKeyDown(FontIconAutocompleteContext& context, int key, Game::ScreenPlacement* scrPlace, Game::field_t* edit);
static void Console_Key_Hk(int localClientNum, int key);
static bool ChatHandleKeyDown(int localClientNum, int key);
static void Message_Key_Stub();
static int SEH_PrintStrlenWithCursor(const char* string, const Game::field_t* field);
static void Field_AdjustScroll_PrintLen_Stub();
static void PatchColorLimit(char limit);
static bool Dvar_GetUnpackedColorByName(const char* name, float* expandedColor);
static void GetUnpackedColorByNameStub();
static Game::GfxImage* GetFontIconColorMap(const Game::Material* fontIconMaterial);
static bool IsFontIcon(const char*& text, FontIconInfo& fontIcon);
static float GetFontIconWidth(const FontIconInfo& fontIcon, const Game::Font_s* font, float xScale);
static float DrawFontIcon(const FontIconInfo& fontIcon, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, float yScale, unsigned color);
static float GetMonospaceWidth(Game::Font_s* font, int rendererFlags);
static void GlowColor(Game::GfxColor* result, Game::GfxColor baseColor, Game::GfxColor forcedGlowColor, int renderFlags);
static unsigned R_FontGetRandomLetter(int seed);
static void DrawTextFxExtraCharacter(Game::Material* material, int charIndex, float x, float y, float w, float h, float sinAngle, float cosAngle, unsigned color);
static float DrawHudIcon(const char*& text, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, float yScale, unsigned color);
static void RotateXY(float cosAngle, float sinAngle, float pivotX, float pivotY, float x, float y, float* outX, float* outY);
static void UpdateColorTable();
static void InitFontIcons();
static void UI_Init_Hk(int localClientNum);
};
}