Only draw font icons when material exists
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c30bb4f93c
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9cb8a02546
@ -96,32 +96,6 @@ namespace Components
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return 0.0f;
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}
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bool TextRenderer::IsFontIcon(const char*& text, std::string& fontIconName)
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{
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const auto* curPos = text;
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while(*curPos != ' ' && *curPos != ':' && *curPos != 0)
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curPos++;
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if (*curPos != ':')
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return false;
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fontIconName = std::string(text, static_cast<size_t>(curPos - text));
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text = curPos + 1;
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return true;
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}
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Game::GfxImage* TextRenderer::GetFontIconColorMap(Game::Material* fontIconMaterial)
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{
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for(auto i = 0u; i < fontIconMaterial->textureCount; i++)
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{
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if (fontIconMaterial->textureTable[i].nameHash == COLOR_MAP_HASH)
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return fontIconMaterial->textureTable[i].u.image;
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}
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return nullptr;
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}
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void TextRenderer::GlowColor(Game::GfxColor* result, const Game::GfxColor baseColor, const Game::GfxColor forcedGlowColor, int renderFlags)
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{
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if (renderFlags & Game::TEXT_RENDERFLAG_GLOW_FORCE_COLOR)
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@ -149,13 +123,43 @@ namespace Components
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Game::RB_DrawStretchPicRotate(material, x, y, w, h, static_cast<float>(charIndex % 16) * 0.0625f, 0.0f, static_cast<float>(charIndex % 16) * 0.0625f + 0.0625f, 1.0f, sinAngle, cosAngle, color);
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}
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float TextRenderer::DrawFontIcon(const std::string& fontIconName, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, const float yScale, unsigned color)
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Game::GfxImage* TextRenderer::GetFontIconColorMap(Game::Material* fontIconMaterial)
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{
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for (auto i = 0u; i < fontIconMaterial->textureCount; i++)
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{
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if (fontIconMaterial->textureTable[i].nameHash == COLOR_MAP_HASH)
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return fontIconMaterial->textureTable[i].u.image;
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}
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return nullptr;
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}
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bool TextRenderer::IsFontIcon(const char*& text, Game::Material*& fontIconMaterial)
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{
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const auto* curPos = text;
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while (*curPos != ' ' && *curPos != ':' && *curPos != 0)
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curPos++;
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if (*curPos != ':')
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return false;
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const std::string fontIconName(text, curPos - text);
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auto* material = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, fontIconName.data()).material;
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if (material == nullptr || material->techniqueSet == nullptr || material->techniqueSet->name == nullptr || strcmp(material->techniqueSet->name, "2d") != 0)
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material = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, "default").material;
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return false;
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if (Game::DB_IsXAssetDefault(Game::ASSET_TYPE_MATERIAL, material->info.name))
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return false;
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const auto* colorMap = GetFontIconColorMap(material);
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text = curPos + 1;
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fontIconMaterial = material;
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return true;
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}
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float TextRenderer::DrawFontIcon(Game::Material* fontIconMaterial, const float x, const float y, const float sinAngle, const float cosAngle, const Game::Font_s* font, const float xScale, const float yScale, const unsigned color)
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{
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const auto* colorMap = GetFontIconColorMap(fontIconMaterial);
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if (colorMap == nullptr)
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return 0;
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@ -163,7 +167,7 @@ namespace Components
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const auto w = static_cast<float>(font->pixelHeight) * (static_cast<float>(colorMap->width) / static_cast<float>(colorMap->height)) * xScale;
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const auto yy = y - (h + yScale * static_cast<float>(font->pixelHeight)) * 0.5f;
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Game::RB_DrawStretchPicRotate(material, x, yy, w, h, 0.0, 0.0, 1.0, 1.0, sinAngle, cosAngle, color);
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Game::RB_DrawStretchPicRotate(fontIconMaterial, x, yy, w, h, 0.0, 0.0, 1.0, 1.0, sinAngle, cosAngle, color);
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return w;
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}
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@ -351,11 +355,11 @@ namespace Components
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if(letter == ':')
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{
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std::string fontIconName;
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if(IsFontIcon(curText, fontIconName))
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Game::Material* fontIconMaterial;
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if(IsFontIcon(curText, fontIconMaterial))
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{
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RotateXY(cosAngle, sinAngle, startX, startY, xa, xy, &xRot, &yRot);
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xa += DrawFontIcon(fontIconName, xRot, yRot, sinAngle, cosAngle, font, xScale, yScale, ColorRgba(255, 255, 255, finalColor.array[3]));
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xa += DrawFontIcon(fontIconMaterial, xRot, yRot, sinAngle, cosAngle, font, xScale, yScale, ColorRgba(255, 255, 255, finalColor.array[3]));
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if (renderFlags & Game::TEXT_RENDERFLAG_PADDING)
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xa += xScale * padding;
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@ -76,13 +76,15 @@ namespace Components
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private:
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static unsigned HsvToRgb(HsvColor hsv);
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static float GetMonospaceWidth(Game::Font_s* font, int rendererFlags);
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static bool IsFontIcon(const char*& text, std::string& fontIconName);
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static Game::GfxImage* GetFontIconColorMap(Game::Material* fontIconMaterial);
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static bool IsFontIcon(const char*& text, Game::Material*& fontIconMaterial);
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static float DrawFontIcon(Game::Material* fontIconMaterial, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, float yScale, unsigned color);
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static float GetMonospaceWidth(Game::Font_s* font, int rendererFlags);
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static void GlowColor(Game::GfxColor* result, Game::GfxColor baseColor, Game::GfxColor forcedGlowColor, int renderFlags);
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static unsigned R_FontGetRandomLetter(int seed);
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static void DrawTextFxExtraCharacter(Game::Material* material, int charIndex, float x, float y, float w, float h, float sinAngle, float cosAngle, unsigned color);
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static float DrawFontIcon(const std::string& fontIconName, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, float yScale, unsigned color);
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static float DrawHudIcon(const char*& text, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, float yScale, unsigned color);
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static void RotateXY(float cosAngle, float sinAngle, float pivotX, float pivotY, float x, float y, float* outX, float* outY);
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static void UpdateColorTable();
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