Only draw font icons when material exists

This commit is contained in:
Jan 2021-09-05 15:21:11 +02:00
parent c30bb4f93c
commit 9cb8a02546
2 changed files with 42 additions and 36 deletions

View File

@ -96,32 +96,6 @@ namespace Components
return 0.0f;
}
bool TextRenderer::IsFontIcon(const char*& text, std::string& fontIconName)
{
const auto* curPos = text;
while(*curPos != ' ' && *curPos != ':' && *curPos != 0)
curPos++;
if (*curPos != ':')
return false;
fontIconName = std::string(text, static_cast<size_t>(curPos - text));
text = curPos + 1;
return true;
}
Game::GfxImage* TextRenderer::GetFontIconColorMap(Game::Material* fontIconMaterial)
{
for(auto i = 0u; i < fontIconMaterial->textureCount; i++)
{
if (fontIconMaterial->textureTable[i].nameHash == COLOR_MAP_HASH)
return fontIconMaterial->textureTable[i].u.image;
}
return nullptr;
}
void TextRenderer::GlowColor(Game::GfxColor* result, const Game::GfxColor baseColor, const Game::GfxColor forcedGlowColor, int renderFlags)
{
if (renderFlags & Game::TEXT_RENDERFLAG_GLOW_FORCE_COLOR)
@ -149,13 +123,43 @@ namespace Components
Game::RB_DrawStretchPicRotate(material, x, y, w, h, static_cast<float>(charIndex % 16) * 0.0625f, 0.0f, static_cast<float>(charIndex % 16) * 0.0625f + 0.0625f, 1.0f, sinAngle, cosAngle, color);
}
float TextRenderer::DrawFontIcon(const std::string& fontIconName, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, const float yScale, unsigned color)
Game::GfxImage* TextRenderer::GetFontIconColorMap(Game::Material* fontIconMaterial)
{
for (auto i = 0u; i < fontIconMaterial->textureCount; i++)
{
if (fontIconMaterial->textureTable[i].nameHash == COLOR_MAP_HASH)
return fontIconMaterial->textureTable[i].u.image;
}
return nullptr;
}
bool TextRenderer::IsFontIcon(const char*& text, Game::Material*& fontIconMaterial)
{
const auto* curPos = text;
while (*curPos != ' ' && *curPos != ':' && *curPos != 0)
curPos++;
if (*curPos != ':')
return false;
const std::string fontIconName(text, curPos - text);
auto* material = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, fontIconName.data()).material;
if (material == nullptr || material->techniqueSet == nullptr || material->techniqueSet->name == nullptr || strcmp(material->techniqueSet->name, "2d") != 0)
material = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, "default").material;
return false;
if (Game::DB_IsXAssetDefault(Game::ASSET_TYPE_MATERIAL, material->info.name))
return false;
const auto* colorMap = GetFontIconColorMap(material);
text = curPos + 1;
fontIconMaterial = material;
return true;
}
float TextRenderer::DrawFontIcon(Game::Material* fontIconMaterial, const float x, const float y, const float sinAngle, const float cosAngle, const Game::Font_s* font, const float xScale, const float yScale, const unsigned color)
{
const auto* colorMap = GetFontIconColorMap(fontIconMaterial);
if (colorMap == nullptr)
return 0;
@ -163,7 +167,7 @@ namespace Components
const auto w = static_cast<float>(font->pixelHeight) * (static_cast<float>(colorMap->width) / static_cast<float>(colorMap->height)) * xScale;
const auto yy = y - (h + yScale * static_cast<float>(font->pixelHeight)) * 0.5f;
Game::RB_DrawStretchPicRotate(material, x, yy, w, h, 0.0, 0.0, 1.0, 1.0, sinAngle, cosAngle, color);
Game::RB_DrawStretchPicRotate(fontIconMaterial, x, yy, w, h, 0.0, 0.0, 1.0, 1.0, sinAngle, cosAngle, color);
return w;
}
@ -351,11 +355,11 @@ namespace Components
if(letter == ':')
{
std::string fontIconName;
if(IsFontIcon(curText, fontIconName))
Game::Material* fontIconMaterial;
if(IsFontIcon(curText, fontIconMaterial))
{
RotateXY(cosAngle, sinAngle, startX, startY, xa, xy, &xRot, &yRot);
xa += DrawFontIcon(fontIconName, xRot, yRot, sinAngle, cosAngle, font, xScale, yScale, ColorRgba(255, 255, 255, finalColor.array[3]));
xa += DrawFontIcon(fontIconMaterial, xRot, yRot, sinAngle, cosAngle, font, xScale, yScale, ColorRgba(255, 255, 255, finalColor.array[3]));
if (renderFlags & Game::TEXT_RENDERFLAG_PADDING)
xa += xScale * padding;

View File

@ -76,13 +76,15 @@ namespace Components
private:
static unsigned HsvToRgb(HsvColor hsv);
static float GetMonospaceWidth(Game::Font_s* font, int rendererFlags);
static bool IsFontIcon(const char*& text, std::string& fontIconName);
static Game::GfxImage* GetFontIconColorMap(Game::Material* fontIconMaterial);
static bool IsFontIcon(const char*& text, Game::Material*& fontIconMaterial);
static float DrawFontIcon(Game::Material* fontIconMaterial, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, float yScale, unsigned color);
static float GetMonospaceWidth(Game::Font_s* font, int rendererFlags);
static void GlowColor(Game::GfxColor* result, Game::GfxColor baseColor, Game::GfxColor forcedGlowColor, int renderFlags);
static unsigned R_FontGetRandomLetter(int seed);
static void DrawTextFxExtraCharacter(Game::Material* material, int charIndex, float x, float y, float w, float h, float sinAngle, float cosAngle, unsigned color);
static float DrawFontIcon(const std::string& fontIconName, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, float yScale, unsigned color);
static float DrawHudIcon(const char*& text, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, float yScale, unsigned color);
static void RotateXY(float cosAngle, float sinAngle, float pivotX, float pivotY, float x, float y, float* outX, float* outY);
static void UpdateColorTable();