Hook R_TextWidth to properly account for fonticons and material icons
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10964ba059
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@ -551,6 +551,78 @@ namespace Components
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}
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}
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int TextRenderer::R_TextWidth_Hk(const char* text, int maxChars, Game::Font_s* font)
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{
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auto lineWidth = 0;
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auto maxWidth = 0;
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if (maxChars <= 0)
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maxChars = 0x7FFFFFFF;
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if (text == nullptr)
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return 0;
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auto count = 0;
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while (text && *text && count < maxChars)
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{
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const auto letter = Game::SEH_ReadCharFromString(&text, nullptr);
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if (letter == '\r' || letter == '\n')
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{
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lineWidth = 0;
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}
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else
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{
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if (letter == '^' && text)
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{
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if (*text >= COLOR_FIRST_CHAR && *text <= COLOR_LAST_CHAR)
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{
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text++;
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continue;
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}
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if (*text >= '\x01' && *text <= '\x02' && text[1] != '\0' && text[2] != '\0' && text[3] != '\0')
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{
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const auto width = text[1];
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const auto materialNameLength = text[3];
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auto v9 = font->pixelHeight * (width - 16) + 16;
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auto w = ((((v9 >> 24) & 0x1F) + v9) >> 5);
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lineWidth += w;
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if (lineWidth > maxWidth)
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maxWidth = lineWidth;
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text += 4;
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for (auto currentLength = 0; currentLength < materialNameLength && *text; currentLength++)
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text++;
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continue;
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}
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}
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if (letter == ':')
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{
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FontIconInfo fontIconInfo{};
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const char* fontIconEnd = text;
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if (IsFontIcon(fontIconEnd, fontIconInfo))
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{
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lineWidth += static_cast<int>(GetFontIconWidth(fontIconInfo, font, 1.0f));
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if (lineWidth > maxWidth)
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maxWidth = lineWidth;
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text = fontIconEnd;
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continue;
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}
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}
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lineWidth += R_GetCharacterGlyph(font, letter)->dx;
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if (lineWidth > maxWidth)
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maxWidth = lineWidth;
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count++;
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}
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}
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return maxWidth;
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}
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void TextRenderer::UpdateColorTable()
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{
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if (cg_newColors.get<bool>())
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@ -572,5 +644,8 @@ namespace Components
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sv_customTextColor = Game::Dvar_RegisterColor("sv_customTextColor", 1, 0.7f, 0, 1, Game::dvar_flag::DVAR_FLAG_REPLICATED, "Color for the extended color code.");
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Utils::Hook(0x535410, DrawText2D, HOOK_JUMP).install()->quick();
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// Consider material text icons and font icons when calculating text width
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Utils::Hook(0x5056C0, R_TextWidth_Hk, HOOK_JUMP).install()->quick();
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}
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}
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@ -86,6 +86,7 @@ namespace Components
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static Game::GfxImage* GetFontIconColorMap(const Game::Material* fontIconMaterial);
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static bool IsFontIcon(const char*& text, FontIconInfo& fontIcon);
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static float GetFontIconWidth(const FontIconInfo& fontIcon, const Game::Font_s* font, float xScale);
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static float DrawFontIcon(const FontIconInfo& fontIcon, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, float yScale, unsigned color);
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static float GetMonospaceWidth(Game::Font_s* font, int rendererFlags);
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