iw4x-client/src/Components/Modules/TextRenderer.hpp

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#pragma once
namespace Components
{
enum TextColor
{
TEXT_COLOR_BLACK = 0,
TEXT_COLOR_RED = 1,
TEXT_COLOR_GREEN = 2,
TEXT_COLOR_YELLOW = 3,
TEXT_COLOR_BLUE = 4,
TEXT_COLOR_LIGHT_BLUE = 5,
TEXT_COLOR_PINK = 6,
TEXT_COLOR_DEFAULT = 7,
TEXT_COLOR_AXIS = 8,
TEXT_COLOR_ALLIES = 9,
TEXT_COLOR_RAINBOW = 10,
TEXT_COLOR_SERVER = 11,
TEXT_COLOR_COUNT
};
constexpr unsigned int ColorRgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a)
{
return (r) | (g << 8) | (b << 16) | (a << 24);
}
constexpr unsigned int ColorRgb(const uint8_t r, const uint8_t g, const uint8_t b)
{
return ColorRgba(r, g, b, 0xFF);
}
constexpr char CharForColorIndex(const int colorIndex)
{
return static_cast<char>('0' + colorIndex);
}
constexpr int ColorIndexForChar(const char colorChar)
{
return colorChar - '0';
}
class TextRenderer : public Component
{
struct FontIconInfo
{
Game::Material* material;
bool flipHorizontal;
bool flipVertical;
};
struct HsvColor
{
unsigned char h;
unsigned char s;
unsigned char v;
};
static constexpr char COLOR_FIRST_CHAR = '0';
static constexpr char COLOR_LAST_CHAR = CharForColorIndex(TEXT_COLOR_COUNT - 1);
static constexpr unsigned MY_ALTCOLOR_TWO = 0x0DCE6FFE6;
static constexpr unsigned COLOR_MAP_HASH = 0xA0AB1041;
static constexpr float MY_OFFSETS[4][2]
{
{-1.0f, -1.0f},
{-1.0f, 1.0f},
{1.0f, -1.0f},
{1.0f, 1.0f},
};
static unsigned colorTableDefault[TEXT_COLOR_COUNT];
static unsigned colorTableNew[TEXT_COLOR_COUNT];
static unsigned(*currentColorTable)[TEXT_COLOR_COUNT];
static Dvar::Var cg_newColors;
static Game::dvar_t* sv_customTextColor;
public:
static void DrawText2D(const char* text, float x, float y, Game::Font_s* font, float xScale, float yScale, float sinAngle, float cosAngle, Game::GfxColor color, int maxLength, int renderFlags, int cursorPos, char cursorLetter, float padding, Game::GfxColor glowForcedColor, int fxBirthTime, int fxLetterTime, int fxDecayStartTime, int fxDecayDuration, Game::Material* fxMaterial, Game::Material* fxMaterialGlow);
TextRenderer();
private:
static unsigned HsvToRgb(HsvColor hsv);
static Game::GfxImage* GetFontIconColorMap(Game::Material* fontIconMaterial);
static bool IsFontIcon(const char*& text, FontIconInfo& fontIcon);
static float DrawFontIcon(const FontIconInfo& fontIcon, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, float yScale, unsigned color);
static float GetMonospaceWidth(Game::Font_s* font, int rendererFlags);
static void GlowColor(Game::GfxColor* result, Game::GfxColor baseColor, Game::GfxColor forcedGlowColor, int renderFlags);
static unsigned R_FontGetRandomLetter(int seed);
static void DrawTextFxExtraCharacter(Game::Material* material, int charIndex, float x, float y, float w, float h, float sinAngle, float cosAngle, unsigned color);
static float DrawHudIcon(const char*& text, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, float yScale, unsigned color);
static void RotateXY(float cosAngle, float sinAngle, float pivotX, float pivotY, float x, float y, float* outX, float* outY);
static void UpdateColorTable();
};
}