2022-02-27 07:53:44 -05:00
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#include <STDInclude.hpp>
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2016-11-24 02:28:33 -05:00
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namespace Components
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{
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std::unordered_map<std::string, Utils::Slot<Command::Callback>> Command::FunctionMap;
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std::unordered_map<std::string, Utils::Slot<Command::Callback>> Command::FunctionMapSV;
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2016-12-07 14:00:24 -05:00
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std::string Command::Params::join(size_t startIndex)
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{
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std::string result;
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for (size_t i = startIndex; i < this->length(); ++i)
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{
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if (i > startIndex) result.append(" ");
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result.append(this->operator[](i));
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}
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return result;
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}
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2022-01-17 12:21:51 -05:00
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const char* Command::Params::operator[](size_t index)
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{
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return this->get(index);
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}
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const char* Command::ClientParams::get(size_t index)
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{
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if (index >= this->length()) return "";
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return Game::cmd_argv[this->commandId][index];
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}
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size_t Command::ClientParams::length()
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{
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return Game::cmd_argc[this->commandId];
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}
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const char* Command::ServerParams::get(size_t index)
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{
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if (index >= this->length()) return "";
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return Game::cmd_argv_sv[this->commandId][index];
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}
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size_t Command::ServerParams::length()
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{
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return Game::cmd_argc_sv[this->commandId];
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}
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void Command::Add(const char* name, Utils::Slot<Command::Callback> callback)
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{
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std::string command = Utils::String::ToLower(name);
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if (Command::FunctionMap.find(command) == Command::FunctionMap.end())
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{
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Command::AddRaw(name, Command::MainCallback);
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}
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Command::FunctionMap[command] = callback;
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}
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void Command::AddSV(const char* name, Utils::Slot<Command::Callback> callback)
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{
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if (Loader::IsPregame())
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{
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MessageBoxA(nullptr, "Registering server commands in pregamestate is illegal!", nullptr, MB_ICONERROR);
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2016-11-24 02:28:33 -05:00
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#ifdef DEBUG
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__debugbreak();
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#endif
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return;
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}
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std::string command = Utils::String::ToLower(name);
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if (Command::FunctionMapSV.find(command) == Command::FunctionMapSV.end())
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{
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Command::AddRawSV(name, Command::MainCallbackSV);
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// If the main command is registered as Cbuf_AddServerText, the command will be redirected to the SV handler
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Command::AddRaw(name, Game::Cbuf_AddServerText);
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}
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Command::FunctionMapSV[command] = callback;
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}
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void Command::AddRaw(const char* name, void(*callback)(), bool key)
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{
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Game::Cmd_AddCommand(name, callback, Command::Allocate(), key);
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}
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void Command::AddRawSV(const char* name, void(*callback)())
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{
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Game::Cmd_AddServerCommand(name, callback, Command::Allocate());
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// If the main command is registered as Cbuf_AddServerText, the command will be redirected to the SV handler
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Command::AddRaw(name, Game::Cbuf_AddServerText);
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}
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void Command::Execute(std::string command, bool sync)
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{
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command.append("\n"); // Make sure it's terminated
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if (sync)
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{
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Game::Cmd_ExecuteSingleCommand(0, 0, command.data());
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}
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else
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{
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Game::Cbuf_AddText(0, command.data());
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}
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}
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2018-12-17 08:29:18 -05:00
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Game::cmd_function_t* Command::Find(const std::string& command)
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{
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Game::cmd_function_t* cmdFunction = *Game::cmd_functions;
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while (cmdFunction)
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{
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if (cmdFunction->name && cmdFunction->name == command)
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{
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return cmdFunction;
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}
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cmdFunction = cmdFunction->next;
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}
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return nullptr;
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}
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Game::cmd_function_t* Command::Allocate()
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{
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return Utils::Memory::GetAllocator()->allocate<Game::cmd_function_t>();
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2016-11-24 02:28:33 -05:00
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}
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void Command::MainCallback()
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{
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Command::ClientParams params(*Game::cmd_id);
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std::string command = Utils::String::ToLower(params[0]);
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if (Command::FunctionMap.find(command) != Command::FunctionMap.end())
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{
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2016-12-07 12:18:11 -05:00
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Command::FunctionMap[command](¶ms);
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}
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}
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void Command::MainCallbackSV()
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{
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Command::ServerParams params(*Game::cmd_id_sv);
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2016-11-24 02:28:33 -05:00
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std::string command = Utils::String::ToLower(params[0]);
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if (Command::FunctionMapSV.find(command) != Command::FunctionMapSV.end())
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{
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Command::FunctionMapSV[command](¶ms);
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}
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}
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Command::Command()
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{
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AssertSize(Game::cmd_function_t, 24);
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2016-12-18 11:42:25 -05:00
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Command::Add("openLink", [](Command::Params* params)
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{
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if (params->length() > 1)
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{
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2017-06-11 15:25:00 -04:00
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Utils::OpenUrl(params->get(1));
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2016-12-18 11:42:25 -05:00
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}
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});
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2016-11-24 02:28:33 -05:00
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}
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Command::~Command()
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{
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Command::FunctionMap.clear();
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Command::FunctionMapSV.clear();
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}
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}
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