iw4x-client/src/Components/Modules/Command.cpp

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#include "STDInclude.hpp"
namespace Components
{
std::unordered_map<std::string, Utils::Slot<Command::Callback>> Command::FunctionMap;
std::unordered_map<std::string, Utils::Slot<Command::Callback>> Command::FunctionMapSV;
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std::string Command::Params::join(size_t startIndex)
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{
std::string result;
for (size_t i = startIndex; i < this->length(); ++i)
{
if (i > startIndex) result.append(" ");
result.append(this->operator[](i));
}
return result;
}
const char* Command::Params::operator[](size_t index)
{
return this->get(index);
}
const char* Command::ClientParams::get(size_t index)
{
if (index >= this->length()) return "";
return Game::cmd_argv[this->commandId][index];
}
size_t Command::ClientParams::length()
{
return Game::cmd_argc[this->commandId];
}
const char* Command::ServerParams::get(size_t index)
{
if (index >= this->length()) return "";
return Game::cmd_argv_sv[this->commandId][index];
}
size_t Command::ServerParams::length()
{
return Game::cmd_argc_sv[this->commandId];
}
void Command::Add(const char* name, Utils::Slot<Command::Callback> callback)
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{
std::string command = Utils::String::ToLower(name);
if (Command::FunctionMap.find(command) == Command::FunctionMap.end())
{
Command::AddRaw(name, Command::MainCallback);
}
Command::FunctionMap[command] = callback;
}
void Command::AddSV(const char* name, Utils::Slot<Command::Callback> callback)
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{
if (Loader::IsPregame())
{
MessageBoxA(nullptr, "Registering server commands in pregamestate is illegal!", nullptr, MB_ICONERROR);
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#ifdef DEBUG
__debugbreak();
#endif
return;
}
std::string command = Utils::String::ToLower(name);
if (Command::FunctionMapSV.find(command) == Command::FunctionMapSV.end())
{
Command::AddRawSV(name, Command::MainCallbackSV);
// If the main command is registered as Cbuf_AddServerText, the command will be redirected to the SV handler
Command::AddRaw(name, Game::Cbuf_AddServerText);
}
Command::FunctionMapSV[command] = callback;
}
void Command::AddRaw(const char* name, void(*callback)(), bool key)
{
Game::Cmd_AddCommand(name, callback, Command::Allocate(), key);
}
void Command::AddRawSV(const char* name, void(*callback)())
{
Game::Cmd_AddServerCommand(name, callback, Command::Allocate());
// If the main command is registered as Cbuf_AddServerText, the command will be redirected to the SV handler
Command::AddRaw(name, Game::Cbuf_AddServerText);
}
void Command::Execute(std::string command, bool sync)
{
command.append("\n"); // Make sure it's terminated
if (sync)
{
Game::Cmd_ExecuteSingleCommand(0, 0, command.data());
}
else
{
Game::Cbuf_AddText(0, command.data());
}
}
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Game::cmd_function_t* Command::Find(const std::string& command)
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{
Game::cmd_function_t* cmdFunction = *Game::cmd_functions;
while (cmdFunction)
{
if (cmdFunction->name && cmdFunction->name == command)
{
return cmdFunction;
}
cmdFunction = cmdFunction->next;
}
return nullptr;
}
Game::cmd_function_t* Command::Allocate()
{
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return Utils::Memory::GetAllocator()->allocate<Game::cmd_function_t>();
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}
void Command::MainCallback()
{
Command::ClientParams params(*Game::cmd_id);
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std::string command = Utils::String::ToLower(params[0]);
if (Command::FunctionMap.find(command) != Command::FunctionMap.end())
{
Command::FunctionMap[command](&params);
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}
}
void Command::MainCallbackSV()
{
Command::ServerParams params(*Game::cmd_id_sv);
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std::string command = Utils::String::ToLower(params[0]);
if (Command::FunctionMapSV.find(command) != Command::FunctionMapSV.end())
{
Command::FunctionMapSV[command](&params);
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}
}
Command::Command()
{
AssertSize(Game::cmd_function_t, 24);
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Command::Add("openLink", [](Command::Params* params)
{
if (params->length() > 1)
{
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Utils::OpenUrl(params->get(1));
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}
});
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}
Command::~Command()
{
Command::FunctionMap.clear();
Command::FunctionMapSV.clear();
}
}