2022-06-25 14:22:13 -04:00
|
|
|
#include <STDInclude.hpp>
|
2023-01-03 07:16:44 -05:00
|
|
|
#include "FastFiles.hpp"
|
2022-12-26 07:07:24 -05:00
|
|
|
#include "Weapon.hpp"
|
2017-01-19 16:23:59 -05:00
|
|
|
|
2022-06-22 11:36:06 -04:00
|
|
|
#include "AssetInterfaces/IFont_s.hpp"
|
|
|
|
#include "AssetInterfaces/IWeapon.hpp"
|
|
|
|
#include "AssetInterfaces/IXModel.hpp"
|
|
|
|
#include "AssetInterfaces/IFxWorld.hpp"
|
|
|
|
#include "AssetInterfaces/IMapEnts.hpp"
|
|
|
|
#include "AssetInterfaces/IRawFile.hpp"
|
|
|
|
#include "AssetInterfaces/IComWorld.hpp"
|
|
|
|
#include "AssetInterfaces/IGfxImage.hpp"
|
|
|
|
#include "AssetInterfaces/IGfxWorld.hpp"
|
|
|
|
#include "AssetInterfaces/IMaterial.hpp"
|
|
|
|
#include "AssetInterfaces/ISndCurve.hpp"
|
|
|
|
#include "AssetInterfaces/IMenuList.hpp"
|
|
|
|
#include "AssetInterfaces/IclipMap_t.hpp"
|
|
|
|
#include "AssetInterfaces/ImenuDef_t.hpp"
|
|
|
|
#include "AssetInterfaces/ITracerDef.hpp"
|
|
|
|
#include "AssetInterfaces/IPhysPreset.hpp"
|
|
|
|
#include "AssetInterfaces/IXAnimParts.hpp"
|
|
|
|
#include "AssetInterfaces/IFxEffectDef.hpp"
|
|
|
|
#include "AssetInterfaces/IGameWorldMp.hpp"
|
|
|
|
#include "AssetInterfaces/IGameWorldSp.hpp"
|
|
|
|
#include "AssetInterfaces/IGfxLightDef.hpp"
|
|
|
|
#include "AssetInterfaces/ILoadedSound.hpp"
|
|
|
|
#include "AssetInterfaces/IPhysCollmap.hpp"
|
|
|
|
#include "AssetInterfaces/IStringTable.hpp"
|
|
|
|
#include "AssetInterfaces/IXModelSurfs.hpp"
|
|
|
|
#include "AssetInterfaces/ILocalizeEntry.hpp"
|
|
|
|
#include "AssetInterfaces/Isnd_alias_list_t.hpp"
|
|
|
|
#include "AssetInterfaces/IMaterialPixelShader.hpp"
|
|
|
|
#include "AssetInterfaces/IMaterialTechniqueSet.hpp"
|
|
|
|
#include "AssetInterfaces/IMaterialVertexShader.hpp"
|
|
|
|
#include "AssetInterfaces/IStructuredDataDefSet.hpp"
|
|
|
|
#include "AssetInterfaces/IMaterialVertexDeclaration.hpp"
|
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
namespace Components
|
|
|
|
{
|
2017-02-13 16:24:31 -05:00
|
|
|
thread_local int AssetHandler::BypassState = 0;
|
2022-01-29 09:11:52 -05:00
|
|
|
bool AssetHandler::ShouldSearchTempAssets = false;
|
2017-01-19 16:23:59 -05:00
|
|
|
std::map<Game::XAssetType, AssetHandler::IAsset*> AssetHandler::AssetInterfaces;
|
|
|
|
std::map<Game::XAssetType, Utils::Slot<AssetHandler::Callback>> AssetHandler::TypeCallbacks;
|
|
|
|
Utils::Signal<AssetHandler::RestrictCallback> AssetHandler::RestrictSignal;
|
|
|
|
|
|
|
|
std::map<void*, void*> AssetHandler::Relocations;
|
|
|
|
|
|
|
|
std::vector<std::pair<Game::XAssetType, std::string>> AssetHandler::EmptyAssets;
|
|
|
|
|
|
|
|
std::map<std::string, Game::XAssetHeader> AssetHandler::TemporaryAssets[Game::XAssetType::ASSET_TYPE_COUNT];
|
|
|
|
|
|
|
|
void AssetHandler::RegisterInterface(IAsset* iAsset)
|
|
|
|
{
|
|
|
|
if (!iAsset) return;
|
|
|
|
if (iAsset->getType() == Game::XAssetType::ASSET_TYPE_INVALID)
|
|
|
|
{
|
|
|
|
delete iAsset;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2022-05-31 12:38:09 -04:00
|
|
|
if (AssetHandler::AssetInterfaces.contains(iAsset->getType()))
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
2022-06-12 17:07:53 -04:00
|
|
|
Logger::Print("Duplicate asset interface: {}\n", Game::DB_GetXAssetTypeName(iAsset->getType()));
|
2017-01-19 16:23:59 -05:00
|
|
|
delete AssetHandler::AssetInterfaces[iAsset->getType()];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2022-06-12 17:07:53 -04:00
|
|
|
Logger::Print("Asset interface registered: {}\n", Game::DB_GetXAssetTypeName(iAsset->getType()));
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
AssetHandler::AssetInterfaces[iAsset->getType()] = iAsset;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AssetHandler::ClearTemporaryAssets()
|
|
|
|
{
|
|
|
|
for (int i = 0; i < Game::XAssetType::ASSET_TYPE_COUNT; ++i)
|
|
|
|
{
|
|
|
|
AssetHandler::TemporaryAssets[i].clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AssetHandler::StoreTemporaryAsset(Game::XAssetType type, Game::XAssetHeader asset)
|
|
|
|
{
|
|
|
|
AssetHandler::TemporaryAssets[type][Game::DB_GetXAssetNameHandlers[type](&asset)] = asset;
|
|
|
|
}
|
|
|
|
|
|
|
|
Game::XAssetHeader AssetHandler::FindAsset(Game::XAssetType type, const char* filename)
|
|
|
|
{
|
2017-01-20 16:41:03 -05:00
|
|
|
Game::XAssetHeader header = { nullptr };
|
2017-01-19 16:23:59 -05:00
|
|
|
|
|
|
|
if (filename)
|
|
|
|
{
|
|
|
|
// Allow call DB_FindXAssetHeader within the hook
|
2017-05-04 06:30:22 -04:00
|
|
|
AssetHandler::SetBypassState(true);
|
2017-01-19 16:23:59 -05:00
|
|
|
|
2022-05-31 12:38:09 -04:00
|
|
|
if (AssetHandler::TypeCallbacks.contains(type))
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
header = AssetHandler::TypeCallbacks[type](type, filename);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Disallow calling DB_FindXAssetHeader ;)
|
2017-05-04 06:30:22 -04:00
|
|
|
AssetHandler::SetBypassState(false);
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
return header;
|
|
|
|
}
|
|
|
|
|
2022-01-29 09:11:52 -05:00
|
|
|
Game::XAssetHeader AssetHandler::FindTemporaryAsset(Game::XAssetType type, const char* filename)
|
|
|
|
{
|
|
|
|
Game::XAssetHeader header = { nullptr };
|
|
|
|
if (type >= Game::XAssetType::ASSET_TYPE_COUNT) return header;
|
2019-01-15 19:40:57 -05:00
|
|
|
|
2022-01-29 09:11:52 -05:00
|
|
|
auto tempPool = &AssetHandler::TemporaryAssets[type];
|
|
|
|
auto entry = tempPool->find(filename);
|
|
|
|
if (entry != tempPool->end())
|
|
|
|
{
|
|
|
|
header = { entry->second };
|
|
|
|
}
|
2019-01-15 19:40:57 -05:00
|
|
|
|
2022-01-29 09:11:52 -05:00
|
|
|
return header;
|
|
|
|
}
|
2019-01-15 19:40:57 -05:00
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
int AssetHandler::HasThreadBypass()
|
|
|
|
{
|
2017-02-13 16:24:31 -05:00
|
|
|
return AssetHandler::BypassState > 0;
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
2017-05-04 06:30:22 -04:00
|
|
|
void AssetHandler::SetBypassState(bool value)
|
|
|
|
{
|
|
|
|
AssetHandler::BypassState += (value ? 1 : -1);
|
|
|
|
if (AssetHandler::BypassState < 0)
|
|
|
|
{
|
|
|
|
AssetHandler::BypassState = 0;
|
2022-06-12 17:07:53 -04:00
|
|
|
Logger::Error(Game::ERR_FATAL, "Bypass state is below 0!");
|
2017-05-04 06:30:22 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-02-14 05:38:24 -05:00
|
|
|
void AssetHandler::ResetBypassState()
|
|
|
|
{
|
2017-06-14 06:06:04 -04:00
|
|
|
if (AssetHandler::HasThreadBypass())
|
2017-02-14 05:38:24 -05:00
|
|
|
{
|
|
|
|
// Maybe just decrement it?
|
|
|
|
AssetHandler::BypassState = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
__declspec(naked) void AssetHandler::FindAssetStub()
|
|
|
|
{
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
push ecx
|
|
|
|
push ebx
|
|
|
|
push ebp
|
|
|
|
push esi
|
|
|
|
push edi
|
|
|
|
|
2017-02-01 07:44:25 -05:00
|
|
|
push eax
|
|
|
|
pushad
|
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
// Check if custom handler should be bypassed
|
|
|
|
call AssetHandler::HasThreadBypass
|
|
|
|
|
2017-02-01 07:44:25 -05:00
|
|
|
mov [esp + 20h], eax
|
|
|
|
popad
|
|
|
|
pop eax
|
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
test al, al
|
2019-01-15 19:40:57 -05:00
|
|
|
jnz checkTempAssets
|
2017-01-19 16:23:59 -05:00
|
|
|
|
|
|
|
mov ecx, [esp + 18h] // Asset type
|
|
|
|
mov ebx, [esp + 1Ch] // Filename
|
|
|
|
|
2017-02-01 07:44:25 -05:00
|
|
|
push eax
|
|
|
|
pushad
|
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
push ebx
|
|
|
|
push ecx
|
|
|
|
|
|
|
|
call AssetHandler::FindAsset
|
|
|
|
|
|
|
|
add esp, 8h
|
|
|
|
|
2017-02-14 04:49:09 -05:00
|
|
|
mov [esp + 20h], eax
|
2017-02-01 07:44:25 -05:00
|
|
|
popad
|
|
|
|
pop eax
|
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
test eax, eax
|
|
|
|
jnz finishFound
|
2019-01-15 19:40:57 -05:00
|
|
|
|
2022-01-29 09:11:52 -05:00
|
|
|
checkTempAssets:
|
|
|
|
mov al, AssetHandler::ShouldSearchTempAssets // check to see if enabled
|
|
|
|
test eax, eax
|
|
|
|
jz finishOriginal
|
2017-01-19 16:23:59 -05:00
|
|
|
|
2022-01-29 09:11:52 -05:00
|
|
|
mov ecx, [esp + 18h] // Asset type
|
|
|
|
mov ebx, [esp + 1Ch] // Filename
|
2019-01-15 19:40:57 -05:00
|
|
|
|
2022-01-29 09:11:52 -05:00
|
|
|
push ebx
|
|
|
|
push ecx
|
2019-01-15 19:40:57 -05:00
|
|
|
|
2022-01-29 09:11:52 -05:00
|
|
|
call AssetHandler::FindTemporaryAsset
|
2019-01-15 19:40:57 -05:00
|
|
|
|
2022-01-29 09:11:52 -05:00
|
|
|
add esp, 8h
|
|
|
|
|
|
|
|
test eax, eax
|
|
|
|
jnz finishFound
|
|
|
|
|
|
|
|
finishOriginal:
|
2019-01-15 19:40:57 -05:00
|
|
|
// Asset not found using custom handlers or in temp assets or bypasses were enabled
|
2022-01-29 09:11:52 -05:00
|
|
|
// redirect to DB_FindXAssetHeader
|
2017-01-19 16:23:59 -05:00
|
|
|
mov ebx, ds:6D7190h // InterlockedDecrement
|
|
|
|
mov eax, 40793Bh
|
|
|
|
jmp eax
|
|
|
|
|
|
|
|
finishFound:
|
|
|
|
pop edi
|
|
|
|
pop esi
|
|
|
|
pop ebp
|
|
|
|
pop ebx
|
|
|
|
pop ecx
|
|
|
|
retn
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-12-17 08:29:18 -05:00
|
|
|
void AssetHandler::ModifyAsset(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
2018-05-09 08:33:52 -04:00
|
|
|
if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "gfx_distortion_knife_trail" || name == "gfx_distortion_heat_far" || name == "gfx_distortion_ring_light" || name == "gfx_distortion_heat") && asset.material->info.sortKey >= 43)
|
2017-03-09 16:09:45 -05:00
|
|
|
{
|
2017-05-29 19:35:35 -04:00
|
|
|
if (Zones::Version() >= VERSION_ALPHA2)
|
2017-03-27 21:26:43 -04:00
|
|
|
{
|
2018-05-09 08:33:52 -04:00
|
|
|
asset.material->info.sortKey = 44;
|
2017-03-27 21:26:43 -04:00
|
|
|
}
|
2017-05-29 19:35:35 -04:00
|
|
|
else
|
|
|
|
{
|
2018-05-09 08:33:52 -04:00
|
|
|
asset.material->info.sortKey = 43;
|
2017-05-29 19:35:35 -04:00
|
|
|
}
|
2017-03-09 16:09:45 -05:00
|
|
|
}
|
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
if (type == Game::XAssetType::ASSET_TYPE_MATERIAL && (name == "wc/codo_ui_viewer_black_decal3" || name == "wc/codo_ui_viewer_black_decal2" || name == "wc/hint_arrows01" || name == "wc/hint_arrows02"))
|
|
|
|
{
|
2018-05-09 08:33:52 -04:00
|
|
|
asset.material->info.sortKey = 0xE;
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
if (type == Game::XAssetType::ASSET_TYPE_VEHICLE && Zones::Version() >= VERSION_ALPHA2)
|
|
|
|
{
|
2018-05-09 08:33:52 -04:00
|
|
|
asset.vehDef->turretWeapon = nullptr;
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
// Fix shader const stuff
|
2019-10-02 02:08:11 -04:00
|
|
|
if (type == Game::XAssetType::ASSET_TYPE_TECHNIQUE_SET && Zones::Version() >= 359 && Zones::Version() < 448)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
for (int i = 0; i < 48; ++i)
|
|
|
|
{
|
|
|
|
if (asset.techniqueSet->techniques[i])
|
|
|
|
{
|
2017-04-22 15:47:04 -04:00
|
|
|
for (int j = 0; j < asset.techniqueSet->techniques[i]->passCount; ++j)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
2017-04-22 15:47:04 -04:00
|
|
|
Game::MaterialPass* pass = &asset.techniqueSet->techniques[i]->passArray[j];
|
2017-01-19 16:23:59 -05:00
|
|
|
|
2017-04-22 15:47:04 -04:00
|
|
|
for (int k = 0; k < (pass->perPrimArgCount + pass->perObjArgCount + pass->stableArgCount); ++k)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
2022-12-14 03:40:15 -05:00
|
|
|
if (pass->args[k].type == Game::MaterialShaderArgumentType::MTL_ARG_LITERAL_PIXEL_CONST)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
2017-04-22 15:47:04 -04:00
|
|
|
if (pass->args[k].u.codeConst.index == -28132)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
2017-04-22 15:47:04 -04:00
|
|
|
pass->args[k].u.codeConst.index = 2644;
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-07-03 11:49:22 -04:00
|
|
|
|
|
|
|
if (type == Game::XAssetType::ASSET_TYPE_GFXWORLD && Zones::Version() >= 316)
|
|
|
|
{
|
|
|
|
asset.gfxWorld->sortKeyEffectDecal = 39;
|
|
|
|
asset.gfxWorld->sortKeyEffectAuto = 48;
|
|
|
|
asset.gfxWorld->sortKeyDistortion = 43;
|
|
|
|
}
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
bool AssetHandler::IsAssetEligible(Game::XAssetType type, Game::XAssetHeader *asset)
|
|
|
|
{
|
|
|
|
const char* name = Game::DB_GetXAssetNameHandlers[type](asset);
|
|
|
|
if (!name) return false;
|
|
|
|
|
|
|
|
for (auto i = AssetHandler::EmptyAssets.begin(); i != AssetHandler::EmptyAssets.end();)
|
|
|
|
{
|
|
|
|
if (i->first == type && i->second == name)
|
|
|
|
{
|
|
|
|
i = AssetHandler::EmptyAssets.erase(i);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
++i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Flags::HasFlag("entries"))
|
|
|
|
{
|
|
|
|
OutputDebugStringA(Utils::String::VA("%s: %d: %s\n", FastFiles::Current().data(), type, name));
|
|
|
|
}
|
|
|
|
|
|
|
|
bool restrict = false;
|
|
|
|
AssetHandler::RestrictSignal(type, *asset, name, &restrict);
|
|
|
|
|
|
|
|
if (!restrict)
|
|
|
|
{
|
|
|
|
AssetHandler::ModifyAsset(type, *asset, name);
|
|
|
|
}
|
|
|
|
|
|
|
|
// If no slot restricts the loading, we can load the asset
|
|
|
|
return (!restrict);
|
|
|
|
}
|
|
|
|
|
|
|
|
__declspec(naked) void AssetHandler::AddAssetStub()
|
|
|
|
{
|
|
|
|
__asm
|
|
|
|
{
|
2017-02-01 07:44:25 -05:00
|
|
|
push eax
|
|
|
|
pushad
|
|
|
|
|
|
|
|
push [esp + 2Ch]
|
|
|
|
push [esp + 2Ch]
|
2017-01-19 16:23:59 -05:00
|
|
|
call AssetHandler::IsAssetEligible
|
2021-07-29 04:11:27 -04:00
|
|
|
add esp, 8h
|
2017-01-19 16:23:59 -05:00
|
|
|
|
2017-02-01 07:44:25 -05:00
|
|
|
mov [esp + 20h], eax
|
|
|
|
popad
|
|
|
|
pop eax
|
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
test al, al
|
|
|
|
jz doNotLoad
|
|
|
|
|
2021-07-29 04:11:27 -04:00
|
|
|
mov eax, [esp + 8h]
|
2017-01-19 16:23:59 -05:00
|
|
|
sub esp, 14h
|
|
|
|
mov ecx, 5BB657h
|
|
|
|
jmp ecx
|
|
|
|
|
|
|
|
doNotLoad:
|
2021-07-29 04:11:27 -04:00
|
|
|
mov eax, [esp + 8h]
|
2017-01-19 16:23:59 -05:00
|
|
|
retn
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AssetHandler::OnFind(Game::XAssetType type, Utils::Slot<AssetHandler::Callback> callback)
|
|
|
|
{
|
|
|
|
AssetHandler::TypeCallbacks[type] = callback;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AssetHandler::OnLoad(Utils::Slot<AssetHandler::RestrictCallback> callback)
|
|
|
|
{
|
|
|
|
AssetHandler::RestrictSignal.connect(callback);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AssetHandler::ClearRelocations()
|
|
|
|
{
|
|
|
|
AssetHandler::Relocations.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
void AssetHandler::Relocate(void* start, void* to, DWORD size)
|
|
|
|
{
|
|
|
|
for (DWORD i = 0; i < size; i += 4)
|
|
|
|
{
|
|
|
|
AssetHandler::Relocations[reinterpret_cast<char*>(start) + i] = reinterpret_cast<char*>(to) + i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AssetHandler::OffsetToAlias(Utils::Stream::Offset* offset)
|
|
|
|
{
|
|
|
|
void* pointer = (*Game::g_streamBlocks)[offset->getUnpackedBlock()].data + offset->getUnpackedOffset();
|
|
|
|
|
2022-05-31 12:38:09 -04:00
|
|
|
if (AssetHandler::Relocations.contains(pointer))
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
pointer = AssetHandler::Relocations[pointer];
|
|
|
|
}
|
|
|
|
|
2022-05-31 12:38:09 -04:00
|
|
|
offset->pointer = *static_cast<void**>(pointer);
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
void AssetHandler::ZoneSave(Game::XAsset asset, ZoneBuilder::Zone* builder)
|
|
|
|
{
|
2022-05-31 12:38:09 -04:00
|
|
|
if (AssetHandler::AssetInterfaces.contains(asset.type))
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
AssetHandler::AssetInterfaces[asset.type]->save(asset.header, builder);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2022-06-12 17:07:53 -04:00
|
|
|
Logger::Error(Game::ERR_FATAL, "No interface for type '{}'!", Game::DB_GetXAssetTypeName(asset.type));
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AssetHandler::ZoneMark(Game::XAsset asset, ZoneBuilder::Zone* builder)
|
|
|
|
{
|
2022-05-31 12:38:09 -04:00
|
|
|
if (AssetHandler::AssetInterfaces.contains(asset.type))
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
AssetHandler::AssetInterfaces[asset.type]->mark(asset.header, builder);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2022-06-12 17:07:53 -04:00
|
|
|
Logger::Error(Game::ERR_FATAL, "No interface for type '{}'!", Game::DB_GetXAssetTypeName(asset.type));
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-12-17 08:29:18 -05:00
|
|
|
Game::XAssetHeader AssetHandler::FindAssetForZone(Game::XAssetType type, const std::string& filename, ZoneBuilder::Zone* builder, bool isSubAsset)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
2017-06-05 15:03:04 -04:00
|
|
|
ZoneBuilder::Zone::AssetRecursionMarker _(builder);
|
|
|
|
|
2017-01-20 08:36:52 -05:00
|
|
|
Game::XAssetHeader header = { nullptr };
|
2017-01-19 16:23:59 -05:00
|
|
|
if (type >= Game::XAssetType::ASSET_TYPE_COUNT) return header;
|
|
|
|
|
|
|
|
auto tempPool = &AssetHandler::TemporaryAssets[type];
|
|
|
|
auto entry = tempPool->find(filename);
|
|
|
|
if (entry != tempPool->end())
|
|
|
|
{
|
|
|
|
return { entry->second };
|
|
|
|
}
|
|
|
|
|
2022-05-31 12:38:09 -04:00
|
|
|
if (AssetHandler::AssetInterfaces.contains(type))
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
AssetHandler::AssetInterfaces[type]->load(&header, filename, builder);
|
|
|
|
|
|
|
|
if (header.data)
|
|
|
|
{
|
|
|
|
Components::AssetHandler::StoreTemporaryAsset(type, header);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!header.data && isSubAsset)
|
|
|
|
{
|
|
|
|
header = ZoneBuilder::GetEmptyAssetIfCommon(type, filename, builder);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!header.data)
|
|
|
|
{
|
|
|
|
header = Game::DB_FindXAssetHeader(type, filename.data());
|
2017-06-14 06:06:04 -04:00
|
|
|
if (header.data) Components::AssetHandler::StoreTemporaryAsset(type, header); // Might increase efficiency...
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
return header;
|
|
|
|
}
|
|
|
|
|
|
|
|
Game::XAssetHeader AssetHandler::FindOriginalAsset(Game::XAssetType type, const char* filename)
|
|
|
|
{
|
2017-05-04 06:30:22 -04:00
|
|
|
AssetHandler::SetBypassState(true);
|
2017-01-19 16:23:59 -05:00
|
|
|
Game::XAssetHeader header = Game::DB_FindXAssetHeader(type, filename);
|
2017-05-04 06:30:22 -04:00
|
|
|
AssetHandler::SetBypassState(false);
|
2017-01-19 16:23:59 -05:00
|
|
|
|
|
|
|
return header;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AssetHandler::StoreEmptyAsset(Game::XAssetType type, const char* name)
|
|
|
|
{
|
|
|
|
AssetHandler::EmptyAssets.push_back({ type, name });
|
|
|
|
}
|
|
|
|
|
|
|
|
__declspec(naked) void AssetHandler::StoreEmptyAssetStub()
|
|
|
|
{
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
pushad
|
|
|
|
push ebx
|
|
|
|
push eax
|
|
|
|
|
|
|
|
call AssetHandler::StoreEmptyAsset
|
|
|
|
|
|
|
|
pop eax
|
|
|
|
pop ebx
|
|
|
|
popad
|
|
|
|
|
|
|
|
push 5BB290h
|
|
|
|
retn
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-06-04 10:53:29 -04:00
|
|
|
void AssetHandler::MissingAssetError(int severity, const char* format, const char* type, const char* name)
|
|
|
|
{
|
2017-06-14 06:06:04 -04:00
|
|
|
if (Dedicated::IsEnabled() && Game::DB_GetXAssetNameType(type) == Game::XAssetType::ASSET_TYPE_TECHNIQUE_SET) return;
|
2017-06-04 10:53:29 -04:00
|
|
|
Utils::Hook::Call<void(int, const char*, const char*, const char*)>(0x4F8C70)(severity, format, type, name); // Print error
|
|
|
|
}
|
|
|
|
|
2017-06-21 13:56:20 -04:00
|
|
|
void AssetHandler::reallocateEntryPool()
|
|
|
|
{
|
|
|
|
AssertSize(Game::XAssetEntry, 16);
|
|
|
|
|
|
|
|
size_t size = (ZoneBuilder::IsEnabled() ? 1183968 : 789312);
|
|
|
|
Game::XAssetEntry* entryPool = Utils::Memory::GetAllocator()->allocateArray<Game::XAssetEntry>(size);
|
|
|
|
|
|
|
|
// Apply new size
|
|
|
|
Utils::Hook::Set<DWORD>(0x5BAEB0, size);
|
|
|
|
|
|
|
|
// Apply new pool
|
|
|
|
DWORD patches[] =
|
|
|
|
{
|
|
|
|
0x48E6F4,
|
|
|
|
0x4C67E4,
|
|
|
|
0x4C8584,
|
|
|
|
0x5BAEA8,
|
|
|
|
0x5BB0C4,
|
|
|
|
0x5BB0F5,
|
|
|
|
0x5BB1D4,
|
|
|
|
0x5BB235,
|
|
|
|
0x5BB278,
|
|
|
|
0x5BB34C,
|
|
|
|
0x5BB484,
|
|
|
|
0x5BB570,
|
|
|
|
0x5BB6B7,
|
|
|
|
0x5BB844,
|
|
|
|
0x5BB98D,
|
|
|
|
0x5BBA66,
|
|
|
|
0x5BBB8D,
|
|
|
|
0x5BBCB1,
|
|
|
|
0x5BBD9B,
|
|
|
|
0x5BBE4C,
|
|
|
|
0x5BBF14,
|
|
|
|
0x5BBF54,
|
|
|
|
0x5BBFB8
|
|
|
|
};
|
|
|
|
|
|
|
|
for (int i = 0; i < ARRAYSIZE(patches); ++i)
|
|
|
|
{
|
|
|
|
Utils::Hook::Set<Game::XAssetEntry*>(patches[i], entryPool);
|
|
|
|
}
|
|
|
|
|
|
|
|
Utils::Hook::Set<Game::XAssetEntry*>(0x5BAE91, entryPool + 1);
|
|
|
|
Utils::Hook::Set<Game::XAssetEntry*>(0x5BAEA2, entryPool + 1);
|
|
|
|
}
|
|
|
|
|
2022-06-25 14:23:13 -04:00
|
|
|
void AssetHandler::ExposeTemporaryAssets(bool expose)
|
|
|
|
{
|
|
|
|
AssetHandler::ShouldSearchTempAssets = expose;
|
|
|
|
}
|
2019-01-15 19:40:57 -05:00
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
AssetHandler::AssetHandler()
|
|
|
|
{
|
2017-06-21 13:56:20 -04:00
|
|
|
this->reallocateEntryPool();
|
|
|
|
|
2022-03-08 07:20:28 -05:00
|
|
|
Dvar::Register<bool>("r_noVoid", false, Game::DVAR_ARCHIVE, "Disable void model (red fx)");
|
2017-01-19 16:23:59 -05:00
|
|
|
|
|
|
|
AssetHandler::ClearTemporaryAssets();
|
|
|
|
|
|
|
|
// DB_FindXAssetHeader
|
|
|
|
Utils::Hook(Game::DB_FindXAssetHeader, AssetHandler::FindAssetStub).install()->quick();
|
|
|
|
|
|
|
|
// DB_ConvertOffsetToAlias
|
|
|
|
Utils::Hook(0x4FDFA0, AssetHandler::OffsetToAlias, HOOK_JUMP).install()->quick();
|
|
|
|
|
|
|
|
// DB_AddXAsset
|
|
|
|
Utils::Hook(0x5BB650, AssetHandler::AddAssetStub, HOOK_JUMP).install()->quick();
|
|
|
|
|
|
|
|
// Store empty assets
|
|
|
|
Utils::Hook(0x5BB6EC, AssetHandler::StoreEmptyAssetStub, HOOK_CALL).install()->quick();
|
|
|
|
|
2017-06-04 10:53:29 -04:00
|
|
|
// Intercept missing asset messages
|
2017-06-14 06:06:04 -04:00
|
|
|
if (!ZoneBuilder::IsEnabled()) Utils::Hook(0x5BB3F2, AssetHandler::MissingAssetError, HOOK_CALL).install()->quick();
|
2017-06-04 10:53:29 -04:00
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
// Log missing empty assets
|
2022-05-05 10:03:14 -04:00
|
|
|
Scheduler::Loop([]
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
if (FastFiles::Ready() && !AssetHandler::EmptyAssets.empty())
|
|
|
|
{
|
|
|
|
for (auto& asset : AssetHandler::EmptyAssets)
|
|
|
|
{
|
2022-06-12 17:07:53 -04:00
|
|
|
Logger::Warning(Game::CON_CHANNEL_FILES, "Could not load {} \"{}\".\n", Game::DB_GetXAssetTypeName(asset.first), asset.second);
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
AssetHandler::EmptyAssets.clear();
|
|
|
|
}
|
2022-05-05 10:03:14 -04:00
|
|
|
}, Scheduler::Pipeline::MAIN);
|
2017-01-19 16:23:59 -05:00
|
|
|
|
2017-06-14 06:06:04 -04:00
|
|
|
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, std::string name, bool*)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
if (Dvar::Var("r_noVoid").get<bool>() && type == Game::XAssetType::ASSET_TYPE_XMODEL && name == "void")
|
|
|
|
{
|
|
|
|
asset.model->numLods = 0;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
2017-06-21 13:56:20 -04:00
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_GAMEWORLD_SP, 1);
|
2019-10-02 02:08:11 -04:00
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMAGE, ZoneBuilder::IsEnabled() ? 14336 * 2 : 7168);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_LOADED_SOUND, 2700 * 2);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_FX, 1200 * 2);
|
2017-06-21 13:56:20 -04:00
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_LOCALIZE_ENTRY, 14000);
|
2019-10-02 02:08:11 -04:00
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XANIMPARTS, 8192 * 2);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XMODEL, 5125 * 2);
|
2017-06-21 13:56:20 -04:00
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_PHYSPRESET, 128);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_PIXELSHADER, ZoneBuilder::IsEnabled() ? 0x4000 : 10000);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXSHADER, ZoneBuilder::IsEnabled() ? 0x2000 : 3072);
|
2019-10-02 02:08:11 -04:00
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MATERIAL, 8192 * 2);
|
2017-06-21 13:56:20 -04:00
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXDECL, ZoneBuilder::IsEnabled() ? 0x400 : 196);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_WEAPON, WEAPON_LIMIT);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_STRINGTABLE, 800);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMPACT_FX, 8);
|
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
// Register asset interfaces
|
|
|
|
if (ZoneBuilder::IsEnabled())
|
|
|
|
{
|
2017-06-21 13:56:20 -04:00
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MAP_ENTS, 10);
|
2019-10-02 02:08:11 -04:00
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XMODEL_SURFS, 8192 * 2);
|
2017-06-21 13:56:20 -04:00
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_TECHNIQUE_SET, 0x2000);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_FONT, 32);
|
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_RAWFILE, 2048);
|
2019-10-02 02:08:11 -04:00
|
|
|
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_LEADERBOARD, 500);
|
2017-06-21 13:56:20 -04:00
|
|
|
|
2017-02-26 06:57:02 -05:00
|
|
|
AssetHandler::RegisterInterface(new Assets::IFont_s());
|
2022-01-29 09:11:52 -05:00
|
|
|
AssetHandler::RegisterInterface(new Assets::IWeapon());
|
2017-01-19 16:23:59 -05:00
|
|
|
AssetHandler::RegisterInterface(new Assets::IXModel());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IFxWorld());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IMapEnts());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IRawFile());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IComWorld());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IGfxImage());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IGfxWorld());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::ISndCurve());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IMaterial());
|
2017-02-25 13:41:54 -05:00
|
|
|
AssetHandler::RegisterInterface(new Assets::IMenuList());
|
2022-01-29 09:11:52 -05:00
|
|
|
AssetHandler::RegisterInterface(new Assets::IclipMap_t());
|
2017-02-25 15:01:06 -05:00
|
|
|
AssetHandler::RegisterInterface(new Assets::ImenuDef_t());
|
2022-01-29 09:11:52 -05:00
|
|
|
AssetHandler::RegisterInterface(new Assets::ITracerDef());
|
2017-01-19 16:23:59 -05:00
|
|
|
AssetHandler::RegisterInterface(new Assets::IPhysPreset());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IXAnimParts());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IFxEffectDef());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IGameWorldMp());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IGameWorldSp());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IGfxLightDef());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::ILoadedSound());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IPhysCollmap());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IStringTable());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IXModelSurfs());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::ILocalizeEntry());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::Isnd_alias_list_t());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IMaterialPixelShader());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IMaterialTechniqueSet());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IMaterialVertexShader());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IStructuredDataDefSet());
|
|
|
|
AssetHandler::RegisterInterface(new Assets::IMaterialVertexDeclaration());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
AssetHandler::~AssetHandler()
|
|
|
|
{
|
|
|
|
AssetHandler::ClearTemporaryAssets();
|
|
|
|
|
|
|
|
for (auto i = AssetHandler::AssetInterfaces.begin(); i != AssetHandler::AssetInterfaces.end(); ++i)
|
|
|
|
{
|
|
|
|
delete i->second;
|
|
|
|
}
|
|
|
|
|
|
|
|
AssetHandler::Relocations.clear();
|
|
|
|
AssetHandler::AssetInterfaces.clear();
|
|
|
|
AssetHandler::RestrictSignal.clear();
|
|
|
|
AssetHandler::TypeCallbacks.clear();
|
|
|
|
}
|
|
|
|
}
|