iw4x-client/src/Components/Modules/Dvar.cpp

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#include <STDInclude.hpp>
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namespace Components
{
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const char* Dvar::ArchiveDvarPath = "userraw/archivedvars.cfg";
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Dvar::Var Dvar::Name;
Dvar::Var::Var(const std::string& dvarName)
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{
this->dvar_ = Game::Dvar_FindVar(dvarName.data());
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// If the dvar can't be found it will be registered as an empty string dvar
if (this->dvar_ == nullptr)
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{
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this->dvar_ = const_cast<Game::dvar_t*>(Game::Dvar_SetFromStringByNameFromSource(dvarName.data(), "", Game::DVAR_SOURCE_INTERNAL));
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}
}
template <> Game::dvar_t* Dvar::Var::get()
{
return this->dvar_;
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}
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template <> const char* Dvar::Var::get()
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{
if (this->dvar_ == nullptr)
return "";
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if (this->dvar_->type == Game::DVAR_TYPE_STRING || this->dvar_->type == Game::DVAR_TYPE_ENUM)
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{
if (this->dvar_->current.string != nullptr)
return this->dvar_->current.string;
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}
return "";
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}
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template <> int Dvar::Var::get()
{
if (this->dvar_ == nullptr)
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return 0;
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if (this->dvar_->type == Game::DVAR_TYPE_INT || this->dvar_->type == Game::DVAR_TYPE_ENUM)
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{
return this->dvar_->current.integer;
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}
return 0;
}
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template <> unsigned int Dvar::Var::get()
{
if (this->dvar_ == nullptr)
return 0;
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if (this->dvar_->type == Game::DVAR_TYPE_INT)
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{
return this->dvar_->current.unsignedInt;
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}
return 0;
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}
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template <> float Dvar::Var::get()
{
if (this->dvar_ == nullptr)
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return 0.f;
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if (this->dvar_->type == Game::DVAR_TYPE_FLOAT)
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{
return this->dvar_->current.value;
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}
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return 0.f;
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}
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template <> float* Dvar::Var::get()
{
static Game::vec4_t vector{0.f, 0.f, 0.f, 0.f};
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if (this->dvar_ == nullptr)
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return vector;
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if (this->dvar_->type == Game::DVAR_TYPE_FLOAT_2 || this->dvar_->type == Game::DVAR_TYPE_FLOAT_3 ||
this->dvar_->type == Game::DVAR_TYPE_FLOAT_4)
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{
return this->dvar_->current.vector;
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}
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return vector;
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}
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template <> bool Dvar::Var::get()
{
if (this->dvar_ == nullptr)
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return false;
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if (this->dvar_->type == Game::DVAR_TYPE_BOOL)
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{
return this->dvar_->current.enabled;
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}
return false;
}
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template <> std::string Dvar::Var::get()
{
return this->get<const char*>();
}
void Dvar::Var::set(const char* string)
{
assert(this->dvar_->type == Game::DVAR_TYPE_STRING);
if (this->dvar_)
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{
Game::Dvar_SetString(this->dvar_, string);
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}
}
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void Dvar::Var::set(const std::string& string)
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{
this->set(string.data());
}
void Dvar::Var::set(int integer)
{
assert(this->dvar_->type == Game::DVAR_TYPE_INT);
if (this->dvar_)
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{
Game::Dvar_SetInt(this->dvar_, integer);
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}
}
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void Dvar::Var::set(float value)
{
assert(this->dvar_->type == Game::DVAR_TYPE_FLOAT);
if (this->dvar_)
{
Game::Dvar_SetFloat(this->dvar_, value);
}
}
void Dvar::Var::set(bool enabled)
{
assert(this->dvar_->type == Game::DVAR_TYPE_BOOL);
if (this->dvar_)
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{
Game::Dvar_SetBool(this->dvar_, enabled);
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}
}
void Dvar::Var::setRaw(int integer)
{
assert(this->dvar_->type == Game::DVAR_TYPE_INT);
if (this->dvar_)
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{
this->dvar_->current.integer = integer;
this->dvar_->latched.integer = integer;
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}
}
void Dvar::Var::setRaw(float value)
{
assert(this->dvar_->type == Game::DVAR_TYPE_FLOAT);
if (this->dvar_)
{
this->dvar_->current.value = value;
this->dvar_->latched.value = value;
}
}
void Dvar::Var::setRaw(bool enabled)
{
assert(this->dvar_->type == Game::DVAR_TYPE_BOOL);
if (this->dvar_)
{
this->dvar_->current.enabled = enabled;
this->dvar_->latched.enabled = enabled;
}
}
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template<> Dvar::Var Dvar::Register(const char* dvarName, bool value, Flag flag, const char* description)
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{
return Game::Dvar_RegisterBool(dvarName, value, flag.val, description);
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}
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template<> Dvar::Var Dvar::Register(const char* dvarName, const char* value, Flag flag, const char* description)
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{
return Game::Dvar_RegisterString(dvarName, value, flag.val, description);
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}
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template<> Dvar::Var Dvar::Register(const char* dvarName, int value, int min, int max, Flag flag, const char* description)
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{
return Game::Dvar_RegisterInt(dvarName, value, min, max, flag.val, description);
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}
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template<> Dvar::Var Dvar::Register(const char* dvarName, float value, float min, float max, Flag flag, const char* description)
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{
return Game::Dvar_RegisterFloat(dvarName, value, min, max, flag.val, description);
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}
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void Dvar::ResetDvarsValue()
{
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if (!Utils::IO::FileExists(ArchiveDvarPath))
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return;
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Command::Execute("exec archivedvars.cfg", true);
// Clean up
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Utils::IO::RemoveFile(ArchiveDvarPath);
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}
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Game::dvar_t* Dvar::Dvar_RegisterName(const char* name, const char* /*default*/, std::uint16_t flags, const char* description)
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{
// Name watcher
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if (!Dedicated::IsEnabled() && !ZoneBuilder::IsEnabled())
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{
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Scheduler::Loop([]
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{
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static std::string lastValidName = "Unknown Soldier";
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auto name = Name.get<std::string>();
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// Don't perform any checks if name didn't change
if (name == lastValidName) return;
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Utils::String::Trim(name);
std::string saneName = TextRenderer::StripAllTextIcons(TextRenderer::StripColors(name));
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if (saneName.size() < 3 || (saneName[0] == '[' && saneName[1] == '{'))
{
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Logger::PrintError(Game::CON_CHANNEL_ERROR, "Username '{}' is invalid. It must at least be 3 characters long and not appear empty!\n", name);
Name.set(lastValidName);
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}
else
{
lastValidName = name;
Friends::UpdateName();
}
}, Scheduler::CLIENT, 3s); // Don't need to do this every frame
}
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std::string username = "Unknown Soldier";
if (Steam::Proxy::SteamFriends)
{
const char* steamName = Steam::Proxy::SteamFriends->GetPersonaName();
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if (steamName && *steamName != '\0')
{
username = steamName;
}
}
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Name = Register<const char*>(name, username.data(), flags | Game::DVAR_ARCHIVE, description);
return Name.get<Game::dvar_t*>();
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}
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void Dvar::SetFromStringByNameSafeExternal(const char* dvarName, const char* string)
{
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static std::array<const char*, 8> exceptions =
{
"ui_showEndOfGame",
"systemlink",
"splitscreen",
"onlinegame",
"party_maxplayers",
"xblive_privateserver",
"xblive_rankedmatch",
"ui_mptype",
};
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for (const auto& entry : exceptions)
{
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if (Utils::String::Compare(dvarName, entry))
{
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Game::Dvar_SetFromStringByNameFromSource(dvarName, string, Game::DVAR_SOURCE_INTERNAL);
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return;
}
}
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SetFromStringByNameExternal(dvarName, string);
}
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void Dvar::SetFromStringByNameExternal(const char* dvarName, const char* string)
{
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Game::Dvar_SetFromStringByNameFromSource(dvarName, string, Game::DVAR_SOURCE_EXTERNAL);
}
bool Dvar::AreArchiveDvarsProtected()
{
static std::optional<bool> flag;
if (!flag.has_value())
{
flag.emplace(Flags::HasFlag("protect-saved-dvars"));
}
return flag.value();
}
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void Dvar::SaveArchiveDvar(const Game::dvar_t* var)
{
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if (!Utils::IO::FileExists(ArchiveDvarPath))
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{
Utils::IO::WriteFile(ArchiveDvarPath, "// generated by IW4x, do not modify\n", false);
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}
Utils::IO::WriteFile(ArchiveDvarPath, std::format("set {} \"{}\"\n", var->name, Game::Dvar_DisplayableValue(var)), true);
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}
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void Dvar::DvarSetFromStringByName_Stub(const char* dvarName, const char* value)
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{
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// Save the dvar original value if it has the archive flag
const auto* dvar = Game::Dvar_FindVar(dvarName);
if (dvar != nullptr && dvar->flags & Game::DVAR_ARCHIVE)
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{
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if (AreArchiveDvarsProtected())
{
Logger::Print(Game::CON_CHANNEL_CONSOLEONLY, "Not allowing server to override saved dvar '{}'\n", dvarName);
return;
}
#ifdef DEBUG_DVARS
Logger::Print(Game::CON_CHANNEL_CONSOLEONLY, "Server is overriding saved dvar '{}'\n", dvarName);
#endif
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SaveArchiveDvar(dvar);
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}
Utils::Hook::Call<void(const char*, const char*)>(0x4F52E0)(dvarName, value);
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}
void Dvar::OnRegisterVariant([[maybe_unused]] Game::dvar_t* dvar)
{
#ifdef _DEBUG
dvar->flags &= ~Game::DVAR_CHEAT;
#endif
}
__declspec(naked) void Dvar::Dvar_RegisterVariant_Stub()
{
__asm
{
pushad
push eax
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call OnRegisterVariant
add esp, 0x4
popad
// Game's code
pop edi
pop esi
pop ebp
pop ebx
ret
}
}
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const char* Dvar::Dvar_EnumToString_Stub(const Game::dvar_t* dvar)
{
assert(dvar);
assert(dvar->name);
assert(dvar->type == Game::DVAR_TYPE_ENUM);
assert(dvar->domain.enumeration.strings);
assert(dvar->current.integer >= 0 && dvar->current.integer < dvar->domain.enumeration.stringCount || dvar->current.integer == 0);
// Fix nullptr crash
if (!dvar || dvar->domain.enumeration.stringCount == 0)
{
return "";
}
return dvar->domain.enumeration.strings[dvar->current.integer];
}
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Dvar::Dvar()
{
// set flags of cg_drawFPS to archive
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Utils::Hook::Or<std::uint8_t>(0x4F8F69, Game::DVAR_ARCHIVE);
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// un-cheat camera_thirdPersonCrosshairOffset and add archive flags
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Utils::Hook::Xor<std::uint8_t>(0x447B41, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE);
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// un-cheat cg_fov and add archive flags
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Utils::Hook::Xor<std::uint8_t>(0x4F8E35, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE);
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// un-cheat cg_fovscale and add archive flags
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Utils::Hook::Xor<std::uint8_t>(0x4F8E68, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE);
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// un-cheat cg_debugInfoCornerOffset and add archive flags
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Utils::Hook::Xor<std::uint8_t>(0x4F8FC2, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE);
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// remove archive flags for cg_hudchatposition
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Utils::Hook::Xor<std::uint8_t>(0x4F9992, Game::DVAR_ARCHIVE);
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// remove write protection from fs_game
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Utils::Hook::Xor<std::uint32_t>(0x6431EA, Game::DVAR_INIT);
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// cheat protect g_hardcore
Utils::Hook::Xor<std::uint32_t>(0x5E374F, Game::DVAR_CHEAT);
Utils::Hook::Xor<std::uint32_t>(0x4D3689, Game::DVAR_CHEAT);
Utils::Hook::Xor<std::uint32_t>(0x4197C3, Game::DVAR_CHEAT);
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// set cg_fov max to 160.0
// because that's the max on SP
static float cg_Fov = 160.0f;
Utils::Hook::Set<float*>(0x4F8E28, &cg_Fov);
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// set max volume to 1
static float volume = 1.0f;
Utils::Hook::Set<float*>(0x408078, &volume);
// Uncheat ui_showList
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Utils::Hook::Xor<std::uint8_t>(0x6310DC, Game::DVAR_CHEAT);
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// Uncheat ui_debugMode
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Utils::Hook::Xor<std::uint8_t>(0x6312DE, Game::DVAR_CHEAT);
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// Hook dvar 'name' registration
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Utils::Hook(0x40531C, Dvar_RegisterName, HOOK_CALL).install()->quick();
// un-cheat safeArea_* and add archive flags
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Utils::Hook::Xor<std::uint32_t>(0x42E3F5, Game::DVAR_ROM | Game::DVAR_ARCHIVE); //safeArea_adjusted_horizontal
Utils::Hook::Xor<std::uint32_t>(0x42E423, Game::DVAR_ROM | Game::DVAR_ARCHIVE); //safeArea_adjusted_vertical
Utils::Hook::Xor<std::uint8_t>(0x42E398, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE); //safeArea_horizontal
Utils::Hook::Xor<std::uint8_t>(0x42E3C4, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE); //safeArea_vertical
// Don't allow setting cheat protected dvars via menus
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Utils::Hook(0x63C897, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x63CA96, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x63CDB5, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x635E47, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
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// Script_SetDvar
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Utils::Hook(0x63444C, SetFromStringByNameSafeExternal, HOOK_CALL).install()->quick();
// Slider
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Utils::Hook(0x636159, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x636189, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x6364EA, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
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Utils::Hook(0x636207, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x636608, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x636695, SetFromStringByNameExternal, HOOK_CALL).install()->quick();
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// Hook Dvar_SetFromStringByName inside CG_SetClientDvarFromServer so we can reset dvars when the player leaves the server
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Utils::Hook(0x59386A, DvarSetFromStringByName_Stub, HOOK_CALL).install()->quick();
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// If the game closed abruptly, the dvars would not have been restored
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Scheduler::Once(ResetDvarsValue, Scheduler::Pipeline::MAIN);
// Reset archive dvars when client leaves a server
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Events::OnSteamDisconnect(ResetDvarsValue);
// For debugging
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Utils::Hook(0x6483FA, Dvar_RegisterVariant_Stub, HOOK_JUMP).install()->quick();
Utils::Hook(0x648438, Dvar_RegisterVariant_Stub, HOOK_JUMP).install()->quick();
// Fix crash
Utils::Hook(0x4B7120, Dvar_EnumToString_Stub, HOOK_JUMP).install()->quick();
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}
Dvar::~Dvar()
{
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Utils::IO::RemoveFile(ArchiveDvarPath);
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}
}