Use .cfg over unordered map
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e2de20c2aa
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69592a5656
@ -3,7 +3,7 @@
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namespace Components
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{
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Utils::Signal<Scheduler::Callback> Dvar::RegistrationSignal;
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std::unordered_set<std::string> Dvar::ChangedDvars;
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const char* Dvar::ArchiveDvarPath = "userraw/archivedvars.cfg";
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Dvar::Var::Var(const std::string& dvarName) : Var()
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{
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@ -190,22 +190,11 @@ namespace Components
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Dvar::RegistrationSignal.connect(callback);
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}
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void Dvar::DvarReset(Game::dvar_t* var, Game::DvarSetSource source)
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{
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assert(var != nullptr);
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Game::Dvar_SetVariant(var, var->reset, source);
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}
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void Dvar::ResetDvarsValue()
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{
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auto it = Dvar::ChangedDvars.begin();
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while (it != Dvar::ChangedDvars.end())
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{
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auto var = Dvar::Var(*it).get<Game::dvar_t*>();
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Dvar::DvarReset(var, Game::DVAR_SOURCE_INTERNAL);
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it = Dvar::ChangedDvars.erase(it);
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}
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Command::Execute("exec archivedvars.cfg");
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// Cleanup
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Utils::IO::RemoveFile(Dvar::ArchiveDvarPath);
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}
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Game::dvar_t* Dvar::RegisterName(const char* name, const char* /*default*/, Game::dvar_flag flag, const char* description)
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@ -280,10 +269,28 @@ namespace Components
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return Game::Dvar_SetFromStringByNameFromSource(dvar, value, Game::DvarSetSource::DVAR_SOURCE_EXTERNAL);
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}
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void Dvar::DvarSetFromStringByNameStub(const char* var, const char* value)
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void Dvar::SaveArchiveDvar(const Game::dvar_t* var)
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{
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Dvar::ChangedDvars.emplace(var);
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Utils::Hook::Call<void(const char*, const char*)>(0x4F52E0)(var, value);
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if (!Utils::IO::FileExists(Dvar::ArchiveDvarPath))
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{
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Utils::IO::WriteFile(Dvar::ArchiveDvarPath,
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"// generated by IW4x, do not modify\n");
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}
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Utils::IO::WriteFile(Dvar::ArchiveDvarPath,
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Utils::String::VA("seta %s \"%s\"\n", var->name, Game::Dvar_DisplayableValue(var)), true);
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}
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void Dvar::DvarSetFromStringByNameStub(const char* dvarName, const char* value)
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{
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// Save the dvar original value if it has the archive flag
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const auto* dvar = Game::Dvar_FindVar(dvarName);
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if (dvar != nullptr && dvar->flags & Game::dvar_flag::DVAR_FLAG_SAVED)
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{
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Dvar::SaveArchiveDvar(dvar);
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}
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Utils::Hook::Call<void(const char*, const char*)>(0x4F52E0)(dvarName, value);
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}
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Dvar::Dvar()
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@ -356,11 +363,14 @@ namespace Components
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// Hook Dvar_SetFromStringByName inside CG_SetClientDvarFromServer so we can reset dvars when the player leaves the server
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Utils::Hook(0x59386A, Dvar::DvarSetFromStringByNameStub, HOOK_CALL).install()->quick();
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// If the game closed abruptly the file would have not been deleted
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Utils::IO::RemoveFile(Dvar::ArchiveDvarPath);
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}
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Dvar::~Dvar()
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{
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Dvar::RegistrationSignal.clear();
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Dvar::ChangedDvars.clear();
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Utils::IO::RemoveFile(Dvar::ArchiveDvarPath);
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}
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}
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@ -50,18 +50,18 @@ namespace Components
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template<typename T> static Var Register(const char* name, T value, Flag flag, const char* description);
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template<typename T> static Var Register(const char* name, T value, T min, T max, Flag flag, const char* description);
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static void DvarReset(Game::dvar_t* var, Game::DvarSetSource source);
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static void ResetDvarsValue();
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private:
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static Utils::Signal<Scheduler::Callback> RegistrationSignal;
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static std::unordered_set<std::string> ChangedDvars;
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static const char* ArchiveDvarPath;
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static Game::dvar_t* RegisterName(const char* name, const char* defaultVal, Game::dvar_flag flag, const char* description);
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static Game::dvar_t* SetFromStringByNameExternal(const char* dvar, const char* value);
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static Game::dvar_t* SetFromStringByNameSafeExternal(const char* dvar, const char* value);
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static void DvarSetFromStringByNameStub(const char* var, const char* value);
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static void SaveArchiveDvar(const Game::dvar_t* var);
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static void DvarSetFromStringByNameStub(const char* dvarName, const char* value);
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};
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}
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@ -116,6 +116,7 @@ namespace Game
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Dvar_FindVar_t Dvar_FindVar = Dvar_FindVar_t(0x4D5390);
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Dvar_InfoString_Big_t Dvar_InfoString_Big = Dvar_InfoString_Big_t(0x4D98A0);
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Dvar_SetCommand_t Dvar_SetCommand = Dvar_SetCommand_t(0x4EE430);
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Dvar_DisplayableValue_t Dvar_DisplayableValue = Dvar_DisplayableValue_t(0x4B5530);
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Encode_Init_t Encode_Init = Encode_Init_t(0x462AB0);
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@ -145,6 +146,7 @@ namespace Game
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FS_Restart_t FS_Restart = FS_Restart_t(0x461A50);
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FS_BuildPathToFile_t FS_BuildPathToFile = FS_BuildPathToFile_t(0x4702C0);
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FS_IsShippedIWD_t FS_IsShippedIWD = FS_IsShippedIWD_t(0x642440);
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FS_Delete_t FS_Delete = FS_Delete_t(0x48A5B0);
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G_GetWeaponIndexForName_t G_GetWeaponIndexForName = G_GetWeaponIndexForName_t(0x49E540);
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G_SpawnEntitiesFromString_t G_SpawnEntitiesFromString = G_SpawnEntitiesFromString_t(0x4D8840);
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@ -289,6 +289,9 @@ namespace Game
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typedef dvar_t* (__cdecl * Dvar_SetCommand_t)(const char* name, const char* value);
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extern Dvar_SetCommand_t Dvar_SetCommand;
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typedef const char* (__cdecl * Dvar_DisplayableValue_t)(const dvar_t* cvar);
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extern Dvar_DisplayableValue_t Dvar_DisplayableValue;
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typedef bool(__cdecl * Encode_Init_t)(const char* );
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extern Encode_Init_t Encode_Init;
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@ -359,6 +362,9 @@ namespace Game
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typedef iwd_t*(__cdecl * FS_IsShippedIWD_t)(const char* fullpath, const char* iwd);
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extern FS_IsShippedIWD_t FS_IsShippedIWD;
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typedef int(__cdecl* FS_Delete_t)(const char* fileName);
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extern FS_Delete_t FS_Delete;
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typedef int(__cdecl* G_GetWeaponIndexForName_t)(char*);
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extern G_GetWeaponIndexForName_t G_GetWeaponIndexForName;
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@ -63,6 +63,11 @@ namespace Utils
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return false;
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}
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bool RemoveFile(const std::string& file)
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{
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return DeleteFileA(file.data()) == TRUE;
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}
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size_t FileSize(const std::string& file)
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{
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if (FileExists(file))
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@ -8,6 +8,7 @@ namespace Utils
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bool WriteFile(const std::string& file, const std::string& data, bool append = false);
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bool ReadFile(const std::string& file, std::string* data);
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std::string ReadFile(const std::string& file);
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bool RemoveFile(const std::string& file);
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size_t FileSize(const std::string& file);
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bool CreateDir(const std::string& dir);
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bool DirectoryExists(const std::string& file);
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