Fix gamepad vars

This commit is contained in:
Diavolo 2022-02-03 12:44:35 +01:00
parent 0cf1143f94
commit 39f2f4ff62
No known key found for this signature in database
GPG Key ID: FA77F074E98D98A5
5 changed files with 72 additions and 40 deletions

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@ -8,24 +8,39 @@ namespace Components
Dvar::Var::Var(const std::string& dvarName) : Var()
{
this->dvar = Game::Dvar_FindVar(dvarName.data());
this->dvarName = dvarName;
}
if (!this->dvar)
void Dvar::Var::registerDvar()
{
assert(!this->dvarName.empty() && this->dvar == nullptr);
auto* dvar = Game::Dvar_FindVar(this->dvarName.data());
// If the dvar can't be found it will be registered as an empty string dvar
if (dvar == nullptr)
{
// Quick-register the dvar
Game::Dvar_SetStringByName(dvarName.data(), "");
this->dvar = Game::Dvar_FindVar(dvarName.data());
this->dvar = const_cast<Game::dvar_t*>(Game::Dvar_SetFromStringByNameFromSource(this->dvarName.data(), "",
Game::DvarSetSource::DVAR_SOURCE_INTERNAL));
}
else
{
this->dvar = dvar;
}
}
template <> Game::dvar_t* Dvar::Var::get()
{
if (this->dvar == nullptr)
this->registerDvar();
return this->dvar;
}
template <> const char* Dvar::Var::get()
{
if (this->dvar == nullptr)
return "";
this->registerDvar();
if (this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING
|| this->dvar->type == Game::dvar_type::DVAR_TYPE_ENUM)
@ -39,7 +54,10 @@ namespace Components
template <> int Dvar::Var::get()
{
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT || this->dvar->type == Game::dvar_type::DVAR_TYPE_ENUM)
if (this->dvar == nullptr)
this->registerDvar();
if (this->dvar->type == Game::dvar_type::DVAR_TYPE_INT || this->dvar->type == Game::dvar_type::DVAR_TYPE_ENUM)
{
return this->dvar->current.integer;
}
@ -49,34 +67,51 @@ namespace Components
template <> unsigned int Dvar::Var::get()
{
return static_cast<unsigned int>(this->get<int>());
}
if (this->dvar == nullptr)
this->registerDvar();
template <> float Dvar::Var::get()
{
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT)
if (this->dvar->type == Game::dvar_type::DVAR_TYPE_INT)
{
return this->dvar->current.value;
return this->dvar->current.unsignedInt;
}
return 0;
}
template <> float Dvar::Var::get()
{
if (this->dvar == nullptr)
this->registerDvar();
if (this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT)
{
return this->dvar->current.value;
}
return 0.f;
}
template <> float* Dvar::Var::get()
{
static float val[4] = { 0 };
static Game::vec4_t vector{ 0.f, 0.f, 0.f, 0.f };
if (this->dvar == nullptr)
this->registerDvar();
if (this->dvar && (this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT_2 || this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT_3 || this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT_4))
{
return this->dvar->current.vector;
}
return val;
return vector;
}
template <> bool Dvar::Var::get()
{
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_BOOL)
if (this->dvar == nullptr)
this->registerDvar();
if (this->dvar->type == Game::dvar_type::DVAR_TYPE_BOOL)
{
return this->dvar->current.enabled;
}
@ -89,11 +124,6 @@ namespace Components
return this->get<const char*>();
}
void Dvar::Var::set(char* string)
{
this->set(const_cast<const char*>(string));
}
void Dvar::Var::set(const char* string)
{
assert(this->dvar->type == Game::DVAR_TYPE_STRING);
@ -242,7 +272,7 @@ namespace Components
return Dvar::Register<const char*>(name, username.data(), Dvar::Flag(flag | Game::dvar_flag::DVAR_FLAG_SAVED).val, description).get<Game::dvar_t*>();
}
Game::dvar_t* Dvar::SetFromStringByNameSafeExternal(const char* dvar, const char* value)
void Dvar::SetFromStringByNameSafeExternal(const char* dvarName, const char* string)
{
static const char* exceptions[] =
{
@ -258,18 +288,19 @@ namespace Components
for (int i = 0; i < ARRAYSIZE(exceptions); ++i)
{
if (Utils::String::ToLower(dvar) == Utils::String::ToLower(exceptions[i]))
if (Utils::String::ToLower(dvarName) == Utils::String::ToLower(exceptions[i]))
{
return Game::Dvar_SetFromStringByName(dvar, value);
Game::Dvar_SetFromStringByNameFromSource(dvarName, string, Game::DvarSetSource::DVAR_SOURCE_INTERNAL);
return;
}
}
return Dvar::SetFromStringByNameExternal(dvar, value);
return Dvar::SetFromStringByNameExternal(dvarName, string);
}
Game::dvar_t* Dvar::SetFromStringByNameExternal(const char* dvar, const char* value)
void Dvar::SetFromStringByNameExternal(const char* dvarName, const char* string)
{
return Game::Dvar_SetFromStringByNameFromSource(dvar, value, Game::DvarSetSource::DVAR_SOURCE_EXTERNAL);
Game::Dvar_SetFromStringByNameFromSource(dvarName, string, Game::DvarSetSource::DVAR_SOURCE_EXTERNAL);
}
void Dvar::SaveArchiveDvar(const Game::dvar_t* var)
@ -349,7 +380,7 @@ namespace Components
Utils::Hook(0x63CDB5, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x635E47, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick();
// SetDvar
// Script_SetDvar
Utils::Hook(0x63444C, Dvar::SetFromStringByNameSafeExternal, HOOK_CALL).install()->quick();
// Slider

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@ -18,14 +18,14 @@ namespace Components
{
public:
Var() : dvar(nullptr) {};
Var(const Var &obj) { this->dvar = obj.dvar; };
Var(Game::dvar_t* _dvar) : dvar(_dvar) {};
Var(const Var& obj) { this->dvar = obj.dvar; this->dvarName = obj.dvarName; };
Var(Game::dvar_t* _dvar) : dvar(_dvar), dvarName(_dvar->name) {};
Var(DWORD ppdvar) : Var(*reinterpret_cast<Game::dvar_t**>(ppdvar)) {};
Var(const std::string& dvarName);
void registerDvar();
template<typename T> T get();
void set(char* string);
void set(const char* string);
void set(const std::string& string);
@ -38,6 +38,7 @@ namespace Components
void setRaw(bool enabled);
private:
std::string dvarName;
Game::dvar_t* dvar;
};
@ -58,8 +59,8 @@ namespace Components
static Game::dvar_t* RegisterName(const char* name, const char* defaultVal, Game::dvar_flag flag, const char* description);
static Game::dvar_t* SetFromStringByNameExternal(const char* dvar, const char* value);
static Game::dvar_t* SetFromStringByNameSafeExternal(const char* dvar, const char* value);
static void SetFromStringByNameExternal(const char* dvar, const char* value);
static void SetFromStringByNameSafeExternal(const char* dvar, const char* value);
static void SaveArchiveDvar(const Game::dvar_t* var);
static void DvarSetFromStringByNameStub(const char* dvarName, const char* value);

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@ -1731,7 +1731,7 @@ namespace Components
gpad_button_deadzone = Dvar::Register<float>("gpad_button_deadzone", 0.13f, 0.0f, 1.0f, Game::DVAR_FLAG_NONE, "Game pad button deadzone threshhold");
gpad_button_lstick_deflect_max = Dvar::Register<float>("gpad_button_lstick_deflect_max", 1.0f, 0.0f, 1.0f, Game::DVAR_FLAG_NONE, "Game pad maximum pad stick pressed value");
gpad_button_rstick_deflect_max = Dvar::Register<float>("gpad_button_rstick_deflect_max", 1.0f, 0.0f, 1.0f, Game::DVAR_FLAG_NONE, "Game pad maximum pad stick pressed value");
gpad_use_hold_time = Dvar::Register<int>("gpad_use_hold_time", 250, 0, INT32_MAX, Game::DVAR_FLAG_NONE, "Time to hold the 'use' button on gamepads to activate use");
gpad_use_hold_time = Dvar::Register<int>("gpad_use_hold_time", 250, 0, std::numeric_limits<int>::max(), Game::DVAR_FLAG_NONE, "Time to hold the 'use' button on gamepads to activate use");
gpad_lockon_enabled = Dvar::Register<bool>("gpad_lockon_enabled", true, Game::DVAR_FLAG_SAVED, "Game pad lockon aim assist enabled");
gpad_slowdown_enabled = Dvar::Register<bool>("gpad_slowdown_enabled", true, Game::DVAR_FLAG_SAVED, "Game pad slowdown aim assist enabled");
@ -1762,10 +1762,10 @@ namespace Components
aim_lockon_strength = Dvar::Var("aim_lockon_strength");
}
void Gamepad::IN_Init_Hk()
void Gamepad::CG_RegisterDvars_Hk()
{
// Call original method
Utils::Hook::Call<void()>(0x45D620)();
Utils::Hook::Call<void()>(0x4F8DC0)();
InitDvars();
}
@ -1908,7 +1908,7 @@ namespace Components
return;
// Initialize gamepad environment
Utils::Hook(0x467C03, IN_Init_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x4059FE, CG_RegisterDvars_Hk, HOOK_CALL).install()->quick();
// package the forward and right move components in the move buttons
Utils::Hook(0x60E38D, MSG_WriteDeltaUsercmdKeyStub, HOOK_JUMP).install()->quick();

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@ -187,7 +187,7 @@ namespace Components
static void Scores_Toggle_f(Command::Params* params);
static void InitDvars();
static void IN_Init_Hk();
static void CG_RegisterDvars_Hk();
static const char* GetGamePadCommand(const char* command);
static int Key_GetCommandAssignmentInternal_Hk(const char* cmd, int(*keys)[2]);

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@ -256,10 +256,10 @@ namespace Game
typedef dvar_t* (__cdecl * Dvar_RegisterColor_t)(const char* name, float r, float g, float b, float a, int flags, const char* description);
extern Dvar_RegisterColor_t Dvar_RegisterColor;
typedef dvar_t* (__cdecl * Dvar_SetFromStringByName_t)(const char* cvar, const char* value);
typedef void(__cdecl * Dvar_SetFromStringByName_t)(const char* dvarName, const char* string);
extern Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
typedef dvar_t* (__cdecl * Dvar_SetFromStringByNameFromSource_t)(const char* cvar, const char* value, DvarSetSource source);
typedef const dvar_t* (__cdecl * Dvar_SetFromStringByNameFromSource_t)(const char* dvarName, const char* string, DvarSetSource source);
extern Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource;
typedef void (__cdecl * Dvar_SetStringByName_t)(const char* cvar, const char* value);
@ -286,7 +286,7 @@ namespace Game
typedef char* (__cdecl* Dvar_InfoString_Big_t)(int typeMask);
extern Dvar_InfoString_Big_t Dvar_InfoString_Big;
typedef dvar_t* (__cdecl * Dvar_SetCommand_t)(const char* name, const char* value);
typedef void(__cdecl * Dvar_SetCommand_t)(const char* dvarName, const char* string);
extern Dvar_SetCommand_t Dvar_SetCommand;
typedef const char* (__cdecl * Dvar_DisplayableValue_t)(const dvar_t* cvar);