h2-mod/src/client/component/patches.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
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#include "game/dvars.hpp"
#include <utils/hook.hpp>
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#include <utils/string.hpp>
namespace patches
{
namespace
{
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utils::hook::detour gscr_set_save_dvar_hook;
utils::hook::detour dvar_register_float_hook;
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void* sub_46148()
{
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static uint64_t off_11C52460 = 0x140AD0C58;
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return &off_11C52460;
}
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DECLSPEC_NORETURN void quit_stub()
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{
component_loader::pre_destroy();
exit(0);
}
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void gscr_set_save_dvar_stub()
{
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const auto string = utils::string::to_lower(utils::hook::invoke<const char*>(0x1405C7C20, 0));
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if (string == "cg_fov" || string == "cg_fovscale")
{
return;
}
gscr_set_save_dvar_hook.invoke<void>();
}
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game::dvar_t* cg_fov = nullptr;
game::dvar_t* cg_fovScale = nullptr;
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game::dvar_t* dvar_register_float_stub(int hash, const char* dvarName, float value, float min, float max, unsigned int flags)
{
static const auto cg_fov_hash = game::generateHashValue("cg_fov");
static const auto cg_fov_scale_hash = game::generateHashValue("cg_fovscale");
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if (hash == cg_fov_hash)
{
return cg_fov;
}
if (hash == cg_fov_scale_hash)
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{
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return cg_fovScale;
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}
return dvar_register_float_hook.invoke<game::dvar_t*>(hash, dvarName, value, min, max, flags);
}
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void free_lui_memory()
{
utils::hook::invoke<void>(0x14032A540); // properly free lui memory
}
void vid_restart_stub_1()
{
free_lui_memory();
utils::hook::invoke<void>(0x1405A6480);
}
void vid_restart_stub_2()
{
free_lui_memory();
utils::hook::invoke<void>(0x1406B5290);
}
game::dvar_t* register_snd_music_stub(int hash, const char* name, bool value, unsigned int /*flags*/)
{
return game::Dvar_RegisterBool(hash, name, value, game::DVAR_FLAG_SAVED);
}
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void gscr_cinematic_ingame_loop_resident_stub()
{
auto arg2 = 1.f;
auto arg1 = 1;
const auto num_params = game::Scr_GetNumParam();
if (!num_params)
{
game::Scr_ErrorInternal();
}
if (num_params >= 2)
{
arg2 = game::Scr_GetFloat(1);
}
if (num_params >= 3)
{
arg1 = game::Scr_GetInt(2);
}
const auto video = game::Scr_GetString(0);
utils::hook::invoke<void>(0x14071B740, video, arg1, arg2);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
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// Fix startup crashes
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utils::hook::set(0x140633080, 0xC301B0);
utils::hook::set(0x140272F70, 0xC301B0);
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utils::hook::jump(0x140046148, sub_46148);
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utils::hook::jump(0x1408B1CD0, quit_stub);
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// Unlock fps in main menu
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utils::hook::set<BYTE>(0x1403D8E1B, 0xEB);
// Disable battle net popup
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utils::hook::nop(0x1405F4496, 5);
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// Allow kbam input when gamepad is enabled
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utils::hook::nop(0x1403D2F8E, 2);
utils::hook::nop(0x1403D0C9C, 6);
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// Prevent game from overriding cg_fov and cg_fovscale values
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gscr_set_save_dvar_hook.create(0x140504C60, &gscr_set_save_dvar_stub);
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// Make cg_fov and cg_fovscale saved dvars
cg_fov = dvars::register_float("cg_fov", 65.f, 40.f, 200.f,
game::DVAR_FLAG_SAVED, "The field of view angle in degrees for client 0");
cg_fovScale = dvars::register_float("cg_fovScale", 1.f, 0.1f, 2.f,
game::DVAR_FLAG_SAVED, "Scale applied to the field of view");
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dvar_register_float_hook.create(game::Dvar_RegisterFloat.get(), dvar_register_float_stub);
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// fix vid_restart crashing
utils::hook::call(0x1403D7413, vid_restart_stub_1);
utils::hook::jump(0x1403D7402, vid_restart_stub_2);
// make snd_musicDisabledForCustomSoundtrack saved
utils::hook::call(0x1405D05FB, register_snd_music_stub);
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// Fix broken function
utils::hook::jump(0x140502140, gscr_cinematic_ingame_loop_resident_stub);
}
};
}
REGISTER_COMPONENT(patches::component)