2021-09-06 18:40:37 -04:00
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#include <std_include.hpp>
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2021-04-23 14:57:21 -04:00
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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2021-04-26 16:34:43 -04:00
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#include "game/dvars.hpp"
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2021-04-23 14:57:21 -04:00
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#include <utils/hook.hpp>
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2022-01-06 17:13:23 -05:00
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#include <utils/string.hpp>
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namespace patches
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{
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namespace
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{
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2022-01-06 17:13:23 -05:00
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utils::hook::detour gscr_set_save_dvar_hook;
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utils::hook::detour dvar_register_float_hook;
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2021-09-06 18:40:37 -04:00
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void* sub_46148()
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{
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static uint64_t off_11C52460 = 0x140AD0C58;
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return &off_11C52460;
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}
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2021-12-27 22:25:14 -05:00
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2021-12-28 11:14:47 -05:00
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DECLSPEC_NORETURN void quit_stub()
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2021-12-27 22:25:14 -05:00
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{
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component_loader::pre_destroy();
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exit(0);
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}
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2022-01-06 17:13:23 -05:00
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void gscr_set_save_dvar_stub()
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{
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const auto string = utils::string::to_lower(utils::hook::invoke<const char*>(0x1405C7C20, 0));
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if (string == "cg_fov" || string == "cg_fovscale")
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{
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return;
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}
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gscr_set_save_dvar_hook.invoke<void>();
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}
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2022-02-17 14:01:13 -05:00
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game::dvar_t* cg_fov = nullptr;
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game::dvar_t* cg_fovScale = nullptr;
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game::dvar_t* dvar_register_float_stub(int hash, const char* dvarName, float value, float min, float max, unsigned int flags)
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{
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static const auto cg_fov_hash = game::generateHashValue("cg_fov");
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static const auto cg_fov_scale_hash = game::generateHashValue("cg_fovscale");
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2022-02-17 14:01:13 -05:00
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if (hash == cg_fov_hash)
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{
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return cg_fov;
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}
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if (hash == cg_fov_scale_hash)
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{
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return cg_fovScale;
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}
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return dvar_register_float_hook.invoke<game::dvar_t*>(hash, dvarName, value, min, max, flags);
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}
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2022-08-16 21:06:56 -04:00
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void free_lui_memory()
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{
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utils::hook::invoke<void>(0x14032A540); // properly free lui memory
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}
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void vid_restart_stub_1()
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{
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free_lui_memory();
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utils::hook::invoke<void>(0x1405A6480);
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}
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void vid_restart_stub_2()
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{
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free_lui_memory();
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utils::hook::invoke<void>(0x1406B5290);
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}
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2022-08-22 11:31:58 -04:00
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game::dvar_t* register_snd_music_stub(int hash, const char* name, bool value, unsigned int /*flags*/)
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{
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return game::Dvar_RegisterBool(hash, name, value, game::DVAR_FLAG_SAVED);
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}
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2021-04-23 14:57:21 -04:00
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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2021-12-28 11:14:47 -05:00
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// Fix startup crashes
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utils::hook::set(0x140633080, 0xC301B0);
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utils::hook::set(0x140272F70, 0xC301B0);
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utils::hook::jump(0x140046148, sub_46148, true);
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2021-09-06 18:40:37 -04:00
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2022-03-18 17:02:44 -04:00
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utils::hook::jump(0x14064EF10, quit_stub, true);
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2021-12-27 22:25:14 -05:00
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2021-04-23 14:57:21 -04:00
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// Unlock fps in main menu
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utils::hook::set<BYTE>(0x1403D8E1B, 0xEB);
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2021-04-23 14:57:21 -04:00
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// Disable battle net popup
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2022-03-18 17:02:44 -04:00
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utils::hook::nop(0x1405F4496, 5);
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2022-01-06 17:13:23 -05:00
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2022-01-06 17:14:01 -05:00
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// Allow kbam input when gamepad is enabled
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2022-03-18 17:02:44 -04:00
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utils::hook::nop(0x1403D2F8E, 2);
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utils::hook::nop(0x1403D0C9C, 6);
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2022-01-06 17:14:01 -05:00
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2022-01-06 17:13:23 -05:00
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// Prevent game from overriding cg_fov and cg_fovscale values
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2022-03-18 17:02:44 -04:00
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gscr_set_save_dvar_hook.create(0x140504C60, &gscr_set_save_dvar_stub);
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2022-02-17 14:01:13 -05:00
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2022-01-06 17:13:23 -05:00
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// Make cg_fov and cg_fovscale saved dvars
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2022-06-17 14:00:39 -04:00
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cg_fov = dvars::register_float("cg_fov", 65.f, 40.f, 200.f,
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game::DVAR_FLAG_SAVED, "The field of view angle in degrees for client 0");
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cg_fovScale = dvars::register_float("cg_fovScale", 1.f, 0.1f, 2.f,
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game::DVAR_FLAG_SAVED, "Scale applied to the field of view");
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2022-01-06 17:13:23 -05:00
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dvar_register_float_hook.create(game::Dvar_RegisterFloat.get(), dvar_register_float_stub);
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2022-08-16 21:06:56 -04:00
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// fix vid_restart crashing
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utils::hook::call(0x1403D7413, vid_restart_stub_1);
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utils::hook::jump(0x1403D7402, vid_restart_stub_2);
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2022-08-22 11:31:58 -04:00
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// make snd_musicDisabledForCustomSoundtrack saved
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utils::hook::call(0x1405D05FB, register_snd_music_stub);
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2021-04-23 14:57:21 -04:00
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}
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};
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}
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REGISTER_COMPONENT(patches::component)
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