h2-mod/src/client/component/patches.cpp
2022-10-01 20:23:22 +02:00

128 lines
3.2 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace patches
{
namespace
{
utils::hook::detour gscr_set_save_dvar_hook;
utils::hook::detour dvar_register_float_hook;
void* sub_46148()
{
static uint64_t off_11C52460 = 0x140AD0C58;
return &off_11C52460;
}
DECLSPEC_NORETURN void quit_stub()
{
component_loader::pre_destroy();
exit(0);
}
void gscr_set_save_dvar_stub()
{
const auto string = utils::string::to_lower(utils::hook::invoke<const char*>(0x1405C7C20, 0));
if (string == "cg_fov" || string == "cg_fovscale")
{
return;
}
gscr_set_save_dvar_hook.invoke<void>();
}
game::dvar_t* cg_fov = nullptr;
game::dvar_t* cg_fovScale = nullptr;
game::dvar_t* dvar_register_float_stub(int hash, const char* dvarName, float value, float min, float max, unsigned int flags)
{
static const auto cg_fov_hash = game::generateHashValue("cg_fov");
static const auto cg_fov_scale_hash = game::generateHashValue("cg_fovscale");
if (hash == cg_fov_hash)
{
return cg_fov;
}
if (hash == cg_fov_scale_hash)
{
return cg_fovScale;
}
return dvar_register_float_hook.invoke<game::dvar_t*>(hash, dvarName, value, min, max, flags);
}
void free_lui_memory()
{
utils::hook::invoke<void>(0x14032A540); // properly free lui memory
}
void vid_restart_stub_1()
{
free_lui_memory();
utils::hook::invoke<void>(0x1405A6480);
}
void vid_restart_stub_2()
{
free_lui_memory();
utils::hook::invoke<void>(0x1406B5290);
}
game::dvar_t* register_snd_music_stub(int hash, const char* name, bool value, unsigned int /*flags*/)
{
return game::Dvar_RegisterBool(hash, name, value, game::DVAR_FLAG_SAVED);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// Fix startup crashes
utils::hook::set(0x140633080, 0xC301B0);
utils::hook::set(0x140272F70, 0xC301B0);
utils::hook::jump(0x140046148, sub_46148, true);
utils::hook::jump(0x14064EF10, quit_stub, true);
// Unlock fps in main menu
utils::hook::set<BYTE>(0x1403D8E1B, 0xEB);
// Disable battle net popup
utils::hook::nop(0x1405F4496, 5);
// Allow kbam input when gamepad is enabled
utils::hook::nop(0x1403D2F8E, 2);
utils::hook::nop(0x1403D0C9C, 6);
// Prevent game from overriding cg_fov and cg_fovscale values
gscr_set_save_dvar_hook.create(0x140504C60, &gscr_set_save_dvar_stub);
// Make cg_fov and cg_fovscale saved dvars
cg_fov = dvars::register_float("cg_fov", 65.f, 40.f, 200.f,
game::DVAR_FLAG_SAVED, "The field of view angle in degrees for client 0");
cg_fovScale = dvars::register_float("cg_fovScale", 1.f, 0.1f, 2.f,
game::DVAR_FLAG_SAVED, "Scale applied to the field of view");
dvar_register_float_hook.create(game::Dvar_RegisterFloat.get(), dvar_register_float_stub);
// fix vid_restart crashing
utils::hook::call(0x1403D7413, vid_restart_stub_1);
utils::hook::jump(0x1403D7402, vid_restart_stub_2);
// make snd_musicDisabledForCustomSoundtrack saved
utils::hook::call(0x1405D05FB, register_snd_music_stub);
}
};
}
REGISTER_COMPONENT(patches::component)