h2-mod/src/client/component/ui_scripting.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "chat.hpp"
#include "scheduler.hpp"
#include "command.hpp"
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#include "ui_scripting.hpp"
#include "game/ui_scripting/lua/engine.hpp"
#include "game/ui_scripting/execution.hpp"
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#include "game/ui_scripting/lua/error.hpp"
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#include <utils/string.hpp>
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#include <utils/hook.hpp>
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namespace ui_scripting
{
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namespace
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{
std::unordered_map<game::hks::cclosure*, sol::protected_function> converted_functions;
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utils::hook::detour hksi_lual_error_hook;
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utils::hook::detour hksi_lual_error_hook2;
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utils::hook::detour hks_start_hook;
utils::hook::detour hks_shutdown_hook;
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utils::hook::detour hks_allocator_hook;
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bool error_hook_enabled = false;
void hksi_lual_error_stub(game::hks::lua_State* s, const char* fmt, ...)
{
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char va_buffer[2048] = {0};
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va_list ap;
va_start(ap, fmt);
vsprintf_s(va_buffer, fmt, ap);
va_end(ap);
const auto formatted = std::string(va_buffer);
if (!error_hook_enabled)
{
return hksi_lual_error_hook.invoke<void>(s, formatted.data());
}
else
{
throw std::runtime_error(formatted);
}
}
void* hks_start_stub(char a1)
{
const auto _ = gsl::finally([]()
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{
ui_scripting::lua::engine::start();
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});
return hks_start_hook.invoke<void*>(a1);
}
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void hks_shutdown_stub()
{
ui_scripting::lua::engine::stop();
hks_shutdown_hook.invoke<void*>();
}
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void* hks_allocator_stub(void* userData, void* oldMemory, unsigned __int64 oldSize, unsigned __int64 newSize)
{
const auto closure = reinterpret_cast<game::hks::cclosure*>(oldMemory);
if (converted_functions.find(closure) != converted_functions.end())
{
converted_functions.erase(closure);
}
return hks_allocator_hook.invoke<void*>(userData, oldMemory, oldSize, newSize);
}
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}
int main_function_handler(game::hks::lua_State* state)
{
const auto value = state->m_apistack.base[-1];
if (value.t != game::hks::TCFUNCTION)
{
return 0;
}
const auto closure = value.v.cClosure;
if (converted_functions.find(closure) == converted_functions.end())
{
return 0;
}
const auto function = converted_functions[closure];
const auto count = static_cast<int>(state->m_apistack.top - state->m_apistack.base);
const auto arguments = get_return_values(count);
const auto s = function.lua_state();
std::vector<sol::lua_value> converted_args;
for (const auto& argument : arguments)
{
converted_args.push_back(lua::convert(s, argument));
}
const auto results = function(sol::as_args(converted_args));
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lua::handle_error(results);
for (const auto& result : results)
{
push_value(lua::convert({s, result}));
}
return results.return_count();
}
void add_converted_function(game::hks::cclosure* closure, const sol::protected_function& function)
{
converted_functions[closure] = function;
}
void clear_converted_functions()
{
converted_functions.clear();
}
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void enable_error_hook()
{
error_hook_enabled = true;
}
void disable_error_hook()
{
error_hook_enabled = false;
}
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void notify(const event& e)
{
lua::engine::notify(e);
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}
class component final : public component_interface
{
public:
void post_unpack() override
{
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scheduler::loop(ui_scripting::lua::engine::run_frame, scheduler::pipeline::lui);
hks_start_hook.create(0x328BE0_b, hks_start_stub);
hks_shutdown_hook.create(0x3203B0_b, hks_shutdown_stub);
hksi_lual_error_hook.create(0x2E3E40_b, hksi_lual_error_stub);
hksi_lual_error_hook2.create(0x2DCB40_b, hksi_lual_error_stub);
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hks_allocator_hook.create(0x2D92A0_b, hks_allocator_stub);
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}
};
}
REGISTER_COMPONENT(ui_scripting::component)