Remove custom UI stuff
This commit is contained in:
parent
f67a8c1cfb
commit
f8e19bfed2
@ -22,14 +22,14 @@ namespace branding
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ui_scripting::push_value(VERSION);
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return 1;
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}
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}
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void draw()
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{
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const auto font = game::R_RegisterFont("fonts/defaultBold.otf", 22);
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game::R_AddCmdDrawText("h2-mod", 0x7FFFFFFF, font, 15.f,
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15.f + static_cast<float>(font->pixelHeight),
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1.f, 1.f, 0.f, color, 0);
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void draw()
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{
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const auto font = game::R_RegisterFont("fonts/defaultBold.otf", 22);
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game::R_AddCmdDrawText("h2-mod", 0x7FFFFFFF, font, 15.f,
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15.f + static_cast<float>(font->pixelHeight),
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1.f, 1.f, 0.f, color, 0);
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}
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}
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class component final : public component_interface
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@ -37,6 +37,8 @@ namespace branding
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public:
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void post_unpack() override
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{
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scheduler::loop(draw, scheduler::pipeline::renderer);
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localized_strings::override("MENU_SP_CAMPAIGN", "H2-MOD");
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localized_strings::override("MENU_SYSINFO_CUSTOMER_SUPPORT_LINK", "Github Page:");
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localized_strings::override("MENU_SYSINFO_CUSTOMER_SUPPORT_URL", "https://github.com/fedddddd/h2-mod");
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@ -1,6 +0,0 @@
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#pragma once
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namespace branding
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{
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void draw();
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}
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@ -279,21 +279,21 @@ namespace fps
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game::R_AddCmdDrawText(pos_string, 0x7FFFFFFF, font, x,
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60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0);
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}
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}
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void draw()
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{
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check_resize();
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draw_fps();
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if (!game::CL_IsCgameInitialized() || !game::g_entities[0].client)
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void draw()
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{
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return;
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}
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check_resize();
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draw_fps();
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draw_pos();
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draw_speed();
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draw_speed_graph();
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if (!game::CL_IsCgameInitialized() || !game::g_entities[0].client)
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{
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return;
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}
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draw_pos();
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draw_speed();
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draw_speed_graph();
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}
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}
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class component final : public component_interface
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@ -301,6 +301,8 @@ namespace fps
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public:
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void post_unpack() override
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{
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scheduler::loop(draw, scheduler::pipeline::renderer);
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sub_7C55D0_hook.create(0x7C55D0_b, perf_update);
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cg_drawSpeed = dvars::register_bool("cg_drawSpeed", 0, game::DVAR_FLAG_SAVED);
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@ -1,6 +0,0 @@
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#pragma once
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namespace fps
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{
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void draw();
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}
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@ -354,25 +354,25 @@ namespace game_console
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draw_output_scrollbar(x, y, width, height);
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draw_output_text(x, y);
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}
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}
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void draw_console()
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{
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check_resize();
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if (*game::keyCatchers & 1)
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void draw_console()
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{
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if (!(*game::keyCatchers & 1))
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{
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con.output_visible = false;
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}
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check_resize();
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if (con.output_visible)
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if (*game::keyCatchers & 1)
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{
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draw_output_window();
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}
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if (!(*game::keyCatchers & 1))
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{
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con.output_visible = false;
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}
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draw_input();
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if (con.output_visible)
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{
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draw_output_window();
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}
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draw_input();
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}
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}
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}
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@ -719,6 +719,8 @@ namespace game_console
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public:
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void post_unpack() override
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{
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scheduler::loop(draw_console, scheduler::pipeline::renderer);
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con.cursor = 0;
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con.visible_line_count = 0;
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con.output_visible = false;
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@ -9,8 +9,6 @@ namespace game_console
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con_type_info = 7
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};
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void draw_console();
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void print(int type, const char* fmt, ...);
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bool console_char_event(int local_client_num, int key);
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@ -97,6 +97,11 @@ namespace scheduler
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void r_end_frame_stub()
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{
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execute(pipeline::renderer);
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if (game::Sys_IsMainThread())
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{
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execute(pipeline::lui);
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}
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r_end_frame_hook.invoke<void>();
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}
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@ -10,6 +10,8 @@ namespace scheduler
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// The game's rendering pipeline
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renderer,
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lui,
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// The game's server thread
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server,
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@ -8,10 +8,6 @@
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "game_console.hpp"
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#include "fps.hpp"
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#include "branding.hpp"
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#include "ui_scripting.hpp"
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#include "game/ui_scripting/lua/engine.hpp"
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@ -23,41 +19,17 @@
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namespace ui_scripting
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{
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std::unordered_map<std::string, game::hks::lua_function> functions;
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std::unordered_map<std::string, game::hks::lua_function> methods;
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namespace
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{
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std::unordered_map<game::hks::cclosure*, sol::protected_function> converted_functions;
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utils::hook::detour hksi_open_lib_hook;
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utils::hook::detour hksi_lual_error_hook;
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utils::hook::detour hksi_lual_error_hook2;
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utils::hook::detour hksi_add_function_hook;
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utils::hook::detour hks_start_hook;
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utils::hook::detour hks_shutdown_hook;
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bool error_hook_enabled = false;
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void* hksi_open_lib_stub(game::hks::lua_State* s, const char* libname, game::hks::luaL_Reg* l)
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{
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for (auto i = l; i->name; ++i)
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{
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if (i->name == "__gc"s)
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{
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continue;
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}
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const auto lower = utils::string::to_lower(i->name);
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libname
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? functions[lower] = i->function
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: methods[lower] = i->function;
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}
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return hksi_open_lib_hook.invoke<void*>(s, libname, l);
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}
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void hksi_lual_error_stub(game::hks::lua_State* s, const char* fmt, ...)
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{
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char va_buffer[2048] = {0};
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@ -86,8 +58,6 @@ namespace ui_scripting
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ui_scripting::lua::engine::start();
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});
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functions = {};
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methods = {};
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return hks_start_hook.invoke<void*>(a1);
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}
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@ -96,18 +66,6 @@ namespace ui_scripting
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ui_scripting::lua::engine::stop();
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hks_shutdown_hook.invoke<void*>();
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}
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void hksi_add_function_stub(game::hks::lua_State* s, game::hks::lua_function f, int a3, const char* name, int a5)
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{
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if (name != "( lua_CFunction )LUI_CoD_LuaCall_UIExpression"s)
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{
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std::string name_ = name;
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const auto sub = utils::string::to_lower(name_.substr(13, name_.size() - 14));
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functions[sub] = f;
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}
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hksi_add_function_hook.invoke<void>(s, f, a3, name, a5);
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}
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}
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int main_function_handler(game::hks::lua_State* state)
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@ -167,26 +125,6 @@ namespace ui_scripting
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error_hook_enabled = false;
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}
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game::hks::lua_function find_function(const std::string& name)
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{
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const auto lower = utils::string::to_lower(name);
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if (functions.find(lower) == functions.end())
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{
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return 0;
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}
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return functions[lower];
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}
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game::hks::lua_function find_method(const std::string& name)
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{
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const auto lower = utils::string::to_lower(name);
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if (methods.find(lower) == methods.end())
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{
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return 0;
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}
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return methods[lower];
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}
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void notify(const event& e)
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{
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lua::engine::notify(e);
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@ -198,47 +136,12 @@ namespace ui_scripting
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void post_unpack() override
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{
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scheduler::loop([]()
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{
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if (game::Sys_IsMainThread())
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{
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ui_scripting::lua::engine::run_frame();
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}
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fps::draw();
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branding::draw();
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game_console::draw_console();
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}, scheduler::pipeline::renderer);
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command::add("reloadmenus", []()
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{
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scheduler::once(ui_scripting::lua::engine::start, scheduler::pipeline::renderer);
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});
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command::add("openluamenu", [](const command::params& params)
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{
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const std::string name = params.get(1);
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scheduler::once([name]()
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{
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ui_scripting::lua::engine::open_menu(name);
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}, scheduler::pipeline::renderer);
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});
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command::add("closeluamenu", [](const command::params& params)
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{
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const std::string name = params.get(1);
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scheduler::once([name]()
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{
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ui_scripting::lua::engine::close_menu(name);
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}, scheduler::pipeline::renderer);
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});
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scheduler::loop(ui_scripting::lua::engine::run_frame, scheduler::pipeline::lui);
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hks_start_hook.create(0x328BE0_b, hks_start_stub);
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hks_shutdown_hook.create(0x3203B0_b, hks_shutdown_stub);
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hksi_open_lib_hook.create(0x2E4530_b, hksi_open_lib_stub);
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hksi_lual_error_hook.create(0x2E3E40_b, hksi_lual_error_stub);
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hksi_lual_error_hook2.create(0x2DCB40_b, hksi_lual_error_stub);
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hksi_add_function_hook.create(0x2DB570_b, hksi_add_function_stub);
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}
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};
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}
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@ -1,13 +1,9 @@
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#pragma once
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#include "game/ui_scripting/lua/value_conversion.hpp"
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#include "game/ui_scripting/menu.hpp"
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#include "game/ui_scripting/event.hpp"
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namespace ui_scripting
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{
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extern std::unordered_map<std::string, game::hks::lua_function> functions;
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extern std::unordered_map<std::string, game::hks::lua_function> methods;
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int main_function_handler(game::hks::lua_State* state);
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void add_converted_function(game::hks::cclosure* closure, const sol::protected_function& function);
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void clear_converted_functions();
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@ -15,8 +11,5 @@ namespace ui_scripting
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void enable_error_hook();
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void disable_error_hook();
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game::hks::lua_function find_function(const std::string& name);
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game::hks::lua_function find_method(const std::string& name);
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void notify(const event& e);
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}
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@ -1,409 +0,0 @@
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#include <std_include.hpp>
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#include "element.hpp"
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#include <utils/string.hpp>
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#define fps_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 25)
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namespace ui_scripting
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{
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namespace
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{
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uint64_t next_id;
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float screen_max[2];
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struct point
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{
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float x;
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float y;
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float f2;
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float f3;
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};
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struct rectangle
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{
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point p0;
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point p1;
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point p2;
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point p3;
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};
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std::unordered_map<std::string, std::string> font_map =
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{
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{"bank", "fonts/bank.ttf"},
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{"fira_mono_bold", "fonts/fira_mono_bold.ttf"},
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{"fira_mono_regular", "fonts/fira_mono_regular.ttf"},
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{"defaultbold", "fonts/defaultbold.otf"},
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{"objective", "fonts/defaultbold.otf"},
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{"default", "fonts/default.otf"},
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};
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std::unordered_map<std::string, alignment> alignment_map =
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{
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{"left", alignment::start},
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{"top", alignment::start},
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{"center", alignment::middle},
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{"right", alignment::end},
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{"bottom", alignment::end},
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};
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float get_align_value(alignment align, float text_width, float w)
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{
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switch (align)
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{
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case (alignment::start):
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return 0.f;
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case (alignment::middle):
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return (w / 2.f) - (text_width / 2.f);
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case (alignment::end):
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return w - text_width;
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default:
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return 0.f;
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}
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}
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void draw_image(float x, float y, float w, float h, float* transform, float* color, game::Material* material)
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{
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game::rectangle rect;
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rect.p0.x = x;
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rect.p0.y = y;
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rect.p0.f2 = 0.f;
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rect.p0.f3 = 1.f;
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rect.p1.x = x + w;
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rect.p1.y = y;
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rect.p1.f2 = 0.f;
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rect.p1.f3 = 1.f;
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rect.p2.x = x + w;
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rect.p2.y = y + h;
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rect.p2.f2 = 0.f;
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rect.p2.f3 = 1.f;
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rect.p3.x = x;
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rect.p3.y = y + h;
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rect.p3.f2 = 0.f;
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rect.p3.f3 = 1.f;
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game::R_DrawRectangle(&rect, transform[0], transform[1], transform[2], transform[3], color, material);
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}
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void check_resize()
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{
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screen_max[0] = game::ScrPlace_GetViewPlacement()->realViewportSize[0];
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screen_max[1] = game::ScrPlace_GetViewPlacement()->realViewportSize[1];
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}
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float relative(float value)
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{
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return ceil((value / 1920.f) * screen_max[0]);
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}
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int relative(int value)
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{
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return (int)ceil(((float)value / 1920.f) * screen_max[0]);
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}
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game::rgba float_to_rgba(const float* color)
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{
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game::rgba rgba;
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rgba.r = (uint8_t)(color[0] * 255.f);
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rgba.g = (uint8_t)(color[1] * 255.f);
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rgba.b = (uint8_t)(color[2] * 255.f);
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rgba.a = (uint8_t)(color[3] * 255.f);
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return rgba;
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}
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void draw_text(const char* text, game::Font_s* font, float x, float y, float x_scale, float y_scale, float rotation,
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int style, float* color, float* second_color, float* glow_color)
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{
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const auto result = (uint64_t)game::R_AddCmdDrawText(text, 0x7FFFFFFF, font, x, y, x_scale, y_scale, rotation, color, style);
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if (result)
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{
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*reinterpret_cast<float*>(result + 188) = glow_color[0];
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*reinterpret_cast<float*>(result + 192) = glow_color[1];
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*reinterpret_cast<float*>(result + 196) = glow_color[2];
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*reinterpret_cast<float*>(result + 200) = glow_color[3];
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*reinterpret_cast<game::rgba*>(result + 228) = float_to_rgba(second_color);
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}
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}
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}
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element::element()
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: id(next_id++)
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{
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}
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void element::set_horzalign(const std::string& value)
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{
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const auto lower = utils::string::to_lower(value);
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if (alignment_map.find(lower) == alignment_map.end())
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{
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this->horzalign = alignment::start;
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return;
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}
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const auto align = alignment_map[lower];
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this->horzalign = align;
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}
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void element::set_vertalign(const std::string& value)
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{
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const auto lower = utils::string::to_lower(value);
|
||||
if (alignment_map.find(lower) == alignment_map.end())
|
||||
{
|
||||
this->vertalign = alignment::start;
|
||||
return;
|
||||
}
|
||||
|
||||
const auto align = alignment_map[lower];
|
||||
this->vertalign = align;
|
||||
}
|
||||
|
||||
void element::set_text(const std::string& _text)
|
||||
{
|
||||
this->text = _text;
|
||||
}
|
||||
|
||||
void element::set_font(const std::string& _font, const int _fontsize)
|
||||
{
|
||||
this->fontsize = _fontsize;
|
||||
const auto lowercase = utils::string::to_lower(_font);
|
||||
|
||||
if (font_map.find(lowercase) == font_map.end())
|
||||
{
|
||||
this->font = "default";
|
||||
}
|
||||
else
|
||||
{
|
||||
this->font = lowercase;
|
||||
}
|
||||
}
|
||||
|
||||
void element::set_font(const std::string& _font)
|
||||
{
|
||||
const auto lowercase = utils::string::to_lower(_font);
|
||||
|
||||
if (font_map.find(lowercase) == font_map.end())
|
||||
{
|
||||
this->font = "default";
|
||||
}
|
||||
else
|
||||
{
|
||||
this->font = lowercase;
|
||||
}
|
||||
}
|
||||
|
||||
void element::set_text_offset(float _x, float _y)
|
||||
{
|
||||
this->text_offset[0] = _x;
|
||||
this->text_offset[1] = _y;
|
||||
}
|
||||
|
||||
void element::set_scale(float _x, float _y)
|
||||
{
|
||||
this->x_scale = _x;
|
||||
this->y_scale = _y;
|
||||
}
|
||||
|
||||
void element::set_rotation(float _rotation)
|
||||
{
|
||||
this->rotation = _rotation;
|
||||
}
|
||||
|
||||
void element::set_style(int _style)
|
||||
{
|
||||
this->style = _style;
|
||||
}
|
||||
|
||||
void element::set_background_color(float r, float g, float b, float a)
|
||||
{
|
||||
this->background_color[0] = r;
|
||||
this->background_color[1] = g;
|
||||
this->background_color[2] = b;
|
||||
this->background_color[3] = a;
|
||||
}
|
||||
|
||||
void element::set_color(float r, float g, float b, float a)
|
||||
{
|
||||
this->color[0] = r;
|
||||
this->color[1] = g;
|
||||
this->color[2] = b;
|
||||
this->color[3] = a;
|
||||
}
|
||||
|
||||
void element::set_second_color(float r, float g, float b, float a)
|
||||
{
|
||||
this->use_gradient = true;
|
||||
this->second_color[0] = r;
|
||||
this->second_color[1] = g;
|
||||
this->second_color[2] = b;
|
||||
this->second_color[3] = a;
|
||||
}
|
||||
|
||||
void element::set_glow_color(float r, float g, float b, float a)
|
||||
{
|
||||
this->glow_color[0] = r;
|
||||
this->glow_color[1] = g;
|
||||
this->glow_color[2] = b;
|
||||
this->glow_color[3] = a;
|
||||
}
|
||||
|
||||
void element::set_border_material(const std::string& _material)
|
||||
{
|
||||
this->border_material = _material;
|
||||
}
|
||||
|
||||
void element::set_border_color(float r, float g, float b, float a)
|
||||
{
|
||||
this->border_color[0] = r;
|
||||
this->border_color[1] = g;
|
||||
this->border_color[2] = b;
|
||||
this->border_color[3] = a;
|
||||
}
|
||||
|
||||
void element::set_border_width(float top)
|
||||
{
|
||||
this->border_width[0] = top;
|
||||
this->border_width[1] = top;
|
||||
this->border_width[2] = top;
|
||||
this->border_width[3] = top;
|
||||
}
|
||||
|
||||
void element::set_border_width(float top, float right)
|
||||
{
|
||||
this->border_width[0] = top;
|
||||
this->border_width[1] = right;
|
||||
this->border_width[2] = top;
|
||||
this->border_width[3] = right;
|
||||
}
|
||||
|
||||
void element::set_border_width(float top, float right, float bottom)
|
||||
{
|
||||
this->border_width[0] = top;
|
||||
this->border_width[1] = right;
|
||||
this->border_width[2] = bottom;
|
||||
this->border_width[3] = bottom;
|
||||
}
|
||||
|
||||
void element::set_border_width(float top, float right, float bottom, float left)
|
||||
{
|
||||
this->border_width[0] = top;
|
||||
this->border_width[1] = right;
|
||||
this->border_width[2] = bottom;
|
||||
this->border_width[3] = left;
|
||||
}
|
||||
|
||||
void element::set_slice(float left_percent, float top_percent, float right_percent, float bottom_percent)
|
||||
{
|
||||
this->slice[0] = left_percent;
|
||||
this->slice[1] = top_percent;
|
||||
this->slice[2] = right_percent;
|
||||
this->slice[3] = bottom_percent;
|
||||
}
|
||||
|
||||
void element::set_material(const std::string& _material)
|
||||
{
|
||||
this->material = _material;
|
||||
}
|
||||
|
||||
void element::set_rect(const float _x, const float _y, const float _w, const float _h)
|
||||
{
|
||||
this->x = _x;
|
||||
this->y = _y;
|
||||
this->w = _w;
|
||||
this->h = _h;
|
||||
}
|
||||
|
||||
void element::render() const
|
||||
{
|
||||
check_resize();
|
||||
|
||||
if (this->background_color[3] > 0)
|
||||
{
|
||||
const auto background_material = game::Material_RegisterHandle(this->material.data());
|
||||
|
||||
draw_image(
|
||||
relative(this->x) + relative(this->border_width[3]),
|
||||
relative(this->y) + relative(this->border_width[0]),
|
||||
relative(this->w) - relative(this->border_width[1]) - relative(this->border_width[3]),
|
||||
relative(this->h) - relative(this->border_width[0]) - relative(this->border_width[2]),
|
||||
(float*)this->slice,
|
||||
(float*)this->background_color,
|
||||
background_material
|
||||
);
|
||||
}
|
||||
|
||||
if (this->border_color[3] > 0)
|
||||
{
|
||||
const auto _border_material = game::Material_RegisterHandle(this->border_material.data());
|
||||
|
||||
draw_image(
|
||||
relative(this->x),
|
||||
relative(this->y),
|
||||
relative(this->w),
|
||||
relative(this->border_width[0]),
|
||||
(float*)this->slice,
|
||||
(float*)this->border_color,
|
||||
_border_material
|
||||
);
|
||||
|
||||
draw_image(
|
||||
relative(this->x) + relative(this->w) - relative(this->border_width[1]),
|
||||
relative(this->y) + relative(this->border_width[0]),
|
||||
relative(this->border_width[1]),
|
||||
relative(this->h) - relative(this->border_width[0]) - relative(this->border_width[2]),
|
||||
(float*)this->slice,
|
||||
(float*)this->border_color,
|
||||
_border_material
|
||||
);
|
||||
|
||||
draw_image(
|
||||
relative(this->x),
|
||||
relative(this->y) + relative(this->h) - relative(this->border_width[2]),
|
||||
relative(this->w),
|
||||
relative(this->border_width[2]),
|
||||
(float*)this->slice,
|
||||
(float*)this->border_color,
|
||||
_border_material
|
||||
);
|
||||
|
||||
draw_image(
|
||||
relative(this->x),
|
||||
relative(this->y) + relative(this->border_width[0]),
|
||||
relative(this->border_width[3]),
|
||||
relative(this->h) - relative(this->border_width[0]) - relative(this->border_width[2]),
|
||||
(float*)this->slice,
|
||||
(float*)this->border_color,
|
||||
_border_material
|
||||
);
|
||||
}
|
||||
|
||||
if (!this->text.empty())
|
||||
{
|
||||
const auto fontname = font_map[this->font];
|
||||
const auto _font = game::R_RegisterFont(fontname.data(), relative(this->fontsize));
|
||||
const auto text_width = game::R_TextWidth(this->text.data(), 0x7FFFFFFF, _font);
|
||||
|
||||
const auto _horzalign = get_align_value(this->horzalign, (float)text_width, relative(this->w));
|
||||
const auto _vertalign = get_align_value(this->vertalign, (float)relative(this->fontsize), relative(this->h));
|
||||
|
||||
const auto _x = relative(this->x) + relative(this->text_offset[0]) + _horzalign + relative(this->border_width[3]);
|
||||
const auto _y = relative(this->y) + relative(this->text_offset[1]) + _vertalign + relative(this->fontsize) + relative(this->border_width[0]);
|
||||
|
||||
draw_text(
|
||||
this->text.data(),
|
||||
_font,
|
||||
_x, _y,
|
||||
this->x_scale,
|
||||
this->y_scale,
|
||||
this->rotation,
|
||||
this->style,
|
||||
(float*)this->color,
|
||||
(float*)(this->use_gradient ? this->second_color : this->color),
|
||||
(float*)this->glow_color
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,85 +0,0 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
#include "script_value.hpp"
|
||||
|
||||
namespace ui_scripting
|
||||
{
|
||||
enum alignment
|
||||
{
|
||||
start,
|
||||
middle,
|
||||
end,
|
||||
};
|
||||
|
||||
class element final
|
||||
{
|
||||
public:
|
||||
element();
|
||||
|
||||
void set_horzalign(const std::string& value);
|
||||
void set_vertalign(const std::string& value);
|
||||
|
||||
void set_text(const std::string& text);
|
||||
void set_font(const std::string& _font);
|
||||
void set_font(const std::string& _font, const int _fontsize);
|
||||
void set_color(float r, float g, float b, float a);
|
||||
void set_second_color(float r, float g, float b, float a);
|
||||
void set_glow_color(float r, float g, float b, float a);
|
||||
void set_text_offset(float x, float y);
|
||||
|
||||
void set_scale(float x, float y);
|
||||
void set_rotation(float rotation);
|
||||
void set_style(int style);
|
||||
|
||||
void set_background_color(float r, float g, float b, float a);
|
||||
void set_material(const std::string& material);
|
||||
|
||||
void set_border_material(const std::string& material);
|
||||
void set_border_color(float r, float g, float b, float a);
|
||||
void set_border_width(float top);
|
||||
void set_border_width(float top, float right);
|
||||
void set_border_width(float top, float right, float bottom);
|
||||
void set_border_width(float top, float right, float bottom, float left);
|
||||
|
||||
void set_slice(float left_percent, float top_percent, float right_percent, float bottom_percent);
|
||||
|
||||
void set_rect(const float _x, const float _y, const float _w, const float _h);
|
||||
|
||||
uint64_t id;
|
||||
|
||||
void render() const;
|
||||
|
||||
bool hidden = false;
|
||||
bool use_gradient = false;
|
||||
|
||||
float x = 0.f;
|
||||
float y = 0.f;
|
||||
float w = 0.f;
|
||||
float h = 0.f;
|
||||
|
||||
float rotation = 0;
|
||||
float x_scale = 1.f;
|
||||
float y_scale = 1.f;
|
||||
|
||||
int style = 0;
|
||||
int fontsize = 20;
|
||||
|
||||
float text_offset[2] = {0.f, 0.f};
|
||||
float color[4] = {1.f, 1.f, 1.f, 1.f};
|
||||
float second_color[4] = {1.f, 1.f, 1.f, 1.f};
|
||||
float glow_color[4] = {0.f, 0.f, 0.f, 0.f};
|
||||
float background_color[4] = {0.f, 0.f, 0.f, 0.f};
|
||||
float border_color[4] = {0.f, 0.f, 0.f, 0.f};
|
||||
float border_width[4] = {0.f, 0.f, 0.f, 0.f};
|
||||
float slice[4] = {0.f, 0.f, 1.f, 1.f};
|
||||
|
||||
alignment horzalign = alignment::start;
|
||||
alignment vertalign = alignment::start;
|
||||
|
||||
std::unordered_map<std::string, script_value> attributes = {};
|
||||
std::string font = "default";
|
||||
std::string material = "white";
|
||||
std::string border_material = "white";
|
||||
std::string text{};
|
||||
};
|
||||
}
|
@ -6,7 +6,6 @@ namespace ui_scripting
|
||||
struct event
|
||||
{
|
||||
std::string name;
|
||||
const void* element{};
|
||||
arguments arguments;
|
||||
};
|
||||
}
|
||||
|
@ -158,71 +158,4 @@ namespace ui_scripting
|
||||
throw std::runtime_error(std::string("Error setting table field: ") + e.what());
|
||||
}
|
||||
}
|
||||
|
||||
arguments call_method(const userdata& self, const std::string& name, const arguments& arguments)
|
||||
{
|
||||
const auto function = ui_scripting::find_method(name);
|
||||
if (!function)
|
||||
{
|
||||
throw std::runtime_error("Function " + name + " not found");
|
||||
}
|
||||
|
||||
const auto state = *game::hks::lua_state;
|
||||
state->m_apistack.top = state->m_apistack.base;
|
||||
|
||||
push_value(self);
|
||||
for (auto i = arguments.begin(); i != arguments.end(); ++i)
|
||||
{
|
||||
push_value(*i);
|
||||
}
|
||||
|
||||
enable_error_hook();
|
||||
const auto __ = gsl::finally([]()
|
||||
{
|
||||
disable_error_hook();
|
||||
});
|
||||
|
||||
try
|
||||
{
|
||||
const auto count = function(*game::hks::lua_state);
|
||||
return get_return_values(count);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
throw std::runtime_error("Error executing method " + name + ": " + e.what());
|
||||
}
|
||||
}
|
||||
|
||||
arguments call(const std::string& name, const arguments& arguments)
|
||||
{
|
||||
const auto function = ui_scripting::find_function(name);
|
||||
if (!function)
|
||||
{
|
||||
throw std::runtime_error("Function " + name + " not found");
|
||||
}
|
||||
|
||||
const auto state = *game::hks::lua_state;
|
||||
state->m_apistack.top = state->m_apistack.base;
|
||||
|
||||
for (auto i = arguments.begin(); i != arguments.end(); ++i)
|
||||
{
|
||||
push_value(*i);
|
||||
}
|
||||
|
||||
enable_error_hook();
|
||||
const auto __ = gsl::finally([]()
|
||||
{
|
||||
disable_error_hook();
|
||||
});
|
||||
|
||||
try
|
||||
{
|
||||
const auto count = function(*game::hks::lua_state);
|
||||
return get_return_values(count);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
throw std::runtime_error("Error executing function " + name + ": " + e.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,4 @@ namespace ui_scripting
|
||||
script_value get_field(const table& self, const script_value& key);
|
||||
void set_field(const userdata& self, const script_value& key, const script_value& value);
|
||||
void set_field(const table& self, const script_value& key, const script_value& value);
|
||||
|
||||
arguments call_method(const userdata& self, const std::string& name, const arguments& arguments);
|
||||
arguments call(const std::string& name, const arguments& arguments);
|
||||
}
|
||||
|
@ -23,14 +23,8 @@
|
||||
|
||||
namespace ui_scripting::lua
|
||||
{
|
||||
std::unordered_map<std::string, menu> menus;
|
||||
std::vector<element*> elements;
|
||||
element ui_element;
|
||||
int mouse[2];
|
||||
|
||||
namespace
|
||||
{
|
||||
const auto animation_script = utils::nt::load_resource(LUA_ANIMATION_SCRIPT);
|
||||
const auto json_script = utils::nt::load_resource(LUA_JSON_SCRIPT);
|
||||
|
||||
scripting::script_value script_convert(const sol::lua_value& value)
|
||||
@ -213,506 +207,6 @@ namespace ui_scripting::lua
|
||||
};
|
||||
}
|
||||
|
||||
void setup_element_type(sol::state& state, event_handler& handler, scheduler& scheduler)
|
||||
{
|
||||
auto element_type = state.new_usertype<element>("element", "new", []()
|
||||
{
|
||||
const auto el = new element();
|
||||
elements.push_back(el);
|
||||
return el;
|
||||
});
|
||||
|
||||
element_type["setvertalign"] = &element::set_vertalign;
|
||||
element_type["sethorzalign"] = &element::set_horzalign;
|
||||
element_type["setrect"] = &element::set_rect;
|
||||
element_type["setfont"] = sol::overload(
|
||||
static_cast<void(element::*)(const std::string&)>(&element::set_font),
|
||||
static_cast<void(element::*)(const std::string&, int)>(&element::set_font)
|
||||
);
|
||||
element_type["settext"] = &element::set_text;
|
||||
element_type["setmaterial"] = &element::set_material;
|
||||
element_type["setcolor"] = &element::set_color;
|
||||
element_type["setsecondcolor"] = &element::set_second_color;
|
||||
element_type["setglowcolor"] = &element::set_glow_color;
|
||||
element_type["setbackcolor"] = &element::set_background_color;
|
||||
element_type["setbordercolor"] = &element::set_border_color;
|
||||
element_type["setborderwidth"] = sol::overload(
|
||||
static_cast<void(element::*)(float)>(&element::set_border_width),
|
||||
static_cast<void(element::*)(float, float)>(&element::set_border_width),
|
||||
static_cast<void(element::*)(float, float, float)>(&element::set_border_width),
|
||||
static_cast<void(element::*)(float, float, float, float)>(&element::set_border_width)
|
||||
);
|
||||
element_type["settextoffset"] = &element::set_text_offset;
|
||||
element_type["setscale"] = &element::set_scale;
|
||||
element_type["setrotation"] = &element::set_rotation;
|
||||
element_type["setyle"] = &element::set_style;
|
||||
element_type["setslice"] = &element::set_slice;
|
||||
|
||||
element_type["getrect"] = [](const sol::this_state s, element& element)
|
||||
{
|
||||
auto rect = sol::table::create(s.lua_state());
|
||||
rect["x"] = element.x;
|
||||
rect["y"] = element.y;
|
||||
rect["w"] = element.w + element.border_width[1] + element.border_width[3];
|
||||
rect["h"] = element.h + element.border_width[0] + element.border_width[2];
|
||||
|
||||
return rect;
|
||||
};
|
||||
|
||||
element_type["x"] = sol::property(
|
||||
[](element& element)
|
||||
{
|
||||
return element.x;
|
||||
},
|
||||
[](element& element, float x)
|
||||
{
|
||||
element.x = x;
|
||||
}
|
||||
);
|
||||
|
||||
element_type["y"] = sol::property(
|
||||
[](element& element)
|
||||
{
|
||||
return element.y;
|
||||
},
|
||||
[](element& element, float y)
|
||||
{
|
||||
element.y = y;
|
||||
}
|
||||
);
|
||||
|
||||
element_type["w"] = sol::property(
|
||||
[](element& element)
|
||||
{
|
||||
return element.w;
|
||||
},
|
||||
[](element& element, float w)
|
||||
{
|
||||
element.w = w;
|
||||
}
|
||||
);
|
||||
|
||||
element_type["h"] = sol::property(
|
||||
[](element& element)
|
||||
{
|
||||
return element.h;
|
||||
},
|
||||
[](element& element, float h)
|
||||
{
|
||||
element.h = h;
|
||||
}
|
||||
);
|
||||
|
||||
element_type["scalex"] = sol::property(
|
||||
[](element& element)
|
||||
{
|
||||
return element.x_scale;
|
||||
},
|
||||
[](element& element, float x_scale)
|
||||
{
|
||||
element.x_scale = x_scale;
|
||||
}
|
||||
);
|
||||
|
||||
element_type["scaley"] = sol::property(
|
||||
[](element& element)
|
||||
{
|
||||
return element.y_scale;
|
||||
},
|
||||
[](element& element, float y_scale)
|
||||
{
|
||||
element.y_scale = y_scale;
|
||||
}
|
||||
);
|
||||
|
||||
element_type["rotation"] = sol::property(
|
||||
[](element& element)
|
||||
{
|
||||
return element.rotation;
|
||||
},
|
||||
[](element& element, float rotation)
|
||||
{
|
||||
element.rotation = rotation;
|
||||
}
|
||||
);
|
||||
|
||||
element_type["style"] = sol::property(
|
||||
[](element& element)
|
||||
{
|
||||
return element.style;
|
||||
},
|
||||
[](element& element, int style)
|
||||
{
|
||||
element.style = style;
|
||||
}
|
||||
);
|
||||
|
||||
element_type["color"] = sol::property(
|
||||
[](element& element, const sol::this_state s)
|
||||
{
|
||||
auto color = sol::table::create(s.lua_state());
|
||||
color["r"] = element.color[0];
|
||||
color["g"] = element.color[1];
|
||||
color["b"] = element.color[2];
|
||||
color["a"] = element.color[3];
|
||||
return color;
|
||||
},
|
||||
[](element& element, const sol::lua_table color)
|
||||
{
|
||||
element.color[0] = color["r"].get_type() == sol::type::number ? color["r"].get<float>() : 0.f;
|
||||
element.color[1] = color["g"].get_type() == sol::type::number ? color["g"].get<float>() : 0.f;
|
||||
element.color[2] = color["b"].get_type() == sol::type::number ? color["b"].get<float>() : 0.f;
|
||||
element.color[3] = color["a"].get_type() == sol::type::number ? color["a"].get<float>() : 0.f;
|
||||
}
|
||||
);
|
||||
|
||||
element_type["secondcolor"] = sol::property(
|
||||
[](element& element, const sol::this_state s)
|
||||
{
|
||||
auto color = sol::table::create(s.lua_state());
|
||||
color["r"] = element.second_color[0];
|
||||
color["g"] = element.second_color[1];
|
||||
color["b"] = element.second_color[2];
|
||||
color["a"] = element.second_color[3];
|
||||
return color;
|
||||
},
|
||||
[](element& element, const sol::lua_table color)
|
||||
{
|
||||
element.use_gradient = true;
|
||||
element.second_color[0] = color["r"].get_type() == sol::type::number ? color["r"].get<float>() : 0.f;
|
||||
element.second_color[1] = color["g"].get_type() == sol::type::number ? color["g"].get<float>() : 0.f;
|
||||
element.second_color[2] = color["b"].get_type() == sol::type::number ? color["b"].get<float>() : 0.f;
|
||||
element.second_color[3] = color["a"].get_type() == sol::type::number ? color["a"].get<float>() : 0.f;
|
||||
}
|
||||
);
|
||||
|
||||
element_type["usegradient"] = sol::property(
|
||||
[](element& element, const sol::this_state s)
|
||||
{
|
||||
return element.use_gradient;
|
||||
},
|
||||
[](element& element, bool use_gradient)
|
||||
{
|
||||
element.use_gradient = use_gradient;
|
||||
}
|
||||
);
|
||||
|
||||
element_type["glowcolor"] = sol::property(
|
||||
[](element& element, const sol::this_state s)
|
||||
{
|
||||
auto color = sol::table::create(s.lua_state());
|
||||
color["r"] = element.glow_color[0];
|
||||
color["g"] = element.glow_color[1];
|
||||
color["b"] = element.glow_color[2];
|
||||
color["a"] = element.glow_color[3];
|
||||
return color;
|
||||
},
|
||||
[](element& element, const sol::lua_table color)
|
||||
{
|
||||
element.glow_color[0] = color["r"].get_type() == sol::type::number ? color["r"].get<float>() : 0.f;
|
||||
element.glow_color[1] = color["g"].get_type() == sol::type::number ? color["g"].get<float>() : 0.f;
|
||||
element.glow_color[2] = color["b"].get_type() == sol::type::number ? color["b"].get<float>() : 0.f;
|
||||
element.glow_color[3] = color["a"].get_type() == sol::type::number ? color["a"].get<float>() : 0.f;
|
||||
}
|
||||
);
|
||||
|
||||
element_type["backcolor"] = sol::property(
|
||||
[](element& element, const sol::this_state s)
|
||||
{
|
||||
auto color = sol::table::create(s.lua_state());
|
||||
color["r"] = element.background_color[0];
|
||||
color["g"] = element.background_color[1];
|
||||
color["b"] = element.background_color[2];
|
||||
color["a"] = element.background_color[3];
|
||||
return color;
|
||||
},
|
||||
[](element& element, const sol::lua_table color)
|
||||
{
|
||||
element.background_color[0] = color["r"].get_type() == sol::type::number ? color["r"].get<float>() : 0.f;
|
||||
element.background_color[1] = color["g"].get_type() == sol::type::number ? color["g"].get<float>() : 0.f;
|
||||
element.background_color[2] = color["b"].get_type() == sol::type::number ? color["b"].get<float>() : 0.f;
|
||||
element.background_color[3] = color["a"].get_type() == sol::type::number ? color["a"].get<float>() : 0.f;
|
||||
}
|
||||
);
|
||||
|
||||
element_type["bordercolor"] = sol::property(
|
||||
[](element& element, const sol::this_state s)
|
||||
{
|
||||
auto color = sol::table::create(s.lua_state());
|
||||
color["r"] = element.border_color[0];
|
||||
color["g"] = element.border_color[1];
|
||||
color["b"] = element.border_color[2];
|
||||
color["a"] = element.border_color[3];
|
||||
return color;
|
||||
},
|
||||
[](element& element, const sol::lua_table color)
|
||||
{
|
||||
element.border_color[0] = color["r"].get_type() == sol::type::number ? color["r"].get<float>() : 0.f;
|
||||
element.border_color[1] = color["g"].get_type() == sol::type::number ? color["g"].get<float>() : 0.f;
|
||||
element.border_color[2] = color["b"].get_type() == sol::type::number ? color["b"].get<float>() : 0.f;
|
||||
element.border_color[3] = color["a"].get_type() == sol::type::number ? color["a"].get<float>() : 0.f;
|
||||
}
|
||||
);
|
||||
|
||||
element_type["borderwidth"] = sol::property(
|
||||
[](element& element, const sol::this_state s)
|
||||
{
|
||||
auto color = sol::table::create(s.lua_state());
|
||||
color["top"] = element.border_width[0];
|
||||
color["right"] = element.border_width[1];
|
||||
color["bottom"] = element.border_width[2];
|
||||
color["left"] = element.border_width[3];
|
||||
return color;
|
||||
},
|
||||
[](element& element, const sol::lua_table color)
|
||||
{
|
||||
element.border_width[0] = color["top"].get_type() == sol::type::number ? color["top"].get<float>() : 0.f;
|
||||
element.border_width[1] = color["right"].get_type() == sol::type::number ? color["right"].get<float>() : element.border_width[1];
|
||||
element.border_width[2] = color["bottom"].get_type() == sol::type::number ? color["bottom"].get<float>() : element.border_width[2];
|
||||
element.border_width[3] = color["left"].get_type() == sol::type::number ? color["left"].get<float>() : element.border_width[3];
|
||||
}
|
||||
);
|
||||
|
||||
element_type["font"] = sol::property(
|
||||
[](element& element)
|
||||
{
|
||||
return element.font;
|
||||
},
|
||||
[](element& element, const std::string& font)
|
||||
{
|
||||
element.set_font(font);
|
||||
}
|
||||
);
|
||||
|
||||
element_type["fontsize"] = sol::property(
|
||||
[](element& element)
|
||||
{
|
||||
return element.fontsize;
|
||||
},
|
||||
[](element& element, float fontsize)
|
||||
{
|
||||
element.fontsize = (int)fontsize;
|
||||
}
|
||||
);
|
||||
|
||||
element_type["onnotify"] = [&handler](element& element, const std::string& event,
|
||||
const event_callback& callback)
|
||||
{
|
||||
event_listener listener{};
|
||||
listener.callback = callback;
|
||||
listener.element = &element;
|
||||
listener.event = event;
|
||||
listener.is_volatile = false;
|
||||
|
||||
return handler.add_event_listener(std::move(listener));
|
||||
};
|
||||
|
||||
element_type["onnotifyonce"] = [&handler](element& element, const std::string& event,
|
||||
const event_callback& callback)
|
||||
{
|
||||
event_listener listener{};
|
||||
listener.callback = callback;
|
||||
listener.element = &element;
|
||||
listener.event = event;
|
||||
listener.is_volatile = true;
|
||||
|
||||
return handler.add_event_listener(std::move(listener));
|
||||
};
|
||||
|
||||
element_type["notify"] = [&handler](element& element, const sol::this_state s, const std::string& _event,
|
||||
sol::variadic_args va)
|
||||
{
|
||||
event event;
|
||||
event.element = &element;
|
||||
event.name = _event;
|
||||
|
||||
for (auto arg : va)
|
||||
{
|
||||
event.arguments.push_back(convert({s, arg}));
|
||||
}
|
||||
|
||||
notify(event);
|
||||
};
|
||||
|
||||
element_type["hidden"] = sol::property(
|
||||
[](element& element)
|
||||
{
|
||||
return element.hidden;
|
||||
},
|
||||
[](element& element, bool hidden)
|
||||
{
|
||||
element.hidden = hidden;
|
||||
}
|
||||
);
|
||||
|
||||
element_type[sol::meta_function::new_index] = [](element& element, const sol::this_state s, const std::string& attribute, const sol::lua_value& value)
|
||||
{
|
||||
element.attributes[attribute] = convert({s, value});
|
||||
};
|
||||
|
||||
element_type[sol::meta_function::index] = [](element& element, const sol::this_state s, const std::string& attribute)
|
||||
{
|
||||
if (element.attributes.find(attribute) == element.attributes.end())
|
||||
{
|
||||
return sol::lua_value{s, sol::lua_nil};
|
||||
}
|
||||
|
||||
return sol::lua_value{s, convert(s, element.attributes[attribute])};
|
||||
};
|
||||
}
|
||||
|
||||
void setup_menu_type(sol::state& state, event_handler& handler, scheduler& scheduler)
|
||||
{
|
||||
auto menu_type = state.new_usertype<menu>("menu");
|
||||
|
||||
menu_type["onnotify"] = [&handler](menu& menu, const std::string& event,
|
||||
const event_callback& callback)
|
||||
{
|
||||
event_listener listener{};
|
||||
listener.callback = callback;
|
||||
listener.element = &menu;
|
||||
listener.event = event;
|
||||
listener.is_volatile = false;
|
||||
|
||||
return handler.add_event_listener(std::move(listener));
|
||||
};
|
||||
|
||||
menu_type["onnotifyonce"] = [&handler](menu& menu, const std::string& event,
|
||||
const event_callback& callback)
|
||||
{
|
||||
event_listener listener{};
|
||||
listener.callback = callback;
|
||||
listener.element = &menu;
|
||||
listener.event = event;
|
||||
listener.is_volatile = true;
|
||||
|
||||
return handler.add_event_listener(std::move(listener));
|
||||
};
|
||||
|
||||
menu_type["notify"] = [&handler](menu& element, const sol::this_state s, const std::string& _event,
|
||||
sol::variadic_args va)
|
||||
{
|
||||
event event;
|
||||
event.element = &element;
|
||||
event.name = _event;
|
||||
|
||||
for (auto arg : va)
|
||||
{
|
||||
event.arguments.push_back(convert({s, arg}));
|
||||
}
|
||||
|
||||
notify(event);
|
||||
};
|
||||
|
||||
menu_type["addchild"] = [](const sol::this_state s, menu& menu, element& element)
|
||||
{
|
||||
menu.add_child(&element);
|
||||
};
|
||||
|
||||
menu_type["cursor"] = sol::property(
|
||||
[](menu& menu)
|
||||
{
|
||||
return menu.cursor;
|
||||
},
|
||||
[](menu& menu, bool cursor)
|
||||
{
|
||||
menu.cursor = cursor;
|
||||
}
|
||||
);
|
||||
|
||||
menu_type["hidden"] = sol::property(
|
||||
[](menu& menu)
|
||||
{
|
||||
return menu.hidden;
|
||||
},
|
||||
[](menu& menu, bool hidden)
|
||||
{
|
||||
menu.hidden = hidden;
|
||||
}
|
||||
);
|
||||
|
||||
menu_type["ignoreevents"] = sol::property(
|
||||
[](menu& menu)
|
||||
{
|
||||
return menu.ignoreevents;
|
||||
},
|
||||
[](menu& menu, bool ignoreevents)
|
||||
{
|
||||
menu.ignoreevents = ignoreevents;
|
||||
}
|
||||
);
|
||||
|
||||
menu_type["isopen"] = [](menu& menu)
|
||||
{
|
||||
return menu.visible || (menu.type == menu_type::overlay && game::Menu_IsMenuOpenAndVisible(0, menu.overlay_menu.data()));
|
||||
};
|
||||
|
||||
menu_type["open"] = [&handler](menu& menu)
|
||||
{
|
||||
event event;
|
||||
event.element = &menu;
|
||||
event.name = "close";
|
||||
notify(event);
|
||||
|
||||
menu.open();
|
||||
};
|
||||
|
||||
menu_type["close"] = [&handler](menu& menu)
|
||||
{
|
||||
event event;
|
||||
event.element = &menu;
|
||||
event.name = "close";
|
||||
notify(event);
|
||||
|
||||
menu.close();
|
||||
};
|
||||
|
||||
menu_type["getelement"] = [](menu& menu, const sol::this_state s, const sol::lua_value& value, const std::string& attribute)
|
||||
{
|
||||
const auto value_ = convert({s, value});
|
||||
|
||||
for (const auto& element : menu.children)
|
||||
{
|
||||
if (element->attributes.find(attribute) != element->attributes.end() && element->attributes[attribute] == value_)
|
||||
{
|
||||
return sol::lua_value{s, element};
|
||||
}
|
||||
}
|
||||
|
||||
return sol::lua_value{s, sol::lua_nil};
|
||||
};
|
||||
|
||||
menu_type["getelements"] = sol::overload
|
||||
(
|
||||
[](menu& menu, const sol::this_state s, const sol::lua_value& value, const std::string& attribute)
|
||||
{
|
||||
const auto value_ = convert({s, value});
|
||||
auto result = sol::table::create(s.lua_state());
|
||||
|
||||
for (const auto& element : menu.children)
|
||||
{
|
||||
if (element->attributes.find(attribute) != element->attributes.end() && element->attributes[attribute] == value_)
|
||||
{
|
||||
result.add(element);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
},
|
||||
[](menu& menu, const sol::this_state s)
|
||||
{
|
||||
auto result = sol::table::create(s.lua_state());
|
||||
|
||||
for (const auto& element : menu.children)
|
||||
{
|
||||
result.add(element);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void setup_game_type(sol::state& state, event_handler& handler, scheduler& scheduler)
|
||||
{
|
||||
struct game
|
||||
@ -721,137 +215,17 @@ namespace ui_scripting::lua
|
||||
auto game_type = state.new_usertype<game>("game_");
|
||||
state["game"] = game();
|
||||
|
||||
game_type["getmenu"] = [](const game&, const sol::this_state s, const std::string& name)
|
||||
{
|
||||
if (menus.find(name) == menus.end())
|
||||
{
|
||||
return sol::lua_value{s, sol::lua_nil};
|
||||
}
|
||||
|
||||
return sol::lua_value{s, &menus[name]};
|
||||
};
|
||||
|
||||
game_type["getelement"] = [](const game&, const sol::this_state s, const sol::lua_value& value, const std::string& attribute)
|
||||
{
|
||||
const auto value_ = convert({s, value});
|
||||
|
||||
for (const auto& element : elements)
|
||||
{
|
||||
if (element->attributes.find(attribute) != element->attributes.end() && element->attributes[attribute] == value_)
|
||||
{
|
||||
return sol::lua_value{s, element};
|
||||
}
|
||||
}
|
||||
|
||||
return sol::lua_value{s, sol::lua_nil};
|
||||
};
|
||||
|
||||
game_type["getelements"] = sol::overload
|
||||
(
|
||||
[](const game&, const sol::this_state s, const sol::lua_value& value, const std::string& attribute)
|
||||
{
|
||||
const auto value_ = convert({s, value});
|
||||
auto result = sol::table::create(s.lua_state());
|
||||
|
||||
for (const auto& element : elements)
|
||||
{
|
||||
if (element->attributes.find(attribute) != element->attributes.end() && element->attributes[attribute] == value_)
|
||||
{
|
||||
result.add(element);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
},
|
||||
[](const game&, const sol::this_state s)
|
||||
{
|
||||
auto result = sol::table::create(s.lua_state());
|
||||
|
||||
for (const auto& element : elements)
|
||||
{
|
||||
result.add(element);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
);
|
||||
|
||||
game_type["time"] = []()
|
||||
{
|
||||
const auto now = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
|
||||
return now.count();
|
||||
};
|
||||
|
||||
game_type["newmenu"] = [](const game&, const std::string& name)
|
||||
{
|
||||
menus[name] = {};
|
||||
return &menus[name];
|
||||
};
|
||||
|
||||
game_type["executecommand"] = [](const game&, const std::string& command)
|
||||
{
|
||||
command::execute(command, false);
|
||||
};
|
||||
|
||||
game_type["luiopen"] = [](const game&, const std::string& menu)
|
||||
{
|
||||
::scheduler::once([menu]()
|
||||
{
|
||||
::game::LUI_OpenMenu(0, menu.data(), 0, 0, 0);
|
||||
}, ::scheduler::pipeline::renderer);
|
||||
};
|
||||
|
||||
game_type["newmenuoverlay"] = [](const game&, const std::string& name, const std::string& menu_name)
|
||||
{
|
||||
menus[name] = {};
|
||||
menus[name].type = menu_type::overlay;
|
||||
menus[name].overlay_menu = menu_name;
|
||||
return &menus[name];
|
||||
};
|
||||
|
||||
game_type["getmouseposition"] = [](const sol::this_state s, const game&)
|
||||
{
|
||||
auto pos = sol::table::create(s.lua_state());
|
||||
pos["x"] = mouse[0];
|
||||
pos["y"] = mouse[1];
|
||||
|
||||
return pos;
|
||||
};
|
||||
|
||||
game_type["openmenu"] = [&handler](const game&, const std::string& name)
|
||||
{
|
||||
if (menus.find(name) == menus.end())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto menu = &menus[name];
|
||||
|
||||
event event;
|
||||
event.element = menu;
|
||||
event.name = "open";
|
||||
notify(event);
|
||||
|
||||
menu->open();
|
||||
};
|
||||
|
||||
game_type["closemenu"] = [&handler](const game&, const std::string& name)
|
||||
{
|
||||
if (menus.find(name) == menus.end())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto menu = &menus[name];
|
||||
|
||||
event event;
|
||||
event.element = menu;
|
||||
event.name = "close";
|
||||
notify(event);
|
||||
|
||||
menu->close();
|
||||
};
|
||||
|
||||
game_type["onframe"] = [&scheduler](const game&, const sol::protected_function& callback)
|
||||
{
|
||||
return scheduler.add(callback, 0, false);
|
||||
@ -874,7 +248,6 @@ namespace ui_scripting::lua
|
||||
{
|
||||
event_listener listener{};
|
||||
listener.callback = callback;
|
||||
listener.element = &ui_element;
|
||||
listener.event = event;
|
||||
listener.is_volatile = false;
|
||||
|
||||
@ -886,7 +259,6 @@ namespace ui_scripting::lua
|
||||
{
|
||||
event_listener listener{};
|
||||
listener.callback = callback;
|
||||
listener.element = &ui_element;
|
||||
listener.event = event;
|
||||
listener.is_volatile = true;
|
||||
|
||||
@ -991,49 +363,6 @@ namespace ui_scripting::lua
|
||||
(0x71B970_b)(video.data(), 64, 0);
|
||||
};
|
||||
|
||||
game_type[sol::meta_function::index] = [](const game&, const std::string& name)
|
||||
{
|
||||
return [name](const game&, const sol::this_state s, sol::variadic_args va)
|
||||
{
|
||||
arguments arguments{};
|
||||
|
||||
for (auto arg : va)
|
||||
{
|
||||
arguments.push_back(convert({s, arg}));
|
||||
}
|
||||
|
||||
const auto values = call(name, arguments);
|
||||
std::vector<sol::lua_value> returns;
|
||||
|
||||
for (const auto& value : values)
|
||||
{
|
||||
returns.push_back(convert(s, value));
|
||||
}
|
||||
|
||||
return sol::as_returns(returns);
|
||||
};
|
||||
};
|
||||
|
||||
game_type["call"] = [](const game&, const sol::this_state s, const std::string& name, sol::variadic_args va)
|
||||
{
|
||||
arguments arguments{};
|
||||
|
||||
for (auto arg : va)
|
||||
{
|
||||
arguments.push_back(convert({s, arg}));
|
||||
}
|
||||
|
||||
const auto values = call(name, arguments);
|
||||
std::vector<sol::lua_value> returns;
|
||||
|
||||
for (const auto& value : values)
|
||||
{
|
||||
returns.push_back(convert(s, value));
|
||||
}
|
||||
|
||||
return sol::as_returns(returns);
|
||||
};
|
||||
|
||||
game_type["sharedset"] = [](const game&, const std::string& key, const std::string& value)
|
||||
{
|
||||
scripting::shared_table.access([key, value](scripting::shared_table_t& table)
|
||||
@ -1116,7 +445,6 @@ namespace ui_scripting::lua
|
||||
::scheduler::once([result, id]
|
||||
{
|
||||
event event;
|
||||
event.element = &ui_element;
|
||||
event.name = "http_request_done";
|
||||
|
||||
if (result.has_value())
|
||||
@ -1129,7 +457,7 @@ namespace ui_scripting::lua
|
||||
}
|
||||
|
||||
notify(event);
|
||||
}, ::scheduler::pipeline::renderer);
|
||||
}, ::scheduler::pipeline::lui);
|
||||
}, ::scheduler::pipeline::async);
|
||||
return id;
|
||||
};
|
||||
@ -1140,25 +468,50 @@ namespace ui_scripting::lua
|
||||
const auto id = request_id++;
|
||||
::scheduler::once([url, id, dest]()
|
||||
{
|
||||
const auto result = utils::http::get_data(url);
|
||||
::scheduler::once([result, id, dest]
|
||||
auto last_report = std::chrono::high_resolution_clock::now();
|
||||
const auto result = utils::http::get_data(url, {}, [&last_report, id](size_t progress, size_t total, float speed)
|
||||
{
|
||||
event event;
|
||||
event.element = &ui_element;
|
||||
event.name = "http_request_done";
|
||||
|
||||
if (result.has_value())
|
||||
const auto now = std::chrono::high_resolution_clock::now();
|
||||
if (now - last_report < 100ms && progress < total)
|
||||
{
|
||||
const auto write = utils::io::write_file(dest, result.value(), false);
|
||||
return;
|
||||
}
|
||||
|
||||
last_report = now;
|
||||
|
||||
::scheduler::once([id, progress, total, speed]
|
||||
{
|
||||
event event;
|
||||
event.name = "http_request_progress";
|
||||
event.arguments = {id, static_cast<int>(progress), static_cast<int>(total), speed};
|
||||
|
||||
notify(event);
|
||||
}, ::scheduler::pipeline::lui);
|
||||
});
|
||||
|
||||
if (result.has_value())
|
||||
{
|
||||
const auto write = utils::io::write_file(dest, result.value(), false);
|
||||
::scheduler::once([result, id, write]()
|
||||
{
|
||||
event event;
|
||||
event.name = "http_request_done";
|
||||
event.arguments = {id, true, write};
|
||||
}
|
||||
else
|
||||
{
|
||||
event.arguments = {id, false};
|
||||
}
|
||||
|
||||
notify(event);
|
||||
}, ::scheduler::pipeline::renderer);
|
||||
notify(event);
|
||||
}, ::scheduler::pipeline::lui);
|
||||
}
|
||||
else
|
||||
{
|
||||
::scheduler::once([result, id]()
|
||||
{
|
||||
event event;
|
||||
event.name = "http_request_done";
|
||||
event.arguments = {id, false};
|
||||
|
||||
notify(event);
|
||||
}, ::scheduler::pipeline::lui);
|
||||
}
|
||||
}, ::scheduler::pipeline::async);
|
||||
return id;
|
||||
};
|
||||
@ -1243,31 +596,6 @@ namespace ui_scripting::lua
|
||||
}
|
||||
);
|
||||
|
||||
for (const auto method : methods)
|
||||
{
|
||||
const auto name = method.first;
|
||||
|
||||
userdata_type[name] = [name](const userdata& userdata, const sol::this_state s, sol::variadic_args va)
|
||||
{
|
||||
arguments arguments{};
|
||||
|
||||
for (auto arg : va)
|
||||
{
|
||||
arguments.push_back(convert({s, arg}));
|
||||
}
|
||||
|
||||
const auto values = call_method(userdata, name, arguments);
|
||||
std::vector<sol::lua_value> returns;
|
||||
|
||||
for (const auto& value : values)
|
||||
{
|
||||
returns.push_back(convert(s, value));
|
||||
}
|
||||
|
||||
return sol::as_returns(returns);
|
||||
};
|
||||
}
|
||||
|
||||
userdata_type[sol::meta_function::index] = [](const userdata& userdata, const sol::this_state s,
|
||||
const std::string& name)
|
||||
{
|
||||
@ -1344,8 +672,6 @@ namespace ui_scripting::lua
|
||||
state["LUI"] = state["luiglobals"]["LUI"];
|
||||
state["Engine"] = state["luiglobals"]["Engine"];
|
||||
state["Game"] = state["luiglobals"]["Game"];
|
||||
|
||||
state.script(animation_script);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1365,8 +691,6 @@ namespace ui_scripting::lua
|
||||
setup_io(this->state_);
|
||||
setup_json(this->state_);
|
||||
setup_vector_type(this->state_);
|
||||
setup_element_type(this->state_, this->event_handler_, this->scheduler_);
|
||||
setup_menu_type(this->state_, this->event_handler_, this->scheduler_);
|
||||
setup_game_type(this->state_, this->event_handler_, this->scheduler_);
|
||||
setup_lui_types(this->state_, this->event_handler_, this->scheduler_);
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "../event.hpp"
|
||||
#include "../menu.hpp"
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable: 4702)
|
||||
@ -21,11 +20,6 @@ namespace ui_scripting::lua
|
||||
code
|
||||
};
|
||||
|
||||
extern std::unordered_map<std::string, menu> menus;
|
||||
extern std::vector<element*> elements;
|
||||
extern element ui_element;
|
||||
extern int mouse[2];
|
||||
|
||||
class context
|
||||
{
|
||||
public:
|
||||
|
@ -15,290 +15,27 @@ namespace ui_scripting::lua::engine
|
||||
{
|
||||
const auto updater_script = utils::nt::load_resource(LUI_UPDATER_MENU);
|
||||
|
||||
float screen_max[2];
|
||||
|
||||
void check_resize()
|
||||
{
|
||||
screen_max[0] = game::ScrPlace_GetViewPlacement()->realViewportSize[0];
|
||||
screen_max[1] = game::ScrPlace_GetViewPlacement()->realViewportSize[1];
|
||||
}
|
||||
|
||||
int relative_mouse(int value)
|
||||
{
|
||||
return (int)ceil(((float)value / screen_max[0]) * 1920.f);
|
||||
}
|
||||
|
||||
int relative(int value)
|
||||
{
|
||||
return (int)ceil(((float)value / 1920.f) * screen_max[0]);
|
||||
}
|
||||
|
||||
float relative(float value)
|
||||
{
|
||||
return ceil((value / 1920.f) * screen_max[0]);
|
||||
}
|
||||
|
||||
bool point_in_rect(int px, int py, int x, int y, int w, int h)
|
||||
{
|
||||
return (px > x && px < x + w && py > y && py < y + h);
|
||||
}
|
||||
|
||||
bool is_menu_visible(const menu& menu)
|
||||
{
|
||||
return menu.visible && !menu.hidden || (!menu.hidden && menu.type == menu_type::overlay && game::Menu_IsMenuOpenAndVisible(0, menu.overlay_menu.data()));
|
||||
}
|
||||
|
||||
std::vector<element*> elements_in_point(int x, int y)
|
||||
{
|
||||
std::vector<element*> result;
|
||||
|
||||
for (const auto& menu : menus)
|
||||
{
|
||||
if (!is_menu_visible(menu.second) || menu.second.ignoreevents)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const auto& child : menu.second.children)
|
||||
{
|
||||
if (child->hidden)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto in_rect = point_in_rect(
|
||||
x, y,
|
||||
(int)child->x,
|
||||
(int)child->y,
|
||||
(int)child->w + (int)child->border_width[1] + (int)child->border_width[3],
|
||||
(int)child->h + (int)child->border_width[0] + (int)child->border_width[2]
|
||||
);
|
||||
|
||||
if (in_rect)
|
||||
{
|
||||
result.push_back(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void handle_key_event(const int key, const int down)
|
||||
{
|
||||
const auto _elements = elements_in_point(mouse[0], mouse[1]);
|
||||
event event;
|
||||
event.name = down
|
||||
? "keydown"
|
||||
: "keyup";
|
||||
event.arguments = {key};
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case game::K_MOUSE2:
|
||||
case game::K_MOUSE1:
|
||||
{
|
||||
const auto click_name = key == game::K_MOUSE1
|
||||
? "click"
|
||||
: "rightclick";
|
||||
|
||||
const auto key_name = key == game::K_MOUSE1
|
||||
? "mouse"
|
||||
: "rightmouse";
|
||||
|
||||
{
|
||||
event main_event;
|
||||
main_event.element = &ui_element;
|
||||
main_event.name = utils::string::va("%s%s", key_name, down ? "down" : "up");
|
||||
main_event.arguments =
|
||||
{
|
||||
mouse[0],
|
||||
mouse[1],
|
||||
};
|
||||
|
||||
engine::notify(main_event);
|
||||
|
||||
for (const auto& element : _elements)
|
||||
{
|
||||
event event;
|
||||
event.element = element;
|
||||
event.name = utils::string::va("%s%s", key_name, down ? "down" : "up");
|
||||
event.arguments =
|
||||
{
|
||||
mouse[0],
|
||||
mouse[1],
|
||||
};
|
||||
|
||||
engine::notify(event);
|
||||
}
|
||||
}
|
||||
|
||||
if (!down)
|
||||
{
|
||||
event main_event;
|
||||
main_event.element = &ui_element;
|
||||
main_event.name = click_name;
|
||||
main_event.arguments =
|
||||
{
|
||||
mouse[0],
|
||||
mouse[1],
|
||||
};
|
||||
|
||||
engine::notify(main_event);
|
||||
|
||||
for (const auto& element : _elements)
|
||||
{
|
||||
event event;
|
||||
event.element = element;
|
||||
event.name = click_name;
|
||||
event.arguments =
|
||||
{
|
||||
mouse[0],
|
||||
mouse[1],
|
||||
};
|
||||
|
||||
engine::notify(event);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case game::K_MWHEELUP:
|
||||
case game::K_MWHEELDOWN:
|
||||
{
|
||||
const auto key_name = key == game::K_MWHEELUP
|
||||
? "scrollup"
|
||||
: "scrolldown";
|
||||
|
||||
if (!down)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
{
|
||||
event main_event;
|
||||
main_event.element = &ui_element;
|
||||
main_event.name = key_name;
|
||||
main_event.arguments =
|
||||
{
|
||||
mouse[0],
|
||||
mouse[1],
|
||||
};
|
||||
|
||||
engine::notify(main_event);
|
||||
|
||||
for (const auto& element : _elements)
|
||||
{
|
||||
event event;
|
||||
event.element = element;
|
||||
event.name = key_name;
|
||||
event.arguments = {mouse[0], mouse[1]};
|
||||
|
||||
engine::notify(event);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
event event;
|
||||
event.element = &ui_element;
|
||||
event.name = down
|
||||
? "keydown"
|
||||
: "keyup";
|
||||
event.arguments = {key};
|
||||
|
||||
engine::notify(event);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
engine::notify(event);
|
||||
}
|
||||
|
||||
void handle_char_event(const int key)
|
||||
{
|
||||
std::string key_str = {(char)key};
|
||||
event event;
|
||||
event.element = &ui_element;
|
||||
event.name = "keypress";
|
||||
event.arguments = {key_str};
|
||||
|
||||
engine::notify(event);
|
||||
}
|
||||
|
||||
std::vector<element*> previous_elements;
|
||||
void handle_mousemove_event(const int x, const int y)
|
||||
{
|
||||
if (mouse[0] == x && mouse[1] == y)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
mouse[0] = x;
|
||||
mouse[1] = y;
|
||||
|
||||
{
|
||||
event event;
|
||||
event.element = &ui_element;
|
||||
event.name = "mousemove";
|
||||
event.arguments = {x, y};
|
||||
|
||||
engine::notify(event);
|
||||
}
|
||||
|
||||
const auto _elements = elements_in_point(x, y);
|
||||
for (const auto& element : _elements)
|
||||
{
|
||||
event event;
|
||||
event.element = element;
|
||||
event.name = "mouseover";
|
||||
|
||||
engine::notify(event);
|
||||
}
|
||||
|
||||
for (const auto& element : previous_elements)
|
||||
{
|
||||
auto found = false;
|
||||
|
||||
for (const auto& _element : _elements)
|
||||
{
|
||||
if (element == _element)
|
||||
{
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
event event;
|
||||
event.element = element;
|
||||
event.name = "mouseleave";
|
||||
|
||||
engine::notify(event);
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& element : _elements)
|
||||
{
|
||||
auto found = false;
|
||||
|
||||
for (const auto& _element : previous_elements)
|
||||
{
|
||||
if (element == _element)
|
||||
{
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
event event;
|
||||
event.element = element;
|
||||
event.name = "mouseenter";
|
||||
|
||||
engine::notify(event);
|
||||
}
|
||||
}
|
||||
|
||||
previous_elements = _elements;
|
||||
}
|
||||
|
||||
auto& get_scripts()
|
||||
{
|
||||
static std::vector<std::unique_ptr<context>> scripts{};
|
||||
@ -327,93 +64,14 @@ namespace ui_scripting::lua::engine
|
||||
{
|
||||
get_scripts().push_back(std::make_unique<context>(code, script_type::code));
|
||||
}
|
||||
|
||||
void render_menus()
|
||||
{
|
||||
check_resize();
|
||||
|
||||
for (auto& menu : menus)
|
||||
{
|
||||
if (is_menu_visible(menu.second))
|
||||
{
|
||||
menu.second.render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void close_all_menus()
|
||||
{
|
||||
for (auto& menu : menus)
|
||||
{
|
||||
if (!is_menu_visible(menu.second))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
event event;
|
||||
event.element = &menu.second;
|
||||
event.name = "close";
|
||||
engine::notify(event);
|
||||
|
||||
menu.second.close();
|
||||
}
|
||||
}
|
||||
|
||||
void clear_menus()
|
||||
{
|
||||
menus.clear();
|
||||
|
||||
for (const auto element : elements)
|
||||
{
|
||||
delete element;
|
||||
}
|
||||
|
||||
elements.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void open_menu(const std::string& name)
|
||||
{
|
||||
if (menus.find(name) == menus.end())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto menu = &menus[name];
|
||||
|
||||
event event;
|
||||
event.element = menu;
|
||||
event.name = "open";
|
||||
engine::notify(event);
|
||||
|
||||
menu->open();
|
||||
}
|
||||
|
||||
void close_menu(const std::string& name)
|
||||
{
|
||||
if (menus.find(name) == menus.end())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto menu = &menus[name];
|
||||
|
||||
event event;
|
||||
event.element = menu;
|
||||
event.name = "close";
|
||||
engine::notify(event);
|
||||
|
||||
menu->close();
|
||||
}
|
||||
|
||||
void start()
|
||||
{
|
||||
clear_converted_functions();
|
||||
close_all_menus();
|
||||
get_scripts().clear();
|
||||
clear_menus();
|
||||
|
||||
load_code(updater_script);
|
||||
//load_code(updater_script);
|
||||
|
||||
load_scripts("ui_scripts/");
|
||||
load_scripts("h2-mod/ui_scripts/");
|
||||
@ -428,9 +86,7 @@ namespace ui_scripting::lua::engine
|
||||
void stop()
|
||||
{
|
||||
clear_converted_functions();
|
||||
close_all_menus();
|
||||
get_scripts().clear();
|
||||
clear_menus();
|
||||
}
|
||||
|
||||
void ui_event(const std::string& type, const std::vector<int>& arguments)
|
||||
@ -444,11 +100,6 @@ namespace ui_scripting::lua::engine
|
||||
{
|
||||
handle_char_event(arguments[0]);
|
||||
}
|
||||
|
||||
if (type == "mousemove")
|
||||
{
|
||||
handle_mousemove_event(relative_mouse(arguments[0]), relative_mouse(arguments[1]));
|
||||
}
|
||||
}
|
||||
|
||||
void notify(const event& e)
|
||||
@ -461,9 +112,6 @@ namespace ui_scripting::lua::engine
|
||||
|
||||
void run_frame()
|
||||
{
|
||||
check_resize();
|
||||
render_menus();
|
||||
|
||||
for (auto& script : get_scripts())
|
||||
{
|
||||
script->run_frame();
|
||||
|
@ -7,9 +7,6 @@ namespace ui_scripting::lua::engine
|
||||
void start();
|
||||
void stop();
|
||||
|
||||
void close_menu(const std::string& name);
|
||||
void open_menu(const std::string& name);
|
||||
|
||||
void ui_event(const std::string&, const std::vector<int>&);
|
||||
void notify(const event& e);
|
||||
void run_frame();
|
||||
|
@ -17,9 +17,9 @@ namespace ui_scripting::lua
|
||||
this->remove(handle);
|
||||
};
|
||||
|
||||
event_listener_handle_type["endon"] = [this](const event_listener_handle& handle, const element* entity, const std::string& event)
|
||||
event_listener_handle_type["endon"] = [this](const event_listener_handle& handle, const std::string& event)
|
||||
{
|
||||
this->add_endon_condition(handle, entity, event);
|
||||
this->add_endon_condition(handle, event);
|
||||
};
|
||||
}
|
||||
|
||||
@ -35,7 +35,7 @@ namespace ui_scripting::lua
|
||||
|
||||
for (auto i = tasks.begin(); i != tasks.end();)
|
||||
{
|
||||
if (i->event != event.name || i->element != event.element)
|
||||
if (i->event != event.name)
|
||||
{
|
||||
++i;
|
||||
continue;
|
||||
@ -78,8 +78,7 @@ namespace ui_scripting::lua
|
||||
return {id};
|
||||
}
|
||||
|
||||
void event_handler::add_endon_condition(const event_listener_handle& handle, const element* element,
|
||||
const std::string& event)
|
||||
void event_handler::add_endon_condition(const event_listener_handle& handle, const std::string& event)
|
||||
{
|
||||
auto merger = [&](task_list& tasks)
|
||||
{
|
||||
@ -87,7 +86,7 @@ namespace ui_scripting::lua
|
||||
{
|
||||
if (task.id == handle.id)
|
||||
{
|
||||
task.endon_conditions.emplace_back((uint64_t)element, event);
|
||||
task.endon_conditions.emplace_back(event);
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -150,7 +149,7 @@ namespace ui_scripting::lua
|
||||
{
|
||||
for (auto& condition : task.endon_conditions)
|
||||
{
|
||||
if (condition.first == (uint64_t)event.element && condition.second == event.name)
|
||||
if (condition == event.name)
|
||||
{
|
||||
task.is_deleted = true;
|
||||
break;
|
||||
|
@ -16,11 +16,10 @@ namespace ui_scripting::lua
|
||||
{
|
||||
public:
|
||||
std::string event = {};
|
||||
void* element{};
|
||||
event_callback callback = {};
|
||||
bool is_volatile = false;
|
||||
bool is_deleted = false;
|
||||
std::vector<std::pair<uint64_t, std::string>> endon_conditions{};
|
||||
std::vector<std::string> endon_conditions{};
|
||||
};
|
||||
|
||||
class event_handler final
|
||||
@ -52,7 +51,7 @@ namespace ui_scripting::lua
|
||||
void merge_callbacks();
|
||||
void handle_endon_conditions(const event& event);
|
||||
|
||||
void add_endon_condition(const event_listener_handle& handle, const element* element, const std::string& event);
|
||||
void add_endon_condition(const event_listener_handle& handle, const std::string& event);
|
||||
|
||||
event_arguments build_arguments(const event& event) const;
|
||||
};
|
||||
|
@ -13,9 +13,9 @@ namespace ui_scripting::lua
|
||||
this->remove(handle);
|
||||
};
|
||||
|
||||
task_handle_type["endon"] = [this](const task_handle& handle, const element* element, const std::string& event)
|
||||
task_handle_type["endon"] = [this](const task_handle& handle, const std::string& event)
|
||||
{
|
||||
this->add_endon_condition(handle, element, event);
|
||||
this->add_endon_condition(handle, event);
|
||||
};
|
||||
}
|
||||
|
||||
@ -27,7 +27,7 @@ namespace ui_scripting::lua
|
||||
{
|
||||
for (auto& condition : task.endon_conditions)
|
||||
{
|
||||
if (condition.first == (uint64_t)event.element && condition.second == event.name)
|
||||
if (condition == event.name)
|
||||
{
|
||||
task.is_deleted = true;
|
||||
break;
|
||||
@ -118,7 +118,7 @@ namespace ui_scripting::lua
|
||||
return {id};
|
||||
}
|
||||
|
||||
void scheduler::add_endon_condition(const task_handle& handle, const element* element, const std::string& event)
|
||||
void scheduler::add_endon_condition(const task_handle& handle, const std::string& event)
|
||||
{
|
||||
auto merger = [&](task_list& tasks)
|
||||
{
|
||||
@ -126,7 +126,7 @@ namespace ui_scripting::lua
|
||||
{
|
||||
if (task.id == handle.id)
|
||||
{
|
||||
task.endon_conditions.emplace_back(element->id, event);
|
||||
task.endon_conditions.emplace_back(event);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -19,7 +19,7 @@ namespace ui_scripting::lua
|
||||
std::chrono::milliseconds delay{};
|
||||
bool is_volatile = false;
|
||||
bool is_deleted = false;
|
||||
std::vector<std::pair<uint64_t, std::string>> endon_conditions{};
|
||||
std::vector<std::string> endon_conditions{};
|
||||
};
|
||||
|
||||
class scheduler final
|
||||
@ -46,7 +46,7 @@ namespace ui_scripting::lua
|
||||
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
|
||||
std::atomic_int64_t current_task_id_ = 0;
|
||||
|
||||
void add_endon_condition(const task_handle& handle, const element* element, const std::string& event);
|
||||
void add_endon_condition(const task_handle& handle, const std::string& event);
|
||||
|
||||
void remove(const task_handle& handle);
|
||||
void merge_callbacks();
|
||||
|
@ -1,66 +0,0 @@
|
||||
#include <std_include.hpp>
|
||||
#include "menu.hpp"
|
||||
#include "lua/engine.hpp"
|
||||
#include "component/ui_scripting.hpp"
|
||||
|
||||
namespace ui_scripting
|
||||
{
|
||||
menu::menu()
|
||||
{
|
||||
}
|
||||
|
||||
void menu::add_child(element* el)
|
||||
{
|
||||
this->children.push_back(el);
|
||||
}
|
||||
|
||||
void menu::open()
|
||||
{
|
||||
if (this->visible)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this->cursor_was_enabled = *game::keyCatchers & 0x40;
|
||||
if (this->cursor)
|
||||
{
|
||||
*game::keyCatchers |= 0x40;
|
||||
}
|
||||
|
||||
this->visible = true;
|
||||
}
|
||||
|
||||
void menu::close()
|
||||
{
|
||||
if (!this->visible)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (this->cursor && !this->cursor_was_enabled)
|
||||
{
|
||||
*game::keyCatchers &= ~0x40;
|
||||
}
|
||||
|
||||
this->visible = false;
|
||||
}
|
||||
|
||||
void menu::render()
|
||||
{
|
||||
if (this->cursor && !(*game::keyCatchers & 0x40))
|
||||
{
|
||||
this->visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& element : this->children)
|
||||
{
|
||||
if (element->hidden)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
element->render();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,35 +0,0 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
#include "element.hpp"
|
||||
|
||||
namespace ui_scripting
|
||||
{
|
||||
enum menu_type
|
||||
{
|
||||
normal,
|
||||
overlay
|
||||
};
|
||||
|
||||
class menu final
|
||||
{
|
||||
public:
|
||||
menu();
|
||||
|
||||
bool visible = false;
|
||||
bool hidden = false;
|
||||
bool cursor = false;
|
||||
bool ignoreevents = false;
|
||||
bool cursor_was_enabled = false;
|
||||
|
||||
void open();
|
||||
void close();
|
||||
|
||||
void add_child(element* el);
|
||||
void render();
|
||||
|
||||
menu_type type = normal;
|
||||
|
||||
std::string overlay_menu;
|
||||
std::vector<element*> children{};
|
||||
};
|
||||
}
|
@ -10,19 +10,25 @@ namespace utils::http
|
||||
{
|
||||
struct progress_helper
|
||||
{
|
||||
const std::function<void(size_t)>* callback{};
|
||||
const std::function<void(size_t, size_t, float)>* callback{};
|
||||
std::exception_ptr exception{};
|
||||
std::chrono::high_resolution_clock::time_point start{};
|
||||
};
|
||||
|
||||
int progress_callback(void *clientp, const curl_off_t /*dltotal*/, const curl_off_t dlnow, const curl_off_t /*ultotal*/, const curl_off_t /*ulnow*/)
|
||||
int progress_callback(void *clientp, const curl_off_t dltotal, const curl_off_t dlnow, const curl_off_t /*ultotal*/, const curl_off_t /*ulnow*/)
|
||||
{
|
||||
auto* helper = static_cast<progress_helper*>(clientp);
|
||||
|
||||
try
|
||||
{
|
||||
const auto now = std::chrono::high_resolution_clock::now();
|
||||
const auto count = std::chrono::duration_cast<
|
||||
std::chrono::milliseconds>(now - helper->start).count();
|
||||
const auto speed = (static_cast<float>(dlnow) / static_cast<float>(count)) * 1000.f;
|
||||
|
||||
if (*helper->callback)
|
||||
{
|
||||
(*helper->callback)(dlnow);
|
||||
(*helper->callback)(dlnow, dltotal, speed);
|
||||
}
|
||||
}
|
||||
catch(...)
|
||||
@ -44,7 +50,8 @@ namespace utils::http
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<std::string> get_data(const std::string& url, const headers& headers, const std::function<void(size_t)>& callback)
|
||||
std::optional<std::string> get_data(const std::string& url, const headers& headers,
|
||||
const std::function<void(size_t, size_t, float)>& callback)
|
||||
{
|
||||
curl_slist* header_list = nullptr;
|
||||
auto* curl = curl_easy_init();
|
||||
@ -68,6 +75,7 @@ namespace utils::http
|
||||
std::string buffer{};
|
||||
progress_helper helper{};
|
||||
helper.callback = &callback;
|
||||
helper.start = std::chrono::high_resolution_clock::now();
|
||||
|
||||
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, header_list);
|
||||
curl_easy_setopt(curl, CURLOPT_URL, url.data());
|
||||
@ -82,7 +90,7 @@ namespace utils::http
|
||||
return {std::move(buffer)};
|
||||
}
|
||||
|
||||
if(helper.exception)
|
||||
if (helper.exception)
|
||||
{
|
||||
std::rethrow_exception(helper.exception);
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ namespace utils::http
|
||||
{
|
||||
using headers = std::unordered_map<std::string, std::string>;
|
||||
|
||||
std::optional<std::string> get_data(const std::string& url, const headers& headers = {}, const std::function<void(size_t)>& callback = {});
|
||||
std::optional<std::string> get_data(const std::string& url, const headers& headers = {},
|
||||
const std::function<void(size_t, size_t, float)>& callback = {});
|
||||
std::future<std::optional<std::string>> get_data_async(const std::string& url, const headers& headers = {});
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user