2021-09-06 18:40:37 -04:00
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#include <std_include.hpp>
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2021-04-23 14:57:21 -04:00
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#include "loader/component_loader.hpp"
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2021-04-19 18:56:11 -04:00
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#include "game/game.hpp"
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2021-04-23 14:57:21 -04:00
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#include "game/dvars.hpp"
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#include "command.hpp"
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#include "game_console.hpp"
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#include "chat.hpp"
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2021-04-19 18:56:11 -04:00
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/memory.hpp>
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namespace command
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{
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namespace
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{
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2021-04-22 21:46:11 -04:00
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utils::hook::detour dvar_command_hook;
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2021-04-19 18:56:11 -04:00
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std::unordered_map<std::string, std::function<void(params&)>> handlers;
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void main_handler()
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{
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params params = {};
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const auto command = utils::string::to_lower(params[0]);
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if (handlers.find(command) != handlers.end())
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{
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handlers[command](params);
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}
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}
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void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
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{
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game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
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{
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const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
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cb(header);
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}), &callback, includeOverride);
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}
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2021-04-22 21:46:11 -04:00
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game::dvar_t* dvar_command_stub()
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{
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const params args;
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if (args.size() <= 0)
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{
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return 0;
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}
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const auto dvar = game::Dvar_FindVar(args[0]);
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if (dvar)
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{
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if (args.size() == 1)
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{
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const auto current = game::Dvar_ValueToString(dvar, nullptr, &dvar->current);
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const auto reset = game::Dvar_ValueToString(dvar, nullptr, &dvar->reset);
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game_console::print(game_console::con_type_info, "\"%s\" is: \"%s\" default: \"%s\" hash: %i",
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args[0], current, reset, dvar->name);
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game_console::print(game_console::con_type_info, " %s\n",
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dvars::dvar_get_domain(dvar->type, dvar->domain).data());
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}
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else
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{
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char command[0x1000] = { 0 };
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game::Dvar_GetCombinedString(command, 1);
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game::Dvar_SetCommand(dvar->name, "", command);
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}
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return dvar;
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}
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return 0;
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}
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2021-04-19 18:56:11 -04:00
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}
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params::params()
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: nesting_(game::cmd_args->nesting)
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{
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}
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int params::size() const
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{
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return game::cmd_args->argc[this->nesting_];
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}
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const char* params::get(const int index) const
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{
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if (index >= this->size())
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{
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return "";
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}
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return game::cmd_args->argv[this->nesting_][index];
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}
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std::string params::join(const int index) const
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{
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std::string result = {};
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for (auto i = index; i < this->size(); i++)
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{
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if (i > index) result.append(" ");
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result.append(this->get(i));
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}
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return result;
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}
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void add_raw(const char* name, void (*callback)())
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{
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game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_s>());
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}
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void add(const char* name, const std::function<void(const params&)>& callback)
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{
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const auto command = utils::string::to_lower(name);
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if (handlers.find(command) == handlers.end())
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add_raw(name, main_handler);
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handlers[command] = callback;
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}
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void add(const char* name, const std::function<void()>& callback)
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{
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add(name, [callback](const params&)
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{
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callback();
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});
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}
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void execute(std::string command, const bool sync)
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{
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command += "\n";
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if (sync)
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{
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game::Cmd_ExecuteSingleCommand(0, 0, command.data());
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}
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else
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{
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game::Cbuf_AddText(0, command.data());
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}
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}
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2021-04-23 14:57:21 -04:00
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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2021-04-23 10:45:33 -04:00
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{
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2021-12-03 14:47:16 -05:00
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utils::hook::jump(0x5A74F0_b, dvar_command_stub, true);
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2021-04-23 10:45:33 -04:00
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2021-05-09 02:37:02 -04:00
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add("quit", game::Com_Quit_f);
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2021-04-25 14:18:28 -04:00
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add("startmap", [](const params& params)
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{
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const auto map = params.get(1);
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2021-12-03 14:47:16 -05:00
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const auto exists = utils::hook::invoke<bool>(0x412B50_b, map, 0);
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2021-04-25 14:18:28 -04:00
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if (!exists)
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{
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game_console::print(game_console::con_type_error, "map '%s' not found\n", map);
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return;
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}
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// SV_SpawnServer
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2021-12-03 14:47:16 -05:00
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utils::hook::invoke<void>(0x6B3AA0_b, map, 0, 0, 0, 0);
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2021-04-25 14:18:28 -04:00
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});
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2021-04-23 14:57:21 -04:00
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add("say", [](const params& params)
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{
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2021-04-23 14:57:21 -04:00
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chat::print(params.join(1));
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});
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2021-04-19 18:56:11 -04:00
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2021-04-23 14:57:21 -04:00
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add("listassetpool", [](const params& params)
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{
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2021-04-23 14:57:21 -04:00
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if (params.size() < 2)
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2021-04-19 18:56:11 -04:00
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{
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2021-04-23 14:57:21 -04:00
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game_console::print(game_console::con_type_info, "listassetpool <poolnumber>: list all the assets in the specified pool\n");
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2021-04-19 18:56:11 -04:00
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2021-04-23 14:57:21 -04:00
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for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++)
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{
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game_console::print(game_console::con_type_info, "%d %s\n", i, game::g_assetNames[i]);
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}
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}
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else
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2021-04-19 18:56:11 -04:00
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{
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2021-04-23 14:57:21 -04:00
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const auto type = static_cast<game::XAssetType>(atoi(params.get(1)));
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if (type < 0 || type >= game::XAssetType::ASSET_TYPE_COUNT)
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{
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game_console::print(game_console::con_type_info, "Invalid pool passed must be between [%d, %d]\n", 0, game::XAssetType::ASSET_TYPE_COUNT - 1);
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return;
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}
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game_console::print(game_console::con_type_info, "Listing assets in pool %s\n", game::g_assetNames[type]);
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enum_assets(type, [type](const game::XAssetHeader header)
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{
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2021-04-24 10:22:26 -04:00
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const auto asset = game::XAsset{type, header};
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2021-04-23 14:57:21 -04:00
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const auto* const asset_name = game::DB_GetXAssetName(&asset);
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//const auto entry = game::DB_FindXAssetEntry(type, asset_name);
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//TODO: display which zone the asset is from
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game_console::print(game_console::con_type_info, "%s\n", asset_name);
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}, true);
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2021-04-19 18:56:11 -04:00
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}
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2021-04-23 14:57:21 -04:00
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});
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2021-04-19 18:56:11 -04:00
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2021-04-23 14:57:21 -04:00
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add("baseAddress", []()
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{
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2021-04-23 14:57:21 -04:00
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printf("%p\n", (void*)game::base_address);
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});
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2021-04-19 18:56:11 -04:00
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2021-04-23 14:57:21 -04:00
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add("commandDump", []()
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2021-04-19 18:56:11 -04:00
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{
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2021-04-23 14:57:21 -04:00
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printf("======== Start command dump =========\n");
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2021-04-19 18:56:11 -04:00
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2021-04-23 14:57:21 -04:00
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game::cmd_function_s* cmd = (*game::cmd_functions);
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2021-04-19 18:56:11 -04:00
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2021-04-23 14:57:21 -04:00
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while (cmd)
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{
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if (cmd->name)
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{
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game_console::print(game_console::con_type_info, "%s\n", cmd->name);
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}
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2021-04-19 18:56:11 -04:00
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2021-04-23 14:57:21 -04:00
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cmd = cmd->next;
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}
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2021-04-19 18:56:11 -04:00
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2021-04-23 14:57:21 -04:00
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printf("======== End command dump =========\n");
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});
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2021-05-09 02:37:02 -04:00
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add("god", []()
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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2021-08-23 11:10:58 -04:00
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game::g_entities[0].flags ^= game::FL_GODMODE;
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2021-05-09 02:37:02 -04:00
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game::CG_GameMessage(0, utils::string::va("godmode %s",
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2021-08-23 11:10:58 -04:00
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game::g_entities[0].flags & game::FL_GODMODE
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2021-05-09 02:37:02 -04:00
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? "^2on"
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: "^1off"));
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});
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add("demigod", []()
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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2021-08-23 11:10:58 -04:00
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game::g_entities[0].flags ^= game::FL_DEMI_GODMODE;
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2021-05-09 02:37:02 -04:00
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game::CG_GameMessage(0, utils::string::va("demigod mode %s",
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2021-08-23 11:10:58 -04:00
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game::g_entities[0].flags & game::FL_DEMI_GODMODE
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? "^2on"
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: "^1off"));
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});
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add("notarget", []()
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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game::g_entities[0].flags ^= game::FL_NOTARGET;
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game::CG_GameMessage(0, utils::string::va("notarget %s",
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game::g_entities[0].flags & game::FL_NOTARGET
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2021-05-09 02:37:02 -04:00
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? "^2on"
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: "^1off"));
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});
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add("noclip", []()
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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game::g_entities[0].client->flags ^= 1;
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game::CG_GameMessage(0, utils::string::va("noclip %s",
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game::g_entities[0].client->flags & 1
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? "^2on"
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: "^1off"));
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});
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add("ufo", []()
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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game::g_entities[0].client->flags ^= 2;
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game::CG_GameMessage(
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0, utils::string::va("ufo %s", game::g_entities[0].client->flags & 2 ? "^2on" : "^1off"));
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});
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2021-07-29 22:13:43 -04:00
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add("give", [](const params& params)
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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if (params.size() < 2)
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{
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game::CG_GameMessage(0, "You did not specify a weapon name");
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return;
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}
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auto ps = game::g_entities[0].client;
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const auto wp = game::G_GetWeaponForName(params.get(1));
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if (wp)
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{
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if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0, 0))
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{
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game::G_InitializeAmmo(ps, wp, 0);
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game::G_SelectWeapon(0, wp);
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}
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}
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});
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2021-04-23 14:57:21 -04:00
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}
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};
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2021-04-19 18:56:11 -04:00
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}
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2021-04-23 14:57:21 -04:00
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REGISTER_COMPONENT(command::component)
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