2021-04-19 18:56:11 -04:00
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#include <stdinc.hpp>
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2021-04-23 14:57:21 -04:00
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#include "loader/component_loader.hpp"
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2021-04-19 18:56:11 -04:00
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#include "game/game.hpp"
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2021-04-23 14:57:21 -04:00
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#include "game/dvars.hpp"
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#include "command.hpp"
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#include "game_console.hpp"
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#include "chat.hpp"
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2021-04-19 18:56:11 -04:00
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/memory.hpp>
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namespace command
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{
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namespace
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{
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2021-04-22 21:46:11 -04:00
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utils::hook::detour dvar_command_hook;
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2021-04-19 18:56:11 -04:00
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std::unordered_map<std::string, std::function<void(params&)>> handlers;
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void main_handler()
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{
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params params = {};
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const auto command = utils::string::to_lower(params[0]);
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if (handlers.find(command) != handlers.end())
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{
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handlers[command](params);
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}
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}
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void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
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{
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game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
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{
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const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
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cb(header);
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}), &callback, includeOverride);
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}
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2021-04-22 21:46:11 -04:00
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game::dvar_t* dvar_command_stub()
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{
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const params args;
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if (args.size() <= 0)
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{
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return 0;
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}
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const auto dvar = game::Dvar_FindVar(args[0]);
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if (dvar)
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{
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if (args.size() == 1)
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{
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const auto current = game::Dvar_ValueToString(dvar, nullptr, &dvar->current);
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const auto reset = game::Dvar_ValueToString(dvar, nullptr, &dvar->reset);
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game_console::print(game_console::con_type_info, "\"%s\" is: \"%s\" default: \"%s\" hash: %i",
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args[0], current, reset, dvar->name);
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game_console::print(game_console::con_type_info, " %s\n",
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dvars::dvar_get_domain(dvar->type, dvar->domain).data());
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}
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else
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{
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char command[0x1000] = { 0 };
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game::Dvar_GetCombinedString(command, 1);
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game::Dvar_SetCommand(dvar->name, "", command);
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}
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return dvar;
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}
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return 0;
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}
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}
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params::params()
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: nesting_(game::cmd_args->nesting)
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{
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}
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int params::size() const
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{
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return game::cmd_args->argc[this->nesting_];
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}
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const char* params::get(const int index) const
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{
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if (index >= this->size())
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{
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return "";
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}
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return game::cmd_args->argv[this->nesting_][index];
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}
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std::string params::join(const int index) const
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{
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std::string result = {};
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for (auto i = index; i < this->size(); i++)
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{
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if (i > index) result.append(" ");
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result.append(this->get(i));
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}
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return result;
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}
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void add_raw(const char* name, void (*callback)())
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{
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game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_s>());
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}
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void add(const char* name, const std::function<void(const params&)>& callback)
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{
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const auto command = utils::string::to_lower(name);
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if (handlers.find(command) == handlers.end())
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add_raw(name, main_handler);
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handlers[command] = callback;
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}
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void add(const char* name, const std::function<void()>& callback)
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{
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add(name, [callback](const params&)
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{
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callback();
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});
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}
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void execute(std::string command, const bool sync)
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{
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command += "\n";
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if (sync)
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{
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game::Cmd_ExecuteSingleCommand(0, 0, command.data());
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}
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else
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{
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game::Cbuf_AddText(0, command.data());
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}
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}
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2021-04-23 14:57:21 -04:00
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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utils::hook::jump(game::base_address + 0x5A74F0, dvar_command_stub, true);
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add("say", [](const params& params)
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{
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chat::print(params.join(1));
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});
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add("listassetpool", [](const params& params)
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{
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if (params.size() < 2)
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{
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game_console::print(game_console::con_type_info, "listassetpool <poolnumber>: list all the assets in the specified pool\n");
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for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++)
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{
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game_console::print(game_console::con_type_info, "%d %s\n", i, game::g_assetNames[i]);
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}
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}
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else
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{
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const auto type = static_cast<game::XAssetType>(atoi(params.get(1)));
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if (type < 0 || type >= game::XAssetType::ASSET_TYPE_COUNT)
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{
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game_console::print(game_console::con_type_info, "Invalid pool passed must be between [%d, %d]\n", 0, game::XAssetType::ASSET_TYPE_COUNT - 1);
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return;
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}
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game_console::print(game_console::con_type_info, "Listing assets in pool %s\n", game::g_assetNames[type]);
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enum_assets(type, [type](const game::XAssetHeader header)
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{
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const auto asset = game::XAsset{ type, header };
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const auto* const asset_name = game::DB_GetXAssetName(&asset);
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//const auto entry = game::DB_FindXAssetEntry(type, asset_name);
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//TODO: display which zone the asset is from
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game_console::print(game_console::con_type_info, "%s\n", asset_name);
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}, true);
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}
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});
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add("baseAddress", []()
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{
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printf("%p\n", (void*)game::base_address);
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});
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add("commandDump", []()
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{
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printf("======== Start command dump =========\n");
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game::cmd_function_s* cmd = (*game::cmd_functions);
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while (cmd)
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{
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if (cmd->name)
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{
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game_console::print(game_console::con_type_info, "%s\n", cmd->name);
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}
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cmd = cmd->next;
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}
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2021-04-23 14:57:21 -04:00
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printf("======== End command dump =========\n");
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});
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}
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};
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}
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REGISTER_COMPONENT(command::component)
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