h1-mod/src/client/component/fastfiles.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "command.hpp"
#include "console.hpp"
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#include "fastfiles.hpp"
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#include "filesystem.hpp"
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#include "imagefiles.hpp"
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#include "weapon.hpp"
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#include "game/dvars.hpp"
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#include <utils/hook.hpp>
#include <utils/concurrency.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
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namespace fastfiles
{
static utils::concurrency::container<std::string> current_fastfile;
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static utils::concurrency::container<std::optional<std::string>> current_usermap;
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namespace
{
utils::hook::detour db_try_load_x_file_internal_hook;
utils::hook::detour db_find_xasset_header_hook;
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game::dvar_t* g_dump_scripts;
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game::dvar_t* db_print_default_assets;
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utils::concurrency::container<std::vector<HANDLE>> fastfile_handles;
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bool is_mod_pre_gfx = false;
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void db_try_load_x_file_internal(const char* zone_name, const int flags)
{
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console::info("Loading fastfile %s\n", zone_name);
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is_mod_pre_gfx = zone_name == "mod_pre_gfx"s;
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current_fastfile.access([&](std::string& fastfile)
{
fastfile = zone_name;
});
db_try_load_x_file_internal_hook.invoke<void>(zone_name, flags);
}
void dump_gsc_script(const std::string& name, game::XAssetHeader header)
{
if (!g_dump_scripts->current.enabled)
{
return;
}
std::string buffer;
buffer.append(header.scriptfile->name, strlen(header.scriptfile->name) + 1);
buffer.append(reinterpret_cast<char*>(&header.scriptfile->compressedLen), 4);
buffer.append(reinterpret_cast<char*>(&header.scriptfile->len), 4);
buffer.append(reinterpret_cast<char*>(&header.scriptfile->bytecodeLen), 4);
buffer.append(header.scriptfile->buffer, header.scriptfile->compressedLen);
buffer.append(header.scriptfile->bytecode, header.scriptfile->bytecodeLen);
const auto out_name = utils::string::va("gsc_dump/%s.gscbin", name.data());
utils::io::write_file(out_name, buffer);
console::info("Dumped %s\n", out_name);
}
game::XAssetHeader db_find_xasset_header_stub(game::XAssetType type, const char* name, int allow_create_default)
{
const auto start = game::Sys_Milliseconds();
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auto result = db_find_xasset_header_hook.invoke<game::XAssetHeader>(type, name, allow_create_default);
const auto diff = game::Sys_Milliseconds() - start;
if (type == game::XAssetType::ASSET_TYPE_SCRIPTFILE)
{
dump_gsc_script(name, result);
}
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if (type == game::XAssetType::ASSET_TYPE_RAWFILE)
{
if (result.rawfile)
{
const std::string override_rawfile_name = "override/"s + name;
const auto override_rawfile = db_find_xasset_header_hook.invoke<game::XAssetHeader>(type, override_rawfile_name.data(), 0);
if (override_rawfile.rawfile)
{
result.rawfile = override_rawfile.rawfile;
console::debug("using override asset for rawfile: \"%s\"\n", name);
}
}
}
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if (db_print_default_assets->current.enabled && game::DB_IsXAssetDefault(type, name))
{
console::warn("Waited %i msec for default asset \"%s\" of type \"%s\"\n",
diff, name, game::g_assetNames[type]);
}
if (diff > 100)
{
console::print(
result.data == nullptr
? console::con_type_error
: console::con_type_warning,
"Waited %i msec for %sasset \"%s\", of type \"%s\"\n",
diff,
result.data == nullptr
? "missing "
: "",
name,
game::g_assetNames[type]
);
}
return result;
}
utils::hook::detour db_read_stream_file_hook;
void db_read_stream_file_stub(int a1, int a2)
{
// always use lz4 compressor type when reading stream files
*game::g_compressor = 4;
return db_read_stream_file_hook.invoke<void>(a1, a2);
}
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namespace mp
{
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void skip_extra_zones_stub(utils::hook::assembler& a)
{
const auto skip = a.newLabel();
const auto original = a.newLabel();
a.pushad64();
a.test(esi, game::DB_ZONE_CUSTOM); // allocFlags
a.jnz(skip);
a.bind(original);
a.popad64();
a.mov(rdx, 0x8E2F80_b);
a.mov(rcx, rbp);
a.call(0x840A20_b);
a.jmp(0x398070_b);
a.bind(skip);
a.popad64();
a.mov(r14d, game::DB_ZONE_CUSTOM);
a.not_(r14d);
a.and_(esi, r14d);
a.jmp(0x39814F_b);
}
}
namespace sp
{
void skip_extra_zones_stub(utils::hook::assembler& a)
{
const auto skip = a.newLabel();
const auto original = a.newLabel();
a.pushad64();
a.test(ebp, game::DB_ZONE_CUSTOM); // allocFlags
a.jnz(skip);
a.bind(original);
a.popad64();
a.mov(r8d, 9);
a.mov(rdx, 0x782210_b);
a.jmp(0x1F4006_b);
a.bind(skip);
a.popad64();
a.mov(r15d, game::DB_ZONE_CUSTOM);
a.not_(r15d);
a.and_(ebp, r15d);
a.jmp(0x1F4023_b);
}
}
bool try_load_zone(std::string name, bool localized, bool game = false)
{
if (localized)
{
const auto language = game::SEH_GetCurrentLanguageCode();
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try_load_zone(language + "_"s + name, false);
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if (game::environment::is_mp())
{
try_load_zone(language + "_"s + name + "_mp"s, false);
}
}
if (!fastfiles::exists(name))
{
return false;
}
game::XZoneInfo info{};
info.name = name.data();
info.allocFlags = (game ? game::DB_ZONE_GAME : game::DB_ZONE_COMMON) | game::DB_ZONE_CUSTOM;
info.freeFlags = 0;
game::DB_LoadXAssets(&info, 1u, game::DBSyncMode::DB_LOAD_ASYNC);
return true;
}
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HANDLE find_fastfile(const std::string& filename, bool check_loc_folder)
{
std::string path{};
std::string loc_folder{};
if (check_loc_folder && game::DB_IsLocalized(filename.data()))
{
const auto handle = find_fastfile(filename, false);
if (handle != INVALID_HANDLE_VALUE)
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{
return handle;
}
loc_folder = game::SEH_GetCurrentLanguageName() + "/"s;
}
if (!filesystem::find_file(loc_folder + filename, &path))
{
if (!filesystem::find_file("zone/"s + loc_folder + filename, &path))
{
return INVALID_HANDLE_VALUE;
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}
}
const auto handle = CreateFileA(path.data(), GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr);
if (handle != INVALID_HANDLE_VALUE)
{
fastfile_handles.access([&](std::vector<HANDLE>& handles)
{
handles.push_back(handle);
});
}
return handle;
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}
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HANDLE find_usermap(const std::string& mapname)
{
const auto usermap = fastfiles::get_current_usermap();
if (!usermap.has_value())
{
return INVALID_HANDLE_VALUE;
}
const auto& usermap_value = usermap.value();
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const std::string usermap_file = utils::string::va("%s.ff", usermap_value.data());
const std::string usermap_load_file = utils::string::va("%s_load.ff", usermap_value.data());
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const std::string usermap_pak_file = utils::string::va("%s.pak", usermap_value.data());
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if (mapname == usermap_file || mapname == usermap_load_file || mapname == usermap_pak_file)
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{
const auto path = utils::string::va("usermaps\\%s\\%s",
usermap_value.data(), mapname.data());
if (utils::io::file_exists(path))
{
return CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr);
}
}
return INVALID_HANDLE_VALUE;
}
utils::hook::detour sys_createfile_hook;
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HANDLE sys_create_file(game::Sys_Folder folder, const char* base_filename, bool ignore_usermap)
{
const auto* fs_basepath = game::Dvar_FindVar("fs_basepath");
const auto* fs_game = game::Dvar_FindVar("fs_game");
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const std::string dir = fs_basepath ? fs_basepath->current.string : "";
const std::string mod_dir = fs_game ? fs_game->current.string : "";
const std::string name = base_filename;
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if (name == "mod.ff")
{
if (!mod_dir.empty())
{
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const auto path = utils::string::va("%s\\%s\\%s",
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dir.data(), mod_dir.data(), base_filename);
if (utils::io::file_exists(path))
{
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return CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr);
}
}
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return INVALID_HANDLE_VALUE;
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}
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auto handle = sys_createfile_hook.invoke<HANDLE>(folder, base_filename);
if (handle != INVALID_HANDLE_VALUE)
{
return handle;
}
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if (!ignore_usermap)
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{
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const auto usermap = find_usermap(name);
if (usermap != INVALID_HANDLE_VALUE)
{
return usermap;
}
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}
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if (name.ends_with(".ff") || name.ends_with(".pak"))
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{
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handle = find_fastfile(name, true);
}
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return handle;
}
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HANDLE sys_create_file_stub(game::Sys_Folder folder, const char* base_filename)
{
return sys_create_file(folder, base_filename, false);
}
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utils::hook::detour db_file_exists_hook;
bool db_file_exists_stub(const char* file, int a2)
{
const auto file_exists = db_file_exists_hook.invoke<bool>(file, a2);
if (file_exists)
{
return file_exists;
}
return fastfiles::usermap_exists(file);
}
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template <typename T>
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inline void merge(std::vector<T>* target, T* source, size_t length)
{
if (source)
{
for (size_t i = 0; i < length; ++i)
{
target->push_back(source[i]);
}
}
}
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template <typename T>
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inline void merge(std::vector<T>* target, std::vector<T> source)
{
for (auto& entry : source)
{
target->push_back(entry);
}
}
void load_pre_gfx_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode)
{
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imagefiles::close_custom_handles();
std::vector<game::XZoneInfo> data;
merge(&data, zoneInfo, zoneCount);
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// code_pre_gfx
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weapon::clear_modifed_enums();
try_load_zone("mod_pre_gfx", true);
try_load_zone("h1_mod_pre_gfx", true);
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game::DB_LoadXAssets(data.data(), static_cast<std::uint32_t>(data.size()), syncMode);
}
void load_post_gfx_and_ui_and_common_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode)
{
std::vector<game::XZoneInfo> data;
merge(&data, zoneInfo, zoneCount);
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// code_post_gfx
// ui
// common
try_load_zone("h1_mod_common", true);
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game::DB_LoadXAssets(data.data(), static_cast<std::uint32_t>(data.size()), syncMode);
try_load_zone("mod", true);
}
void load_ui_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode)
{
std::vector<game::XZoneInfo> data;
merge(&data, zoneInfo, zoneCount);
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// ui
game::DB_LoadXAssets(data.data(), static_cast<std::uint32_t>(data.size()), syncMode);
}
void load_lua_file_asset_stub(void* a1)
{
const auto fastfile = fastfiles::get_current_fastfile();
if (fastfile == "mod")
{
console::error("Mod tried to load a lua file!\n");
return;
}
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const auto usermap = fastfiles::get_current_usermap();
if (usermap.has_value())
{
const auto& usermap_value = usermap.value();
const auto usermap_load = usermap_value + "_load";
if (fastfile == usermap_value || fastfile == usermap_load)
{
console::error("Usermap tried to load a lua file!\n");
return;
}
}
utils::hook::invoke<void>(0x39CA90_b, a1);
}
void db_level_load_add_zone_stub(void* load, const char* name, const unsigned int alloc_flags,
const size_t size_est)
{
auto is_builtin_map = false;
for (auto map = &game::maps[0]; map->unk; ++map)
{
if (!std::strcmp(map->name, name))
{
is_builtin_map = true;
break;
}
}
if (is_builtin_map)
{
game::DB_LevelLoadAddZone(load, name, alloc_flags, size_est);
}
else
{
game::DB_LevelLoadAddZone(load, name, alloc_flags | game::DB_ZONE_CUSTOM, size_est);
}
}
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void db_find_aipaths_stub(game::XAssetType type, const char* name, int allow_create_default)
{
if (game::DB_XAssetExists(type, name))
{
game::DB_FindXAssetHeader(type, name, allow_create_default);
}
else
{
console::warn("No aipaths found for this map\n");
}
}
int format_bsp_name(char* filename, int size, const char* mapname)
{
std::string name = mapname;
auto fmt = "maps/%s.d3dbsp";
if (name.starts_with("mp_"))
{
fmt = "maps/mp/%s.d3dbsp";
}
return game::Com_sprintf(filename, size, fmt, mapname);
}
void get_bsp_filename_stub(char* filename, int size, const char* mapname)
{
auto base_mapname = mapname;
game::Com_IsAddonMap(mapname, &base_mapname);
format_bsp_name(filename, size, base_mapname);
}
utils::hook::detour image_file_decrypt_value_hook;
bool image_file_decrypt_value_stub(char* value, int size, char* buffer)
{
auto is_all_zero = true;
for (auto i = 0; i < size; i++)
{
if (value[i] != 0)
{
is_all_zero = false;
}
}
if (is_all_zero)
{
return true;
}
return image_file_decrypt_value_hook.invoke<bool>(value, size, buffer);
}
int com_sprintf_stub(char* dest, int size, const char* /*fmt*/, const char* mapname)
{
return format_bsp_name(dest, size, mapname);
}
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const char* get_zone_name(const unsigned int index)
{
if (game::environment::is_sp())
{
return game::sp::g_zones[index].name;
}
else
{
return game::mp::g_zones[index].name;
}
}
utils::hook::detour db_unload_x_zones_hook;
void db_unload_x_zones_stub(const unsigned short* unload_zones,
const unsigned int unload_count, const bool create_default)
{
for (auto i = 0u; i < unload_count; i++)
{
const auto zone_name = get_zone_name(unload_zones[i]);
if (zone_name[0] != '\0')
{
imagefiles::close_handle(zone_name);
}
}
db_unload_x_zones_hook.invoke<void>(unload_zones, unload_count, create_default);
}
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namespace mp
{
constexpr unsigned int get_asset_type_size(const game::XAssetType type)
{
constexpr int asset_type_sizes[] =
{
96, 88, 128, 56, 40, 216,
56, 680, 592, 32, 32, 32,
32, 32, 2112, 1936, 104,
32, 24, 152, 152, 152, 16,
64, 640, 40, 16, 136, 24,
296, 176, 2864, 48, 0, 24,
200, 88, 16, 144, 3616, 56,
64, 16, 16, 0, 0, 0, 0, 24,
40, 24, 48, 40, 24, 16, 80,
128, 2256, 136, 32, 72,
24, 64, 88, 48, 32, 96, 152,
64, 32, 32,
};
return asset_type_sizes[type];
}
constexpr unsigned int get_pool_type_size(const game::XAssetType type)
{
constexpr int asset_pool_sizes[] =
{
128, 256, 16, 1, 128, 5000,
5248, 4352, 17536, 256, 49152,
12288, 12288, 72864, 512,
2750, 23264, 16000, 256, 64,
64, 64, 64, 8000, 1, 1, 1, 1,
1, 2, 1, 1, 32, 0, 128, 910,
16, 14100, 128, 200, 1, 2048,
4, 6, 0, 0, 0, 0, 1024, 768,
400, 128, 128, 24, 24, 24,
32, 32, 2, 128, 64, 384, 128,
1, 128, 64, 32, 32, 16, 32, 16
};
return asset_pool_sizes[type];
}
template <game::XAssetType Type, size_t Size>
char* reallocate_asset_pool()
{
constexpr auto element_size = get_asset_type_size(Type);
static char new_pool[element_size * Size] = {0};
static_assert(element_size != 0);
assert(element_size == game::DB_GetXAssetTypeSize(Type));
std::memmove(new_pool, game::g_assetPool[Type], game::g_poolSize[Type] * element_size);
game::g_assetPool[Type] = new_pool;
game::g_poolSize[Type] = Size;
return new_pool;
}
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template <game::XAssetType Type, float Multiplier>
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char* reallocate_asset_pool_multiplier()
{
constexpr auto pool_size = get_pool_type_size(Type);
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return reallocate_asset_pool<Type, static_cast<size_t>(pool_size * Multiplier)>();
}
template <game::XAssetType Type, size_t Multiplier>
char* reallocate_asset_pool_multiplier()
{
return reallocate_asset_pool_multiplier<Type, static_cast<float>(Multiplier)>();
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}
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#define RVA(ptr) static_cast<uint32_t>(reinterpret_cast<size_t>(ptr) - 0_b)
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struct buffer_info
{
void* ptr;
size_t size;
};
std::vector<buffer_info> string_buffers;
void memset_stub(void* place, int value, size_t size)
{
for (const auto& buffer : string_buffers)
{
std::memset(buffer.ptr, 0, buffer.size);
}
std::memset(place, value, size);
}
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void reallocate_weapon_pool()
{
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constexpr auto multiplier = 2;
constexpr auto pool_size = get_pool_type_size(game::ASSET_TYPE_WEAPON) * multiplier;
static void* weapon_complete_defs[pool_size]{};
static void* weapon_strings[pool_size]{};
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string_buffers.emplace_back(weapon_strings, pool_size * sizeof(void*));
utils::hook::set<uint32_t>(0x1186A4_b + 4, RVA(weapon_strings));
utils::hook::set<uint32_t>(0x1186B5_b + 4, RVA(weapon_strings));
utils::hook::set<uint32_t>(0x104BD2_b + 4, RVA(weapon_strings) - 0x38F1750);
reallocate_asset_pool<game::ASSET_TYPE_WEAPON, pool_size>();
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utils::hook::inject(0x2E3005_b + 3,
reinterpret_cast<void*>(reinterpret_cast<size_t>(weapon_complete_defs) + 8));
utils::hook::inject(0xED734_b + 3, weapon_complete_defs);
utils::hook::inject(0x1D59F4_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DCEDB_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E7BB5_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E7D35_b + 3, weapon_complete_defs);
utils::hook::inject(0x2ECCD0_b + 3, weapon_complete_defs);
utils::hook::inject(0x429B84_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E1DFD_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E21AB_b + 3, weapon_complete_defs);
utils::hook::inject(0x1E8BC9_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DDBA6_b + 3, weapon_complete_defs);
utils::hook::inject(0x549FF0_b + 3, weapon_complete_defs);
utils::hook::inject(0x563D20_b + 3, weapon_complete_defs);
utils::hook::inject(0x563E04_b + 3, weapon_complete_defs);
utils::hook::inject(0x618464_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DB218_b + 3, weapon_complete_defs);
utils::hook::inject(0x41ECDC_b + 3, weapon_complete_defs);
utils::hook::inject(0x42C882_b + 3, weapon_complete_defs);
utils::hook::inject(0xEFE22_b + 3, weapon_complete_defs);
utils::hook::inject(0x1199DD_b + 3, weapon_complete_defs);
utils::hook::inject(0x11D857_b + 3, weapon_complete_defs);
utils::hook::inject(0x128E28_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DB83B_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DC5BC_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E2549_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E29DF_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E6337_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E7963_b + 3, weapon_complete_defs);
utils::hook::inject(0x2F0BA3_b + 3, weapon_complete_defs);
utils::hook::inject(0x3044C3_b + 3, weapon_complete_defs);
utils::hook::inject(0x305118_b + 3, weapon_complete_defs);
utils::hook::inject(0x41B385_b + 3, weapon_complete_defs);
utils::hook::inject(0x42544A_b + 3, weapon_complete_defs);
utils::hook::inject(0x425EAB_b + 3, weapon_complete_defs);
utils::hook::inject(0x426971_b + 3, weapon_complete_defs);
utils::hook::inject(0x42ACA7_b + 3, weapon_complete_defs);
utils::hook::inject(0x10A173_b + 3, weapon_complete_defs);
utils::hook::inject(0x2D922C_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DD2D0_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DE6C4_b + 3, weapon_complete_defs);
utils::hook::inject(0x2F041F_b + 3, weapon_complete_defs);
utils::hook::inject(0x41E2BC_b + 3, weapon_complete_defs);
utils::hook::inject(0x41F054_b + 3, weapon_complete_defs);
utils::hook::inject(0x427487_b + 3, weapon_complete_defs);
utils::hook::inject(0x461657_b + 3, weapon_complete_defs);
utils::hook::inject(0x54A351_b + 3, weapon_complete_defs);
utils::hook::inject(0x54A524_b + 3, weapon_complete_defs);
utils::hook::inject(0x567328_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DE83F_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DF050_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EBFE0_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DF290_b + 3, weapon_complete_defs);
utils::hook::inject(0x54A6A0_b + 3, weapon_complete_defs);
utils::hook::inject(0xE97A0_b + 3, weapon_complete_defs);
utils::hook::inject(0xE97F0_b + 3, weapon_complete_defs);
utils::hook::inject(0xE9900_b + 3, weapon_complete_defs);
utils::hook::inject(0xE9954_b + 3, weapon_complete_defs);
utils::hook::inject(0xEDAEC_b + 3, weapon_complete_defs);
utils::hook::inject(0x1BA6FC_b + 3, weapon_complete_defs);
utils::hook::inject(0x1E99B2_b + 3, weapon_complete_defs);
utils::hook::inject(0x1E9AD2_b + 3, weapon_complete_defs);
utils::hook::inject(0x2818CA_b + 3, weapon_complete_defs);
utils::hook::inject(0x2845FD_b + 3, weapon_complete_defs);
utils::hook::inject(0x284C2D_b + 3, weapon_complete_defs);
utils::hook::inject(0x285694_b + 3, weapon_complete_defs);
utils::hook::inject(0x285C2C_b + 3, weapon_complete_defs);
utils::hook::inject(0x2C606A_b + 3, weapon_complete_defs);
utils::hook::inject(0x2CD275_b + 3, weapon_complete_defs);
utils::hook::inject(0x2CD2B4_b + 3, weapon_complete_defs);
utils::hook::inject(0x2D50A4_b + 3, weapon_complete_defs);
utils::hook::inject(0x2D8B20_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DC824_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DCDE1_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DEA7C_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E1463_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E14EF_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E15EB_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E17FB_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E18EB_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E19EB_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E339E_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E360A_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E3CE0_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E56C8_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E5840_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E58BB_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E5FE2_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E6890_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E68F0_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E6960_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E6AB0_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E6CA0_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E7640_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E76A0_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E7700_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E7760_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E77C0_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E7A80_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E8753_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EA650_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EB870_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EC488_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EFD84_b + 3, weapon_complete_defs);
utils::hook::inject(0x427D5C_b + 3, weapon_complete_defs);
utils::hook::inject(0x4288F8_b + 3, weapon_complete_defs);
utils::hook::inject(0x428C89_b + 3, weapon_complete_defs);
utils::hook::inject(0x43748E_b + 3, weapon_complete_defs);
utils::hook::inject(0x4376AE_b + 3, weapon_complete_defs);
utils::hook::inject(0x43796E_b + 3, weapon_complete_defs);
utils::hook::inject(0x54953B_b + 3, weapon_complete_defs);
utils::hook::inject(0x54A21F_b + 3, weapon_complete_defs);
utils::hook::inject(0x54A5F0_b + 3, weapon_complete_defs);
utils::hook::inject(0x54A7E7_b + 3, weapon_complete_defs);
utils::hook::inject(0x54A8D9_b + 3, weapon_complete_defs);
utils::hook::inject(0x54ADA0_b + 3, weapon_complete_defs);
utils::hook::inject(0x54BAC0_b + 3, weapon_complete_defs);
utils::hook::inject(0x472198_b + 3, weapon_complete_defs);
utils::hook::inject(0x285FF2_b + 3, weapon_complete_defs);
utils::hook::inject(0x2C3154_b + 3, weapon_complete_defs);
utils::hook::inject(0x2C3AC0_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DD193_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DECC4_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DEE68_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E16EB_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E1ACB_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E1CFB_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E1EDB_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E2015_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E20AB_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E7530_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E8950_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EBA5C_b + 3, weapon_complete_defs);
utils::hook::inject(0x30307B_b + 3, weapon_complete_defs);
utils::hook::inject(0x30308E_b + 3, weapon_complete_defs);
utils::hook::inject(0x30917E_b + 3, weapon_complete_defs);
utils::hook::inject(0x41AE27_b + 3, weapon_complete_defs);
utils::hook::inject(0x549354_b + 3, weapon_complete_defs);
utils::hook::inject(0x54A867_b + 3, weapon_complete_defs);
utils::hook::inject(0x2D4FDB_b + 3, weapon_complete_defs);
utils::hook::inject(0xEB3BA_b + 3, weapon_complete_defs);
utils::hook::inject(0xFDC77_b + 3, weapon_complete_defs);
utils::hook::inject(0x1072EB_b + 3, weapon_complete_defs);
utils::hook::inject(0x11C14E_b + 3, weapon_complete_defs);
utils::hook::inject(0x1270D5_b + 3, weapon_complete_defs);
utils::hook::inject(0x12868F_b + 3, weapon_complete_defs);
utils::hook::inject(0x128848_b + 3, weapon_complete_defs);
utils::hook::inject(0x2C4160_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E7B12_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EA7C6_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EAE75_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EB077_b + 3, weapon_complete_defs);
utils::hook::inject(0x41BB9D_b + 3, weapon_complete_defs);
utils::hook::inject(0x41E64B_b + 3, weapon_complete_defs);
utils::hook::inject(0x41E868_b + 3, weapon_complete_defs);
utils::hook::inject(0x41EBCB_b + 3, weapon_complete_defs);
utils::hook::inject(0x426172_b + 3, weapon_complete_defs);
utils::hook::inject(0x4262A0_b + 3, weapon_complete_defs);
utils::hook::inject(0x439669_b + 3, weapon_complete_defs);
utils::hook::inject(0x45E912_b + 3, weapon_complete_defs);
utils::hook::inject(0x46284E_b + 3, weapon_complete_defs);
utils::hook::inject(0x46D658_b + 3, weapon_complete_defs);
utils::hook::inject(0x46DF93_b + 3, weapon_complete_defs);
utils::hook::inject(0xD597B_b + 3, weapon_complete_defs);
utils::hook::inject(0xF3375_b + 3, weapon_complete_defs);
utils::hook::inject(0x121F3A_b + 3, weapon_complete_defs);
utils::hook::inject(0x1BA9C8_b + 3, weapon_complete_defs);
utils::hook::inject(0x1D3F28_b + 3, weapon_complete_defs);
utils::hook::inject(0x2C4220_b + 3, weapon_complete_defs);
utils::hook::inject(0x2D70DB_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DB108_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E2FC1_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EB8D9_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EBB85_b + 3, weapon_complete_defs);
utils::hook::inject(0x40C304_b + 3, weapon_complete_defs);
utils::hook::inject(0x42A795_b + 3, weapon_complete_defs);
utils::hook::inject(0x472530_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E9939_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E7F79_b + 3, weapon_complete_defs);
utils::hook::inject(0x117129_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DE589_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E4D2E_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E4E73_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E578E_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E6686_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E6DCD_b + 3, weapon_complete_defs);
utils::hook::inject(0x41E05A_b + 3, weapon_complete_defs);
utils::hook::inject(0x41E1D3_b + 3, weapon_complete_defs);
utils::hook::inject(0x428ECE_b + 3, weapon_complete_defs);
utils::hook::inject(0x54BB26_b + 3, weapon_complete_defs);
utils::hook::inject(0x6183A6_b + 3, weapon_complete_defs);
utils::hook::inject(0x2D6FF6_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EBCED_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E041A_b + 3, weapon_complete_defs);
utils::hook::inject(0xF38FE_b + 3, weapon_complete_defs);
utils::hook::inject(0xF7880_b + 3, weapon_complete_defs);
utils::hook::inject(0x102153_b + 3, weapon_complete_defs);
utils::hook::inject(0x1021FB_b + 3, weapon_complete_defs);
utils::hook::inject(0x10415B_b + 3, weapon_complete_defs);
utils::hook::inject(0x1168F5_b + 3, weapon_complete_defs);
utils::hook::inject(0x126C09_b + 3, weapon_complete_defs);
utils::hook::inject(0x180552_b + 3, weapon_complete_defs);
utils::hook::inject(0x1CCFD0_b + 3, weapon_complete_defs);
utils::hook::inject(0x1D929F_b + 3, weapon_complete_defs);
utils::hook::inject(0x1D9575_b + 3, weapon_complete_defs);
utils::hook::inject(0x1E8E0E_b + 3, weapon_complete_defs);
utils::hook::inject(0x1E98CC_b + 3, weapon_complete_defs);
utils::hook::inject(0x2D4EF3_b + 3, weapon_complete_defs);
utils::hook::inject(0x2D638B_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DC023_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E31D7_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E3EC8_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E9364_b + 3, weapon_complete_defs);
utils::hook::inject(0x2FCEDF_b + 3, weapon_complete_defs);
utils::hook::inject(0x324376_b + 3, weapon_complete_defs);
utils::hook::inject(0x440497_b + 3, weapon_complete_defs);
utils::hook::inject(0x460237_b + 3, weapon_complete_defs);
utils::hook::inject(0x46025A_b + 3, weapon_complete_defs);
utils::hook::inject(0x461200_b + 3, weapon_complete_defs);
utils::hook::inject(0x46EBE4_b + 3, weapon_complete_defs);
utils::hook::inject(0x46EE70_b + 3, weapon_complete_defs);
utils::hook::inject(0x46F4E1_b + 3, weapon_complete_defs);
utils::hook::inject(0x46FD48_b + 3, weapon_complete_defs);
utils::hook::inject(0x5F2479_b + 3, weapon_complete_defs);
utils::hook::inject(0x6641D_b + 3, weapon_complete_defs);
utils::hook::inject(0x1074F2_b + 3, weapon_complete_defs);
utils::hook::inject(0x1C7B8D_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DE40E_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DE8B5_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DF63C_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DF7DF_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E0CD9_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E2ADD_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E2B7C_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E2DB1_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E4C10_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E9F50_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EA0B0_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EA535_b + 3, weapon_complete_defs);
utils::hook::inject(0x2ED0A5_b + 3, weapon_complete_defs);
utils::hook::inject(0x305581_b + 3, weapon_complete_defs);
utils::hook::inject(0x3236BD_b + 3, weapon_complete_defs);
utils::hook::inject(0x3F2CDA_b + 3, weapon_complete_defs);
utils::hook::inject(0x407BE5_b + 3, weapon_complete_defs);
utils::hook::inject(0x4155E0_b + 3, weapon_complete_defs);
utils::hook::inject(0x41C61D_b + 3, weapon_complete_defs);
utils::hook::inject(0x41D96E_b + 3, weapon_complete_defs);
utils::hook::inject(0x41DA71_b + 3, weapon_complete_defs);
utils::hook::inject(0x42A442_b + 3, weapon_complete_defs);
utils::hook::inject(0x42F56F_b + 3, weapon_complete_defs);
utils::hook::inject(0x5482BB_b + 3, weapon_complete_defs);
utils::hook::inject(0x54AA1D_b + 3, weapon_complete_defs);
utils::hook::inject(0x1075A9_b + 3, weapon_complete_defs);
utils::hook::inject(0xC5394_b + 3, weapon_complete_defs);
utils::hook::inject(0xEEC4D_b + 3, weapon_complete_defs);
utils::hook::inject(0x11C2E2_b + 3, weapon_complete_defs);
utils::hook::inject(0x11E6F2_b + 3, weapon_complete_defs);
utils::hook::inject(0x1994C0_b + 3, weapon_complete_defs);
utils::hook::inject(0x1E9DE0_b + 3, weapon_complete_defs);
utils::hook::inject(0x285E44_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E1BE1_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E3F34_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E474C_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E6B2E_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E9530_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E95B0_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EC08D_b + 3, weapon_complete_defs);
utils::hook::inject(0x2ECC4D_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EFD59_b + 3, weapon_complete_defs);
utils::hook::inject(0x2FCEFE_b + 3, weapon_complete_defs);
utils::hook::inject(0x2FCF15_b + 3, weapon_complete_defs);
utils::hook::inject(0x328444_b + 3, weapon_complete_defs);
utils::hook::inject(0x40F47E_b + 3, weapon_complete_defs);
utils::hook::inject(0x4169AB_b + 3, weapon_complete_defs);
utils::hook::inject(0x41C481_b + 3, weapon_complete_defs);
utils::hook::inject(0x41E742_b + 3, weapon_complete_defs);
utils::hook::inject(0x41EE62_b + 3, weapon_complete_defs);
utils::hook::inject(0x41EF3E_b + 3, weapon_complete_defs);
utils::hook::inject(0x45FD83_b + 3, weapon_complete_defs);
utils::hook::inject(0x46181E_b + 3, weapon_complete_defs);
utils::hook::inject(0x46EDD8_b + 3, weapon_complete_defs);
utils::hook::inject(0x54924D_b + 3, weapon_complete_defs);
utils::hook::inject(0x54AFA5_b + 3, weapon_complete_defs);
utils::hook::inject(0x617F77_b + 3, weapon_complete_defs);
utils::hook::inject(0xF30DF_b + 3, weapon_complete_defs);
utils::hook::inject(0x2BC095_b + 3, weapon_complete_defs);
utils::hook::inject(0x2D605B_b + 3, weapon_complete_defs);
utils::hook::inject(0x2D8CD1_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DA7DB_b + 3, weapon_complete_defs);
utils::hook::inject(0x2DC379_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E3121_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E5953_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EA8C2_b + 3, weapon_complete_defs);
utils::hook::inject(0x2EE9F7_b + 3, weapon_complete_defs);
utils::hook::inject(0x303318_b + 3, weapon_complete_defs);
utils::hook::inject(0x424D33_b + 3, weapon_complete_defs);
utils::hook::inject(0x429149_b + 3, weapon_complete_defs);
utils::hook::inject(0x4299F4_b + 3, weapon_complete_defs);
utils::hook::inject(0x4417C9_b + 3, weapon_complete_defs);
utils::hook::inject(0x471083_b + 3, weapon_complete_defs);
utils::hook::inject(0x2E0440_b + 3, weapon_complete_defs);
utils::hook::set<uint32_t>(0x427EB1_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x4240A8_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x54B8B1_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x2D274B_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x311DA8_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x311EB8_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x323BD1_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x2E0864_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x2F170C_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x42CB3B_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x136327_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x4671FF_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x46722F_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x46754C_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x565FA2_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x56600E_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x2EA352_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x2EA369_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x56483F_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x2EA337_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x402261_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x4022A9_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x41CED5_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x42B540_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x42B560_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x5660CB_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x42B523_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x117C82_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x411438_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x12AB34_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x129F9B_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x12AC16_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x12AC9D_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x424087_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x54B897_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x129F5C_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x42406A_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x54B87B_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x565D1B_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x123FF5_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x42CB1B_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x42CAFE_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x136310_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x46752E_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x1362F3_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0xF454D_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x41CC61_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x41D7FB_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x427E8F_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x427E72_b + 4, RVA(&weapon_complete_defs));
utils::hook::set<uint32_t>(0x11865F_b + 4, RVA(&weapon_complete_defs));
}
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void reallocate_attachment_pool()
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{
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constexpr auto multiplier = 2;
constexpr auto pool_size = get_pool_type_size(game::ASSET_TYPE_ATTACHMENT) * multiplier;
reallocate_asset_pool<game::ASSET_TYPE_ATTACHMENT, pool_size>();
static void* attachment_array[pool_size]{};
static void* attachment_strings[pool_size]{};
string_buffers.emplace_back(attachment_strings, pool_size * sizeof(void*));
utils::hook::inject(0x118599_b + 3, attachment_strings);
utils::hook::inject(0x441187_b + 3, attachment_strings);
utils::hook::set<uint32_t>(0x104C8A_b + 4, RVA(attachment_strings) - 0x38F1750);
const auto sub_118540_stub = [](utils::hook::assembler& a)
{
a.mov(rax, reinterpret_cast<size_t>(&attachment_array[0]));
a.mov(r8d, pool_size);
a.mov(rdx, rax);
a.mov(ecx, game::ASSET_TYPE_ATTACHMENT);
a.call(0x59D460_b);
a.jmp(0x118573_b);
};
const auto loc_1185A0_stub = [](utils::hook::assembler& a)
{
a.mov(rax, reinterpret_cast<size_t>(&attachment_array[0]));
a.push(rbx);
a.imul(rbx, 8);
a.mov(rcx, qword_ptr(rax, rbx));
a.pop(rbx);
a.cmp(qword_ptr(rcx, 8), 0);
a.lea(rsi, qword_ptr(rcx, 8));
a.jmp(0x1185AE_b);
};
utils::hook::jump(0x11855F_b, utils::hook::assemble(sub_118540_stub), true);
utils::hook::jump(0x1185A0_b, utils::hook::assemble(loc_1185A0_stub), true);
}
void reallocate_attachment_and_weapon()
{
// weapon & attachment strings are reset here (we need to also reset the reallocated ones)
utils::hook::call(0x13ABBA_b, memset_stub);
utils::hook::call(0x13AC5C_b, memset_stub);
utils::hook::call(0x13ACF0_b, memset_stub);
utils::hook::call(0x17D1C5_b, memset_stub);
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reallocate_weapon_pool();
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reallocate_attachment_pool();
}
void reallocate_asset_pools()
{
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reallocate_attachment_and_weapon();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_XANIM, 1.5f>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_SOUND, 1.5f>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOADED_SOUND, 1.5f>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOCALIZE, 1.5f>();
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}
}
void reallocate_asset_pools()
{
if (!game::environment::is_sp())
{
mp::reallocate_asset_pools();
}
}
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utils::hook::detour db_link_x_asset_entry_hook;
game::XAssetEntry* db_link_x_asset_entry_stub(game::XAssetType type, game::XAssetHeader* header)
{
if (!is_mod_pre_gfx)
{
return db_link_x_asset_entry_hook.invoke<game::XAssetEntry*>(type, header);
}
static game::XAssetEntry entry{};
if (type != game::ASSET_TYPE_STRINGTABLE)
{
return &entry;
}
return db_link_x_asset_entry_hook.invoke<game::XAssetEntry*>(type, header);
}
}
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bool exists(const std::string& zone, bool ignore_usermap)
{
const auto is_localized = game::DB_IsLocalized(zone.data());
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const auto handle = sys_create_file((is_localized ? game::SF_ZONE_LOC : game::SF_ZONE),
utils::string::va("%s.ff", zone.data()), ignore_usermap);
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if (handle != INVALID_HANDLE_VALUE)
{
CloseHandle(handle);
return true;
}
return false;
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}
std::string get_current_fastfile()
{
return current_fastfile.access<std::string>([&](std::string& fastfile)
{
return fastfile;
});
}
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void enum_assets(const game::XAssetType type,
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const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
{
game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
{
const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
cb(header);
}), &callback, includeOverride);
}
void close_fastfile_handles()
{
fastfile_handles.access([&](std::vector<HANDLE>& handles)
{
for (const auto& handle : handles)
{
CloseHandle(handle);
}
});
}
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void set_usermap(const std::string& usermap)
{
current_usermap.access([&](std::optional<std::string>& current_usermap_)
{
current_usermap_ = usermap;
});
}
void clear_usermap()
{
current_usermap.access([&](std::optional<std::string>& current_usermap_)
{
current_usermap_.reset();
});
}
std::optional<std::string> get_current_usermap()
{
return current_usermap.access<std::optional<std::string>>([&](
std::optional<std::string>& current_usermap_)
{
return current_usermap_;
});
}
bool usermap_exists(const std::string& name)
{
if (is_stock_map(name))
{
return false;
}
return utils::io::file_exists(utils::string::va("usermaps\\%s\\%s.ff", name.data(), name.data()));
}
bool is_stock_map(const std::string& name)
{
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return fastfiles::exists(name, true);
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}
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class component final : public component_interface
{
public:
void post_unpack() override
{
db_try_load_x_file_internal_hook.create(
SELECT_VALUE(0x1F5700_b, 0x39A620_b), &db_try_load_x_file_internal);
db_find_xasset_header_hook.create(game::DB_FindXAssetHeader, db_find_xasset_header_stub);
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db_unload_x_zones_hook.create(SELECT_VALUE(0x1F6040_b,
0x39B3C0_b), db_unload_x_zones_stub);
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db_print_default_assets = dvars::register_bool("db_printDefaultAssets",
false, game::DVAR_FLAG_SAVED, "Print default asset usage");
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if (!game::environment::is_sp())
{
db_link_x_asset_entry_hook.create(0x396E80_b, db_link_x_asset_entry_stub);
}
g_dump_scripts = dvars::register_bool("g_dumpScripts", false, game::DVAR_FLAG_NONE, "Dump GSC scripts");
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reallocate_asset_pools();
// Allow loading of unsigned fastfiles & imagefiles
if (!game::environment::is_sp())
{
utils::hook::nop(0x368153_b, 2); // DB_InflateInit
image_file_decrypt_value_hook.create(0x367520_b, image_file_decrypt_value_stub);
utils::hook::set(0x366F00_b, 0xC301B0);
}
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if (game::environment::is_sp())
{
// Allow loading mp maps
utils::hook::set(0x40AF90_b, 0xC300B0);
// Don't sys_error if aipaths are missing
utils::hook::call(0x2F8EE9_b, db_find_aipaths_stub);
}
else
{
// Allow loading sp maps on mp
utils::hook::jump(0x15AFC0_b, get_bsp_filename_stub);
utils::hook::call(0x112ED8_b, com_sprintf_stub);
}
// Allow loading of mixed compressor types
utils::hook::nop(SELECT_VALUE(0x1C4BE7_b, 0x3687A7_b), 2);
// Fix compressor type on streamed file load
db_read_stream_file_hook.create(SELECT_VALUE(0x1FB9D0_b, 0x3A1BF0_b), db_read_stream_file_stub);
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// Add custom zone paths
sys_createfile_hook.create(game::Sys_CreateFile, sys_create_file_stub);
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if (!game::environment::is_sp())
{
db_file_exists_hook.create(0x394DC0_b, db_file_exists_stub);
}
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// load our custom pre_gfx zones
utils::hook::call(SELECT_VALUE(0x3862ED_b, 0x15C3FD_b), load_pre_gfx_zones);
utils::hook::call(SELECT_VALUE(0x3865E7_b, 0x15C75D_b), load_pre_gfx_zones);
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// load our custom ui and common zones
utils::hook::call(SELECT_VALUE(0x5634AA_b, 0x686421_b), load_post_gfx_and_ui_and_common_zones);
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// load our custom ui zones
utils::hook::call(SELECT_VALUE(0x3A5676_b, 0x17C6D2_b), load_ui_zones);
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// Don't load extra zones with loadzone
if (game::environment::is_sp())
{
utils::hook::nop(0x1F3FF9_b, 13);
utils::hook::jump(0x1F3FF9_b, utils::hook::assemble(sp::skip_extra_zones_stub), true);
}
else
{
utils::hook::nop(0x398061_b, 15);
utils::hook::jump(0x398061_b, utils::hook::assemble(mp::skip_extra_zones_stub), true);
// dont load localized zone for custom maps
utils::hook::call(0x394A99_b, db_level_load_add_zone_stub);
}
// prevent mod.ff from loading lua files
if (game::environment::is_mp())
{
utils::hook::call(0x3757B4_b, load_lua_file_asset_stub);
}
command::add("loadzone", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("usage: loadzone <zone>\n");
return;
}
const auto name = params.get(1);
if (!try_load_zone(name, false))
{
console::warn("loadzone: zone \"%s\" could not be found!\n", name);
}
});
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command::add("poolUsages", []()
{
for (auto i = 0; i < game::ASSET_TYPE_COUNT; i++)
{
auto count = 0;
enum_assets(static_cast<game::XAssetType>(i), [&](game::XAssetHeader header)
{
count++;
}, true);
console::info("%i %s: %i / %i\n", i, game::g_assetNames[i], count, game::g_poolSize[i]);
}
});
command::add("poolUsage", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("Usage: poolUsage <type>\n");
return;
}
const auto type = static_cast<game::XAssetType>(std::atoi(params.get(1)));
auto count = 0;
enum_assets(type, [&](game::XAssetHeader header)
{
count++;
}, true);
console::info("%i %s: %i / %i\n", type, game::g_assetNames[type], count, game::g_poolSize[type]);
});
command::add("assetCount", [](const command::params& params)
{
auto count = 0;
for (auto i = 0; i < game::ASSET_TYPE_COUNT; i++)
{
enum_assets(static_cast<game::XAssetType>(i), [&](game::XAssetHeader header)
{
count++;
}, true);
}
console::info("assets: %i / %i\n", count, 155000);
});
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}
};
}
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REGISTER_COMPONENT(fastfiles::component)