Add localized zone loading (mp) (#421)
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@ -167,6 +167,10 @@ namespace fastfiles
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{
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const auto language = game::SEH_GetCurrentLanguageCode();
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try_load_zone(language + "_"s + name, false);
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if (game::environment::is_mp())
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{
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try_load_zone(language + "_"s + name + "_mp"s, false);
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}
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}
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if (!fastfiles::exists(name))
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@ -256,7 +260,7 @@ namespace fastfiles
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{
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if (!mod_dir.empty())
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{
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const auto path = utils::string::va("%s\\%s\\%s",
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const auto path = utils::string::va("%s\\%s\\%s",
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dir.data(), mod_dir.data(), base_filename);
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if (utils::io::file_exists(path))
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@ -309,7 +313,7 @@ namespace fastfiles
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return fastfiles::usermap_exists(file);
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}
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template <typename T>
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template <typename T>
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inline void merge(std::vector<T>* target, T* source, size_t length)
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{
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if (source)
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@ -321,7 +325,7 @@ namespace fastfiles
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}
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}
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template <typename T>
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template <typename T>
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inline void merge(std::vector<T>* target, std::vector<T> source)
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{
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for (auto& entry : source)
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@ -450,7 +454,7 @@ namespace fastfiles
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});
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}
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void enum_assets(const game::XAssetType type,
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void enum_assets(const game::XAssetType type,
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const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
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{
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game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
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@ -524,7 +528,7 @@ namespace fastfiles
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{
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utils::hook::nop(0x368153_b, 2); // DB_InflateInit
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}
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if (game::environment::is_sp())
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{
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// Allow loading mp maps
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