2022-03-01 15:38:52 -05:00
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "fastfiles.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include <utils/hook.hpp>
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#include <utils/concurrency.hpp>
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namespace fastfiles
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{
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static utils::concurrency::container<std::string> current_fastfile;
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namespace
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{
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utils::hook::detour db_try_load_x_file_internal_hook;
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void db_try_load_x_file_internal(const char* zone_name, const int flags)
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{
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printf("Loading fastfile %s\n", zone_name);
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current_fastfile.access([&](std::string& fastfile)
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{
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fastfile = zone_name;
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});
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db_try_load_x_file_internal_hook.invoke<void>(zone_name, flags);
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}
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}
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std::string get_current_fastfile()
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{
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return current_fastfile.access<std::string>([&](std::string& fastfile)
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{
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return fastfile;
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});
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}
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2022-03-13 10:31:57 -04:00
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void enum_assets(const game::XAssetType type,
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const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
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{
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game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
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{
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const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
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cb(header);
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}), &callback, includeOverride);
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}
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2022-03-01 15:38:52 -05:00
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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db_try_load_x_file_internal_hook.create(
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2022-05-18 20:27:46 -04:00
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SELECT_VALUE(0, 0x39A620_b), &db_try_load_x_file_internal);
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2022-03-01 15:38:52 -05:00
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}
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};
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}
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2022-05-18 20:27:46 -04:00
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REGISTER_COMPONENT(fastfiles::component)
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