h1-mod/src/client/component/stats.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/nt.hpp>
#include <utils/hook.hpp>
#include <utils/flags.hpp>
namespace stats
{
namespace
{
game::dvar_t* cg_unlock_all_items;
utils::hook::detour is_item_unlocked_hook;
utils::hook::detour is_item_unlocked_hook2;
utils::hook::detour is_item_unlocked_hook3;
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int is_item_unlocked_stub(int a1, void* a2, int a3)
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{
if (cg_unlock_all_items->current.enabled)
{
return 0;
}
return is_item_unlocked_hook.invoke<int>(a1, a2, a3);
}
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int is_item_unlocked_stub2(int a1, void* a2, void* a3, void* a4, int a5, void* a6)
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{
if (cg_unlock_all_items->current.enabled)
{
return 0;
}
return is_item_unlocked_hook2.invoke<int>(a1, a2, a3, a4, a5, a6);
}
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int is_item_unlocked()
{
return 0;
}
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}
class component final : public component_interface
{
public:
void post_unpack() override
{
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if (game::environment::is_sp())
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{
return;
}
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if (game::environment::is_dedi())
{
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utils::hook::jump(0x19E6E0_b, is_item_unlocked, true);
utils::hook::jump(0x19E070_b, is_item_unlocked, true);
utils::hook::jump(0x19D390_b, is_item_unlocked, true);
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}
else
{
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is_item_unlocked_hook.create(0x19E6E0_b, is_item_unlocked_stub);
is_item_unlocked_hook2.create(0x19E070_b, is_item_unlocked_stub2);
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cg_unlock_all_items = dvars::register_bool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED,
"Whether items should be locked based on the player's stats or always unlocked.");
dvars::register_bool("cg_unlockall_classes", false, game::DVAR_FLAG_SAVED,
"Whether classes should be locked based on the player's stats or always unlocked.");
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dvars::register_bool("cg_unlockall_loot", false, game::DVAR_FLAG_SAVED,
"Whether loot should be locked based on the player's stats or always unlocked.");
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}
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}
};
}
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REGISTER_COMPONENT(stats::component)