2022-03-09 19:30:03 -05:00
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "dvars.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include <utils/nt.hpp>
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#include <utils/hook.hpp>
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#include <utils/flags.hpp>
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namespace stats
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{
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namespace
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{
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game::dvar_t* cg_unlock_all_items;
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utils::hook::detour is_item_unlocked_hook;
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utils::hook::detour is_item_unlocked_hook2;
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utils::hook::detour is_item_unlocked_hook3;
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int is_item_unlocked_stub(void* a1, void* a2, void* a3)
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{
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if (cg_unlock_all_items->current.enabled)
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{
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return 0;
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}
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return is_item_unlocked_hook.invoke<int>(a1, a2, a3);
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}
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int is_item_unlocked_stub2(void* a1, void* a2, void* a3, void* a4, void* a5, void* a6)
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{
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if (cg_unlock_all_items->current.enabled)
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{
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return 0;
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}
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return is_item_unlocked_hook2.invoke<int>(a1, a2, a3, a4, a5, a6);
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}
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int is_item_unlocked_stub3(void* a1)
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{
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if (cg_unlock_all_items->current.enabled)
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{
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return 0;
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}
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return is_item_unlocked_hook3.invoke<int>(a1);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (!game::environment::is_mp())
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{
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return;
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}
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2022-03-12 18:56:15 -05:00
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cg_unlock_all_items = dvars::register_bool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED,
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"Whether items should be locked based on the player's stats or always unlocked.");
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dvars::register_bool("cg_unlockall_classes", false, game::DVAR_FLAG_SAVED,
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"Whether classes should be locked based on the player's stats or always unlocked.");
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2022-03-09 19:30:03 -05:00
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is_item_unlocked_hook.create(0x140413E60, is_item_unlocked_stub);
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is_item_unlocked_hook2.create(0x140413860, is_item_unlocked_stub2);
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is_item_unlocked_hook3.create(0x140412B70, is_item_unlocked_stub3);
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}
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};
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}
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REGISTER_COMPONENT(stats::component)
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