Add stats menu
This commit is contained in:
parent
ce9ff664a1
commit
db742f8445
226
data/ui_scripts/stats/__init__.lua
Normal file
226
data/ui_scripts/stats/__init__.lua
Normal file
@ -0,0 +1,226 @@
|
||||
if (game:issingleplayer()) then
|
||||
return
|
||||
end
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_STATS", "Stats")
|
||||
game:addlocalizedstring("LUA_MENU_STATS_DESC", "Edit player stats settings.")
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS", "Unlock all items")
|
||||
game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS_DESC", "Whether items should be locked based on the player's stats or always unlocked.")
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES", "Unlock all classes")
|
||||
game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES_DESC", "Whether classes should be locked based on the player's stats or always unlocked.")
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_PRESTIGE", "Prestige")
|
||||
game:addlocalizedstring("LUA_MENU_PRESTIGE_DESC", "Edit prestige level.")
|
||||
game:addlocalizedstring("LUA_MENU_RANK", "Rank")
|
||||
game:addlocalizedstring("LUA_MENU_RANK_DESC", "Edit rank.")
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_UNSAVED_CHANGES", "You have unsaved changes, are you sure you want to exit?")
|
||||
game:addlocalizedstring("LUA_MENU_SAVE", "Save changes")
|
||||
game:addlocalizedstring("LUA_MENU_SAVE_DESC", "Save changes.")
|
||||
game:addlocalizedstring("LUA_MENU_SETTINGS", "Settings")
|
||||
game:addlocalizedstring("LUA_MENU_EDIT_STATS", "Edit Stats")
|
||||
|
||||
function createdivider(menu, text)
|
||||
local element = LUI.UIElement.new( {
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
left = 0,
|
||||
right = 0,
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
top = 0,
|
||||
bottom = 33.33
|
||||
})
|
||||
|
||||
element.scrollingToNext = true
|
||||
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
|
||||
title_bar_text = Engine.ToUpperCase(Engine.Localize(text))
|
||||
}))
|
||||
|
||||
menu.list:addElement(element)
|
||||
end
|
||||
|
||||
local personalizationbutton = LUI.MPLobbyBase.AddPersonalizationButton
|
||||
LUI.MPLobbyBase.AddPersonalizationButton = function(menu)
|
||||
personalizationbutton(menu)
|
||||
menu:AddButton("@LUA_MENU_STATS", function()
|
||||
LUI.FlowManager.RequestAddMenu(nil, "stats_menu")
|
||||
end)
|
||||
end
|
||||
|
||||
LUI.MenuBuilder.registerType("stats_menu", function(a1)
|
||||
local menu = LUI.MenuTemplate.new(a1, {
|
||||
menu_title = Engine.ToUpperCase(Engine.Localize("@LUA_MENU_STATS")),
|
||||
menu_list_divider_top_offset = -(LUI.H1MenuTab.tabChangeHoldingElementHeight + luiglobals.H1MenuDims.spacing),
|
||||
menu_width = luiglobals.GenericMenuDims.OptionMenuWidth,
|
||||
skipAnim = 0 ~= LUI.PCGraphicOptions.FindTypeIndex(LUI.PreviousMenuName)
|
||||
})
|
||||
|
||||
createdivider(menu, "@LUA_MENU_SETTINGS")
|
||||
|
||||
LUI.Options.CreateOptionButton(
|
||||
menu,
|
||||
"cg_unlockall_items",
|
||||
"@LUA_MENU_UNLOCKALL_ITEMS",
|
||||
"@LUA_MENU_UNLOCKALL_ITEMS_DESC",
|
||||
{
|
||||
{
|
||||
text = "@LUA_MENU_ENABLED",
|
||||
value = true
|
||||
},
|
||||
{
|
||||
text = "@LUA_MENU_DISABLED",
|
||||
value = false
|
||||
}
|
||||
},
|
||||
nil,
|
||||
nil
|
||||
)
|
||||
|
||||
LUI.Options.CreateOptionButton(
|
||||
menu,
|
||||
"cg_unlockall_classes",
|
||||
"@LUA_MENU_UNLOCKALL_CLASSES",
|
||||
"@LUA_MENU_UNLOCKALL_CLASSES_DESC",
|
||||
{
|
||||
{
|
||||
text = "@LUA_MENU_ENABLED",
|
||||
value = true
|
||||
},
|
||||
{
|
||||
text = "@LUA_MENU_DISABLED",
|
||||
value = false
|
||||
}
|
||||
},
|
||||
nil,
|
||||
nil
|
||||
)
|
||||
|
||||
createdivider(menu, "@LUA_MENU_EDIT_STATS")
|
||||
|
||||
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
|
||||
local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
|
||||
local rank = luiglobals.Lobby.GetRankForXP(experience, prestige)
|
||||
|
||||
local saved = true
|
||||
local prestigevalue = prestige
|
||||
local rankvalue = rank
|
||||
local rankbutton = nil
|
||||
|
||||
prestigeeditbutton(menu, function(value)
|
||||
prestigevalue = value
|
||||
saved = false
|
||||
end)
|
||||
|
||||
rankbutton = rankeditbutton(menu, function(value)
|
||||
rankvalue = value
|
||||
saved = false
|
||||
end)
|
||||
|
||||
local savebutton = menu:AddButton("@LUA_MENU_SAVE", function()
|
||||
Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "prestige", tonumber(prestigevalue))
|
||||
|
||||
local rank = tonumber(rankvalue)
|
||||
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
|
||||
local experience = rank == 0 and 0 or luiglobals.Rank.GetRankMaxXP(tonumber(rankvalue) - 1, prestige)
|
||||
|
||||
Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "experience", experience)
|
||||
|
||||
saved = true
|
||||
end, nil, nil, nil, {
|
||||
desc_text = Engine.Localize("LUA_MENU_SAVE_DESC")
|
||||
})
|
||||
|
||||
LUI.Options.InitScrollingList(menu.list, nil)
|
||||
LUI.Options.AddOptionTextInfo(menu)
|
||||
|
||||
menu:AddBackButton(function()
|
||||
if (saved) then
|
||||
LUI.FlowManager.RequestLeaveMenu(menu)
|
||||
return
|
||||
end
|
||||
|
||||
LUI.yesnopopup({
|
||||
title = Engine.Localize("@MENU_NOTICE"),
|
||||
text = Engine.Localize("@LUA_MENU_UNSAVED_CHANGES"),
|
||||
callback = function(result)
|
||||
if (result) then
|
||||
LUI.FlowManager.RequestLeaveMenu(menu)
|
||||
end
|
||||
end
|
||||
})
|
||||
end)
|
||||
|
||||
return menu
|
||||
end)
|
||||
|
||||
function prestigeeditbutton(menu, callback)
|
||||
local options = {}
|
||||
local max = luiglobals.Lobby.GetMaxPrestigeLevel()
|
||||
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
|
||||
|
||||
for i = 0, max do
|
||||
game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
|
||||
|
||||
table.insert(options, {
|
||||
text = "@" .. i,
|
||||
value = i .. ""
|
||||
})
|
||||
end
|
||||
|
||||
Engine.SetDvarFromString("ui_prestige_level", prestige .. "")
|
||||
|
||||
LUI.Options.CreateOptionButton(
|
||||
menu,
|
||||
"ui_prestige_level",
|
||||
"@LUA_MENU_PRESTIGE",
|
||||
"@LUA_MENU_PRESTIGE_DESC",
|
||||
options,
|
||||
nil,
|
||||
nil,
|
||||
callback
|
||||
)
|
||||
end
|
||||
|
||||
function rankeditbutton(menu, callback)
|
||||
local options = {}
|
||||
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
|
||||
local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
|
||||
|
||||
local rank = luiglobals.Lobby.GetRankForXP(experience, prestige)
|
||||
local max = luiglobals.Rank.GetMaxRank(prestige)
|
||||
local maxprestige = luiglobals.Lobby.GetMaxPrestigeLevel()
|
||||
|
||||
for i = 0, max do
|
||||
game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
|
||||
|
||||
table.insert(options, {
|
||||
text = "@" .. (i + 1),
|
||||
value = i .. ""
|
||||
})
|
||||
end
|
||||
|
||||
Engine.SetDvarFromString("ui_rank_level_", rank .. "")
|
||||
|
||||
return LUI.Options.CreateOptionButton(
|
||||
menu,
|
||||
"ui_rank_level_",
|
||||
"@LUA_MENU_RANK",
|
||||
"@LUA_MENU_RANK_DESC",
|
||||
options,
|
||||
nil,
|
||||
nil,
|
||||
callback
|
||||
)
|
||||
end
|
||||
|
||||
local isclasslocked = luiglobals.Cac.IsCustomClassLocked
|
||||
luiglobals.Cac.IsCustomClassLocked = function(...)
|
||||
if (Engine.GetDvarBool("cg_unlockall_classes")) then
|
||||
return false
|
||||
end
|
||||
|
||||
return isclasslocked(table.unpack({...}))
|
||||
end
|
@ -65,11 +65,6 @@ namespace patches
|
||||
return com_register_dvars_hook.invoke<void>();
|
||||
}
|
||||
|
||||
int is_item_unlocked()
|
||||
{
|
||||
return 0; // 0 == yes
|
||||
}
|
||||
|
||||
void set_client_dvar_from_server_stub(void* a1, void* a2, const char* dvar, const char* value)
|
||||
{
|
||||
if (dvar == "cg_fov"s || dvar == "cg_fovMin"s)
|
||||
@ -214,11 +209,6 @@ namespace patches
|
||||
true);
|
||||
utils::hook::call(0x14009EE9E, aim_assist_add_to_target_list);
|
||||
|
||||
// unlock all items
|
||||
utils::hook::jump(0x140413E60, is_item_unlocked); // LiveStorage_IsItemUnlockedFromTable_LocalClient
|
||||
utils::hook::jump(0x140413860, is_item_unlocked); // LiveStorage_IsItemUnlockedFromTable
|
||||
utils::hook::jump(0x140412B70, is_item_unlocked); // idk ( unlocks loot etc )
|
||||
|
||||
// isProfanity
|
||||
utils::hook::set(0x1402877D0, 0xC3C033);
|
||||
|
||||
|
75
src/client/component/stats.cpp
Normal file
75
src/client/component/stats.cpp
Normal file
@ -0,0 +1,75 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "scheduler.hpp"
|
||||
#include "dvars.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include <utils/nt.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/flags.hpp>
|
||||
|
||||
namespace stats
|
||||
{
|
||||
namespace
|
||||
{
|
||||
game::dvar_t* cg_unlock_all_items;
|
||||
|
||||
utils::hook::detour is_item_unlocked_hook;
|
||||
utils::hook::detour is_item_unlocked_hook2;
|
||||
utils::hook::detour is_item_unlocked_hook3;
|
||||
|
||||
int is_item_unlocked_stub(void* a1, void* a2, void* a3)
|
||||
{
|
||||
if (cg_unlock_all_items->current.enabled)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return is_item_unlocked_hook.invoke<int>(a1, a2, a3);
|
||||
}
|
||||
|
||||
int is_item_unlocked_stub2(void* a1, void* a2, void* a3, void* a4, void* a5, void* a6)
|
||||
{
|
||||
if (cg_unlock_all_items->current.enabled)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return is_item_unlocked_hook2.invoke<int>(a1, a2, a3, a4, a5, a6);
|
||||
}
|
||||
|
||||
int is_item_unlocked_stub3(void* a1)
|
||||
{
|
||||
if (cg_unlock_all_items->current.enabled)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return is_item_unlocked_hook3.invoke<int>(a1);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (!game::environment::is_mp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
cg_unlock_all_items = dvars::register_bool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED, true);
|
||||
dvars::register_bool("cg_unlockall_classes", false, game::DVAR_FLAG_SAVED, true);
|
||||
|
||||
is_item_unlocked_hook.create(0x140413E60, is_item_unlocked_stub);
|
||||
is_item_unlocked_hook2.create(0x140413860, is_item_unlocked_stub2);
|
||||
is_item_unlocked_hook3.create(0x140412B70, is_item_unlocked_stub3);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(stats::component)
|
@ -28,6 +28,8 @@ namespace ui_scripting
|
||||
utils::hook::detour hks_shutdown_hook;
|
||||
utils::hook::detour hks_allocator_hook;
|
||||
utils::hook::detour hks_frame_hook;
|
||||
utils::hook::detour lui_error_hook;
|
||||
utils::hook::detour hksi_hks_error_hook;
|
||||
|
||||
bool error_hook_enabled = false;
|
||||
|
||||
@ -52,6 +54,39 @@ namespace ui_scripting
|
||||
}
|
||||
}
|
||||
|
||||
int hksi_hks_error_stub(game::hks::lua_State* s, int a2)
|
||||
{
|
||||
if (!error_hook_enabled)
|
||||
{
|
||||
return hksi_hks_error_hook.invoke<int>(s, a2);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::runtime_error("unknown error");
|
||||
}
|
||||
}
|
||||
|
||||
int lui_error_stub(game::hks::lua_State* s)
|
||||
{
|
||||
if (!error_hook_enabled)
|
||||
{
|
||||
return lui_error_hook.invoke<int>(s);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto count = static_cast<int>(s->m_apistack.top - s->m_apistack.base);
|
||||
const auto arguments = get_return_values(count);
|
||||
|
||||
std::string error_str = "LUI Error";
|
||||
if (count && arguments[0].is<std::string>())
|
||||
{
|
||||
error_str = arguments[0].as<std::string>();
|
||||
}
|
||||
|
||||
throw std::runtime_error(error_str);
|
||||
}
|
||||
}
|
||||
|
||||
void* hks_start_stub(char a1)
|
||||
{
|
||||
const auto _1 = gsl::finally([]()
|
||||
@ -162,6 +197,8 @@ namespace ui_scripting
|
||||
hksi_lual_error_hook.create(SELECT_VALUE(0x1400A5EA0, 0x14012F300), hksi_lual_error_stub);
|
||||
hks_allocator_hook.create(SELECT_VALUE(0x14009B570, 0x14012BAC0), hks_allocator_stub);
|
||||
hks_frame_hook.create(SELECT_VALUE(0x1400E37F0, 0x1401755B0), hks_frame_stub);
|
||||
lui_error_hook.create(SELECT_VALUE(0x14007D7D0, 0x14010C9E0), lui_error_stub);
|
||||
hksi_hks_error_hook.create(SELECT_VALUE(0x14009DD80, 0x14012E390), hksi_hks_error_stub);
|
||||
|
||||
if (game::environment::is_mp())
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user