LUI scripting

This commit is contained in:
Federico Cecchetto 2022-05-20 00:06:09 +02:00
parent a6b7a11af1
commit b9ae2a1917
25 changed files with 1506 additions and 1642 deletions

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@ -10,7 +10,6 @@
#include "materials.hpp"
#include "discord.hpp"
#include "ui_scripting.hpp"
#include "game/ui_scripting/execution.hpp"
#include <utils/string.hpp>
@ -187,13 +186,13 @@ namespace discord
handlers.ready = ready;
handlers.errored = errored;
handlers.disconnected = errored;
handlers.joinGame = nullptr; //join_game
handlers.joinGame = nullptr;
handlers.spectateGame = nullptr;
handlers.joinRequest = nullptr; //join_request
handlers.joinRequest = nullptr;
Discord_Initialize("947125042930667530", &handlers, 1, nullptr);
//scheduler::once(download_default_avatar, scheduler::pipeline::async);
scheduler::once(download_default_avatar, scheduler::pipeline::async);
scheduler::once([]()
{

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@ -4,7 +4,6 @@
#include "game/game.hpp"
#include "game_console.hpp"
#include "ui_scripting.hpp"
#include "game/ui_scripting/execution.hpp"
#include <utils/hook.hpp>
@ -18,7 +17,6 @@ namespace input
void cl_char_event_stub(const int local_client_num, const int key)
{
/*
if (ui_scripting::lui_running())
{
ui_scripting::notify("keypress",
@ -27,7 +25,6 @@ namespace input
{"key", game::Key_KeynumToString(key, 0, 1)},
});
}
*/
if (!game_console::console_char_event(local_client_num, key))
{
@ -39,7 +36,6 @@ namespace input
void cl_key_event_stub(const int local_client_num, const int key, const int down)
{
/*
if (ui_scripting::lui_running())
{
ui_scripting::notify(down ? "keydown" : "keyup",
@ -48,7 +44,6 @@ namespace input
{"key", game::Key_KeynumToString(key, 0, 1)},
});
}
*/
if (!game_console::console_key_event(local_client_num, key, down))
{

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@ -15,14 +15,6 @@ namespace lui
public:
void post_unpack() override
{
// Don't show create cod account popup
//utils::hook::set<uint32_t>(0x14017C957, 0);
//#ifdef _DEBUG
// Enable development menus (causes issues in sp)
//utils::hook::set<uint32_t>(SELECT_VALUE(0x1400B4ABC, 0x1401AB779), 1);
//#endif
command::add("lui_open", [](const command::params& params)
{
if (params.size() <= 1)
@ -55,4 +47,4 @@ namespace lui
};
}
//REGISTER_COMPONENT(lui::component)
REGISTER_COMPONENT(lui::component)

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@ -89,7 +89,7 @@ namespace scheduler
utils::hook::detour r_end_frame_hook;
utils::hook::detour g_run_frame_hook;
utils::hook::detour main_frame_hook;
//utils::hook::detour hks_frame_hook; //no scripting for now
utils::hook::detour hks_frame_hook;
void execute(const pipeline type)
{
@ -209,7 +209,7 @@ namespace scheduler
g_run_frame_hook.create(SELECT_VALUE(0x0, 0x417940_b), scheduler::server_frame_stub);
main_frame_hook.create(SELECT_VALUE(0x0, 0x3438B0_b), scheduler::main_frame_stub);
//hks_frame_hook.create(SELECT_VALUE(0x0, 0x0), scheduler::hks_frame_stub); // no scripting for now
hks_frame_hook.create(SELECT_VALUE(0x0, 0x2792E0_b), scheduler::hks_frame_stub);
}
void pre_destroy() override

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@ -88,4 +88,4 @@ namespace stats
};
}
// REGISTER_COMPONENT(stats::component)
REGISTER_COMPONENT(stats::component)

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@ -7,164 +7,339 @@
#include "scheduler.hpp"
#include "command.hpp"
#include "ui_scripting.hpp"
#include "localized_strings.hpp"
#include "console.hpp"
#include "game_module.hpp"
#include "fps.hpp"
#include "server_list.hpp"
#include "game/ui_scripting/lua/engine.hpp"
#include "game/ui_scripting/execution.hpp"
#include "game/ui_scripting/lua/error.hpp"
#include "game/scripting/execution.hpp"
#include "ui_scripting.hpp"
#include <utils/string.hpp>
#include <utils/hook.hpp>
#include <utils/io.hpp>
namespace ui_scripting
{
namespace
{
std::unordered_map<game::hks::cclosure*, sol::protected_function> converted_functions;
std::unordered_map<game::hks::cclosure*, std::function<arguments(const function_arguments& args)>> converted_functions;
utils::hook::detour hksi_lual_error_hook;
utils::hook::detour hksi_lual_error_hook2;
utils::hook::detour hks_start_hook;
utils::hook::detour hks_shutdown_hook;
utils::hook::detour hks_allocator_hook;
utils::hook::detour hks_frame_hook;
utils::hook::detour lui_error_hook;
utils::hook::detour hksi_hks_error_hook;
utils::hook::detour hks_package_require_hook;
bool error_hook_enabled = false;
utils::hook::detour hks_load_hook;
utils::hook::detour db_find_xasset_header_hook;
void hksi_lual_error_stub(game::hks::lua_State* s, const char* fmt, ...)
struct script
{
char va_buffer[2048] = {0};
std::string name;
std::string root;
};
va_list ap;
va_start(ap, fmt);
vsprintf_s(va_buffer, fmt, ap);
va_end(ap);
struct globals_t
{
std::string in_require_script;
std::vector<script> loaded_scripts;
bool load_raw_script{};
std::string raw_script_name{};
};
const auto formatted = std::string(va_buffer);
globals_t globals{};
if (!error_hook_enabled)
bool is_loaded_script(const std::string& name)
{
for (auto i = globals.loaded_scripts.begin(); i != globals.loaded_scripts.end(); ++i)
{
return hksi_lual_error_hook.invoke<void>(s, formatted.data());
if (i->name == name)
{
return true;
}
}
throw std::runtime_error(formatted);
return false;
}
int hksi_hks_error_stub(game::hks::lua_State* s, int a2)
std::string get_root_script(const std::string& name)
{
if (!error_hook_enabled)
for (auto i = globals.loaded_scripts.begin(); i != globals.loaded_scripts.end(); ++i)
{
return hksi_hks_error_hook.invoke<int>(s, a2);
if (i->name == name)
{
return i->root;
}
}
throw std::runtime_error("unknown error");
return {};
}
void lui_error_stub(game::hks::lua_State* s)
table get_globals()
{
if (!error_hook_enabled)
const auto state = *game::hks::lua_state;
return state->globals.v.table;
}
void print_error(const std::string& error)
{
console::error("************** LUI script execution error **************\n");
console::error("%s\n", error.data());
console::error("********************************************************\n");
}
void print_loading_script(const std::string& name)
{
console::info("Loading LUI script '%s'\n", name.data());
}
std::string get_current_script()
{
const auto state = *game::hks::lua_state;
game::hks::lua_Debug info{};
game::hks::hksi_lua_getstack(state, 1, &info);
game::hks::hksi_lua_getinfo(state, "nSl", &info);
return info.short_src;
}
int load_buffer(const std::string& name, const std::string& data)
{
const auto state = *game::hks::lua_state;
const auto sharing_mode = state->m_global->m_bytecodeSharingMode;
state->m_global->m_bytecodeSharingMode = game::hks::HKS_BYTECODE_SHARING_ON;
const auto _0 = gsl::finally([&]()
{
lui_error_hook.invoke<void>(s);
state->m_global->m_bytecodeSharingMode = sharing_mode;
});
game::hks::HksCompilerSettings compiler_settings{};
return game::hks::hksi_hksL_loadbuffer(state, &compiler_settings, data.data(), data.size(), name.data());
}
void load_script(const std::string& name, const std::string& data)
{
globals.loaded_scripts.push_back({name, name});
const auto lua = get_globals();
const auto load_results = lua["loadstring"](data, name);
if (load_results[0].is<function>())
{
const auto results = lua["pcall"](load_results);
if (!results[0].as<bool>())
{
print_error(results[1].as<std::string>());
}
}
else if (load_results[1].is<std::string>())
{
print_error(load_results[1].as<std::string>());
}
}
void load_scripts(const std::string& script_dir)
{
if (!utils::io::directory_exists(script_dir))
{
return;
}
const auto count = static_cast<int>(s->m_apistack.top - s->m_apistack.base);
const auto arguments = get_return_values(count);
const auto scripts = utils::io::list_files(script_dir);
std::string error_str = "LUI Error";
if (count && arguments[0].is<std::string>())
for (const auto& script : scripts)
{
error_str = arguments[0].as<std::string>();
std::string data{};
if (std::filesystem::is_directory(script) && utils::io::read_file(script + "/__init__.lua", &data))
{
print_loading_script(script);
load_script(script + "/__init__.lua", data);
}
}
}
throw std::runtime_error(error_str);
void setup_functions()
{
const auto lua = get_globals();
lua["io"]["fileexists"] = utils::io::file_exists;
lua["io"]["writefile"] = utils::io::write_file;
lua["io"]["movefile"] = utils::io::move_file;
lua["io"]["filesize"] = utils::io::file_size;
lua["io"]["createdirectory"] = utils::io::create_directory;
lua["io"]["directoryexists"] = utils::io::directory_exists;
lua["io"]["directoryisempty"] = utils::io::directory_is_empty;
lua["io"]["listfiles"] = utils::io::list_files;
lua["io"]["removefile"] = utils::io::remove_file;
lua["io"]["readfile"] = static_cast<std::string(*)(const std::string&)>(utils::io::read_file);
using game = table;
auto game_type = game();
lua["game"] = game_type;
game_type["getfps"] = [](const game&)
{
return fps::get_fps();
};
game_type["getping"] = [](const game&)
{
//return *::game::mp::ping;
};
game_type["issingleplayer"] = [](const game&)
{
return ::game::environment::is_sp();
};
game_type["ismultiplayer"] = [](const game&)
{
return ::game::environment::is_mp();
};
game_type["addlocalizedstring"] = [](const game&, const std::string& string,
const std::string& value)
{
localized_strings::override(string, value);
};
}
void start()
{
globals = {};
const auto lua = get_globals();
lua["EnableGlobals"]();
setup_functions();
lua["print"] = function(reinterpret_cast<game::hks::lua_function>(0x209EB0_b));
lua["table"]["unpack"] = lua["unpack"];
lua["luiglobals"] = lua;
load_scripts("h1-mod/ui_scripts/");
load_scripts("data/ui_scripts/");
}
void try_start()
{
try
{
start();
}
catch (const std::exception& e)
{
console::error("Failed to load LUI scripts: %s\n", e.what());
}
}
void* hks_start_stub(char a1)
{
const auto _1 = gsl::finally([]()
{
ui_scripting::lua::engine::start();
});
const auto _0 = gsl::finally(&try_start);
return hks_start_hook.invoke<void*>(a1);
}
void hks_shutdown_stub()
{
converted_functions.clear();
ui_scripting::lua::engine::stop();
hks_shutdown_hook.invoke<void*>();
globals = {};
return hks_shutdown_hook.invoke<void>();
}
void* hks_allocator_stub(void* userData, void* oldMemory, unsigned __int64 oldSize, unsigned __int64 newSize)
void* hks_package_require_stub(game::hks::lua_State* state)
{
const auto closure = reinterpret_cast<game::hks::cclosure*>(oldMemory);
if (converted_functions.find(closure) != converted_functions.end())
const auto script = get_current_script();
const auto root = get_root_script(script);
globals.in_require_script = root;
return hks_package_require_hook.invoke<void*>(state);
}
game::XAssetHeader db_find_xasset_header_stub(game::XAssetType type, const char* name, int allow_create_default)
{
if (type != 0x3D || !is_loaded_script(globals.in_require_script))
{
converted_functions.erase(closure);
return db_find_xasset_header_hook.invoke<game::XAssetHeader>(type, name, allow_create_default);
}
return hks_allocator_hook.invoke<void*>(userData, oldMemory, oldSize, newSize);
}
}
const auto folder = globals.in_require_script.substr(0, globals.in_require_script.find_last_of("/\\"));
const std::string name_ = name;
const std::string target_script = folder + "/" + name_ + ".lua";
int main_function_handler(game::hks::lua_State* state)
{
const auto value = state->m_apistack.base[-1];
if (value.t != game::hks::TCFUNCTION)
if (utils::io::file_exists(target_script))
{
globals.load_raw_script = true;
globals.raw_script_name = target_script;
return static_cast<game::XAssetHeader>(reinterpret_cast<game::LuaFile*>(1));
}
else if (name_.starts_with("ui/LUI/"))
{
return db_find_xasset_header_hook.invoke<game::XAssetHeader>(type, name, allow_create_default);
}
return static_cast<game::XAssetHeader>(nullptr);
}
int hks_load_stub(game::hks::lua_State* state, void* compiler_options,
void* reader, void* reader_data, const char* chunk_name)
{
if (globals.load_raw_script)
{
globals.load_raw_script = false;
globals.loaded_scripts.push_back({globals.raw_script_name, globals.in_require_script});
return load_buffer(globals.raw_script_name, utils::io::read_file(globals.raw_script_name));
}
else
{
return hks_load_hook.invoke<int>(state, compiler_options, reader,
reader_data, chunk_name);
}
}
int main_handler(game::hks::lua_State* state)
{
const auto value = state->m_apistack.base[-1];
if (value.t != game::hks::TCFUNCTION)
{
return 0;
}
const auto closure = value.v.cClosure;
if (converted_functions.find(closure) == converted_functions.end())
{
return 0;
}
const auto& function = converted_functions[closure];
try
{
const auto args = get_return_values();
const auto results = function(args);
for (const auto& result : results)
{
push_value(result);
}
return static_cast<int>(results.size());
}
catch (const std::exception& e)
{
game::hks::hksi_luaL_error(state, e.what());
}
return 0;
}
const auto closure = reinterpret_cast<game::hks::cclosure*>(value.v.cClosure);
if (converted_functions.find(closure) == converted_functions.end())
{
return 0;
}
const auto& function = converted_functions[closure];
const auto count = static_cast<int>(state->m_apistack.top - state->m_apistack.base);
const auto arguments = get_return_values(count);
const auto s = function.lua_state();
std::vector<sol::lua_value> converted_args;
for (const auto& argument : arguments)
{
converted_args.push_back(lua::convert(s, argument));
}
const auto results = function(sol::as_args(converted_args));
lua::handle_error(results);
for (const auto& result : results)
{
push_value(lua::convert({s, result}));
}
return results.return_count();
}
void add_converted_function(game::hks::cclosure* closure, const sol::protected_function& function)
template <typename F>
game::hks::cclosure* convert_function(F f)
{
converted_functions[closure] = function;
}
void clear_converted_functions()
{
converted_functions.clear();
}
void enable_error_hook()
{
error_hook_enabled = true;
}
void disable_error_hook()
{
error_hook_enabled = false;
const auto state = *game::hks::lua_state;
const auto closure = game::hks::cclosure_Create(state, main_handler, 0, 0, 0);
converted_functions[closure] = wrap_function(f);
return closure;
}
bool lui_running()
@ -178,32 +353,25 @@ namespace ui_scripting
void post_unpack() override
{
if (game::environment::is_dedi())
if (!game::environment::is_mp())
{
return;
}
scheduler::loop(ui_scripting::lua::engine::run_frame, scheduler::pipeline::lui);
db_find_xasset_header_hook.create(game::DB_FindXAssetHeader, db_find_xasset_header_stub);
hks_load_hook.create(0x22C180_b, hks_load_stub);
hks_start_hook.create(SELECT_VALUE(0x0, 0x27A790_b), hks_start_stub); // 1.15
hks_shutdown_hook.create(SELECT_VALUE(0x0, 0x2707C0_b), hks_shutdown_stub); // 1.15
hksi_lual_error_hook.create(SELECT_VALUE(0x0, 0x22F930_b), hksi_lual_error_stub); // 1.15
hks_allocator_hook.create(SELECT_VALUE(0x0, 0x22C010_b), hks_allocator_stub); // 1.15
lui_error_hook.create(SELECT_VALUE(0x0, 0x20BA80_b), lui_error_stub); // 1.15
hksi_hks_error_hook.create(SELECT_VALUE(0x0, 0x22EA10_b), hksi_hks_error_stub); // 1.15
if (game::environment::is_mp())
{
hksi_lual_error_hook2.create(0x2365E0_b, hksi_lual_error_stub); // 1.15
}
hks_package_require_hook.create(0x214040_b, hks_package_require_stub);
hks_start_hook.create(0x27A790_b, hks_start_stub);
hks_shutdown_hook.create(0x2707C0_b, hks_shutdown_stub);
command::add("lui_restart", []()
{
utils::hook::invoke<void>(SELECT_VALUE(0x0, 0x2707C0_b)); // 1.15
utils::hook::invoke<void>(SELECT_VALUE(0x0, 0x27BEC0_b)); // 1.15
utils::hook::invoke<void>(0x2707C0_b);
utils::hook::invoke<void>(0x27BEC0_b);
});
}
};
}
//REGISTER_COMPONENT(ui_scripting::component)
REGISTER_COMPONENT(ui_scripting::component)

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@ -1,14 +1,49 @@
#pragma once
#include "game/ui_scripting/lua/value_conversion.hpp"
namespace ui_scripting
{
int main_function_handler(game::hks::lua_State* state);
void add_converted_function(game::hks::cclosure* closure, const sol::protected_function& function);
void clear_converted_functions();
template <class... Args, std::size_t... I>
auto wrap_function(const std::function<void(Args...)>& f, std::index_sequence<I...>)
{
return [f](const function_arguments& args)
{
f(args[I]...);
return arguments{{}};
};
}
void enable_error_hook();
void disable_error_hook();
template <class... Args, std::size_t... I>
auto wrap_function(const std::function<arguments(Args...)>& f, std::index_sequence<I...>)
{
return [f](const function_arguments& args)
{
return f(args[I]...);
};
}
template <typename R, class... Args, std::size_t... I>
auto wrap_function(const std::function<R(Args...)>& f, std::index_sequence<I...>)
{
return [f](const function_arguments& args)
{
return arguments{f(args[I]...)};
};
}
template <typename R, class... Args>
auto wrap_function(const std::function<R(Args...)>& f)
{
return wrap_function(f, std::index_sequence_for<Args...>{});
}
template <class F>
auto wrap_function(F f)
{
return wrap_function(std::function(f));
}
template <typename F>
game::hks::cclosure* convert_function(F f);
bool lui_running();
}
}

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@ -1566,6 +1566,10 @@ namespace game
namespace hks
{
struct lua_State;
struct HashTable;
struct cclosure;
struct GenericChunkHeader
{
unsigned __int64 m_flags;
@ -1591,9 +1595,6 @@ namespace game
char m_data[30];
};
struct HashTable;
struct cclosure;
union HksValue
{
cclosure* cClosure;
@ -1605,6 +1606,8 @@ namespace game
void* thread;
void* ptr;
float number;
long long i64;
unsigned long long ui64;
unsigned int native;
bool boolean;
};
@ -1690,6 +1693,14 @@ namespace game
enum HksError
{
HKS_NO_ERROR = 0x0,
HKS_ERRSYNTAX = 0xFFFFFFFC,
HKS_ERRFILE = 0xFFFFFFFB,
HKS_ERRRUN = 0xFFFFFF9C,
HKS_ERRMEM = 0xFFFFFF38,
HKS_ERRERR = 0xFFFFFED4,
HKS_THROWING_ERROR = 0xFFFFFE0C,
HKS_GC_YIELD = 0x1,
};
struct lua_Debug
@ -1710,24 +1721,6 @@ namespace game
int is_tail_call;
};
struct lua_State : ChunkHeader
{
void* m_global;
CallStack m_callStack;
ApiStack m_apistack;
UpValue* pending;
HksObject globals;
HksObject m_cEnv;
CallSite* m_callsites;
int m_numberOfCCalls;
void* m_context;
InternString* m_name;
lua_State* m_nextState;
lua_State* m_nextStateStack;
Status m_status;
HksError m_error;
};
using lua_function = int(__fastcall*)(lua_State*);
struct luaL_Reg
@ -1766,5 +1759,231 @@ namespace game
InternString* m_name;
HksObject m_upvalues[1];
};
enum HksCompilerSettings_BytecodeSharingFormat
{
BYTECODE_DEFAULT = 0x0,
BYTECODE_INPLACE = 0x1,
BYTECODE_REFERENCED = 0x2,
};
enum HksCompilerSettings_IntLiteralOptions
{
INT_LITERALS_NONE = 0x0,
INT_LITERALS_LUD = 0x1,
INT_LITERALS_32BIT = 0x1,
INT_LITERALS_UI64 = 0x2,
INT_LITERALS_64BIT = 0x2,
INT_LITERALS_ALL = 0x3,
};
struct HksCompilerSettings
{
int m_emitStructCode;
const char** m_stripNames;
int m_emitGlobalMemoization;
int _m_isHksGlobalMemoTestingMode;
HksCompilerSettings_BytecodeSharingFormat m_bytecodeSharingFormat;
HksCompilerSettings_IntLiteralOptions m_enableIntLiterals;
int(__fastcall* m_debugMap)(const char*, int);
};
enum HksBytecodeSharingMode
{
HKS_BYTECODE_SHARING_OFF = 0x0,
HKS_BYTECODE_SHARING_ON = 0x1,
HKS_BYTECODE_SHARING_SECURE = 0x2,
};
struct HksGcWeights
{
int m_removeString;
int m_finalizeUserdataNoMM;
int m_finalizeUserdataGcMM;
int m_cleanCoroutine;
int m_removeWeak;
int m_markObject;
int m_traverseString;
int m_traverseUserdata;
int m_traverseCoroutine;
int m_traverseWeakTable;
int m_freeChunk;
int m_sweepTraverse;
};
struct GarbageCollector_Stack
{
void* m_storage;
unsigned int m_numEntries;
unsigned int m_numAllocated;
};
struct ProtoList
{
void** m_protoList;
unsigned __int16 m_protoSize;
unsigned __int16 m_protoAllocSize;
};
struct GarbageCollector
{
int m_target;
int m_stepsLeft;
int m_stepLimit;
HksGcWeights m_costs;
int m_unit;
_SETJMP_FLOAT128(*m_jumpPoint)[16];
lua_State* m_mainState;
lua_State* m_finalizerState;
void* m_memory;
int m_phase;
GarbageCollector_Stack m_resumeStack;
GarbageCollector_Stack m_greyStack;
GarbageCollector_Stack m_remarkStack;
GarbageCollector_Stack m_weakStack;
int m_finalizing;
HksObject m_safeTableValue;
lua_State* m_startOfStateStackList;
lua_State* m_endOfStateStackList;
lua_State* m_currentState;
HksObject m_safeValue;
void* m_compiler;
void* m_bytecodeReader;
void* m_bytecodeWriter;
int m_pauseMultiplier;
int m_stepMultiplier;
bool m_stopped;
int(__fastcall* m_gcPolicy)(lua_State*);
unsigned __int64 m_pauseTriggerMemoryUsage;
int m_stepTriggerCountdown;
unsigned int m_stringTableIndex;
unsigned int m_stringTableSize;
UserData* m_lastBlackUD;
UserData* m_activeUD;
};
enum MemoryManager_ChunkColor
{
RED = 0x0,
BLACK = 0x1,
};
struct ChunkList
{
ChunkHeader m_prevToStart;
};
enum Hks_DeleteCheckingMode
{
HKS_DELETE_CHECKING_OFF = 0x0,
HKS_DELETE_CHECKING_ACCURATE = 0x1,
HKS_DELETE_CHECKING_SAFE = 0x2,
};
struct MemoryManager
{
void* (__fastcall* m_allocator)(void*, void*, unsigned __int64, unsigned __int64);
void* m_allocatorUd;
MemoryManager_ChunkColor m_chunkColor;
unsigned __int64 m_used;
unsigned __int64 m_highwatermark;
ChunkList m_allocationList;
ChunkList m_sweepList;
ChunkHeader* m_lastKeptChunk;
lua_State* m_state;
ChunkList m_deletedList;
int m_deleteMode;
Hks_DeleteCheckingMode m_deleteCheckingMode;
};
struct StaticStringCache
{
HksObject m_objects[41];
};
enum HksBytecodeEndianness
{
HKS_BYTECODE_DEFAULT_ENDIAN = 0x0,
HKS_BYTECODE_BIG_ENDIAN = 0x1,
HKS_BYTECODE_LITTLE_ENDIAN = 0x2,
};
struct RuntimeProfileData_Stats
{
unsigned __int64 hksTime;
unsigned __int64 callbackTime;
unsigned __int64 gcTime;
unsigned __int64 cFinalizerTime;
unsigned __int64 compilerTime;
unsigned int hkssTimeSamples;
unsigned int callbackTimeSamples;
unsigned int gcTimeSamples;
unsigned int compilerTimeSamples;
unsigned int num_newuserdata;
unsigned int num_tablerehash;
unsigned int num_pushstring;
unsigned int num_pushcfunction;
unsigned int num_newtables;
};
struct RuntimeProfileData
{
__int64 stackDepth;
__int64 callbackDepth;
unsigned __int64 lastTimer;
RuntimeProfileData_Stats frameStats;
unsigned __int64 gcStartTime;
unsigned __int64 finalizerStartTime;
unsigned __int64 compilerStartTime;
unsigned __int64 compilerStartGCTime;
unsigned __int64 compilerStartGCFinalizerTime;
unsigned __int64 compilerCallbackStartTime;
__int64 compilerDepth;
void* outFile;
lua_State* rootState;
};
struct HksGlobal
{
MemoryManager m_memory;
GarbageCollector m_collector;
StringTable m_stringTable;
HksBytecodeSharingMode m_bytecodeSharingMode;
unsigned int m_tableVersionInitializer;
HksObject m_registry;
ProtoList m_protoList;
HashTable* m_structProtoByName;
ChunkList m_userDataList;
lua_State* m_root;
StaticStringCache m_staticStringCache;
void* m_debugger;
void* m_profiler;
RuntimeProfileData m_runProfilerData;
HksCompilerSettings m_compilerSettings;
int(__fastcall* m_panicFunction)(lua_State*);
void* m_luaplusObjectList;
int m_heapAssertionFrequency;
int m_heapAssertionCount;
void (*m_logFunction)(lua_State*, const char*, ...);
HksBytecodeEndianness m_bytecodeDumpEndianness;
};
struct lua_State : ChunkHeader
{
HksGlobal* m_global;
CallStack m_callStack;
ApiStack m_apistack;
UpValue* pending;
HksObject globals;
HksObject m_cEnv;
CallSite* m_callsites;
int m_numberOfCCalls;
void* m_context;
InternString* m_name;
lua_State* m_nextState;
lua_State* m_nextStateStack;
Status m_status;
HksError m_error;
};
}
}

View File

@ -99,7 +99,7 @@ namespace game
WEAK symbol<char*(char* string)> I_CleanStr{0x0, 0x0};
WEAK symbol<const char* (int, int, int)> Key_KeynumToString{0x0, 0x0};
WEAK symbol<const char* (int, int, int)> Key_KeynumToString{0x0, 0x199990};
WEAK symbol<unsigned int(int)> Live_SyncOnlineDataFlags{0x0, 0x1A5C10};
@ -151,14 +151,14 @@ namespace game
WEAK symbol<const char*(const XAsset* asset)> DB_GetXAssetName{0x0, 0x0};
WEAK symbol<int(XAssetType type)> DB_GetXAssetTypeSize{0x0, 0x0};
WEAK symbol<XAssetHeader(XAssetType type, const char* name,
int createDefault)> DB_FindXAssetHeader{0x0, 0x0};
int createDefault)> DB_FindXAssetHeader{0x0, 0x3950C0};
WEAK symbol<void(int clientNum, const char* menu,
int a3, int a4, unsigned int a5)> LUI_OpenMenu{0x0, 0x0};
int a3, int a4, unsigned int a5)> LUI_OpenMenu{0x0, 0x1E1210};
WEAK symbol<bool(int clientNum, const char* name, hks::lua_State* s)> LUI_BeginEvent{0x0, 0x0};
WEAK symbol<void(hks::lua_State* s)> LUI_EndEvent{0x0, 0x0};
WEAK symbol<void()> LUI_EnterCriticalSection{0x0, 0x0};
WEAK symbol<void()> LUI_LeaveCriticalSection{0x0, 0x0};
WEAK symbol<void()> LUI_EnterCriticalSection{0x0, 0x2669B0};
WEAK symbol<void()> LUI_LeaveCriticalSection{0x0, 0x26BDC0};
WEAK symbol<bool(int clientNum, const char* menu)> Menu_IsMenuOpenAndVisible{0x0, 0x0};
@ -266,17 +266,22 @@ namespace game
namespace hks
{
WEAK symbol<lua_State*> lua_state{0x0, 0x0};
WEAK symbol<void(lua_State* s, const char* str, unsigned int l)> hksi_lua_pushlstring{0x0, 0x0};
WEAK symbol<HksObject*(HksObject* result, lua_State* s, const HksObject* table, const HksObject* key)> hks_obj_getfield{0x0, 0x0};
WEAK symbol<void(lua_State* s, const HksObject* tbl, const HksObject* key, const HksObject* val)> hks_obj_settable{0x0, 0x0};
WEAK symbol<HksObject* (HksObject* result, lua_State* s, const HksObject* table, const HksObject* key)> hks_obj_gettable{0x0, 0x0};
WEAK symbol<void(lua_State* s, int nargs, int nresults, const unsigned int* pc)> vm_call_internal{0x0, 0x0};
WEAK symbol<HashTable*(lua_State* s, unsigned int arraySize, unsigned int hashSize)> Hashtable_Create{0x0, 0x0};
WEAK symbol<lua_State*> lua_state{0, 0x36647F8};
WEAK symbol<void(lua_State* s, const char* str, unsigned int l)> hksi_lua_pushlstring{0, 0x79800};
WEAK symbol<HksObject*(HksObject* result, lua_State* s, const HksObject* table, const HksObject* key)> hks_obj_getfield{0, 0x22CB90};
WEAK symbol<void(lua_State* s, const HksObject* tbl, const HksObject* key, const HksObject* val)> hks_obj_settable{0, 0x22DDB0};
WEAK symbol<HksObject* (HksObject* result, lua_State* s, const HksObject* table, const HksObject* key)> hks_obj_gettable{0, 0x22D070};
WEAK symbol<void(lua_State* s, int nargs, int nresults, const unsigned int* pc)> vm_call_internal{0, 0x25D2F0};
WEAK symbol<HashTable*(lua_State* s, unsigned int arraySize, unsigned int hashSize)> Hashtable_Create{0, 0x21B030};
WEAK symbol<cclosure*(lua_State* s, lua_function function, int num_upvalues,
int internal_, int profilerTreatClosureAsFunc)> cclosure_Create{0x0, 0x0};
WEAK symbol<int(lua_State* s, int t)> hksi_luaL_ref{0x0, 0x0};
WEAK symbol<void(lua_State* s, int t, int ref)> hksi_luaL_unref{0x0, 0x0};
WEAK symbol<void(lua_State* s, HksObject* lfp)> closePendingUpvalues{0x0, 0x0};
int internal_, int profilerTreatClosureAsFunc)> cclosure_Create{0, 0x21B250};
WEAK symbol<int(lua_State* s, int t)> hksi_luaL_ref{0, 0x236CC0};
WEAK symbol<void(lua_State* s, int t, int ref)> hksi_luaL_unref{0, 0x22FC40};
WEAK symbol<int(lua_State* s, const HksCompilerSettings* options, const char* buff,
unsigned __int64 sz, const char* name)> hksi_hksL_loadbuffer{0, 0x22E620};
WEAK symbol<int(lua_State* s, const char* what, lua_Debug* ar)> hksi_lua_getinfo{0, 0x22FFE0};
WEAK symbol<int(lua_State* s, int level, lua_Debug* ar)> hksi_lua_getstack{0, 0x2302B0};
WEAK symbol<void(lua_State* s, const char* fmt, ...)> hksi_luaL_error{0, 0x22F930};
WEAK symbol<const char*> typenames{0, 0x10AD750};
}
}

View File

@ -1,16 +1,54 @@
#include <std_include.hpp>
#include "execution.hpp"
#include "component/ui_scripting.hpp"
#include "component/console.hpp"
#include <utils/string.hpp>
namespace ui_scripting
{
namespace
{
script_value get_field(void* ptr, game::hks::HksObjectType type, const script_value& key)
{
const auto state = *game::hks::lua_state;
const auto top = state->m_apistack.top;
push_value(key);
game::hks::HksObject value{};
game::hks::HksObject obj{};
obj.t = type;
obj.v.ptr = ptr;
game::hks::hks_obj_gettable(&value, state, &obj, &state->m_apistack.top[-1]);
state->m_apistack.top = top;
return value;
}
void set_field(void* ptr, game::hks::HksObjectType type, const script_value& key, const script_value& value)
{
const auto state = *game::hks::lua_state;
game::hks::HksObject obj{};
obj.t = type;
obj.v.ptr = ptr;
game::hks::hks_obj_settable(state, &obj, &key.get_raw(), &value.get_raw());
}
}
void push_value(const script_value& value)
{
const auto state = *game::hks::lua_state;
const auto value_ = value.get_raw();
*state->m_apistack.top = value_;
*state->m_apistack.top = value.get_raw();
state->m_apistack.top++;
}
void push_value(const game::hks::HksObject& value)
{
const auto state = *game::hks::lua_state;
*state->m_apistack.top = value;
state->m_apistack.top++;
}
@ -20,13 +58,36 @@ namespace ui_scripting
return state->m_apistack.top[-1 - offset];
}
arguments get_return_values(int count)
arguments get_return_values()
{
const auto state = *game::hks::lua_state;
const auto count = static_cast<int>(state->m_apistack.top - state->m_apistack.base);
arguments values;
for (auto i = count - 1; i >= 0; i--)
{
values.push_back(get_return_value(i));
const auto v = get_return_value(i);
values.push_back(v);
}
if (values.size() == 0)
{
values.push_back({});
}
return values;
}
arguments get_return_values(game::hks::HksObject* base)
{
const auto state = *game::hks::lua_state;
const auto count = static_cast<int>(state->m_apistack.top - base);
arguments values;
for (auto i = count - 1; i >= 0; i--)
{
const auto v = get_return_value(i);
values.push_back(v);
}
if (values.size() == 0)
@ -40,7 +101,7 @@ namespace ui_scripting
bool notify(const std::string& name, const event_arguments& arguments)
{
const auto state = *game::hks::lua_state;
if (!state)
if (state == nullptr)
{
return false;
}
@ -52,160 +113,63 @@ namespace ui_scripting
{
const auto globals = table((*::game::hks::lua_state)->globals.v.table);
const auto engine = globals.get("Engine").as<table>();
const auto root = engine.get("GetLuiRoot").as<function>().call({})[0].as<userdata>();
const auto process_event = root.get("processEvent").as<function>();
const auto root = engine.get("GetLuiRoot")()[0].as<userdata>();
const auto process_event = root.get("processEvent");
table event{};
event.set("name", name);
event.set("dispatchChildren", true);
for (const auto& arg : arguments)
{
event.set(arg.first, arg.second);
}
process_event.call({root, event});
process_event(root, event);
return true;
}
catch (const std::exception& e)
{
printf("Error processing event '%s' %s\n", name.data(), e.what());
return false;
console::error("Error processing event '%s' %s\n", name.data(), e.what());
}
return false;
}
arguments call_script_function(const function& function, const arguments& arguments)
{
const auto state = *game::hks::lua_state;
const auto top = state->m_apistack.top;
stack stack;
push_value(function);
for (auto i = arguments.begin(); i != arguments.end(); ++i)
{
push_value(*i);
}
const auto num_args = static_cast<int>(arguments.size());
stack.save(num_args + 1);
const auto _1 = gsl::finally(&disable_error_hook);
enable_error_hook();
try
{
game::hks::vm_call_internal(state, static_cast<int>(arguments.size()), -1, 0);
const auto count = static_cast<int>(state->m_apistack.top - state->m_apistack.base);
return get_return_values(count);
}
catch (const std::exception& e)
{
stack.fix();
throw std::runtime_error(std::string("Error executing script function: ") + e.what());
}
game::hks::vm_call_internal(state, static_cast<int>(arguments.size()), -1, 0);
const auto args = get_return_values(top);
state->m_apistack.top = top;
return args;
}
script_value get_field(const userdata& self, const script_value& key)
{
const auto state = *game::hks::lua_state;
stack stack;
push_value(key);
stack.save(1);
const auto _1 = gsl::finally(&disable_error_hook);
enable_error_hook();
game::hks::HksObject value{};
game::hks::HksObject userdata{};
userdata.t = game::hks::TUSERDATA;
userdata.v.ptr = self.ptr;
try
{
game::hks::hks_obj_gettable(&value, state, &userdata, &state->m_apistack.top[-1]);
return value;
}
catch (const std::exception& e)
{
stack.fix();
throw std::runtime_error("Error getting userdata field: "s + e.what());
}
return get_field(self.ptr, game::hks::TUSERDATA, key);
}
script_value get_field(const table& self, const script_value& key)
{
const auto state = *game::hks::lua_state;
stack stack;
push_value(key);
stack.save(1);
const auto _1 = gsl::finally(&disable_error_hook);
enable_error_hook();
game::hks::HksObject value{};
game::hks::HksObject userdata{};
userdata.t = game::hks::TTABLE;
userdata.v.ptr = self.ptr;
try
{
game::hks::hks_obj_gettable(&value, state, &userdata, &state->m_apistack.top[-1]);
return value;
}
catch (const std::exception& e)
{
stack.fix();
throw std::runtime_error("Error getting table field: "s + e.what());
}
return get_field(self.ptr, game::hks::TTABLE, key);
}
void set_field(const userdata& self, const script_value& key, const script_value& value)
{
const auto state = *game::hks::lua_state;
stack stack;
stack.save(0);
const auto _1 = gsl::finally(&disable_error_hook);
enable_error_hook();
game::hks::HksObject userdata{};
userdata.t = game::hks::TUSERDATA;
userdata.v.ptr = self.ptr;
try
{
game::hks::hks_obj_settable(state, &userdata, &key.get_raw(), &value.get_raw());
}
catch (const std::exception& e)
{
stack.fix();
throw std::runtime_error("Error setting userdata field: "s + e.what());
}
set_field(self.ptr, game::hks::TUSERDATA, key, value);
}
void set_field(const table& self, const script_value& key, const script_value& value)
{
const auto state = *game::hks::lua_state;
stack stack;
stack.save(0);
const auto _1 = gsl::finally(&disable_error_hook);
enable_error_hook();
game::hks::HksObject userdata{};
userdata.t = game::hks::TTABLE;
userdata.v.ptr = self.ptr;
try
{
game::hks::hks_obj_settable(state, &userdata, &key.get_raw(), &value.get_raw());
}
catch (const std::exception& e)
{
stack.fix();
throw std::runtime_error("Error setting table field: "s + e.what());
}
set_field(self.ptr, game::hks::TTABLE, key, value);
}
}

View File

@ -6,8 +6,11 @@
namespace ui_scripting
{
void push_value(const script_value& value);
void push_value(const game::hks::HksObject& value);
script_value get_return_value(int offset);
arguments get_return_values(int count);
arguments get_return_values();
arguments get_return_values(game::hks::HksObject* base);
bool notify(const std::string& name, const event_arguments& arguments);

View File

@ -1,428 +0,0 @@
#include <std_include.hpp>
#include "context.hpp"
#include "error.hpp"
#include "value_conversion.hpp"
#include "../../scripting/execution.hpp"
#include "../script_value.hpp"
#include "../execution.hpp"
#include "../../../component/ui_scripting.hpp"
#include "../../../component/command.hpp"
#include "../../../component/updater.hpp"
#include "../../../component/fps.hpp"
#include "../../../component/localized_strings.hpp"
#include "../../../component/fastfiles.hpp"
#include "../../../component/scripting.hpp"
#include "../../../component/mods.hpp"
#include "../../../component/discord.hpp"
#include "component/game_console.hpp"
#include "component/scheduler.hpp"
#include <discord_rpc.h>
#include <utils/string.hpp>
#include <utils/nt.hpp>
#include <utils/io.hpp>
namespace ui_scripting::lua
{
namespace
{
const auto json_script = utils::nt::load_resource(LUA_JSON);
void setup_json(sol::state& state)
{
const auto json = state.safe_script(json_script, &sol::script_pass_on_error);
handle_error(json);
state["json"] = json;
}
void setup_io(sol::state& state)
{
state["io"]["fileexists"] = utils::io::file_exists;
state["io"]["writefile"] = utils::io::write_file;
state["io"]["movefile"] = utils::io::move_file;
state["io"]["filesize"] = utils::io::file_size;
state["io"]["createdirectory"] = utils::io::create_directory;
state["io"]["directoryexists"] = utils::io::directory_exists;
state["io"]["directoryisempty"] = utils::io::directory_is_empty;
state["io"]["listfiles"] = utils::io::list_files;
state["io"]["copyfolder"] = utils::io::copy_folder;
state["io"]["removefile"] = utils::io::remove_file;
state["io"]["removedirectory"] = utils::io::remove_directory;
state["io"]["readfile"] = static_cast<std::string(*)(const std::string&)>(utils::io::read_file);
}
void setup_types(sol::state& state, scheduler& scheduler)
{
struct game
{
};
auto game_type = state.new_usertype<game>("game_");
state["game"] = game();
game_type["ontimeout"] = [&scheduler](const game&, const sol::protected_function& callback,
const long long milliseconds)
{
return scheduler.add(callback, milliseconds, true);
};
game_type["oninterval"] = [&scheduler](const game&, const sol::protected_function& callback,
const long long milliseconds)
{
return scheduler.add(callback, milliseconds, false);
};
game_type["getfps"] = [](const game&)
{
return fps::get_fps();
};
game_type["getping"] = [](const game&)
{
return *::game::mp::ping;
};
game_type["issingleplayer"] = [](const game&)
{
return ::game::environment::is_sp();
};
game_type["ismultiplayer"] = [](const game&)
{
return ::game::environment::is_mp();
};
game_type["addlocalizedstring"] = [](const game&, const std::string& string,
const std::string& value)
{
localized_strings::override(string, value);
};
game_type["sharedset"] = [](const game&, const std::string& key, const std::string& value)
{
scripting::shared_table.access([key, value](scripting::shared_table_t& table)
{
table[key] = value;
});
};
game_type["sharedget"] = [](const game&, const std::string& key)
{
std::string result;
scripting::shared_table.access([key, &result](scripting::shared_table_t& table)
{
result = table[key];
});
return result;
};
game_type["sharedclear"] = [](const game&)
{
scripting::shared_table.access([](scripting::shared_table_t& table)
{
table.clear();
});
};
game_type["assetlist"] = [](const game&, const sol::this_state s, const std::string& type_string)
{
auto table = sol::table::create(s.lua_state());
auto index = 1;
auto type_index = -1;
for (auto i = 0; i < ::game::XAssetType::ASSET_TYPE_COUNT; i++)
{
if (type_string == ::game::g_assetNames[i])
{
type_index = i;
}
}
if (type_index == -1)
{
throw std::runtime_error("Asset type does not exist");
}
const auto type = static_cast<::game::XAssetType>(type_index);
fastfiles::enum_assets(type, [type, &table, &index](const ::game::XAssetHeader header)
{
const auto asset = ::game::XAsset{type, header};
const std::string asset_name = ::game::DB_GetXAssetName(&asset);
table[index++] = asset_name;
}, true);
return table;
};
game_type["getweapondisplayname"] = [](const game&, const std::string& name)
{
const auto alternate = name.starts_with("alt_");
const auto weapon = ::game::G_GetWeaponForName(name.data());
char buffer[0x400] = {0};
::game::CG_GetWeaponDisplayName(weapon, alternate, buffer, 0x400);
return std::string(buffer);
};
game_type["getloadedmod"] = [](const game&)
{
return mods::mod_path;
};
auto userdata_type = state.new_usertype<userdata>("userdata_");
userdata_type["new"] = sol::property(
[](const userdata& userdata, const sol::this_state s)
{
return convert(s, userdata.get("new"));
},
[](const userdata& userdata, const sol::this_state s, const sol::lua_value& value)
{
userdata.set("new", convert({s, value}));
}
);
userdata_type["get"] = [](const userdata& userdata, const sol::this_state s,
const sol::lua_value& key)
{
return convert(s, userdata.get(convert({s, key})));
};
userdata_type["set"] = [](const userdata& userdata, const sol::this_state s,
const sol::lua_value& key, const sol::lua_value& value)
{
userdata.set(convert({s, key}), convert({s, value}));
};
userdata_type[sol::meta_function::index] = [](const userdata& userdata, const sol::this_state s,
const sol::lua_value& key)
{
return convert(s, userdata.get(convert({s, key})));
};
userdata_type[sol::meta_function::new_index] = [](const userdata& userdata, const sol::this_state s,
const sol::lua_value& key, const sol::lua_value& value)
{
userdata.set(convert({s, key}), convert({s, value}));
};
auto table_type = state.new_usertype<table>("table_");
table_type["new"] = sol::property(
[](const table& table, const sol::this_state s)
{
return convert(s, table.get("new"));
},
[](const table& table, const sol::this_state s, const sol::lua_value& value)
{
table.set("new", convert({s, value}));
}
);
table_type["get"] = [](const table& table, const sol::this_state s,
const sol::lua_value& key)
{
return convert(s, table.get(convert({s, key})));
};
table_type["set"] = [](const table& table, const sol::this_state s,
const sol::lua_value& key, const sol::lua_value& value)
{
table.set(convert({s, key}), convert({s, value}));
};
table_type[sol::meta_function::index] = [](const table& table, const sol::this_state s,
const sol::lua_value& key)
{
return convert(s, table.get(convert({s, key})));
};
table_type[sol::meta_function::new_index] = [](const table& table, const sol::this_state s,
const sol::lua_value& key, const sol::lua_value& value)
{
table.set(convert({s, key}), convert({s, value}));
};
auto function_type = state.new_usertype<function>("function_");
function_type[sol::meta_function::call] = [](const function& function, const sol::this_state s, sol::variadic_args va)
{
arguments arguments{};
for (auto arg : va)
{
arguments.push_back(convert({s, arg}));
}
const auto values = function.call(arguments);
std::vector<sol::lua_value> returns;
for (const auto& value : values)
{
returns.push_back(convert(s, value));
}
return sol::as_returns(returns);
};
if (::game::environment::is_sp())
{
struct player
{
};
auto player_type = state.new_usertype<player>("player_");
state["player"] = player();
player_type["notify"] = [](const player&, const sol::this_state s, const std::string& name, sol::variadic_args va)
{
if (!::game::CL_IsCgameInitialized() || !::game::sp::g_entities[0].client)
{
throw std::runtime_error("Not in game");
}
const sol::state_view view{s};
const auto to_string = view["tostring"].get<sol::protected_function>();
std::vector<std::string> args{};
for (auto arg : va)
{
args.push_back(to_string.call(arg).get<std::string>());
}
::scheduler::once([s, name, args]()
{
try
{
std::vector<scripting::script_value> arguments{};
for (const auto& arg : args)
{
arguments.push_back(arg);
}
const auto player = scripting::call("getentbynum", {0}).as<scripting::entity>();
scripting::notify(player, name, arguments);
}
catch (...)
{
}
}, ::scheduler::pipeline::server);
};
}
state["luiglobals"] = table((*::game::hks::lua_state)->globals.v.table);
state["CoD"] = state["luiglobals"]["CoD"];
state["LUI"] = state["luiglobals"]["LUI"];
state["Engine"] = state["luiglobals"]["Engine"];
state["Game"] = state["luiglobals"]["Game"];
auto updater_table = sol::table::create(state.lua_state());
updater_table["relaunch"] = updater::relaunch;
updater_table["sethastriedupdate"] = updater::set_has_tried_update;
updater_table["gethastriedupdate"] = updater::get_has_tried_update;
updater_table["autoupdatesenabled"] = updater::auto_updates_enabled;
updater_table["startupdatecheck"] = updater::start_update_check;
updater_table["isupdatecheckdone"] = updater::is_update_check_done;
updater_table["getupdatecheckstatus"] = updater::get_update_check_status;
updater_table["isupdateavailable"] = updater::is_update_available;
updater_table["startupdatedownload"] = updater::start_update_download;
updater_table["isupdatedownloaddone"] = updater::is_update_download_done;
updater_table["getupdatedownloadstatus"] = updater::get_update_download_status;
updater_table["cancelupdate"] = updater::cancel_update;
updater_table["isrestartrequired"] = updater::is_restart_required;
updater_table["getlasterror"] = updater::get_last_error;
updater_table["getcurrentfile"] = updater::get_current_file;
state["updater"] = updater_table;
auto discord_table = sol::table::create(state.lua_state());
discord_table["respond"] = discord::respond;
discord_table["getavatarmaterial"] = discord::get_avatar_material;
discord_table["reply"] = sol::table::create(state.lua_state());
discord_table["reply"]["yes"] = DISCORD_REPLY_YES;
discord_table["reply"]["ignore"] = DISCORD_REPLY_IGNORE;
discord_table["reply"]["no"] = DISCORD_REPLY_NO;
state["discord"] = discord_table;
}
}
context::context(std::string data, script_type type)
: scheduler_(state_)
{
this->state_.open_libraries(sol::lib::base,
sol::lib::package,
sol::lib::io,
sol::lib::string,
sol::lib::os,
sol::lib::math,
sol::lib::table);
setup_json(this->state_);
setup_io(this->state_);
setup_types(this->state_, this->scheduler_);
if (type == script_type::file)
{
this->folder_ = data;
this->state_["include"] = [this](const std::string& file)
{
this->load_script(file);
};
sol::function old_require = this->state_["require"];
auto base_path = utils::string::replace(this->folder_, "/", ".") + ".";
this->state_["require"] = [base_path, old_require](const std::string& path)
{
return old_require(base_path + path);
};
this->state_["scriptdir"] = [this]()
{
return this->folder_;
};
printf("Loading ui script '%s'\n", this->folder_.data());
this->load_script("__init__");
}
if (type == script_type::code)
{
handle_error(this->state_.safe_script(data, &sol::script_pass_on_error));
}
}
context::~context()
{
this->state_.collect_garbage();
this->scheduler_.clear();
this->state_ = {};
}
void context::run_frame()
{
this->scheduler_.run_frame();
this->state_.collect_garbage();
}
void context::load_script(const std::string& script)
{
if (!this->loaded_scripts_.emplace(script).second)
{
return;
}
const auto file = (std::filesystem::path{this->folder_} / (script + ".lua")).generic_string();
handle_error(this->state_.safe_script_file(file, &sol::script_pass_on_error));
}
}

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@ -1,42 +0,0 @@
#pragma once
#pragma warning(push)
#pragma warning(disable: 4702)
#define SOL_ALL_SAFETIES_ON 1
#define SOL_PRINT_ERRORS 0
#include <sol/sol.hpp>
#include "scheduler.hpp"
namespace ui_scripting::lua
{
enum script_type
{
file,
code
};
class context
{
public:
context(std::string folder, script_type type);
~context();
context(context&&) noexcept = delete;
context& operator=(context&&) noexcept = delete;
context(const context&) = delete;
context& operator=(const context&) = delete;
void run_frame();
private:
sol::state state_{};
std::string folder_;
std::unordered_set<std::string> loaded_scripts_;
scheduler scheduler_;
void load_script(const std::string& script);
};
}

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@ -1,83 +0,0 @@
#include <std_include.hpp>
#include "engine.hpp"
#include "context.hpp"
#include "../../../component/ui_scripting.hpp"
#include "../../../component/filesystem.hpp"
#include <utils/io.hpp>
#include <utils/nt.hpp>
namespace ui_scripting::lua::engine
{
namespace
{
const auto lui_common = utils::nt::load_resource(LUI_COMMON);
const auto lui_updater = utils::nt::load_resource(LUI_UPDATER);
auto& get_scripts()
{
static std::vector<std::unique_ptr<context>> scripts{};
return scripts;
}
void load_scripts(const std::string& script_dir)
{
if (!utils::io::directory_exists(script_dir))
{
return;
}
const auto scripts = utils::io::list_files(script_dir);
for (const auto& script : scripts)
{
if (std::filesystem::is_directory(script) && utils::io::file_exists(script + "/__init__.lua"))
{
get_scripts().push_back(std::make_unique<context>(script, script_type::file));
}
}
}
void load_code(const std::string& code)
{
get_scripts().push_back(std::make_unique<context>(code, script_type::code));
}
}
void start()
{
clear_converted_functions();
get_scripts().clear();
load_code(lui_common);
load_code(lui_updater);
for (const auto& path : filesystem::get_search_paths())
{
load_scripts(path + "/ui_scripts/");
if (game::environment::is_sp())
{
load_scripts(path + "/ui_scripts/sp/");
}
else
{
load_scripts(path + "/ui_scripts/mp/");
}
}
}
void stop()
{
clear_converted_functions();
get_scripts().clear();
}
void run_frame()
{
for (auto& script : get_scripts())
{
script->run_frame();
}
}
}

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@ -1,8 +0,0 @@
#pragma once
namespace ui_scripting::lua::engine
{
void start();
void stop();
void run_frame();
}

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@ -1,18 +0,0 @@
#include <std_include.hpp>
#include "error.hpp"
namespace ui_scripting::lua
{
void handle_error(const sol::protected_function_result& result)
{
if (!result.valid())
{
printf("************** UI Script execution error **************\n");
const sol::error err = result;
printf("%s\n", err.what());
printf("****************************************************\n");
}
}
}

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@ -1,8 +0,0 @@
#pragma once
#include "context.hpp"
namespace ui_scripting::lua
{
void handle_error(const sol::protected_function_result& result);
}

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@ -1,122 +0,0 @@
#include "std_include.hpp"
#include "context.hpp"
#include "error.hpp"
namespace ui_scripting::lua
{
scheduler::scheduler(sol::state& state)
{
auto task_handle_type = state.new_usertype<task_handle>("task_handle");
task_handle_type["clear"] = [this](const task_handle& handle)
{
this->remove(handle);
};
}
void scheduler::run_frame()
{
callbacks_.access([&](task_list& tasks)
{
this->merge_callbacks();
for (auto i = tasks.begin(); i != tasks.end();)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - i->last_call;
if (diff < i->delay)
{
++i;
continue;
}
i->last_call = now;
if (!i->is_deleted)
{
handle_error(i->callback());
}
if (i->is_volatile || i->is_deleted)
{
i = tasks.erase(i);
}
else
{
++i;
}
}
});
}
void scheduler::clear()
{
callbacks_.access([&](task_list& tasks)
{
new_callbacks_.access([&](task_list& new_tasks)
{
new_tasks.clear();
tasks.clear();
});
});
}
task_handle scheduler::add(const sol::protected_function& callback, const long long milliseconds,
const bool is_volatile)
{
return this->add(callback, std::chrono::milliseconds(milliseconds), is_volatile);
}
task_handle scheduler::add(const sol::protected_function& callback, const std::chrono::milliseconds delay,
const bool is_volatile)
{
const uint64_t id = ++this->current_task_id_;
task task;
task.is_volatile = is_volatile;
task.callback = callback;
task.delay = delay;
task.last_call = std::chrono::steady_clock::now();
task.id = id;
task.is_deleted = false;
new_callbacks_.access([&task](task_list& tasks)
{
tasks.emplace_back(std::move(task));
});
return {id};
}
void scheduler::remove(const task_handle& handle)
{
auto mask_as_deleted = [&](task_list& tasks)
{
for (auto& task : tasks)
{
if (task.id == handle.id)
{
task.is_deleted = true;
break;
}
}
};
callbacks_.access(mask_as_deleted);
new_callbacks_.access(mask_as_deleted);
}
void scheduler::merge_callbacks()
{
callbacks_.access([&](task_list& tasks)
{
new_callbacks_.access([&](task_list& new_tasks)
{
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()),
std::move_iterator<task_list::iterator>(new_tasks.end()));
new_tasks = {};
});
});
}
}

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@ -1,50 +0,0 @@
#pragma once
#include <utils/concurrency.hpp>
namespace ui_scripting::lua
{
class context;
class task_handle
{
public:
uint64_t id = 0;
};
class task final : public task_handle
{
public:
std::chrono::steady_clock::time_point last_call{};
sol::protected_function callback{};
std::chrono::milliseconds delay{};
bool is_volatile = false;
bool is_deleted = false;
};
class scheduler final
{
public:
scheduler(sol::state& state);
scheduler(scheduler&&) noexcept = delete;
scheduler& operator=(scheduler&&) noexcept = delete;
scheduler(const scheduler&) = delete;
scheduler& operator=(const scheduler&) = delete;
void run_frame();
void clear();
task_handle add(const sol::protected_function& callback, long long milliseconds, bool is_volatile);
task_handle add(const sol::protected_function& callback, std::chrono::milliseconds delay, bool is_volatile);
private:
using task_list = std::vector<task>;
utils::concurrency::container<task_list> new_callbacks_;
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
std::atomic_int64_t current_task_id_ = 0;
void remove(const task_handle& handle);
void merge_callbacks();
};
}

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@ -1,144 +0,0 @@
#include <std_include.hpp>
#include "value_conversion.hpp"
#include "../execution.hpp"
#include "../../../component/ui_scripting.hpp"
namespace ui_scripting::lua
{
namespace
{
table convert_table(const sol::table& t)
{
table res{};
t.for_each([res](const sol::object& key, const sol::object& value)
{
res.set(convert(key), convert(value));
});
return res;
}
script_value convert_function(const sol::protected_function& function)
{
const auto closure = game::hks::cclosure_Create(*game::hks::lua_state, main_function_handler, 0, 0, 0);
add_converted_function(closure, function);
game::hks::HksObject value{};
value.t = game::hks::TCFUNCTION;
value.v.cClosure = closure;
return value;
}
}
script_value convert(const sol::lua_value& value)
{
if (value.is<bool>())
{
return {value.as<bool>()};
}
if (value.is<int>())
{
return {value.as<int>()};
}
if (value.is<unsigned int>())
{
return {value.as<unsigned int>()};
}
if (value.is<double>())
{
return {value.as<double>()};
}
if (value.is<float>())
{
return {value.as<float>()};
}
if (value.is<std::string>())
{
return {value.as<std::string>()};
}
if (value.is<lightuserdata>())
{
return {value.as<lightuserdata>()};
}
if (value.is<userdata>())
{
return {value.as<userdata>()};
}
if (value.is<table>())
{
return {value.as<table>()};
}
if (value.is<function>())
{
return {value.as<function>()};
}
if (value.is<sol::table>())
{
return {convert_table(value.as<sol::table>())};
}
if (value.is<sol::protected_function>())
{
return {convert_function(value.as<sol::protected_function>())};
}
return {};
}
sol::lua_value convert(lua_State* state, const script_value& value)
{
if (value.is<int>())
{
return {state, value.as<int>()};
}
if (value.is<float>())
{
return {state, value.as<float>()};
}
if (value.is<bool>())
{
return {state, value.as<bool>()};
}
if (value.is<std::string>())
{
return {state, value.as<std::string>()};
}
if (value.is<lightuserdata>())
{
return {state, value.as<lightuserdata>()};
}
if (value.is<userdata>())
{
return {state, value.as<userdata>()};
}
if (value.is<table>())
{
return {state, value.as<table>()};
}
if (value.is<function>())
{
return {state, value.as<function>()};
}
return {state, sol::lua_nil};
}
}

View File

@ -1,9 +0,0 @@
#pragma once
#include "context.hpp"
#include "../script_value.hpp"
namespace ui_scripting::lua
{
script_value convert(const sol::lua_value& value);
sol::lua_value convert(lua_State* state, const script_value& value);
}

View File

@ -2,9 +2,79 @@
#include "execution.hpp"
#include "types.hpp"
#include "script_value.hpp"
#include "../../component/ui_scripting.hpp"
namespace ui_scripting
{
hks_object::hks_object(const game::hks::HksObject& value)
{
this->assign(value);
}
hks_object::hks_object(const hks_object& other) noexcept
{
this->operator=(other);
}
hks_object::hks_object(hks_object&& other) noexcept
{
this->operator=(std::move(other));
}
hks_object& hks_object::operator=(const hks_object& other) noexcept
{
if (this != &other)
{
this->release();
this->assign(other.value_);
}
return *this;
}
hks_object& hks_object::operator=(hks_object&& other) noexcept
{
if (this != &other)
{
this->release();
this->value_ = other.value_;
other.value_.t = game::hks::TNONE;
}
return *this;
}
hks_object::~hks_object()
{
this->release();
}
const game::hks::HksObject& hks_object::get() const
{
return this->value_;
}
void hks_object::assign(const game::hks::HksObject& value)
{
this->value_ = value;
const auto state = *game::hks::lua_state;
const auto top = state->m_apistack.top;
push_value(this->value_);
this->ref_ = game::hks::hksi_luaL_ref(*game::hks::lua_state, -10000);
state->m_apistack.top = top;
}
void hks_object::release()
{
if (this->ref_)
{
game::hks::hksi_luaL_unref(*game::hks::lua_state, -10000, this->ref_);
this->value_.t = game::hks::TNONE;
}
}
/***************************************************************
* Constructors
**************************************************************/
@ -32,6 +102,24 @@ namespace ui_scripting
this->value_ = obj;
}
script_value::script_value(const long long value)
{
game::hks::HksObject obj{};
obj.t = game::hks::TUI64;
obj.v.i64 = value;
this->value_ = obj;
}
script_value::script_value(const unsigned long long value)
{
game::hks::HksObject obj{};
obj.t = game::hks::TUI64;
obj.v.ui64 = value;
this->value_ = obj;
}
script_value::script_value(const bool value)
{
game::hks::HksObject obj{};
@ -55,46 +143,68 @@ namespace ui_scripting
{
}
script_value::script_value(const char* value)
script_value::script_value(const char* value, const size_t len)
{
game::hks::HksObject obj{};
const auto state = *game::hks::lua_state;
state->m_apistack.top = state->m_apistack.base;
if (state == nullptr)
{
return;
}
game::hks::hksi_lua_pushlstring(state, value, (unsigned int)strlen(value));
const auto top = state->m_apistack.top;
game::hks::hksi_lua_pushlstring(state, value, static_cast<unsigned int>(len));
obj = state->m_apistack.top[-1];
state->m_apistack.top = top;
this->value_ = obj;
}
script_value::script_value(const char* value)
: script_value(value, strlen(value))
{
}
script_value::script_value(const std::string& value)
: script_value(value.data())
: script_value(value.data(), value.size())
{
}
script_value::script_value(const lightuserdata& value)
{
this->value_.t = game::hks::TLIGHTUSERDATA;
this->value_.v.ptr = value.ptr;
game::hks::HksObject obj{};
obj.t = game::hks::TLIGHTUSERDATA;
obj.v.ptr = value.ptr;
this->value_ = obj;
}
script_value::script_value(const userdata& value)
{
this->value_.t = game::hks::TUSERDATA;
this->value_.v.ptr = value.ptr;
game::hks::HksObject obj{};
obj.t = game::hks::TUSERDATA;
obj.v.ptr = value.ptr;
this->value_ = obj;
}
script_value::script_value(const table& value)
{
this->value_.t = game::hks::TTABLE;
this->value_.v.ptr = value.ptr;
game::hks::HksObject obj{};
obj.t = game::hks::TTABLE;
obj.v.ptr = value.ptr;
this->value_ = obj;
}
script_value::script_value(const function& value)
{
this->value_.t = value.type;
this->value_.v.ptr = value.ptr;
game::hks::HksObject obj{};
obj.t = value.type;
obj.v.ptr = value.ptr;
this->value_ = obj;
}
/***************************************************************
@ -126,6 +236,34 @@ namespace ui_scripting
return static_cast<unsigned int>(this->get_raw().v.number);
}
/***************************************************************
* Integer 64
**************************************************************/
template <>
bool script_value::is<long long>() const
{
return this->get_raw().t == game::hks::TUI64;
}
template <>
bool script_value::is<unsigned long long>() const
{
return this->is<long long>();
}
template <>
long long script_value::get() const
{
return static_cast<long long>(this->get_raw().v.ui64);
}
template <>
unsigned long long script_value::get() const
{
return static_cast<unsigned long long>(this->get_raw().v.ui64);
}
/***************************************************************
* Boolean
**************************************************************/
@ -260,7 +398,7 @@ namespace ui_scripting
template <>
function script_value::get() const
{
return { this->get_raw().v.cClosure, this->get_raw().t };
return {this->get_raw().v.cClosure, this->get_raw().t};
}
/***************************************************************
@ -269,6 +407,43 @@ namespace ui_scripting
const game::hks::HksObject& script_value::get_raw() const
{
return this->value_;
return this->value_.get();
}
bool script_value::operator==(const script_value& other) const
{
if (this->get_raw().t != other.get_raw().t)
{
return false;
}
if (this->get_raw().t == game::hks::TSTRING)
{
return this->get<std::string>() == other.get<std::string>();
}
return this->get_raw().v.native == other.get_raw().v.native;
}
arguments script_value::operator()() const
{
return this->as<function>()();
}
arguments script_value::operator()(const arguments& arguments) const
{
return this->as<function>()(arguments);
}
function_argument::function_argument(const arguments& args, const script_value& value, const int index)
: values_(args)
, value_(value)
, index_(index)
{
}
function_arguments::function_arguments(const arguments& values)
: values_(values)
{
}
}

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@ -1,12 +1,92 @@
#pragma once
#include "game/game.hpp"
#include <utils/string.hpp>
namespace ui_scripting
{
class lightuserdata;
class userdata_value;
class userdata;
class table_value;
class table;
class function;
class script_value;
namespace
{
template <typename T>
std::string get_typename()
{
auto& info = typeid(T);
if (info == typeid(std::string) ||
info == typeid(const char*))
{
return "string";
}
if (info == typeid(lightuserdata))
{
return "lightuserdata";
}
if (info == typeid(userdata))
{
return "userdata";
}
if (info == typeid(table))
{
return "table";
}
if (info == typeid(function))
{
return "function";
}
if (info == typeid(int) ||
info == typeid(float) ||
info == typeid(unsigned int))
{
return "number";
}
if (info == typeid(bool))
{
return "boolean";
}
return info.name();
}
}
class hks_object
{
public:
hks_object() = default;
hks_object(const game::hks::HksObject& value);
hks_object(const hks_object& other) noexcept;
hks_object(hks_object&& other) noexcept;
hks_object& operator=(const hks_object& other) noexcept;
hks_object& operator=(hks_object&& other) noexcept;
~hks_object();
const game::hks::HksObject& get() const;
private:
void assign(const game::hks::HksObject& value);
void release();
game::hks::HksObject value_{game::hks::TNONE, {}};
int ref_{};
};
using arguments = std::vector<script_value>;
using event_arguments = std::unordered_map<std::string, script_value>;
class script_value
{
@ -16,12 +96,15 @@ namespace ui_scripting
script_value(int value);
script_value(unsigned int value);
script_value(long long value);
script_value(unsigned long long value);
script_value(bool value);
script_value(float value);
script_value(double value);
script_value(const char* value);
script_value(const char* value, const size_t len);
script_value(const std::string& value);
script_value(const lightuserdata& value);
@ -29,6 +112,53 @@ namespace ui_scripting
script_value(const table& value);
script_value(const function& value);
template <template<class, class> class C, class T, typename TableType = table>
script_value(const C<T, std::allocator<T>>& container)
{
TableType table_{};
int index = 1;
for (const auto& value : container)
{
table_.set(index++, value);
}
game::hks::HksObject obj{};
obj.t = game::hks::TTABLE;
obj.v.ptr = table_.ptr;
this->value_ = obj;
}
template <typename F>
script_value(F f)
: script_value(function(f))
{
}
bool operator==(const script_value& other) const;
arguments operator()() const;
arguments operator()(const arguments& arguments) const;
template<class ...T>
arguments operator()(T... arguments) const
{
return this->as<function>().call({arguments...});
}
template <size_t Size>
table_value operator[](const char(&key)[Size]) const
{
return {this->as<table>(), key};
}
template <typename T = script_value>
table_value operator[](const T& key) const
{
return {this->as<table>(), key};
}
template <typename T>
bool is() const;
@ -37,21 +167,93 @@ namespace ui_scripting
{
if (!this->is<T>())
{
throw std::runtime_error("Invalid type");
const auto hks_typename = game::hks::typenames[this->get_raw().t + 2];
const auto typename_ = get_typename<T>();
throw std::runtime_error(utils::string::va("%s expected, got %s",
typename_.data(), hks_typename));
}
return get<T>();
}
template <typename T>
operator T() const
{
return this->as<T>();
}
const game::hks::HksObject& get_raw() const;
hks_object value_{};
private:
template <typename T>
T get() const;
game::hks::HksObject value_{};
};
using arguments = std::vector<script_value>;
using event_arguments = std::unordered_map<std::string, script_value>;
class variadic_args : public arguments
{
};
class function_argument
{
public:
function_argument(const arguments& args, const script_value& value, const int index);
template <typename T>
T as() const
{
try
{
return this->value_.as<T>();
}
catch (const std::exception& e)
{
throw std::runtime_error(utils::string::va("bad argument #%d (%s)",
this->index_ + 1, e.what()));
}
}
template <>
variadic_args as() const
{
variadic_args args{};
for (auto i = this->index_; i < this->values_.size(); i++)
{
args.push_back(this->values_[i]);
}
return args;
}
template <typename T>
operator T() const
{
return this->as<T>();
}
private:
arguments values_{};
script_value value_{};
int index_{};
};
class function_arguments
{
public:
function_arguments(const arguments& values);
function_argument operator[](const int index) const
{
if (index >= values_.size())
{
return {values_, {}, index};
}
return {values_, values_[index], index};
}
private:
arguments values_{};
};
}

View File

@ -1,350 +1,355 @@
#include <std_include.hpp>
#include "types.hpp"
#include "execution.hpp"
#include "../../component/ui_scripting.hpp"
namespace ui_scripting
{
/***************************************************************
* Lightuserdata
**************************************************************/
lightuserdata::lightuserdata(void* ptr_)
: ptr(ptr_)
{
}
bool lightuserdata::operator==(const lightuserdata& other)
{
return this->ptr == other.ptr;
}
bool lightuserdata::operator!=(const lightuserdata& other)
{
return this->ptr != other.ptr;
}
/***************************************************************
* Userdata
**************************************************************/
userdata::userdata(void* ptr_)
: ptr(ptr_)
{
this->add();
}
userdata::userdata(const userdata& other)
{
this->operator=(other);
}
userdata::userdata(userdata&& other) noexcept
{
this->ptr = other.ptr;
this->ref = other.ref;
other.ref = 0;
}
userdata::~userdata()
{
this->release();
}
userdata& userdata::operator=(const userdata& other)
{
if (&other != this)
{
this->release();
this->ptr = other.ptr;
this->ref = other.ref;
this->add();
}
return *this;
}
userdata& userdata::operator=(userdata&& other) noexcept
{
if (&other != this)
{
this->release();
this->ptr = other.ptr;
this->ref = other.ref;
other.ref = 0;
}
return *this;
}
bool userdata::operator==(const userdata& other)
{
return this->ptr == other.ptr;
}
bool userdata::operator!=(const userdata& other)
{
return this->ptr != other.ptr;
}
void userdata::add()
{
game::hks::HksObject value{};
value.v.ptr = this->ptr;
value.t = game::hks::TUSERDATA;
const auto state = *game::hks::lua_state;
state->m_apistack.top = state->m_apistack.base;
push_value(value);
this->ref = game::hks::hksi_luaL_ref(*game::hks::lua_state, -10000);
}
void userdata::release()
{
if (this->ref)
{
game::hks::hksi_luaL_unref(*game::hks::lua_state, -10000, this->ref);
}
}
void userdata::set(const script_value& key, const script_value& value) const
{
set_field(*this, key, value);
}
script_value userdata::get(const script_value& key) const
{
return get_field(*this, key);
}
/***************************************************************
* Table
**************************************************************/
table::table()
{
const auto state = *game::hks::lua_state;
this->ptr = game::hks::Hashtable_Create(state, 0, 0);
this->add();
}
table::table(game::hks::HashTable* ptr_)
: ptr(ptr_)
{
this->add();
}
table::table(const table& other)
{
this->operator=(other);
}
table::table(table&& other) noexcept
{
this->ptr = other.ptr;
this->ref = other.ref;
other.ref = 0;
}
table::~table()
{
this->release();
}
table& table::operator=(const table& other)
{
if (&other != this)
{
this->release();
this->ptr = other.ptr;
this->ref = other.ref;
this->add();
}
return *this;
}
table& table::operator=(table&& other) noexcept
{
if (&other != this)
{
this->release();
this->ptr = other.ptr;
this->ref = other.ref;
other.ref = 0;
}
return *this;
}
bool table::operator==(const table& other)
{
return this->ptr == other.ptr;
}
bool table::operator!=(const table& other)
{
return this->ptr != other.ptr;
}
void table::add()
{
game::hks::HksObject value{};
value.v.table = this->ptr;
value.t = game::hks::TTABLE;
const auto state = *game::hks::lua_state;
state->m_apistack.top = state->m_apistack.base;
push_value(value);
this->ref = game::hks::hksi_luaL_ref(*game::hks::lua_state, -10000);
}
void table::release()
{
if (this->ref)
{
game::hks::hksi_luaL_unref(*game::hks::lua_state, -10000, this->ref);
}
}
void table::set(const script_value& key, const script_value& value) const
{
set_field(*this, key, value);
}
script_value table::get(const script_value& key) const
{
return get_field(*this, key);
}
/***************************************************************
* Function
**************************************************************/
function::function(game::hks::cclosure* ptr_, game::hks::HksObjectType type_)
: ptr(ptr_)
, type(type_)
{
this->add();
}
function::function(const function& other)
{
this->operator=(other);
}
function::function(function&& other) noexcept
{
this->ptr = other.ptr;
this->type = other.type;
this->ref = other.ref;
other.ref = 0;
}
function::~function()
{
this->release();
}
function& function::operator=(const function& other)
{
if (&other != this)
{
this->release();
this->ptr = other.ptr;
this->type = other.type;
this->ref = other.ref;
this->add();
}
return *this;
}
function& function::operator=(function&& other) noexcept
{
if (&other != this)
{
this->release();
this->ptr = other.ptr;
this->type = other.type;
this->ref = other.ref;
other.ref = 0;
}
return *this;
}
bool function::operator==(const function& other)
{
return this->ptr == other.ptr;
}
bool function::operator!=(const function& other)
{
return this->ptr != other.ptr;
}
void function::add()
{
game::hks::HksObject value{};
value.v.cClosure = this->ptr;
value.t = this->type;
const auto state = *game::hks::lua_state;
state->m_apistack.top = state->m_apistack.base;
push_value(value);
this->ref = game::hks::hksi_luaL_ref(*game::hks::lua_state, -10000);
}
void function::release()
{
if (this->ref)
{
game::hks::hksi_luaL_unref(*game::hks::lua_state, -10000, this->ref);
}
}
arguments function::call(const arguments& arguments) const
{
return call_script_function(*this, arguments);
}
/***************************************************************
* Stack
/***************************************************************
* Lightuserdata
**************************************************************/
stack::stack()
lightuserdata::lightuserdata(void* ptr_)
: ptr(ptr_)
{
this->state = *game::hks::lua_state;
this->state->m_apistack.top = this->state->m_apistack.base;
}
void stack::save(int num_args)
/***************************************************************
* Userdata
**************************************************************/
userdata::userdata(void* ptr_)
: ptr(ptr_)
{
this->num_args_ = num_args;
this->num_calls_ = state->m_numberOfCCalls;
this->base_bottom_ = state->m_apistack.base - state->m_apistack.bottom;
this->top_bottom_ = state->m_apistack.top - state->m_apistack.bottom;
this->callstack_ = state->m_callStack.m_current - state->m_callStack.m_records;
this->add();
}
void stack::fix()
userdata::userdata(const userdata& other)
{
this->state->m_numberOfCCalls = this->num_calls_;
this->operator=(other);
}
game::hks::closePendingUpvalues(this->state, &this->state->m_apistack.bottom[this->top_bottom_ - this->num_args_]);
this->state->m_callStack.m_current = &this->state->m_callStack.m_records[this->callstack_];
userdata::userdata(userdata&& other) noexcept
{
this->ptr = other.ptr;
this->ref = other.ref;
other.ref = 0;
}
this->state->m_apistack.base = &this->state->m_apistack.bottom[this->base_bottom_];
this->state->m_apistack.top = &this->state->m_apistack.bottom[this->top_bottom_ - static_cast<uint64_t>(this->num_args_ + 1)];
userdata::~userdata()
{
this->release();
}
this->state->m_apistack.bottom[this->top_bottom_].t = this->state->m_apistack.top[-1].t;
this->state->m_apistack.bottom[this->top_bottom_].v.ptr = this->state->m_apistack.top[-1].v.ptr;
this->state->m_apistack.top = &this->state->m_apistack.bottom[this->top_bottom_ + 1];
userdata& userdata::operator=(const userdata& other)
{
if (&other != this)
{
this->release();
this->ptr = other.ptr;
this->ref = other.ref;
this->add();
}
return *this;
}
userdata& userdata::operator=(userdata&& other) noexcept
{
if (&other != this)
{
this->release();
this->ptr = other.ptr;
this->ref = other.ref;
other.ref = 0;
}
return *this;
}
void userdata::add()
{
game::hks::HksObject value{};
value.v.ptr = this->ptr;
value.t = game::hks::TUSERDATA;
const auto state = *game::hks::lua_state;
const auto top = state->m_apistack.top;
push_value(value);
this->ref = game::hks::hksi_luaL_ref(*game::hks::lua_state, -10000);
state->m_apistack.top = top;
}
void userdata::release()
{
if (this->ref)
{
game::hks::hksi_luaL_unref(*game::hks::lua_state, -10000, this->ref);
}
}
void userdata::set(const script_value& key, const script_value& value) const
{
set_field(*this, key, value);
}
script_value userdata::get(const script_value& key) const
{
return get_field(*this, key);
}
userdata_value userdata::operator[](const script_value& key) const
{
return {*this, key};
}
userdata_value::userdata_value(const userdata& table, const script_value& key)
: userdata_(table)
, key_(key)
{
this->value_ = this->userdata_.get(key).get_raw();
}
void userdata_value::operator=(const script_value& value)
{
this->userdata_.set(this->key_, value);
this->value_ = value.get_raw();
}
bool userdata_value::operator==(const script_value& value)
{
return this->userdata_.get(this->key_) == value;
}
/***************************************************************
* Table
**************************************************************/
table::table()
{
const auto state = *game::hks::lua_state;
this->ptr = game::hks::Hashtable_Create(state, 0, 0);
this->add();
}
table::table(game::hks::HashTable* ptr_)
: ptr(ptr_)
{
this->add();
}
table::table(const table& other)
{
this->operator=(other);
}
table::table(table&& other) noexcept
{
this->ptr = other.ptr;
this->ref = other.ref;
other.ref = 0;
}
table::~table()
{
this->release();
}
table& table::operator=(const table& other)
{
if (&other != this)
{
this->release();
this->ptr = other.ptr;
this->ref = other.ref;
this->add();
}
return *this;
}
table& table::operator=(table&& other) noexcept
{
if (&other != this)
{
this->release();
this->ptr = other.ptr;
this->ref = other.ref;
other.ref = 0;
}
return *this;
}
void table::add()
{
game::hks::HksObject value{};
value.v.table = this->ptr;
value.t = game::hks::TTABLE;
const auto state = *game::hks::lua_state;
const auto top = state->m_apistack.top;
push_value(value);
this->ref = game::hks::hksi_luaL_ref(*game::hks::lua_state, -10000);
state->m_apistack.top = top;
}
void table::release()
{
if (this->ref)
{
game::hks::hksi_luaL_unref(*game::hks::lua_state, -10000, this->ref);
}
}
void table::set(const script_value& key, const script_value& value) const
{
set_field(*this, key, value);
}
table_value table::operator[](const script_value& key) const
{
return {*this, key};
}
script_value table::get(const script_value& key) const
{
return get_field(*this, key);
}
table_value::table_value(const table& table, const script_value& key)
: table_(table)
, key_(key)
{
this->value_ = this->table_.get(key).get_raw();
}
void table_value::operator=(const script_value& value)
{
this->table_.set(this->key_, value);
this->value_ = value.get_raw();
}
void table_value::operator=(const table_value& value)
{
this->table_.set(this->key_, value);
this->value_ = value.get_raw();
}
bool table_value::operator==(const script_value& value)
{
return this->table_.get(this->key_) == value;
}
bool table_value::operator==(const table_value& value)
{
return this->table_.get(this->key_) == value;
}
/***************************************************************
* Function
**************************************************************/
function::function(game::hks::lua_function func)
{
const auto state = *game::hks::lua_state;
this->ptr = game::hks::cclosure_Create(state, func, 0, 0, 0);
this->type = game::hks::HksObjectType::TCFUNCTION;
this->add();
}
function::function(game::hks::cclosure* ptr_, game::hks::HksObjectType type_)
: ptr(ptr_)
, type(type_)
{
this->add();
}
function::function(const function& other)
{
this->operator=(other);
}
function::function(function&& other) noexcept
{
this->ptr = other.ptr;
this->type = other.type;
this->ref = other.ref;
other.ref = 0;
}
function::~function()
{
this->release();
}
function& function::operator=(const function& other)
{
if (&other != this)
{
this->release();
this->ptr = other.ptr;
this->type = other.type;
this->ref = other.ref;
this->add();
}
return *this;
}
function& function::operator=(function&& other) noexcept
{
if (&other != this)
{
this->release();
this->ptr = other.ptr;
this->type = other.type;
this->ref = other.ref;
other.ref = 0;
}
return *this;
}
void function::add()
{
game::hks::HksObject value{};
value.v.cClosure = this->ptr;
value.t = this->type;
const auto state = *game::hks::lua_state;
const auto top = state->m_apistack.top;
push_value(value);
this->ref = game::hks::hksi_luaL_ref(*game::hks::lua_state, -10000);
state->m_apistack.top = top;
}
void function::release()
{
if (this->ref)
{
game::hks::hksi_luaL_unref(*game::hks::lua_state, -10000, this->ref);
}
}
arguments function::call(const arguments& arguments) const
{
return call_script_function(*this, arguments);
}
arguments function::operator()(const arguments& arguments) const
{
return this->call(arguments);
}
arguments function::operator()() const
{
return this->call({});
}
}

View File

@ -1,126 +1,140 @@
#pragma once
#include "game/game.hpp"
#include "script_value.hpp"
#include "../../component/ui_scripting.hpp"
namespace ui_scripting
{
class lightuserdata
{
public:
lightuserdata(void*);
class lightuserdata
{
public:
lightuserdata(void*);
void* ptr;
};
bool operator==(const lightuserdata& other);
bool operator!=(const lightuserdata& other);
class userdata_value;
void* ptr;
};
class userdata
{
public:
userdata(void*);
class userdata
{
public:
userdata(void*);
userdata(const userdata& other);
userdata(userdata&& other) noexcept;
userdata(const userdata& other);
userdata(userdata&& other) noexcept;
~userdata();
~userdata();
userdata& operator=(const userdata& other);
userdata& operator=(userdata&& other) noexcept;
userdata& operator=(const userdata& other);
userdata& operator=(userdata&& other) noexcept;
script_value get(const script_value& key) const;
void set(const script_value& key, const script_value& value) const;
bool operator==(const userdata& other);
bool operator!=(const userdata& other);
userdata_value operator[](const script_value& key) const;
script_value get(const script_value& key) const;
void set(const script_value& key, const script_value& value) const;
void* ptr;
void* ptr;
private:
void add();
void release();
private:
void add();
void release();
int ref{};
};
int ref{};
};
class userdata_value : public script_value
{
public:
userdata_value(const userdata& table, const script_value& key);
void operator=(const script_value& value);
bool operator==(const script_value& value);
private:
userdata userdata_;
script_value key_;
};
class table
{
public:
table();
table(game::hks::HashTable* ptr_);
class table_value;
table(const table& other);
table(table&& other) noexcept;
class table
{
public:
table();
table(game::hks::HashTable* ptr_);
~table();
table(const table& other);
table(table&& other) noexcept;
table& operator=(const table& other);
table& operator=(table&& other) noexcept;
~table();
bool operator==(const table& other);
bool operator!=(const table& other);
table& operator=(const table& other);
table& operator=(table&& other) noexcept;
script_value get(const script_value& key) const;
void set(const script_value& key, const script_value& value) const;
script_value get(const script_value& key) const;
void set(const script_value& key, const script_value& value) const;
game::hks::HashTable* ptr;
table_value operator[](const script_value& key) const;
private:
void add();
void release();
game::hks::HashTable* ptr;
int ref{};
};
private:
void add();
void release();
class function
{
public:
function(game::hks::cclosure*, game::hks::HksObjectType);
int ref{};
};
function(const function& other);
function(function&& other) noexcept;
class table_value : public script_value
{
public:
table_value(const table& table, const script_value& key);
void operator=(const script_value& value);
void operator=(const table_value& value);
bool operator==(const script_value& value);
bool operator==(const table_value& value);
private:
table table_;
script_value key_;
};
~function();
class function
{
public:
function(game::hks::lua_function);
function(game::hks::cclosure*, game::hks::HksObjectType);
function& operator=(const function& other);
function& operator=(function&& other) noexcept;
template <typename F>
function(F f)
{
this->ptr = ui_scripting::convert_function(f);
this->type = game::hks::TCFUNCTION;
}
bool operator==(const function& other);
bool operator!=(const function& other);
function(const function& other);
function(function&& other) noexcept;
arguments call(const arguments& arguments) const;
~function();
game::hks::cclosure* ptr;
game::hks::HksObjectType type;
function& operator=(const function& other);
function& operator=(function&& other) noexcept;
private:
void add();
void release();
arguments call(const arguments& arguments) const;
int ref{};
};
arguments operator()(const arguments& arguments) const;
class stack final
{
public:
stack();
template<class ...T>
arguments operator()(T... arguments) const
{
return this->call({arguments...});
}
void save(int num_args);
void fix();
arguments operator()() const;
stack(stack&&) = delete;
stack(const stack&) = delete;
stack& operator=(stack&&) = delete;
stack& operator=(const stack&) = delete;
game::hks::cclosure* ptr;
game::hks::HksObjectType type;
private:
game::hks::lua_State* state;
private:
void add();
void release();
int num_args_;
int num_calls_;
uint64_t base_bottom_;
uint64_t top_bottom_;
uint64_t callstack_;
};
int ref{};
};
}